7ac0056beb
- fixed some bugs - added 1-bit LCD support Change-Id: I7bb458d79d799dcd6b11d9d538773404f9a7f97c Reviewed-on: http://gerrit.rockbox.org/917 Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
993 lines
28 KiB
C
993 lines
28 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2014 Franklin Wei
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*
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* Clone of 2048 by Gabriele Cirulli
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*
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* Thanks to [Saint], saratoga, and gevaerts for answering all my n00b
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* questions :)
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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***************************************************************************/
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/* TODO
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* Sounds!
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* Better animations!
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*/
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/* includes */
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#include <plugin.h>
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#include "lib/display_text.h"
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#include "lib/helper.h"
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#include "lib/highscore.h"
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#include "lib/playback_control.h"
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#include "lib/pluginlib_actions.h"
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#include "lib/pluginlib_exit.h"
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#ifdef HAVE_LCD_BITMAP
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#include "pluginbitmaps/_2048_background.h"
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#include "pluginbitmaps/_2048_tiles.h"
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#endif
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/* defines */
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#define ANIM_SLEEPTIME (HZ/20)
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#define GRID_SIZE 4
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#define HISCORES_FILE PLUGIN_GAMES_DATA_DIR "/2048.score"
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#define NUM_SCORES 5
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#define NUM_STARTING_TILES 2
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#define RESUME_FILE PLUGIN_GAMES_DATA_DIR "/2048.save"
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#define WHAT_FONT FONT_UI
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#define SPACES (GRID_SIZE*GRID_SIZE)
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#define MIN_SPACE (BMPHEIGHT__2048_tiles*0.134) /* space between tiles */
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#define MAX_UNDOS 64
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#define VERT_SPACING 4
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#define WINNING_TILE 2048
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/* screen-specific configuration */
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#if LCD_WIDTH<LCD_HEIGHT
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/* tall screens */
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#define TITLE_X 0
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#define TITLE_Y 0
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#define BASE_Y (BMPHEIGHT__2048_tiles*1.5)
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#define BASE_X (BMPHEIGHT__2048_tiles*.5-MIN_SPACE)
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#define SCORE_X 0
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#define SCORE_Y (max_numeral_height)
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#define BEST_SCORE_X 0
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#define BEST_SCORE_Y (2*max_numeral_height)
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#else
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/* wide screens or square screens*/
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#define TITLE_X 0
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#define TITLE_Y 0
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#define BASE_X (LCD_WIDTH-(GRID_SIZE*BMPHEIGHT__2048_tiles)-(((GRID_SIZE+1)*MIN_SPACE)))
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#define BASE_Y (BMPHEIGHT__2048_tiles*.5-MIN_SPACE)
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#define SCORE_X 0
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#define SCORE_Y (max_numeral_height)
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#define BEST_SCORE_X 0
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#define BEST_SCORE_Y (2*max_numeral_height)
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#endif /* LCD_WIDTH<LCD_HEIGHT */
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#define BACKGROUND_X (int)(BASE_X-MIN_SPACE)
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#define BACKGROUND_Y (int)(BASE_Y-MIN_SPACE)
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/* key mappings */
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#define KEY_UP PLA_UP
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#define KEY_DOWN PLA_DOWN
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#define KEY_LEFT PLA_LEFT
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#define KEY_RIGHT PLA_RIGHT
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#define KEY_EXIT PLA_CANCEL
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#define KEY_UNDO PLA_SELECT
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/* colors */
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#define BACKGROUND (LCD_RGBPACK(0xfa, 0xf8, 0xef))
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#define BOARD_BACKGROUND (LCD_RGBPACK(0xbb, 0xad, 0xa0))
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#define TEXT_COLOR (LCD_RGBPACK(0x77, 0x6e, 0x65))
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static const struct button_mapping *plugin_contexts[] = { pla_main_ctx };
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/* game data */
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struct game_ctx_t {
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int grid[GRID_SIZE][GRID_SIZE];
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int score;
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int cksum; /* sum of grid, XORed by score */
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bool already_won;
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};
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static struct game_ctx_t ctx_data;
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/* use a pointer to make save/load easier */
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static struct game_ctx_t *ctx=&ctx_data;
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/* temporary data */
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static bool merged_grid[GRID_SIZE][GRID_SIZE];
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static int old_grid[GRID_SIZE][GRID_SIZE];
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static int max_numeral_height=-1;
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#if LCD_DEPTH <= 1
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static int max_numeral_width;
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#endif
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static bool loaded=false;
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/* first init_game will set this, when it is exceeded, it will be updated in the slide functions */
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static int best_score;
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static bool abnormal_exit=true;
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static struct highscore highscores[NUM_SCORES];
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/* returns a random int between min and max */
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static inline int rand_range(int min, int max)
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{
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return rb->rand()%(max-min+1)+min;
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}
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/* prepares to exit */
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static void cleanup(void)
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{
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backlight_use_settings();
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}
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/* returns 2 or 4 */
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static inline int rand_2_or_4(void)
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{
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/* 1 in 10 chance of a four */
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if(rb->rand()%10==0)
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return 4;
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else
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return 2;
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}
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/* display the help text */
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static bool do_help(void)
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{
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_foreground(LCD_WHITE);
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rb->lcd_set_background(LCD_BLACK);
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#endif
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rb->lcd_setfont(FONT_UI);
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char* help_text[]= {"2048", "", "Aim",
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"", "Join", "the", "numbers", "to", "get", "to", "the", "2048", "tile!", "", "",
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"How", "to", "Play", "",
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"", "Use", "the", "directional", "keys", "to", "move", "the", "tiles.", "When",
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"two", "tiles", "with", "the", "same", "number", "touch,", "they", "merge", "into", "one!"};
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struct style_text style[]={
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{0, TEXT_CENTER|TEXT_UNDERLINE},
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{2, C_RED},
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{15, C_RED}, {16, C_RED}, {17,C_RED},
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LAST_STYLE_ITEM
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};
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return display_text(ARRAYLEN(help_text), help_text, style,NULL,true);
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}
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/*** the logic for sliding ***/
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/* this is the helper function that does the actual tile moving */
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static inline void slide_internal(int startx, int starty,
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int stopx, int stopy,
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int dx, int dy,
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int lookx, int looky,
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bool update_best)
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{
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int best_score_before=best_score;
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for(int y=starty;y!=stopy;y+=dy)
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{
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for(int x=startx;x!=stopx;x+=dx)
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{
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if(ctx->grid[x+lookx][y+looky]==ctx->grid[x][y] && ctx->grid[x][y] && !merged_grid[x+lookx][y+looky] && !merged_grid[x][y]) /* Slide into */
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{
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/* Each merged tile cannot be merged again */
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merged_grid[x+lookx][y+looky]=true;
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ctx->grid[x+lookx][y+looky]=2*ctx->grid[x][y];
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ctx->score+=ctx->grid[x+lookx][y+looky];
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ctx->grid[x][y]=0;
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}
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else if(ctx->grid[x+lookx][y+looky]==0) /* Empty! */
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{
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ctx->grid[x+lookx][y+looky]=ctx->grid[x][y];
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ctx->grid[x][y]=0;
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}
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}
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}
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if(ctx->score>best_score_before && update_best)
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best_score=ctx->score;
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}
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/* these functions move each tile 1 space in the direction specified via calls to slide_internal */
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/* Up
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0
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1 ^ ^ ^ ^
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2 ^ ^ ^ ^
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3 ^ ^ ^ ^
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0 1 2 3
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*/
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static void up(bool update_best)
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{
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slide_internal(0, 1, /* start values */
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GRID_SIZE, GRID_SIZE, /* stop values */
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1, 1, /* delta values */
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0, -1, /* lookahead values */
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update_best);
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}
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/* Down
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0 v v v v
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1 v v v v
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2 v v v v
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3
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0 1 2 3
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*/
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static void down(bool update_best)
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{
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slide_internal(0, GRID_SIZE-2,
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GRID_SIZE, -1,
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1, -1,
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0, 1,
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update_best);
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}
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/* Left
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0 < < <
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1 < < <
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2 < < <
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3 < < <
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0 1 2 3
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*/
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static void left(bool update_best)
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{
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slide_internal(1, 0,
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GRID_SIZE, GRID_SIZE,
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1, 1,
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-1, 0,
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update_best);
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}
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/* Right
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0 > > >
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1 > > >
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2 > > >
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3 > > >
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0 1 2 3
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*/
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static void right(bool update_best)
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{
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slide_internal(GRID_SIZE-2, 0, /* start */
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-1, GRID_SIZE, /* stop */
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-1, 1, /* delta */
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1, 0, /* lookahead */
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update_best);
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}
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/* slightly modified version of base 2 log, returns 1 when given zero, and log2(n)+1 for anything else */
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static inline int ilog2(int n)
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{
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if(n==0)
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return 1;
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int log=0;
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while(n>1)
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{
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n>>=1;
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++log;
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}
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return log+1;
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}
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#if LCD_DEPTH > 1
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static void draw(void)
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{
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_background(BACKGROUND);
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#endif
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rb->lcd_clear_display();
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/* draw the background */
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rb->lcd_bitmap(_2048_background, BACKGROUND_X, BACKGROUND_Y, BMPWIDTH__2048_background, BMPWIDTH__2048_background);
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/*
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grey_gray_bitmap(_2048_background, BACKGROUND_X, BACKGROUND_Y, BMPWIDTH__2048_background, BMPHEIGHT__2048_background);
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*/
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/* draw the grid */
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for(int y=0;y<GRID_SIZE;++y)
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{
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for(int x=0;x<GRID_SIZE;++x)
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{
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rb->lcd_bitmap_part(_2048_tiles, /* source */
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BMPWIDTH__2048_tiles-BMPHEIGHT__2048_tiles*ilog2(ctx->grid[x][y]), 0, /* source upper left corner */
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STRIDE(SCREEN_MAIN, BMPWIDTH__2048_tiles, BMPHEIGHT__2048_tiles), /* stride */
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(BMPHEIGHT__2048_tiles+MIN_SPACE)*x+BASE_X, (BMPHEIGHT__2048_tiles+MIN_SPACE)*y+BASE_Y, /* dest upper-left corner */
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BMPHEIGHT__2048_tiles, BMPHEIGHT__2048_tiles); /* size of the cut section */
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}
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}
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/* draw the title */
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char buf[32];
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_foreground(TEXT_COLOR);
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#endif
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rb->snprintf(buf, 31, "%d", WINNING_TILE);
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/* check if the title will go into the grid */
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int w, h;
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rb->lcd_setfont(FONT_UI);
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rb->font_getstringsize(buf, &w, &h, FONT_UI);
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bool draw_title=true;
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if(w+TITLE_X>=BACKGROUND_X && h+TITLE_Y>=BACKGROUND_Y)
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{
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/* if it goes into the grid, use the system font, which should be smaller */
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rb->lcd_setfont(FONT_SYSFIXED);
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rb->font_getstringsize(buf, &w, &h, FONT_SYSFIXED);
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if(w+TITLE_X>=BACKGROUND_X && h+TITLE_Y>=BACKGROUND_Y)
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{
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/* title can't fit, don't draw it */
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draw_title=false;
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h=0;
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}
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}
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if(draw_title)
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rb->lcd_putsxy(TITLE_X, TITLE_Y, buf);
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int score_y=TITLE_Y+h+VERT_SPACING;
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/* draw the score */
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rb->snprintf(buf, 31, "Score: %d", ctx->score);
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_foreground(LCD_WHITE);
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rb->lcd_set_background(BOARD_BACKGROUND);
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#endif
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rb->lcd_setfont(FONT_UI);
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rb->font_getstringsize(buf, &w, &h, FONT_UI);
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if(w+SCORE_X>=BACKGROUND_X && h+SCORE_Y>=BACKGROUND_Y)
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{
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/* score overflows */
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/* first see if it fits with Score: and FONT_SYSFIXED */
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rb->lcd_setfont(FONT_SYSFIXED);
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rb->font_getstringsize(buf, &w, &h, FONT_SYSFIXED);
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if(w+SCORE_X < BACKGROUND_X)
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/* it fits, go and draw it */
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goto draw_lbl;
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/* now try with S: and FONT_UI */
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rb->snprintf(buf, 31, "S: %d", ctx->score);
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rb->font_getstringsize(buf, &w, &h, FONT_UI);
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rb->lcd_setfont(FONT_UI);
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if(w+SCORE_X<BACKGROUND_X)
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goto draw_lbl;
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/* now try with S: and FONT_SYSFIXED */
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rb->snprintf(buf, 31, "S: %d", ctx->score);
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rb->font_getstringsize(buf, &w, &h, FONT_SYSFIXED);
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rb->lcd_setfont(FONT_SYSFIXED);
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if(w+SCORE_X<BACKGROUND_X)
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goto draw_lbl;
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/* then try without Score: and FONT_UI */
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rb->snprintf(buf, 31, "%d", ctx->score);
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rb->font_getstringsize(buf, &w, &h, FONT_UI);
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rb->lcd_setfont(FONT_UI);
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if(w+SCORE_X<BACKGROUND_X)
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goto draw_lbl;
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/* as a last resort, don't use Score: and use the system font */
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rb->snprintf(buf, 31, "%d", ctx->score);
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rb->font_getstringsize(buf, &w, &h, FONT_SYSFIXED);
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rb->lcd_setfont(FONT_SYSFIXED);
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if(w+SCORE_X<BACKGROUND_X)
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goto draw_lbl;
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else
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goto skip_draw_score;
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}
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draw_lbl:
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rb->lcd_putsxy(SCORE_X, score_y, buf);
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score_y+=h+VERT_SPACING;
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/* draw the best score */
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skip_draw_score:
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rb->snprintf(buf, 31, "Best: %d", best_score);
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_foreground(LCD_WHITE);
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rb->lcd_set_background(BOARD_BACKGROUND);
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#endif
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rb->lcd_setfont(FONT_UI);
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rb->font_getstringsize(buf, &w, &h, FONT_UI);
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if(w+BEST_SCORE_X>=BACKGROUND_X && h+BEST_SCORE_Y>=BACKGROUND_Y)
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{
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/* score overflows */
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/* first see if it fits with Score: and FONT_SYSFIXED */
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rb->lcd_setfont(FONT_SYSFIXED);
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rb->font_getstringsize(buf, &w, &h, FONT_SYSFIXED);
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if(w+BEST_SCORE_X < BACKGROUND_X)
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/* it fits, go and draw it */
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goto draw_best;
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/* now try with S: and FONT_UI */
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rb->snprintf(buf, 31, "B: %d", best_score);
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rb->font_getstringsize(buf, &w, &h, FONT_UI);
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rb->lcd_setfont(FONT_UI);
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if(w+BEST_SCORE_X<BACKGROUND_X)
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goto draw_best;
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/* now try with S: and FONT_SYSFIXED */
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rb->snprintf(buf, 31, "B: %d", best_score);
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rb->font_getstringsize(buf, &w, &h, FONT_SYSFIXED);
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rb->lcd_setfont(FONT_SYSFIXED);
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if(w+BEST_SCORE_X<BACKGROUND_X)
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goto draw_best;
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/* then try without Score: and FONT_UI */
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rb->snprintf(buf, 31, "%d", best_score);
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rb->font_getstringsize(buf, &w, &h, FONT_UI);
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rb->lcd_setfont(FONT_UI);
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if(w+BEST_SCORE_X<BACKGROUND_X)
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goto draw_best;
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/* as a last resort, don't use Score: and use the system font */
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rb->snprintf(buf, 31, "%d", best_score);
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rb->font_getstringsize(buf, &w, &h, FONT_SYSFIXED);
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rb->lcd_setfont(FONT_SYSFIXED);
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if(w+BEST_SCORE_X<BACKGROUND_X)
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goto draw_best;
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else
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goto skip_draw_best;
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}
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draw_best:
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rb->lcd_putsxy(BEST_SCORE_X, score_y, buf);
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skip_draw_best:
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rb->lcd_update();
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/* revert the font back */
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rb->lcd_setfont(WHAT_FONT);
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}
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#else /* LCD_DEPTH > 1 */
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/* 1-bit display :( */
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/* bitmaps are unreadable with these screens, so just resort to text */
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static void draw(void)
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{
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rb->lcd_clear_display();
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/* Draw the grid */
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/* find the biggest tile */
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int biggest_tile=-1;
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for(int x=0;x<GRID_SIZE;++x)
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{
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for(int y=0;y<GRID_SIZE;++y)
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if(ctx->grid[x][y]>biggest_tile)
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biggest_tile=ctx->grid[x][y];
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}
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char str[32];
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rb->snprintf(str, 31,"%d", biggest_tile);
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int biggest_tile_width=rb->strlen(str)*rb->font_get_width(rb->font_get(WHAT_FONT), '0')+MIN_SPACE;
|
|
for(int y=0;y<GRID_SIZE;++y)
|
|
{
|
|
for(int x=0;x<GRID_SIZE;++x)
|
|
{
|
|
if(ctx->grid[x][y])
|
|
{
|
|
if(ctx->grid[x][y]>biggest_tile)
|
|
biggest_tile=ctx->grid[x][y];
|
|
rb->snprintf(str,31,"%d", ctx->grid[x][y]);
|
|
rb->lcd_putsxy(biggest_tile_width*x,y*max_numeral_height+max_numeral_height,str);
|
|
}
|
|
}
|
|
}
|
|
/* Now draw the score, and the game title */
|
|
rb->snprintf(str, 31, "Score: %d", ctx->score);
|
|
int str_width, str_height;
|
|
rb->font_getstringsize(str, &str_width, &str_height, WHAT_FONT);
|
|
int score_leftmost=LCD_WIDTH-str_width-1;
|
|
/* Check if there is enough space to display "Score: ", otherwise, only display the score */
|
|
if(score_leftmost>=0)
|
|
rb->lcd_putsxy(score_leftmost,0,str);
|
|
else
|
|
rb->lcd_putsxy(score_leftmost,0,str+rb->strlen("Score: "));
|
|
/* Reuse the same string for the title */
|
|
|
|
rb->snprintf(str, 31, "%d", WINNING_TILE);
|
|
rb->font_getstringsize(str, &str_width, &str_height, WHAT_FONT);
|
|
if(str_width<score_leftmost)
|
|
rb->lcd_putsxy(0,0,str);
|
|
rb->lcd_update();
|
|
}
|
|
#endif /* LCD_DEPTH > 1 */
|
|
/* place a 2 or 4 in a random empty space */
|
|
static void place_random(void)
|
|
{
|
|
int xpos[SPACES],ypos[SPACES];
|
|
int back=0;
|
|
/* get the indexes of empty spaces */
|
|
for(int y=0;y<GRID_SIZE;++y)
|
|
for(int x=0;x<GRID_SIZE;++x)
|
|
{
|
|
if(!ctx->grid[x][y])
|
|
{
|
|
xpos[back]=x;
|
|
ypos[back]=y;
|
|
++back;
|
|
}
|
|
}
|
|
if(!back)
|
|
/* no empty spaces */
|
|
return;
|
|
int idx=rand_range(0,back-1);
|
|
ctx->grid[xpos[idx]][ypos[idx]]=rand_2_or_4();
|
|
}
|
|
|
|
/* copies old_grid to ctx->grid */
|
|
static void restore_old_grid(void)
|
|
{
|
|
memcpy(&ctx->grid, &old_grid, sizeof(int)*SPACES);
|
|
}
|
|
|
|
/* checks for a win or loss */
|
|
static bool check_gameover(void)
|
|
{
|
|
/* first, check for a loss */
|
|
int oldscore=ctx->score;
|
|
bool have_legal_move=false;
|
|
memset(&merged_grid,0,SPACES*sizeof(bool));
|
|
up(false);
|
|
if(memcmp(&old_grid, &ctx->grid, sizeof(int)*SPACES))
|
|
{
|
|
restore_old_grid();
|
|
ctx->score=oldscore;
|
|
have_legal_move=true;
|
|
}
|
|
restore_old_grid();
|
|
memset(&merged_grid,0,SPACES*sizeof(bool));
|
|
down(false);
|
|
if(memcmp(&old_grid, &ctx->grid, sizeof(int)*SPACES))
|
|
{
|
|
restore_old_grid();
|
|
ctx->score=oldscore;
|
|
have_legal_move=true;
|
|
}
|
|
restore_old_grid();
|
|
memset(&merged_grid,0,SPACES*sizeof(bool));
|
|
left(false);
|
|
if(memcmp(&old_grid, &ctx->grid, sizeof(int)*SPACES))
|
|
{
|
|
restore_old_grid();
|
|
ctx->score=oldscore;
|
|
have_legal_move=true;
|
|
}
|
|
restore_old_grid();
|
|
memset(&merged_grid,0,SPACES*sizeof(bool));
|
|
right(false);
|
|
if(memcmp(&old_grid, &ctx->grid, sizeof(int)*SPACES))
|
|
{
|
|
restore_old_grid();
|
|
ctx->score=oldscore;
|
|
have_legal_move=true;
|
|
}
|
|
ctx->score=oldscore;
|
|
if(!have_legal_move)
|
|
{
|
|
/* no more legal moves */
|
|
draw(); /* Shame the player :) */
|
|
rb->splash(HZ*2, "Game Over!");
|
|
return true;
|
|
}
|
|
for(int y=0;y<GRID_SIZE;++y)
|
|
{
|
|
for(int x=0;x<GRID_SIZE;++x)
|
|
{
|
|
if(ctx->grid[x][y]==WINNING_TILE && !ctx->already_won)
|
|
{
|
|
/* Let the user see the tile in its full glory... */
|
|
draw();
|
|
ctx->already_won=true;
|
|
rb->splash(HZ*2,"You win!");
|
|
/* don't let the user quit here :) */
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* loads highscores from disk */
|
|
/* creates an empty structure if the file does not exist */
|
|
static void load_hs(void)
|
|
{
|
|
if(rb->file_exists(HISCORES_FILE))
|
|
highscore_load(HISCORES_FILE, highscores, NUM_SCORES);
|
|
else
|
|
memset(highscores, 0, sizeof(struct highscore)*NUM_SCORES);
|
|
}
|
|
|
|
/* initialize the data structures */
|
|
static void init_game(bool newgame)
|
|
{
|
|
best_score=highscores[0].score;
|
|
if(loaded && ctx->score > best_score)
|
|
best_score=ctx->score;
|
|
if(newgame)
|
|
{
|
|
/* initialize the game context */
|
|
memset(ctx->grid, 0, sizeof(int)*SPACES);
|
|
for(int i=0;i<NUM_STARTING_TILES;++i)
|
|
{
|
|
place_random();
|
|
}
|
|
ctx->score=0;
|
|
ctx->already_won=false;
|
|
}
|
|
/* using the menu resets the font */
|
|
/* set it again here */
|
|
rb->lcd_setfont(WHAT_FONT);
|
|
/* Now calculate font sizes */
|
|
/* Now get the height of the font */
|
|
rb->font_getstringsize("0123456789", NULL, &max_numeral_height,WHAT_FONT);
|
|
max_numeral_height+=VERT_SPACING;
|
|
#if LCD_DEPTH <= 1
|
|
max_numeral_width=rb->font_get_width(rb->font_get(WHAT_FONT), '0');
|
|
#endif
|
|
backlight_ignore_timeout();
|
|
rb->lcd_clear_display();
|
|
draw();
|
|
}
|
|
|
|
/* save the current game state */
|
|
static void save_game(void)
|
|
{
|
|
rb->splash(0, "Saving...");
|
|
int fd=rb->open(RESUME_FILE,O_WRONLY|O_CREAT, 0666);
|
|
if(fd<0)
|
|
{
|
|
return;
|
|
}
|
|
ctx->cksum=0;
|
|
for(int x=0;x<GRID_SIZE;++x)
|
|
for(int y=0;y<GRID_SIZE;++y)
|
|
ctx->cksum+=ctx->grid[x][y];
|
|
ctx->cksum^=ctx->score;
|
|
rb->write(fd, ctx,sizeof(struct game_ctx_t));
|
|
rb->close(fd);
|
|
rb->lcd_update();
|
|
}
|
|
|
|
/* loads a saved game, returns true on success */
|
|
static bool load_game(void)
|
|
{
|
|
int success=0;
|
|
int fd=rb->open(RESUME_FILE, O_RDONLY);
|
|
if(fd<0)
|
|
{
|
|
rb->remove(RESUME_FILE);
|
|
return false;
|
|
}
|
|
int numread=rb->read(fd, ctx, sizeof(struct game_ctx_t));
|
|
int calc=0;
|
|
for(int x=0;x<GRID_SIZE;++x)
|
|
for(int y=0;y<GRID_SIZE;++y)
|
|
calc+=ctx->grid[x][y];
|
|
calc^=ctx->score;
|
|
if(numread==sizeof(struct game_ctx_t) && calc==ctx->cksum)
|
|
++success;
|
|
rb->close(fd);
|
|
rb->remove(RESUME_FILE);
|
|
return (success==1);
|
|
}
|
|
|
|
/* update the highscores with ctx->score */
|
|
static void hs_check_update(bool noshow)
|
|
{
|
|
/* first, find the biggest tile to show as the level */
|
|
int biggest=0;
|
|
for(int x=0;x<GRID_SIZE;++x)
|
|
{
|
|
for(int y=0;y<GRID_SIZE;++y)
|
|
{
|
|
if(ctx->grid[x][y]>biggest)
|
|
biggest=ctx->grid[x][y];
|
|
}
|
|
}
|
|
int hs_idx=highscore_update(ctx->score,biggest, "", highscores,NUM_SCORES);
|
|
if(!noshow)
|
|
{
|
|
/* show the scores if there is a new high score */
|
|
if(hs_idx>=0)
|
|
{
|
|
rb->splashf(HZ*2,"New High Score: %d", ctx->score);
|
|
rb->lcd_clear_display();
|
|
highscore_show(hs_idx,highscores,NUM_SCORES,true);
|
|
}
|
|
}
|
|
highscore_save(HISCORES_FILE,highscores,NUM_SCORES);
|
|
}
|
|
|
|
/* asks the user if they wish to quit */
|
|
static bool confirm_quit(void)
|
|
{
|
|
const struct text_message prompt={(const char*[]){"Are you sure?", "This will clear your current game."}, 2};
|
|
enum yesno_res response=rb->gui_syncyesno_run(&prompt, NULL, NULL);
|
|
if(response==YESNO_NO)
|
|
return false;
|
|
else
|
|
return true;
|
|
}
|
|
|
|
/* show the pause menu */
|
|
static int do_2048_pause_menu(void)
|
|
{
|
|
int sel=0;
|
|
MENUITEM_STRINGLIST(menu,"2048 Menu", NULL,
|
|
"Resume Game",
|
|
"Start New Game",
|
|
"High Scores",
|
|
"Playback Control",
|
|
"Help",
|
|
"Quit without Saving",
|
|
"Quit");
|
|
bool quit=false;
|
|
while(!quit)
|
|
{
|
|
switch(rb->do_menu(&menu, &sel, NULL, false))
|
|
{
|
|
case 0:
|
|
draw();
|
|
return 0;
|
|
case 1:
|
|
{
|
|
if(!confirm_quit())
|
|
break;
|
|
else
|
|
{
|
|
hs_check_update(false);
|
|
return 1;
|
|
}
|
|
}
|
|
case 2:
|
|
highscore_show(-1,highscores, NUM_SCORES, true);
|
|
break;
|
|
case 3:
|
|
playback_control(NULL);
|
|
break;
|
|
case 4:
|
|
do_help();
|
|
break;
|
|
case 5: /* quit w/o saving */
|
|
{
|
|
if(!confirm_quit())
|
|
break;
|
|
else
|
|
{
|
|
return 2;
|
|
}
|
|
}
|
|
case 6:
|
|
return 3;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void exit_handler(void)
|
|
{
|
|
cleanup();
|
|
if(abnormal_exit)
|
|
save_game();
|
|
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
|
|
rb->cpu_boost(false); /* back to idle */
|
|
#endif
|
|
return;
|
|
}
|
|
static bool check_hs;
|
|
/* main game loop */
|
|
static enum plugin_status do_game(bool newgame)
|
|
{
|
|
init_game(newgame);
|
|
rb_atexit(&exit_handler);
|
|
int made_move=0;
|
|
while(1)
|
|
{
|
|
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
|
|
rb->cpu_boost(false); /* Save battery when idling */
|
|
#endif
|
|
/* Wait for a button press */
|
|
int button=pluginlib_getaction(-1, plugin_contexts, ARRAYLEN(plugin_contexts));
|
|
made_move=0;
|
|
memset(&merged_grid,0,SPACES*sizeof(bool));
|
|
memcpy(&old_grid, &ctx->grid, sizeof(int)*SPACES);
|
|
int grid_before_anim_step[GRID_SIZE][GRID_SIZE];
|
|
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
|
|
rb->cpu_boost(true); /* doing work now... */
|
|
#endif
|
|
switch(button)
|
|
{
|
|
case KEY_UP:
|
|
for(int i=0;i<GRID_SIZE-1;++i)
|
|
{
|
|
memcpy(grid_before_anim_step, ctx->grid, sizeof(int)*SPACES);
|
|
up(true);
|
|
if(memcmp(grid_before_anim_step, ctx->grid, sizeof(int)*SPACES))
|
|
{
|
|
rb->sleep(ANIM_SLEEPTIME);
|
|
draw();
|
|
}
|
|
}
|
|
made_move=1;
|
|
break;
|
|
case KEY_DOWN:
|
|
for(int i=0;i<GRID_SIZE-1;++i)
|
|
{
|
|
memcpy(grid_before_anim_step, ctx->grid, sizeof(int)*SPACES);
|
|
down(true);
|
|
if(memcmp(grid_before_anim_step, ctx->grid, sizeof(int)*SPACES))
|
|
{
|
|
rb->sleep(ANIM_SLEEPTIME);
|
|
draw();
|
|
}
|
|
}
|
|
made_move=1;
|
|
break;
|
|
case KEY_LEFT:
|
|
for(int i=0;i<GRID_SIZE-1;++i)
|
|
{
|
|
memcpy(grid_before_anim_step, ctx->grid, sizeof(int)*SPACES);
|
|
left(true);
|
|
if(memcmp(grid_before_anim_step, ctx->grid, sizeof(int)*SPACES))
|
|
{
|
|
rb->sleep(ANIM_SLEEPTIME);
|
|
draw();
|
|
}
|
|
}
|
|
made_move=1;
|
|
break;
|
|
case KEY_RIGHT:
|
|
for(int i=0;i<GRID_SIZE-1;++i)
|
|
{
|
|
memcpy(grid_before_anim_step, ctx->grid, sizeof(int)*SPACES);
|
|
right(true);
|
|
if(memcmp(grid_before_anim_step, ctx->grid, sizeof(int)*SPACES))
|
|
{
|
|
rb->sleep(ANIM_SLEEPTIME);
|
|
draw();
|
|
}
|
|
}
|
|
made_move=1;
|
|
break;
|
|
case KEY_EXIT:
|
|
switch(do_2048_pause_menu())
|
|
{
|
|
case 0: /* resume */
|
|
break;
|
|
case 1: /* new game */
|
|
init_game(true);
|
|
made_move=1;
|
|
continue;
|
|
break;
|
|
case 2: /* quit without saving */
|
|
check_hs=true;
|
|
rb->remove(RESUME_FILE);
|
|
return PLUGIN_ERROR;
|
|
case 3: /* save and quit */
|
|
check_hs=false;
|
|
save_game();
|
|
return PLUGIN_ERROR;
|
|
}
|
|
break;
|
|
default:
|
|
{
|
|
exit_on_usb(button); /* handles poweroff and USB events */
|
|
break;
|
|
}
|
|
}
|
|
if(made_move)
|
|
{
|
|
/* Check if we actually moved, then add random */
|
|
if(memcmp(&old_grid, ctx->grid, sizeof(int)*SPACES))
|
|
{
|
|
place_random();
|
|
}
|
|
memcpy(&old_grid, ctx->grid, sizeof(int)*SPACES);
|
|
if(check_gameover())
|
|
return PLUGIN_OK;
|
|
draw();
|
|
}
|
|
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
|
|
rb->cpu_boost(false); /* back to idle */
|
|
#endif
|
|
rb->yield();
|
|
}
|
|
}
|
|
|
|
/* decide if this_item should be shown in the main menu */
|
|
/* used to hide resume option when there is no save */
|
|
static int mainmenu_cb(int action, const struct menu_item_ex *this_item)
|
|
{
|
|
int idx=((intptr_t)this_item);
|
|
if(action==ACTION_REQUEST_MENUITEM && !loaded && (idx==0 || idx==5))
|
|
return ACTION_EXIT_MENUITEM;
|
|
return action;
|
|
}
|
|
|
|
/* show the main menu */
|
|
static enum plugin_status do_2048_menu(void)
|
|
{
|
|
int sel=0;
|
|
loaded=load_game();
|
|
MENUITEM_STRINGLIST(menu,"2048 Menu", mainmenu_cb, "Resume Game", "Start New Game","High Scores","Playback Control", "Help", "Quit without Saving", "Quit");
|
|
bool quit=false;
|
|
while(!quit)
|
|
{
|
|
int item;
|
|
switch(item=rb->do_menu(&menu,&sel,NULL,false))
|
|
{
|
|
case 0: /* Start new game or resume a game */
|
|
case 1:
|
|
{
|
|
if(item==1 && loaded)
|
|
{
|
|
if(!confirm_quit())
|
|
break;
|
|
}
|
|
enum plugin_status ret=do_game(item==1);
|
|
switch(ret)
|
|
{
|
|
case PLUGIN_OK:
|
|
{
|
|
loaded=false;
|
|
rb->remove(RESUME_FILE);
|
|
hs_check_update(false);
|
|
break;
|
|
}
|
|
case PLUGIN_USB_CONNECTED:
|
|
save_game();
|
|
/* Don't bother showing the high scores... */
|
|
return ret;
|
|
case PLUGIN_ERROR: /* exit without menu */
|
|
if(check_hs)
|
|
hs_check_update(false);
|
|
return PLUGIN_OK;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case 2:
|
|
highscore_show(-1,highscores, NUM_SCORES, true);
|
|
break;
|
|
case 3:
|
|
playback_control(NULL);
|
|
break;
|
|
case 4:
|
|
do_help();
|
|
break;
|
|
case 5:
|
|
if(confirm_quit())
|
|
return PLUGIN_OK;
|
|
case 6:
|
|
if(loaded)
|
|
save_game();
|
|
return PLUGIN_OK;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
return PLUGIN_OK;
|
|
}
|
|
enum plugin_status plugin_start(const void* param)
|
|
{
|
|
(void)param;
|
|
rb->srand(*rb->current_tick);
|
|
load_hs();
|
|
rb->lcd_setfont(WHAT_FONT);
|
|
|
|
/* now start the game menu */
|
|
enum plugin_status ret=do_2048_menu();
|
|
highscore_save(HISCORES_FILE,highscores,NUM_SCORES);
|
|
cleanup();
|
|
abnormal_exit=false;
|
|
return ret;
|
|
}
|