f2d5c3532f
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19972 a1c6a512-1295-4272-9138-f99709370657
59 lines
2.2 KiB
C
59 lines
2.2 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2007-2009 Joshua Simmons <mud at majidejima dot com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef GAME_GOBAN_H
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#define GAME_GOBAN_H
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#include "types.h"
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/* Call whenever anything saveable in the SGF file might have changed */
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void set_game_modified (void);
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/* Setup a new game, clearing anything currently in the SGF tree Returns
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false on failure, in which case the old data is NOT guaranteed to be
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available anymore */
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bool setup_game (int width, int height, int handicap, int komi);
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/* Load a game from a file, clearing anything currently in the SGF tree
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Returns false on failure, in which case the old data is NOT guaranteed
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to be available anymore */
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bool load_game (const char *filename);
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/* Save the data in the SGF tree to a file. Returns false on failure */
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bool save_game (const char *filename);
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/* The number of the current move (starts at 0, first move is 1) */
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extern int move_num;
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/* The color of the current_player, either BLACK or WHITE */
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extern unsigned char current_player;
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/* Where should we save to if explicitly saved? */
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extern char save_file[];
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/* True if there are unsaved changes in the file */
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extern bool game_dirty;
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/* True if there are changes that have been neither autosaved nor saved */
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extern bool autosave_dirty;
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/* The game metadata */
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extern struct header_t header;
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#endif
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