rockbox/apps/plugins/sdl/progs/quake/keys.c
Franklin Wei 5d05b9d3e9 Quake!
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.

Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.

Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.

To run, extract Quake's data files to /.rockbox/quake. Have fun!

Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
2019-07-19 22:37:40 -04:00

804 lines
15 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
/*
key up events are sent even if in console mode
*/
#define MAXCMDLINE 256
char key_lines[32][MAXCMDLINE];
int key_linepos;
int shift_down=false;
int key_lastpress;
int edit_line=0;
int history_line=0;
keydest_t key_dest;
int key_count; // incremented every key event
char *keybindings[256];
qboolean consolekeys[256]; // if true, can't be rebound while in console
qboolean menubound[256]; // if true, can't be rebound while in menu
int keyshift[256]; // key to map to if shift held down in console
int key_repeats[256]; // if > 1, it is autorepeating
qboolean keydown[256];
typedef struct
{
char *name;
int keynum;
} keyname_t;
keyname_t keynames[] =
{
{"TAB", K_TAB},
{"ENTER", K_ENTER},
{"ESCAPE", K_ESCAPE},
{"SPACE", K_SPACE},
{"BACKSPACE", K_BACKSPACE},
{"UPARROW", K_UPARROW},
{"DOWNARROW", K_DOWNARROW},
{"LEFTARROW", K_LEFTARROW},
{"RIGHTARROW", K_RIGHTARROW},
{"ALT", K_ALT},
{"CTRL", K_CTRL},
{"SHIFT", K_SHIFT},
{"F1", K_F1},
{"F2", K_F2},
{"F3", K_F3},
{"F4", K_F4},
{"F5", K_F5},
{"F6", K_F6},
{"F7", K_F7},
{"F8", K_F8},
{"F9", K_F9},
{"F10", K_F10},
{"F11", K_F11},
{"F12", K_F12},
{"INS", K_INS},
{"DEL", K_DEL},
{"PGDN", K_PGDN},
{"PGUP", K_PGUP},
{"HOME", K_HOME},
{"END", K_END},
{"MOUSE1", K_MOUSE1},
{"MOUSE2", K_MOUSE2},
{"MOUSE3", K_MOUSE3},
{"JOY1", K_JOY1},
{"JOY2", K_JOY2},
{"JOY3", K_JOY3},
{"JOY4", K_JOY4},
{"AUX1", K_AUX1},
{"AUX2", K_AUX2},
{"AUX3", K_AUX3},
{"AUX4", K_AUX4},
{"AUX5", K_AUX5},
{"AUX6", K_AUX6},
{"AUX7", K_AUX7},
{"AUX8", K_AUX8},
{"AUX9", K_AUX9},
{"AUX10", K_AUX10},
{"AUX11", K_AUX11},
{"AUX12", K_AUX12},
{"AUX13", K_AUX13},
{"AUX14", K_AUX14},
{"AUX15", K_AUX15},
{"AUX16", K_AUX16},
{"AUX17", K_AUX17},
{"AUX18", K_AUX18},
{"AUX19", K_AUX19},
{"AUX20", K_AUX20},
{"AUX21", K_AUX21},
{"AUX22", K_AUX22},
{"AUX23", K_AUX23},
{"AUX24", K_AUX24},
{"AUX25", K_AUX25},
{"AUX26", K_AUX26},
{"AUX27", K_AUX27},
{"AUX28", K_AUX28},
{"AUX29", K_AUX29},
{"AUX30", K_AUX30},
{"AUX31", K_AUX31},
{"AUX32", K_AUX32},
{"PAUSE", K_PAUSE},
{"MWHEELUP", K_MWHEELUP},
{"MWHEELDOWN", K_MWHEELDOWN},
{"SEMICOLON", ';'}, // because a raw semicolon seperates commands
{NULL,0}
};
/*
==============================================================================
LINE TYPING INTO THE CONSOLE
==============================================================================
*/
/* Rockbox hack */
void rb_console(void)
{
rb->kbd_input(key_lines[edit_line] + 1, MAXCMDLINE-1);
}
/*
====================
Key_Console
Interactive line editing and console scrollback
====================
*/
void Key_Console (int key)
{
char *cmd;
if (key == K_ENTER)
{
Cbuf_AddText (key_lines[edit_line]+1); // skip the >
Cbuf_AddText ("\n");
Con_Printf ("%s\n",key_lines[edit_line]);
edit_line = (edit_line + 1) & 31;
history_line = edit_line;
key_lines[edit_line][0] = ']';
key_linepos = 1;
if (cls.state == ca_disconnected)
SCR_UpdateScreen (); // force an update, because the command
// may take some time
return;
}
if (key == K_TAB)
{ // command completion
cmd = Cmd_CompleteCommand (key_lines[edit_line]+1);
if (!cmd)
cmd = Cvar_CompleteVariable (key_lines[edit_line]+1);
if (cmd)
{
Q_strcpy (key_lines[edit_line]+1, cmd);
key_linepos = Q_strlen(cmd)+1;
key_lines[edit_line][key_linepos] = ' ';
key_linepos++;
key_lines[edit_line][key_linepos] = 0;
return;
}
}
if (key == K_BACKSPACE || key == K_LEFTARROW)
{
if (key_linepos > 1)
key_linepos--;
return;
}
if (key == K_UPARROW)
{
do
{
history_line = (history_line - 1) & 31;
} while (history_line != edit_line
&& !key_lines[history_line][1]);
if (history_line == edit_line)
history_line = (edit_line+1)&31;
Q_strcpy(key_lines[edit_line], key_lines[history_line]);
key_linepos = Q_strlen(key_lines[edit_line]);
return;
}
if (key == K_DOWNARROW)
{
if (history_line == edit_line) return;
do
{
history_line = (history_line + 1) & 31;
}
while (history_line != edit_line
&& !key_lines[history_line][1]);
if (history_line == edit_line)
{
key_lines[edit_line][0] = ']';
key_linepos = 1;
}
else
{
Q_strcpy(key_lines[edit_line], key_lines[history_line]);
key_linepos = Q_strlen(key_lines[edit_line]);
}
return;
}
if (key == K_PGUP || key==K_MWHEELUP)
{
con_backscroll += 2;
if (con_backscroll > con_totallines - (vid.height>>3) - 1)
con_backscroll = con_totallines - (vid.height>>3) - 1;
return;
}
if (key == K_PGDN || key==K_MWHEELDOWN)
{
con_backscroll -= 2;
if (con_backscroll < 0)
con_backscroll = 0;
return;
}
if (key == K_HOME)
{
con_backscroll = con_totallines - (vid.height>>3) - 1;
return;
}
if (key == K_END)
{
con_backscroll = 0;
return;
}
if (key < 32 || key > 127)
return; // non printable
if (key_linepos < MAXCMDLINE-1)
{
key_lines[edit_line][key_linepos] = key;
key_linepos++;
key_lines[edit_line][key_linepos] = 0;
}
}
//============================================================================
char chat_buffer[32];
qboolean team_message = false;
void Key_Message (int key)
{
static int chat_bufferlen = 0;
if (key == K_ENTER)
{
if (team_message)
Cbuf_AddText ("say_team \"");
else
Cbuf_AddText ("say \"");
Cbuf_AddText(chat_buffer);
Cbuf_AddText("\"\n");
key_dest = key_game;
chat_bufferlen = 0;
chat_buffer[0] = 0;
return;
}
if (key == K_ESCAPE)
{
key_dest = key_game;
chat_bufferlen = 0;
chat_buffer[0] = 0;
return;
}
if (key < 32 || key > 127)
return; // non printable
if (key == K_BACKSPACE)
{
if (chat_bufferlen)
{
chat_bufferlen--;
chat_buffer[chat_bufferlen] = 0;
}
return;
}
if (chat_bufferlen == 31)
return; // all full
chat_buffer[chat_bufferlen++] = key;
chat_buffer[chat_bufferlen] = 0;
}
//============================================================================
/*
===================
Key_StringToKeynum
Returns a key number to be used to index keybindings[] by looking at
the given string. Single ascii characters return themselves, while
the K_* names are matched up.
===================
*/
int Key_StringToKeynum (char *str)
{
keyname_t *kn;
if (!str || !str[0])
return -1;
if (!str[1])
return str[0];
for (kn=keynames ; kn->name ; kn++)
{
if (!Q_strcasecmp(str,kn->name))
return kn->keynum;
}
return -1;
}
/*
===================
Key_KeynumToString
Returns a string (either a single ascii char, or a K_* name) for the
given keynum.
FIXME: handle quote special (general escape sequence?)
===================
*/
char *Key_KeynumToString (int keynum)
{
keyname_t *kn;
static char tinystr[2];
if (keynum == -1)
return "<KEY NOT FOUND>";
if (keynum > 32 && keynum < 127)
{ // printable ascii
tinystr[0] = keynum;
tinystr[1] = 0;
return tinystr;
}
for (kn=keynames ; kn->name ; kn++)
if (keynum == kn->keynum)
return kn->name;
return "<UNKNOWN KEYNUM>";
}
/*
===================
Key_SetBinding
===================
*/
void Key_SetBinding (int keynum, char *binding)
{
LOGF("binding %d -> %s\n", keynum, binding);
char *new;
int l;
if (keynum == -1)
return;
// free old bindings
if (keybindings[keynum])
{
Z_Free (keybindings[keynum]);
keybindings[keynum] = NULL;
}
// allocate memory for new binding
l = Q_strlen (binding);
new = Z_Malloc (l+1);
Q_strcpy (new, binding);
new[l] = 0;
keybindings[keynum] = new;
}
/*
===================
Key_Unbind_f
===================
*/
void Key_Unbind_f (void)
{
int b;
if (Cmd_Argc() != 2)
{
Con_Printf ("unbind <key> : remove commands from a key\n");
return;
}
b = Key_StringToKeynum (Cmd_Argv(1));
if (b==-1)
{
Con_Printf ("\"%s\" isn't a valid key\n", Cmd_Argv(1));
return;
}
Key_SetBinding (b, "");
}
void Key_Unbindall_f (void)
{
int i;
for (i=0 ; i<256 ; i++)
if (keybindings[i])
Key_SetBinding (i, "");
}
int bind_nooverride = 0;
/*
===================
Key_Bind_f
===================
*/
void Key_Bind_f (void)
{
int i, c, b;
char cmd[1024];
c = Cmd_Argc();
if (c != 2 && c != 3)
{
Con_Printf ("bind <key> [command] : attach a command to a key\n");
return;
}
b = Key_StringToKeynum (Cmd_Argv(1));
if (b==-1)
{
Con_Printf ("\"%s\" isn't a valid key\n", Cmd_Argv(1));
return;
}
if (c == 2)
{
if (keybindings[b])
Con_Printf ("\"%s\" = \"%s\"\n", Cmd_Argv(1), keybindings[b] );
else
Con_Printf ("\"%s\" is not bound\n", Cmd_Argv(1) );
return;
}
bool overridden = false;
// Rockbox hack to set defaults
if(!bind_nooverride)
{
//rb->splashf(HZ, "overriding defaults");
switch(b)
{
case K_ENTER:
overridden = true;
strcpy(cmd, "+attack");
break;
case K_DOWNARROW:
overridden = true;
strcpy(cmd, "impulse 10; +jump; wait; -jump");
break;
case 'a':
overridden = true;
strcpy(cmd, "+moveleft");
break;
case 'd':
overridden = true;
strcpy(cmd, "+moveright");
break;
}
}
if(!overridden)
{
// copy the rest of the command line
cmd[0] = 0; // start out with a null string
for (i=2 ; i< c ; i++)
{
if (i > 2)
strcat (cmd, " ");
strcat (cmd, Cmd_Argv(i));
}
}
Key_SetBinding (b, cmd);
}
/*
============
Key_WriteBindings
Writes lines containing "bind key value"
============
*/
void Key_WriteBindings (FILE *f)
{
int i;
for (i=0 ; i<256 ; i++)
if (keybindings[i])
if (*keybindings[i])
fprintf (f, "bind \"%s\" \"%s\"\n", Key_KeynumToString(i), keybindings[i]);
}
/*
===================
Key_Init
===================
*/
void Key_Init (void)
{
int i;
for (i=0 ; i<32 ; i++)
{
key_lines[i][0] = ']';
key_lines[i][1] = 0;
}
key_linepos = 1;
//
// init ascii characters in console mode
//
for (i=32 ; i<128 ; i++)
consolekeys[i] = true;
consolekeys[K_ENTER] = true;
consolekeys[K_TAB] = true;
consolekeys[K_LEFTARROW] = true;
consolekeys[K_RIGHTARROW] = true;
consolekeys[K_UPARROW] = true;
consolekeys[K_DOWNARROW] = true;
consolekeys[K_BACKSPACE] = true;
consolekeys[K_PGUP] = true;
consolekeys[K_PGDN] = true;
consolekeys[K_SHIFT] = true;
consolekeys[K_MWHEELUP] = true;
consolekeys[K_MWHEELDOWN] = true;
consolekeys['`'] = false;
consolekeys['~'] = false;
for (i=0 ; i<256 ; i++)
keyshift[i] = i;
for (i='a' ; i<='z' ; i++)
keyshift[i] = i - 'a' + 'A';
keyshift['1'] = '!';
keyshift['2'] = '@';
keyshift['3'] = '#';
keyshift['4'] = '$';
keyshift['5'] = '%';
keyshift['6'] = '^';
keyshift['7'] = '&';
keyshift['8'] = '*';
keyshift['9'] = '(';
keyshift['0'] = ')';
keyshift['-'] = '_';
keyshift['='] = '+';
keyshift[','] = '<';
keyshift['.'] = '>';
keyshift['/'] = '?';
keyshift[';'] = ':';
keyshift['\''] = '"';
keyshift['['] = '{';
keyshift[']'] = '}';
keyshift['`'] = '~';
keyshift['\\'] = '|';
menubound[K_ESCAPE] = true;
for (i=0 ; i<12 ; i++)
menubound[K_F1+i] = true;
//
// register our functions
//
Cmd_AddCommand ("bind",Key_Bind_f);
Cmd_AddCommand ("unbind",Key_Unbind_f);
Cmd_AddCommand ("unbindall",Key_Unbindall_f);
}
/*
===================
Key_Event
Called by the system between frames for both key up and key down events
Should NOT be called during an interrupt!
===================
*/
void Key_Event (int key, qboolean down)
{
char *kb;
char cmd[1024];
keydown[key] = down;
if (!down)
key_repeats[key] = 0;
key_lastpress = key;
key_count++;
if (key_count <= 0)
{
return; // just catching keys for Con_NotifyBox
}
// update auto-repeat status
if (down)
{
key_repeats[key]++;
if (key != K_BACKSPACE && key != K_PAUSE && key_repeats[key] > 1)
{
return; // ignore most autorepeats
}
if (key >= 200 && !keybindings[key])
Con_Printf ("%s is unbound, hit F4 to set.\n", Key_KeynumToString (key) );
}
if (key == K_SHIFT)
shift_down = down;
//
// handle escape specialy, so the user can never unbind it
//
if (key == K_ESCAPE)
{
if (!down)
return;
switch (key_dest)
{
case key_message:
Key_Message (key);
break;
case key_menu:
M_Keydown (key);
break;
case key_game:
case key_console:
M_ToggleMenu_f ();
break;
default:
Sys_Error ("Bad key_dest");
}
return;
}
//
// key up events only generate commands if the game key binding is
// a button command (leading + sign). These will occur even in console mode,
// to keep the character from continuing an action started before a console
// switch. Button commands include the kenum as a parameter, so multiple
// downs can be matched with ups
//
if (!down)
{
kb = keybindings[key];
if (kb && kb[0] == '+')
{
sprintf (cmd, "-%s %i\n", kb+1, key);
Cbuf_AddText (cmd);
}
if (keyshift[key] != key)
{
kb = keybindings[keyshift[key]];
if (kb && kb[0] == '+')
{
sprintf (cmd, "-%s %i\n", kb+1, key);
Cbuf_AddText (cmd);
}
}
return;
}
//
// during demo playback, most keys bring up the main menu
//
if (cls.demoplayback && down && consolekeys[key] && key_dest == key_game)
{
M_ToggleMenu_f ();
return;
}
//
// if not a consolekey, send to the interpreter no matter what mode is
//
if ( (key_dest == key_menu && menubound[key])
|| (key_dest == key_console && !consolekeys[key])
|| (key_dest == key_game && ( !con_forcedup || !consolekeys[key] ) ) )
{
kb = keybindings[key];
if (kb)
{
if (kb[0] == '+')
{ // button commands add keynum as a parm
sprintf (cmd, "%s %i\n", kb, key);
Cbuf_AddText (cmd);
}
else
{
Cbuf_AddText (kb);
Cbuf_AddText ("\n");
}
}
return;
}
if (!down)
return; // other systems only care about key down events
if (shift_down)
{
key = keyshift[key];
}
switch (key_dest)
{
case key_message:
Key_Message (key);
break;
case key_menu:
M_Keydown (key);
break;
case key_game:
case key_console:
if(key == K_ENTER)
{
rb_console();
Key_Console (K_ENTER);
}
else
Key_Console (key);
break;
default:
Sys_Error ("Bad key_dest");
}
}
/*
===================
Key_ClearStates
===================
*/
void Key_ClearStates (void)
{
int i;
for (i=0 ; i<256 ; i++)
{
keydown[i] = false;
key_repeats[i] = 0;
}
}