47f4a458d6
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9312 a1c6a512-1295-4272-9138-f99709370657
437 lines
11 KiB
C
437 lines
11 KiB
C
/* Emacs style mode select -*- C++ -*-
|
|
*-----------------------------------------------------------------------------
|
|
*
|
|
*
|
|
* PrBoom a Doom port merged with LxDoom and LSDLDoom
|
|
* based on BOOM, a modified and improved DOOM engine
|
|
* Copyright (C) 1999 by
|
|
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
|
|
* Copyright (C) 1999-2000 by
|
|
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
|
* 02111-1307, USA.
|
|
*
|
|
* DESCRIPTION:
|
|
* Action routines for lighting thinkers
|
|
* Spawn sector based lighting effects.
|
|
* Handle lighting linedef types
|
|
*
|
|
*-----------------------------------------------------------------------------*/
|
|
|
|
#include "doomstat.h" //jff 5/18/98
|
|
#include "doomdef.h"
|
|
#include "m_random.h"
|
|
#include "r_main.h"
|
|
#include "p_spec.h"
|
|
#include "p_tick.h"
|
|
|
|
//////////////////////////////////////////////////////////
|
|
//
|
|
// Lighting action routines, called once per tick
|
|
//
|
|
//////////////////////////////////////////////////////////
|
|
|
|
//
|
|
// T_FireFlicker()
|
|
//
|
|
// Firelight flicker action routine, called once per tick
|
|
//
|
|
// Passed a fireflicker_t structure containing light levels and timing
|
|
// Returns nothing
|
|
//
|
|
void T_FireFlicker (fireflicker_t* flick)
|
|
{
|
|
int amount;
|
|
|
|
if (--flick->count)
|
|
return;
|
|
|
|
amount = (P_Random(pr_lights)&3)*16;
|
|
|
|
if (flick->sector->lightlevel - amount < flick->minlight)
|
|
flick->sector->lightlevel = flick->minlight;
|
|
else
|
|
flick->sector->lightlevel = flick->maxlight - amount;
|
|
|
|
flick->count = 4;
|
|
}
|
|
|
|
//
|
|
// T_LightFlash()
|
|
//
|
|
// Broken light flashing action routine, called once per tick
|
|
//
|
|
// Passed a lightflash_t structure containing light levels and timing
|
|
// Returns nothing
|
|
//
|
|
void T_LightFlash (lightflash_t* flash)
|
|
{
|
|
if (--flash->count)
|
|
return;
|
|
|
|
if (flash->sector->lightlevel == flash->maxlight)
|
|
{
|
|
flash-> sector->lightlevel = flash->minlight;
|
|
flash->count = (P_Random(pr_lights)&flash->mintime)+1;
|
|
}
|
|
else
|
|
{
|
|
flash-> sector->lightlevel = flash->maxlight;
|
|
flash->count = (P_Random(pr_lights)&flash->maxtime)+1;
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
// T_StrobeFlash()
|
|
//
|
|
// Strobe light flashing action routine, called once per tick
|
|
//
|
|
// Passed a strobe_t structure containing light levels and timing
|
|
// Returns nothing
|
|
//
|
|
void T_StrobeFlash (strobe_t* flash)
|
|
{
|
|
if (--flash->count)
|
|
return;
|
|
|
|
if (flash->sector->lightlevel == flash->minlight)
|
|
{
|
|
flash-> sector->lightlevel = flash->maxlight;
|
|
flash->count = flash->brighttime;
|
|
}
|
|
else
|
|
{
|
|
flash-> sector->lightlevel = flash->minlight;
|
|
flash->count =flash->darktime;
|
|
}
|
|
}
|
|
|
|
//
|
|
// T_Glow()
|
|
//
|
|
// Glowing light action routine, called once per tick
|
|
//
|
|
// Passed a glow_t structure containing light levels and timing
|
|
// Returns nothing
|
|
//
|
|
|
|
void T_Glow(glow_t* g)
|
|
{
|
|
switch(g->direction)
|
|
{
|
|
case -1:
|
|
// light dims
|
|
g->sector->lightlevel -= GLOWSPEED;
|
|
if (g->sector->lightlevel <= g->minlight)
|
|
{
|
|
g->sector->lightlevel += GLOWSPEED;
|
|
g->direction = 1;
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
// light brightens
|
|
g->sector->lightlevel += GLOWSPEED;
|
|
if (g->sector->lightlevel >= g->maxlight)
|
|
{
|
|
g->sector->lightlevel -= GLOWSPEED;
|
|
g->direction = -1;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////
|
|
//
|
|
// Sector lighting type spawners
|
|
//
|
|
// After the map has been loaded, each sector is scanned
|
|
// for specials that spawn thinkers
|
|
//
|
|
//////////////////////////////////////////////////////////
|
|
|
|
//
|
|
// P_SpawnFireFlicker()
|
|
//
|
|
// Spawns a fire flicker lighting thinker
|
|
//
|
|
// Passed the sector that spawned the thinker
|
|
// Returns nothing
|
|
//
|
|
void P_SpawnFireFlicker (sector_t* sector)
|
|
{
|
|
fireflicker_t* flick;
|
|
|
|
// Note that we are resetting sector attributes.
|
|
// Nothing special about it during gameplay.
|
|
sector->special &= ~31; //jff 3/14/98 clear non-generalized sector type
|
|
|
|
flick = Z_Malloc ( sizeof(*flick), PU_LEVSPEC, 0);
|
|
|
|
P_AddThinker (&flick->thinker);
|
|
|
|
flick->thinker.function = T_FireFlicker;
|
|
flick->sector = sector;
|
|
flick->maxlight = sector->lightlevel;
|
|
flick->minlight = P_FindMinSurroundingLight(sector,sector->lightlevel)+16;
|
|
flick->count = 4;
|
|
}
|
|
|
|
//
|
|
// P_SpawnLightFlash()
|
|
//
|
|
// Spawns a broken light flash lighting thinker
|
|
//
|
|
// Passed the sector that spawned the thinker
|
|
// Returns nothing
|
|
//
|
|
void P_SpawnLightFlash (sector_t* sector)
|
|
{
|
|
lightflash_t* flash;
|
|
|
|
// nothing special about it during gameplay
|
|
sector->special &= ~31; //jff 3/14/98 clear non-generalized sector type
|
|
|
|
flash = Z_Malloc ( sizeof(*flash), PU_LEVSPEC, 0);
|
|
|
|
P_AddThinker (&flash->thinker);
|
|
|
|
flash->thinker.function = T_LightFlash;
|
|
flash->sector = sector;
|
|
flash->maxlight = sector->lightlevel;
|
|
|
|
flash->minlight = P_FindMinSurroundingLight(sector,sector->lightlevel);
|
|
flash->maxtime = 64;
|
|
flash->mintime = 7;
|
|
flash->count = (P_Random(pr_lights)&flash->maxtime)+1;
|
|
}
|
|
|
|
//
|
|
// P_SpawnStrobeFlash
|
|
//
|
|
// Spawns a blinking light thinker
|
|
//
|
|
// Passed the sector that spawned the thinker, speed of blinking
|
|
// and whether blinking is to by syncrhonous with other sectors
|
|
//
|
|
// Returns nothing
|
|
//
|
|
void P_SpawnStrobeFlash
|
|
( sector_t* sector,
|
|
int fastOrSlow,
|
|
int inSync )
|
|
{
|
|
strobe_t* flash;
|
|
|
|
flash = Z_Malloc ( sizeof(*flash), PU_LEVSPEC, 0);
|
|
|
|
P_AddThinker (&flash->thinker);
|
|
|
|
flash->sector = sector;
|
|
flash->darktime = fastOrSlow;
|
|
flash->brighttime = STROBEBRIGHT;
|
|
flash->thinker.function = T_StrobeFlash;
|
|
flash->maxlight = sector->lightlevel;
|
|
flash->minlight = P_FindMinSurroundingLight(sector, sector->lightlevel);
|
|
|
|
if (flash->minlight == flash->maxlight)
|
|
flash->minlight = 0;
|
|
|
|
// nothing special about it during gameplay
|
|
sector->special &= ~31; //jff 3/14/98 clear non-generalized sector type
|
|
|
|
if (!inSync)
|
|
flash->count = (P_Random(pr_lights)&7)+1;
|
|
else
|
|
flash->count = 1;
|
|
}
|
|
|
|
//
|
|
// P_SpawnGlowingLight()
|
|
//
|
|
// Spawns a glowing light (smooth oscillation from min to max) thinker
|
|
//
|
|
// Passed the sector that spawned the thinker
|
|
// Returns nothing
|
|
//
|
|
void P_SpawnGlowingLight(sector_t* sector)
|
|
{
|
|
glow_t* g;
|
|
|
|
g = Z_Malloc( sizeof(*g), PU_LEVSPEC, 0);
|
|
|
|
P_AddThinker(&g->thinker);
|
|
|
|
g->sector = sector;
|
|
g->minlight = P_FindMinSurroundingLight(sector,sector->lightlevel);
|
|
g->maxlight = sector->lightlevel;
|
|
g->thinker.function = T_Glow;
|
|
g->direction = -1;
|
|
|
|
sector->special &= ~31; //jff 3/14/98 clear non-generalized sector type
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////
|
|
//
|
|
// Linedef lighting function handlers
|
|
//
|
|
//////////////////////////////////////////////////////////
|
|
|
|
//
|
|
// EV_StartLightStrobing()
|
|
//
|
|
// Start strobing lights (usually from a trigger)
|
|
//
|
|
// Passed the line that activated the strobing
|
|
// Returns true
|
|
//
|
|
// jff 2/12/98 added int return value, fixed return
|
|
//
|
|
int EV_StartLightStrobing(line_t* line)
|
|
{
|
|
int secnum;
|
|
sector_t* sec;
|
|
|
|
secnum = -1;
|
|
// start lights strobing in all sectors tagged same as line
|
|
while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)
|
|
{
|
|
sec = §ors[secnum];
|
|
// if already doing a lighting function, don't start a second
|
|
if (P_SectorActive(lighting_special,sec)) //jff 2/22/98
|
|
continue;
|
|
|
|
P_SpawnStrobeFlash (sec,SLOWDARK, 0);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
//
|
|
// EV_TurnTagLightsOff()
|
|
//
|
|
// Turn line's tagged sector's lights to min adjacent neighbor level
|
|
//
|
|
// Passed the line that activated the lights being turned off
|
|
// Returns true
|
|
//
|
|
// jff 2/12/98 added int return value, fixed return
|
|
//
|
|
int EV_TurnTagLightsOff(line_t* line)
|
|
{
|
|
int j;
|
|
|
|
// search sectors for those with same tag as activating line
|
|
|
|
// killough 10/98: replaced inefficient search with fast search
|
|
for (j = -1; (j = P_FindSectorFromLineTag(line,j)) >= 0;)
|
|
{
|
|
sector_t *sector = sectors + j, *tsec;
|
|
int i, min = sector->lightlevel;
|
|
// find min neighbor light level
|
|
for (i = 0;i < sector->linecount; i++)
|
|
if ((tsec = getNextSector(sector->lines[i], sector)) &&
|
|
tsec->lightlevel < min)
|
|
min = tsec->lightlevel;
|
|
sector->lightlevel = min;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
//
|
|
// EV_LightTurnOn()
|
|
//
|
|
// Turn sectors tagged to line lights on to specified or max neighbor level
|
|
//
|
|
// Passed the activating line, and a level to set the light to
|
|
// If level passed is 0, the maximum neighbor lighting is used
|
|
// Returns true
|
|
//
|
|
// jff 2/12/98 added int return value, fixed return
|
|
//
|
|
int EV_LightTurnOn(line_t *line, int bright)
|
|
{
|
|
int i;
|
|
|
|
// search all sectors for ones with same tag as activating line
|
|
|
|
// killough 10/98: replace inefficient search with fast search
|
|
for (i = -1; (i = P_FindSectorFromLineTag(line,i)) >= 0;)
|
|
{
|
|
sector_t *temp, *sector = sectors+i;
|
|
int j, tbright = bright; //jff 5/17/98 search for maximum PER sector
|
|
|
|
// bright = 0 means to search for highest light level surrounding sector
|
|
|
|
if (!bright)
|
|
for (j = 0;j < sector->linecount; j++)
|
|
if ((temp = getNextSector(sector->lines[j],sector)) &&
|
|
temp->lightlevel > tbright)
|
|
tbright = temp->lightlevel;
|
|
|
|
sector->lightlevel = tbright;
|
|
|
|
//jff 5/17/98 unless compatibility optioned
|
|
//then maximum near ANY tagged sector
|
|
if (comp[comp_model])
|
|
bright = tbright;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/* killough 10/98:
|
|
*
|
|
* EV_LightTurnOnPartway()
|
|
*
|
|
* Turn sectors tagged to line lights on to specified or max neighbor level
|
|
*
|
|
* Passed the activating line, and a light level fraction between 0 and 1.
|
|
* Sets the light to min on 0, max on 1, and interpolates in-between.
|
|
* Used for doors with gradual lighting effects.
|
|
*
|
|
* Returns true
|
|
*/
|
|
|
|
int EV_LightTurnOnPartway(line_t *line, fixed_t level)
|
|
{
|
|
int i;
|
|
|
|
if (level < 0) // clip at extremes
|
|
level = 0;
|
|
if (level > FRACUNIT)
|
|
level = FRACUNIT;
|
|
|
|
// search all sectors for ones with same tag as activating line
|
|
for (i = -1; (i = P_FindSectorFromLineTag(line,i)) >= 0;)
|
|
{
|
|
sector_t *temp, *sector = sectors+i;
|
|
int j, bright = 0, min = sector->lightlevel;
|
|
|
|
for (j = 0; j < sector->linecount; j++)
|
|
if ((temp = getNextSector(sector->lines[j],sector)))
|
|
{
|
|
if (temp->lightlevel > bright)
|
|
bright = temp->lightlevel;
|
|
if (temp->lightlevel < min)
|
|
min = temp->lightlevel;
|
|
}
|
|
|
|
sector->lightlevel = // Set level in-between extremes
|
|
(level * bright + (FRACUNIT-level) * min) >> FRACBITS;
|
|
}
|
|
return 1;
|
|
}
|
|
|