rockbox/apps/plugins/goban/sgf_storage.h
Mustapha Senhaji f2d5c3532f New game plugin by Joshua Simmons FS#7369: Goban plugin, Go/Igo/Weiqi/Baduk game recorder and viewer.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19972 a1c6a512-1295-4272-9138-f99709370657
2009-02-11 16:03:17 +00:00

57 lines
2 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007-2009 Joshua Simmons <mud at majidejima dot com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef GOBAN_SGF_STORAGE_H
#define GOBAN_SGF_STORAGE_H
#include "types.h"
/* Must be called (and return true) before using anything in the SGF
subsystem returns false on failure */
bool setup_sgf (void);
/* Do cleanup, call before exiting the plugin. You must not use any SGF
subsystem functions after calling this */
void cleanup_sgf (void);
/* Get ready for a new game (either loaded or blank) */
void clear_caches_sgf (void);
/* Clear the SGF tree and get it ready for a new game (loaded or blank) */
void free_tree_sgf (void);
/* Returns true if the Rockbox audio buffer has been stolen */
bool audio_stolen_sgf (void);
/* Returns a handle to a struct storage_t (NOT a pointer) < 0 handles are
invalid */
int alloc_storage_sgf (void);
/* Free one storage location */
void free_storage_sgf (int handle);
/* Get a pointer to a node or property which corresponds to the given
* storage handle
*/
struct node_t *get_node (int handle);
struct prop_t *get_prop (int handle);
#endif