rockbox/uisimulator/sdl/lcd-bitmap.c
Rafaël Carré bba06cfd55 Sansa Clip Simulator: emulate the real screen at the price of some CPU (FS#9521)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19347 a1c6a512-1295-4272-9138-f99709370657
2008-12-04 23:24:45 +00:00

427 lines
12 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Dan Everton
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "debug.h"
#include "uisdl.h"
#include "lcd-sdl.h"
SDL_Surface* lcd_surface;
#ifdef UI_LCD_SPLIT
SDL_Surface* lcd_real_surface; /* the surface which represents the real screen */
#endif
int lcd_backlight_val;
#if LCD_DEPTH <= 8
#ifdef HAVE_BACKLIGHT
SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0};
SDL_Color lcd_backlight_color_max = {UI_LCD_FGCOLORLIGHT, 0};
#ifdef UI_LCD_SPLIT
SDL_Color lcd_backlight_color_split= {UI_LCD_SPLIT_FGCOLORLIGHT, 0};
#endif
#endif
SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0};
SDL_Color lcd_color_max = {UI_LCD_FGCOLOR, 0};
#ifdef UI_LCD_SPLIT
SDL_Color lcd_color_split= {UI_LCD_SPLIT_FGCOLOR, 0};
#endif
#endif
#if LCD_DEPTH < 8
int lcd_ex_shades = 0;
unsigned long (*lcd_ex_getpixel)(int, int) = NULL;
#endif
static unsigned long get_lcd_pixel(int x, int y)
{
#if LCD_DEPTH == 1
return ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1);
#elif LCD_DEPTH == 2
#if LCD_PIXELFORMAT == HORIZONTAL_PACKING
return ((lcd_framebuffer[y][x/4] >> (2 * (~x & 3))) & 3);
#elif LCD_PIXELFORMAT == VERTICAL_PACKING
return ((lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3);
#elif LCD_PIXELFORMAT == VERTICAL_INTERLEAVED
unsigned bits = (lcd_framebuffer[y/8][x] >> (y & 7)) & 0x0101;
return (bits | (bits >> 7)) & 3;
#endif
#elif LCD_DEPTH == 16
#if LCD_PIXELFORMAT == RGB565SWAPPED
unsigned bits = lcd_framebuffer[y][x];
return (bits >> 8) | (bits << 8);
#else
return lcd_framebuffer[y][x];
#endif
#endif
}
void lcd_update(void)
{
/* update a full screen rect */
lcd_update_rect(0, 0, LCD_WIDTH, LCD_HEIGHT);
}
void lcd_update_rect(int x_start, int y_start, int width, int height)
{
sdl_update_rect(lcd_surface, x_start, y_start, width, height, LCD_WIDTH,
LCD_HEIGHT, get_lcd_pixel);
sdl_gui_update(lcd_surface, IFSPLIT(lcd_real_surface,) x_start, y_start,
width, height, LCD_WIDTH, LCD_HEIGHT,
background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0);
}
#ifdef HAVE_BACKLIGHT
void sim_backlight(int value)
{
lcd_backlight_val = value;
#if LCD_DEPTH <= 8
if (value > 0) {
#ifdef UI_LCD_SPLIT
sdl_set_gradient(lcd_real_surface, &lcd_backlight_color_zero,
&lcd_backlight_color_max, &lcd_backlight_color_zero,
&lcd_backlight_color_split, 0, (1<<LCD_DEPTH));
#else
sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero,
&lcd_backlight_color_max, 0, (1<<LCD_DEPTH));
#endif
} else {
#ifdef UI_LCD_SPLIT
sdl_set_gradient(lcd_real_surface, &lcd_color_zero, &lcd_color_max,
&lcd_color_zero, &lcd_color_split, 0, (1<<LCD_DEPTH));
#else
sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, 0,
(1<<LCD_DEPTH));
#endif
}
#if LCD_DEPTH < 8
if (lcd_ex_shades) {
if (value > 0) {
#ifdef UI_LCD_SPLIT
sdl_set_gradient(lcd_real_surface, &lcd_backlight_color_max,
&lcd_backlight_color_zero, &lcd_backlight_color_split,
&lcd_backlight_color_zero,
(1<<LCD_DEPTH), lcd_ex_shades);
#else
sdl_set_gradient(lcd_surface, &lcd_backlight_color_max,
&lcd_backlight_color_zero, (1<<LCD_DEPTH), lcd_ex_shades);
#endif
} else {
#ifdef UI_LCD_SPLIT
sdl_set_gradient(lcd_real_surface, &lcd_color_max, &lcd_color_zero,
&lcd_color_split, &lcd_color_zero, (1<<LCD_DEPTH),
lcd_ex_shades);
#else
sdl_set_gradient(lcd_surface, &lcd_color_max, &lcd_color_zero,
(1<<LCD_DEPTH), lcd_ex_shades);
#endif
}
}
#endif
sdl_gui_update(lcd_surface, IFSPLIT(lcd_real_surface,) 0, 0, LCD_WIDTH,
LCD_HEIGHT, LCD_WIDTH, LCD_HEIGHT,
background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0);
#endif
}
#endif
/* initialise simulator lcd driver */
void sim_lcd_init(void)
{
#if LCD_DEPTH == 16
lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_WIDTH * display_zoom,
LCD_HEIGHT * display_zoom, LCD_DEPTH, 0, 0, 0, 0);
#else
lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_WIDTH * display_zoom,
LCD_HEIGHT * display_zoom, 8, 0, 0, 0, 0);
#ifdef UI_LCD_SPLIT
lcd_real_surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
LCD_WIDTH * display_zoom,
(LCD_HEIGHT+UI_LCD_SPLIT_BLACK_LINES) * display_zoom, 8, 0, 0, 0, 0);
#endif
#endif
#if LCD_DEPTH <= 8
#ifdef HAVE_BACKLIGHT
#ifdef UI_LCD_SPLIT
sdl_set_gradient(lcd_real_surface, &lcd_backlight_color_zero,
&lcd_color_max, &lcd_backlight_color_zero,
&lcd_color_split, 0, (1<<LCD_DEPTH));
#else
sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max, 0,
(1<<LCD_DEPTH));
#endif
#else
sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, 0,
(1<<LCD_DEPTH));
#endif
#endif
}
#if LCD_DEPTH < 8
void sim_lcd_ex_init(int shades, unsigned long (*getpixel)(int, int))
{
lcd_ex_shades = shades;
lcd_ex_getpixel = getpixel;
if (shades) {
#ifdef HAVE_BACKLIGHT
if (lcd_backlight_val > 0) {
#ifdef UI_LCD_SPLIT
sdl_set_gradient(lcd_real_surface, &lcd_color_max,
&lcd_backlight_color_zero, &lcd_color_split,
&lcd_backlight_color_zero, (1<<LCD_DEPTH), shades);
#else
sdl_set_gradient(lcd_surface, &lcd_color_max,
&lcd_backlight_color_zero, (1<<LCD_DEPTH), shades);
#endif
}
else
#endif
{
#ifdef UI_LCD_SPLIT
sdl_set_gradient(lcd_real_surface, &lcd_color_max, &lcd_color_zero,
&lcd_color_split, &lcd_color_zero, (1<<LCD_DEPTH), shades);
#else
sdl_set_gradient(lcd_surface, &lcd_color_max, &lcd_color_zero,
(1<<LCD_DEPTH), shades);
#endif
}
}
}
void sim_lcd_ex_update_rect(int x_start, int y_start, int width, int height)
{
if (lcd_ex_getpixel) {
sdl_update_rect(lcd_surface, x_start, y_start, width, height,
LCD_WIDTH, LCD_HEIGHT, lcd_ex_getpixel);
sdl_gui_update(lcd_surface, IFSPLIT(lcd_real_surface,) x_start, y_start,
width, height, LCD_WIDTH, LCD_HEIGHT,
background ? UI_LCD_POSX : 0,
background? UI_LCD_POSY : 0);
}
}
#endif
#ifdef HAVE_LCD_COLOR
/**
* |R| |1.000000 -0.000001 1.402000| |Y'|
* |G| = |1.000000 -0.334136 -0.714136| |Pb|
* |B| |1.000000 1.772000 0.000000| |Pr|
* Scaled, normalized, rounded and tweaked to yield RGB 565:
* |R| |74 0 101| |Y' - 16| >> 9
* |G| = |74 -24 -51| |Cb - 128| >> 8
* |B| |74 128 0| |Cr - 128| >> 9
*/
#define YFAC (74)
#define RVFAC (101)
#define GUFAC (-24)
#define GVFAC (-51)
#define BUFAC (128)
static inline int clamp(int val, int min, int max)
{
if (val < min)
val = min;
else if (val > max)
val = max;
return val;
}
void lcd_yuv_set_options(unsigned options)
{
(void)options;
}
/* Draw a partial YUV colour bitmap - similiar behavior to lcd_blit_yuv
in the core */
void lcd_blit_yuv(unsigned char * const src[3],
int src_x, int src_y, int stride,
int x, int y, int width, int height)
{
const unsigned char *ysrc, *usrc, *vsrc;
int linecounter;
fb_data *dst, *row_end;
long z;
/* width and height must be >= 2 and an even number */
width &= ~1;
linecounter = height >> 1;
#if LCD_WIDTH >= LCD_HEIGHT
dst = &lcd_framebuffer[y][x];
row_end = dst + width;
#else
dst = &lcd_framebuffer[x][LCD_WIDTH - y - 1];
row_end = dst + LCD_WIDTH * width;
#endif
z = stride * src_y;
ysrc = src[0] + z + src_x;
usrc = src[1] + (z >> 2) + (src_x >> 1);
vsrc = src[2] + (usrc - src[1]);
/* stride => amount to jump from end of last row to start of next */
stride -= width;
/* upsampling, YUV->RGB conversion and reduction to RGB565 in one go */
do
{
do
{
int y, cb, cr, rv, guv, bu, r, g, b;
y = YFAC*(*ysrc++ - 16);
cb = *usrc++ - 128;
cr = *vsrc++ - 128;
rv = RVFAC*cr;
guv = GUFAC*cb + GVFAC*cr;
bu = BUFAC*cb;
r = y + rv;
g = y + guv;
b = y + bu;
if ((unsigned)(r | g | b) > 64*256-1)
{
r = clamp(r, 0, 64*256-1);
g = clamp(g, 0, 64*256-1);
b = clamp(b, 0, 64*256-1);
}
*dst = LCD_RGBPACK_LCD(r >> 9, g >> 8, b >> 9);
#if LCD_WIDTH >= LCD_HEIGHT
dst++;
#else
dst += LCD_WIDTH;
#endif
y = YFAC*(*ysrc++ - 16);
r = y + rv;
g = y + guv;
b = y + bu;
if ((unsigned)(r | g | b) > 64*256-1)
{
r = clamp(r, 0, 64*256-1);
g = clamp(g, 0, 64*256-1);
b = clamp(b, 0, 64*256-1);
}
*dst = LCD_RGBPACK_LCD(r >> 9, g >> 8, b >> 9);
#if LCD_WIDTH >= LCD_HEIGHT
dst++;
#else
dst += LCD_WIDTH;
#endif
}
while (dst < row_end);
ysrc += stride;
usrc -= width >> 1;
vsrc -= width >> 1;
#if LCD_WIDTH >= LCD_HEIGHT
row_end += LCD_WIDTH;
dst += LCD_WIDTH - width;
#else
row_end -= 1;
dst -= LCD_WIDTH*width + 1;
#endif
do
{
int y, cb, cr, rv, guv, bu, r, g, b;
y = YFAC*(*ysrc++ - 16);
cb = *usrc++ - 128;
cr = *vsrc++ - 128;
rv = RVFAC*cr;
guv = GUFAC*cb + GVFAC*cr;
bu = BUFAC*cb;
r = y + rv;
g = y + guv;
b = y + bu;
if ((unsigned)(r | g | b) > 64*256-1)
{
r = clamp(r, 0, 64*256-1);
g = clamp(g, 0, 64*256-1);
b = clamp(b, 0, 64*256-1);
}
*dst = LCD_RGBPACK_LCD(r >> 9, g >> 8, b >> 9);
#if LCD_WIDTH >= LCD_HEIGHT
dst++;
#else
dst += LCD_WIDTH;
#endif
y = YFAC*(*ysrc++ - 16);
r = y + rv;
g = y + guv;
b = y + bu;
if ((unsigned)(r | g | b) > 64*256-1)
{
r = clamp(r, 0, 64*256-1);
g = clamp(g, 0, 64*256-1);
b = clamp(b, 0, 64*256-1);
}
*dst = LCD_RGBPACK_LCD(r >> 9, g >> 8, b >> 9);
#if LCD_WIDTH >= LCD_HEIGHT
dst++;
#else
dst += LCD_WIDTH;
#endif
}
while (dst < row_end);
ysrc += stride;
usrc += stride >> 1;
vsrc += stride >> 1;
#if LCD_WIDTH >= LCD_HEIGHT
row_end += LCD_WIDTH;
dst += LCD_WIDTH - width;
#else
row_end -= 1;
dst -= LCD_WIDTH*width + 1;
#endif
}
while (--linecounter > 0);
#if LCD_WIDTH >= LCD_HEIGHT
lcd_update_rect(x, y, width, height);
#else
lcd_update_rect(LCD_WIDTH - y - height, x, height, width);
#endif
}
#endif /* HAVE_LCD_COLOR */