rockbox/lib/rbcodec/dsp/dsp_proc_entry.h
Michael Sevakis 78a45b47de Cleanup and simplify latest DSP code incarnation.
Some things can just be a bit simpler in handling the list of stages
and some things, especially format change handling, can be simplified
for each stage implementation. Format changes are sent through the
configure() callback.

Hide some internal details and variables from processing stages and
let the core deal with it.

Do some miscellaneous cleanup and keep things a bit better factored.

Change-Id: I19dd8ce1d0b792ba914d426013088a49a52ecb7e
2013-05-04 13:43:33 -04:00

173 lines
5.6 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2012 Michael Sevakis
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef DSP_PROC_ENTRY_H
#define DSP_PROC_ENTRY_H
#if 0 /* Set to '1' to enable local debug messages */
#include <debug.h>
#else
#undef DEBUGF
#define DEBUGF(...)
#endif
/* Macros to generate the right stuff */
#ifdef DSP_PROC_DB_CREATE
struct dsp_proc_db_entry;
#define DSP_PROC_DB_START
#define DSP_PROC_DB_ITEM(name) \
extern const struct dsp_proc_db_entry name##_proc_db_entry;
#define DSP_PROC_DB_STOP
/* Create database as externs to be able to build array */
#include "dsp_proc_database.h"
#define DSP_PROC_DB_START \
static struct dsp_proc_db_entry const * const dsp_proc_database[] = {
#define DSP_PROC_DB_ITEM(name) \
&name##_proc_db_entry,
#define DSP_PROC_DB_STOP };
/* Create database as array */
#include "dsp_proc_database.h"
/* Number of effects in database - all available in audio DSP */
#define DSP_NUM_PROC_STAGES ARRAYLEN(dsp_proc_database)
/* Number of possible effects for voice DSP */
#ifdef HAVE_SW_TONE_CONTROLS
#define DSP_VOICE_NUM_PROC_STAGES 2 /* resample, tone */
#else
#define DSP_VOICE_NUM_PROC_STAGES 1 /* resample */
#endif
#else /* !DSP_PROC_DB_CREATE */
#ifdef DEBUG
#define DSP_PROC_DB_ENTRY(_name, _configure) \
const struct dsp_proc_db_entry _name##_proc_db_entry = \
{ .id = DSP_PROC_##_name, .configure = _configure, \
.name = #_name };
#else /* !DEBUG */
#define DSP_PROC_DB_ENTRY(_name, _configure) \
const struct dsp_proc_db_entry _name##_proc_db_entry = \
{ .id = DSP_PROC_##_name, .configure = _configure };
#endif /* DEBUG */
#endif /* DSP_PROC_DB_CREATE */
#define DSP_PROC_DB_START \
enum dsp_proc_ids \
{ \
___DSP_PROC_ID_RESERVED = 0,
#define DSP_PROC_DB_ITEM(name) \
DSP_PROC_##name,
#define DSP_PROC_DB_STOP };
/* Create database as enums for use as ids */
#include "dsp_proc_database.h"
struct dsp_proc_entry;
#include "dsp_core.h"
/* DSP sample transform function prototype */
typedef void (*dsp_proc_fn_type)(struct dsp_proc_entry *this,
struct dsp_buffer **buf);
/**
* dsp_proc_entry
* The structure allocated to every stage when enabled.
*
* default settings:
* .data = 0
* .process = NULL
*
* DSP_PROC_INIT handler just has to change what it needs to change. It may
* also be modified at any time to implement the stage's demands.
*/
struct dsp_proc_entry
{
intptr_t data; /* 00h: any value, used by asm */
dsp_proc_fn_type process; /* Processing vector */
};
/* Return values for DSP_PROC_NEW_FORMAT setting */
enum
{
PROC_NEW_FORMAT_OK = 0, /* Acks, calls process() (default) */
PROC_NEW_FORMAT_DEACTIVATED, /* Acks, does not call process() */
PROC_NEW_FORMAT_TRANSITION /* Does not ack, calls process() */
};
/* DSP transform configure function prototype */
typedef intptr_t (*dsp_proc_config_fn_type)(struct dsp_proc_entry *this,
struct dsp_config *dsp,
unsigned int setting,
intptr_t value);
/* Enable/disable a processing stage - not to be called during processing
* by processing code! */
void dsp_proc_enable(struct dsp_config *dsp, enum dsp_proc_ids id,
bool enable);
/* Activate/deactivate processing stage, doesn't affect enabled status
* thus will not enable anything -
* may be called during processing to activate/deactivate for format
* changes */
void dsp_proc_activate(struct dsp_config *dsp, enum dsp_proc_ids id,
bool activate);
/* Is the specified stage active on the DSP? */
bool dsp_proc_active(struct dsp_config *dsp, enum dsp_proc_ids id);
/* Force the specified stage to receive a format update before the next
* buffer is sent to process() */
void dsp_proc_want_format_update(struct dsp_config *dsp,
enum dsp_proc_ids id);
/* Set or unset in-place operation */
void dsp_proc_set_in_place(struct dsp_config *dsp, enum dsp_proc_ids id,
bool in_place);
#define DSP_PRINT_FORMAT(id, format) \
DEBUGF("DSP format- " #id "\n" \
" ver:%u ch:%u fb:%u os:%u hz:%u chz:%u\n", \
(unsigned int)(format).version \
(unsigned int)(format).num_channels, \
(unsigned int)(format).frac_bits, \
(unsigned int)(format).output_scale, \
(unsigned int)(format).frequency, \
(unsigned int)(format).codec_frequency);
struct dsp_proc_db_entry
{
enum dsp_proc_ids id; /* id of this stage */
dsp_proc_config_fn_type configure; /* dsp_configure hook */
#ifdef DEBUG
const char *name;
#endif
};
#endif /* DSP_PROC_ENTRY_H */