4bde6daad0
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19225 a1c6a512-1295-4272-9138-f99709370657
87 lines
2.5 KiB
C
87 lines
2.5 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2008 by Thomas Martitz
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* Copyright (C) 2008 by Martin Ritter
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <stdbool.h>
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#include "backlight-target.h"
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#include "config.h"
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#include "system.h"
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#include "backlight.h"
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#include "backlight-thread-fading.h"
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/* To adapt a target do:
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* - make sure _backlight_on doesn't set the brightness to something other than
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* the previous value (lowest brightness in most cases)
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* - #define USE_BACKLIGHT_SW_FADING in config-<target>.h
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*/
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/* can be MIN_BRIGHTNESS_SETTING-1 */
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static int current_brightness = DEFAULT_BRIGHTNESS_SETTING;
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void _backlight_fade_update_state(int brightness)
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{
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current_brightness = brightness;
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}
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/* returns true if fade is finished */
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static bool _backlight_fade_up(void)
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{
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if (LIKELY(current_brightness < backlight_brightness))
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{
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_backlight_set_brightness(++current_brightness);
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}
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return(current_brightness >= backlight_brightness);
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}
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/* returns true if fade is finished */
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static bool _backlight_fade_down(void)
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{
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if (LIKELY(current_brightness > MIN_BRIGHTNESS_SETTING))
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{
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_backlight_set_brightness(--current_brightness);
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return false;
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}
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else
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{
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/* decrement once more, since backlight is off */
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current_brightness--;
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_backlight_off();
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return true;
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}
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}
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bool _backlight_fade_step(int direction)
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{
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bool done;
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switch(direction)
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{
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case FADING_UP:
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done = _backlight_fade_up();
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break;
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case FADING_DOWN:
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done = _backlight_fade_down();
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break;
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default:
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done = true;
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break;
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}
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return(done);
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}
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