rockbox/uisimulator/sdl
Michael Sevakis 3a45faa6a8 More Simulator tweaking. Back to the counter but with 0 delay. Forget the semaphore; it makes for too much kernel thread yielding.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14649 a1c6a512-1295-4272-9138-f99709370657
2007-09-09 08:28:42 +00:00
..
button.c UISIMULATOR: Give the host OS some needed context switching hints (which _is_ supposed to work on Linux - but I can't tell on VMWare - and does on Windows). I guess I'll know for sure soon. Give sleep() even more genuine behavior. Add some button driver sync with the rockbox threads that should have been there for some time - this is basically interrupt-like processing as any thread not in the kernel pool should be considered. Make the screendump work again by posting the request. Perhaps help out shutting down for some users but not in the way I'd prefer - to think about. 2007-09-09 01:59:07 +00:00
kernel.c UISIMULATOR: Give the host OS some needed context switching hints (which _is_ supposed to work on Linux - but I can't tell on VMWare - and does on Windows). I guess I'll know for sure soon. Give sleep() even more genuine behavior. Add some button driver sync with the rockbox threads that should have been there for some time - this is basically interrupt-like processing as any thread not in the kernel pool should be considered. Make the screendump work again by posting the request. Perhaps help out shutting down for some users but not in the way I'd prefer - to think about. 2007-09-09 01:59:07 +00:00
lcd-bitmap.c Moved archos backlight code to target tree. Changed old mutlivalue CONFIG_BACKLIGHT to a simple HAVE_BACKLIGHT. 2007-04-12 22:12:13 +00:00
lcd-bitmap.h code policed // comments 2006-03-19 06:59:36 +00:00
lcd-charcells.c Moved archos backlight code to target tree. Changed old mutlivalue CONFIG_BACKLIGHT to a simple HAVE_BACKLIGHT. 2007-04-12 22:12:13 +00:00
lcd-charcells.h Charcell lcd driver: Preparations for switching to non-immediate LCD updates, using lcd_update() like on bitmap targets. * Added proper clipping. * Simplified simulator code. 2007-03-31 09:58:49 +00:00
lcd-remote-bitmap.c X5 remote LCD drawing. This will break target linking atm - lcd_remote_update[_rect]() are not yet implemented. 2006-07-28 07:35:45 +00:00
lcd-remote-bitmap.h X5 remote LCD drawing. This will break target linking atm - lcd_remote_update[_rect]() are not yet implemented. 2006-07-28 07:35:45 +00:00
lcd-sdl.c Prevent simulator SDL audio skipping under OS X (FS#5748 by Emanuel 2006-07-31 15:11:03 +00:00
lcd-sdl.h code policed // comments 2006-03-19 06:59:36 +00:00
Makefile Next step of Makefile tuning: * Use 'make' internal commands for printing messages. Saves build time especially on cygwin. * SILENT variable used in more places. * Bitmap build system uses one Makefille less. 2006-10-27 21:48:06 +00:00
README
sound.c not to self: should recompile after adding comments... 2007-07-31 11:50:56 +00:00
sound.h Use SDL's thread wrappers instead of pthreads to increase portability in the SDL sim. Patch by Andrew Pilley with some changes by me. 2006-01-13 13:38:31 +00:00
SOURCES Use multi-screen api for metronome plugin, and made it run in the simulator by implementing the timer functions 2007-07-29 03:43:37 +00:00
sprintf.h Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
thread-sdl.c More Simulator tweaking. Back to the counter but with 0 delay. Forget the semaphore; it makes for too much kernel thread yielding. 2007-09-09 08:28:42 +00:00
thread-sdl.h UISIMULATOR: Give the host OS some needed context switching hints (which _is_ supposed to work on Linux - but I can't tell on VMWare - and does on Windows). I guess I'll know for sure soon. Give sleep() even more genuine behavior. Add some button driver sync with the rockbox threads that should have been there for some time - this is basically interrupt-like processing as any thread not in the kernel pool should be considered. Make the screendump work again by posting the request. Perhaps help out shutting down for some users but not in the way I'd prefer - to think about. 2007-09-09 01:59:07 +00:00
timefuncs.h
timer.c Use multi-screen api for metronome plugin, and made it run in the simulator by implementing the timer functions 2007-07-29 03:43:37 +00:00
UI-av300.bmp Start of work on a port to the Archos 'AV300' (AV320/340/380) - a working UI simulator (but with a dummy background image for now) and the beginnings of the target-specific firmare code. Port is temporarily using a 2bpp LCD buffer format - the AV300 has a 320x240 colour (YCbCr-based) LCD which will need a new framebuffer format and drawing routines, but the LCD is also capable of various paletted bitmap modes, one of which has an identical framebuffer format to the greyscale ipods. Buttons (and hence the button mappings) are identical to the Archos Recorder, with the exception that the PLAY button on the Recorder is replaced by pressing the joystick on the AV300 (which I call BUTTON_SELECT). The initial port will begin by being strictly HWCODEC, but will evolve to be a hybrid SWCODEC/HWCODEC platform - it has a MAS3587F but also a main CPU (54MHz arm7tdmi plus DSP) capable of software decoding of at least some formats. 2007-01-14 13:48:09 +00:00
UI-c200.bmp Make the uisim build for the Sansa c200. 2007-09-08 03:10:22 +00:00
UI-e200.bmp Made sansa and iFP simulator bitmaps binary and restored working versions. 2007-01-10 07:54:52 +00:00
UI-fmrecorder.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-gigabeatf.bmp first gigabeat commit 2006-02-24 15:42:52 +00:00
UI-h10.bmp Patch #5731 by Barry Wardell: more iriver h10 work. Thanks! 2006-08-11 08:35:27 +00:00
UI-h10_5gb.bmp Add new build target for iriver H10 5/6Gb. 2006-08-19 19:21:17 +00:00
UI-h100.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-h120.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-h300.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-ifp7xx.bmp Made sansa and iFP simulator bitmaps binary and restored working versions. 2007-01-10 07:54:52 +00:00
UI-ipod1g2g.bmp Added iPod 1st/2nd gen simulator bits. 2007-08-05 20:43:54 +00:00
UI-ipod3g.bmp Removed executable flag 2007-01-09 23:29:07 +00:00
UI-ipod4g.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-ipodcolor.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-ipodmini.bmp Removed executable flag 2007-01-09 23:29:07 +00:00
UI-ipodmini2g.bmp Removed executable flag 2007-01-09 23:29:07 +00:00
UI-ipodnano.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-ipodvideo.bmp Add iPod Video sim background contributed by aaronfg. 2006-02-23 21:50:34 +00:00
UI-m5.bmp Actual M5 simulator image. 2007-03-05 18:36:17 +00:00
UI-ondiofm.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-ondiosp.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-player.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-recorder.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-recorderv2.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-x5.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
uisdl.c UISIMULATOR: Give the host OS some needed context switching hints (which _is_ supposed to work on Linux - but I can't tell on VMWare - and does on Windows). I guess I'll know for sure soon. Give sleep() even more genuine behavior. Add some button driver sync with the rockbox threads that should have been there for some time - this is basically interrupt-like processing as any thread not in the kernel pool should be considered. Make the screendump work again by posting the request. Perhaps help out shutting down for some users but not in the way I'd prefer - to think about. 2007-09-09 01:59:07 +00:00
uisdl.h Make the uisim build for the Sansa c200. 2007-09-08 03:10:22 +00:00

To build:

 $ ../tools/configure
 [answer questions]
 $ make
 $ ./rockboxui