rockbox/apps/gui/folder_select.c
Thomas Martitz 5d9b26f6a2 folder_select: fix problem when selecting / as folder.
Change-Id: Id4880267e8478cebe073b958a58fef1ac22dd336
2012-08-15 23:10:28 +02:00

521 lines
14 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
*
* Copyright (C) 2012 Jonathan Gordon
* Copyright (C) 2012 Thomas Martitz
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "inttypes.h"
#include "config.h"
#include "core_alloc.h"
#include "filetypes.h"
#include "lang.h"
#include "language.h"
#include "list.h"
#include "plugin.h"
/*
* Order for changing child states:
* 1) expand folder (skip to 3 if empty, skip to 4 if cannot be opened)
* 2) collapse and select
* 3) unselect (skip to 1)
* 4) do nothing
*/
enum child_state {
EXPANDED,
SELECTED,
COLLAPSED,
EACCESS,
};
struct child {
char* name;
struct folder *folder;
enum child_state state;
};
struct folder {
char *name;
struct child *children;
int children_count;
int depth;
struct folder* previous;
};
static char *buffer_front, *buffer_end;
static char* folder_alloc(size_t size)
{
char* retval;
/* 32-bit aligned */
size = (size + 3) & ~3;
if (buffer_front + size > buffer_end)
{
return NULL;
}
retval = buffer_front;
buffer_front += size;
return retval;
}
static char* folder_alloc_from_end(size_t size)
{
if (buffer_end - size < buffer_front)
{
return NULL;
}
buffer_end -= size;
return buffer_end;
}
static void get_full_path_r(struct folder *start, char* dst)
{
if (start->previous)
get_full_path_r(start->previous, dst);
if (start->name && start->name[0] && strcmp(start->name, "/"))
{
strlcat(dst, "/", MAX_PATH);
strlcat(dst, start->name, MAX_PATH);
}
}
static char* get_full_path(struct folder *start)
{
static char buffer[MAX_PATH];
if (strcmp(start->name, "/"))
{
buffer[0] = 0;
get_full_path_r(start, buffer);
}
else /* get_full_path_r() does the wrong thing for / */
return "/";
return buffer;
}
/* support function for qsort() */
static int compare(const void* p1, const void* p2)
{
struct child *left = (struct child*)p1;
struct child *right = (struct child*)p2;
return strcasecmp(left->name, right->name);
}
static struct folder* load_folder(struct folder* parent, char *folder)
{
DIR *dir;
char* path = get_full_path(parent);
char fullpath[MAX_PATH];
struct dirent *entry;
struct folder* this = (struct folder*)folder_alloc(sizeof(struct folder));
int child_count = 0;
char *first_child = NULL;
if (!strcmp(folder,"/"))
strlcpy(fullpath, folder, 2);
else
snprintf(fullpath, MAX_PATH, "%s/%s", parent ? path : "", folder);
if (!this)
return NULL;
dir = opendir(fullpath);
if (!dir)
return NULL;
this->previous = parent;
this->name = folder;
this->children = NULL;
this->children_count = 0;
this->depth = parent ? parent->depth + 1 : 0;
while ((entry = readdir(dir))) {
int len = strlen((char *)entry->d_name);
struct dirinfo info;
info = dir_get_info(dir, entry);
/* skip anything not a directory */
if ((info.attribute & ATTR_DIRECTORY) == 0) {
continue;
}
/* skip directories . and .. */
if ((!strcmp((char *)entry->d_name, ".")) ||
(!strcmp((char *)entry->d_name, ".."))) {
continue;
}
char *name = folder_alloc_from_end(len+1);
if (!name)
return NULL;
memcpy(name, (char *)entry->d_name, len+1);
child_count++;
first_child = name;
}
closedir(dir);
/* now put the names in the array */
this->children = (struct child*)folder_alloc(sizeof(struct child) * child_count);
if (!this->children)
return NULL;
while (child_count)
{
this->children[this->children_count].name = first_child;
this->children[this->children_count].folder = NULL;
this->children[this->children_count].state = COLLAPSED;
this->children_count++;
first_child += strlen(first_child) + 1;
child_count--;
}
qsort(this->children, this->children_count, sizeof(struct child), compare);
return this;
}
struct folder* load_root(void)
{
static struct child root_child;
root_child.name = "/";
root_child.folder = NULL;
root_child.state = COLLAPSED;
static struct folder root = {
.name = "",
.children = &root_child,
.children_count = 1,
.depth = -1,
.previous = NULL,
};
return &root;
}
static int count_items(struct folder *start)
{
int count = 0;
int i;
for (i=0; i<start->children_count; i++)
{
struct child *foo = &start->children[i];
if (foo->state == EXPANDED)
count += count_items(foo->folder);
count++;
}
return count;
}
static struct child* find_index(struct folder *start, int index, struct folder **parent)
{
int i = 0;
*parent = NULL;
while (i < start->children_count)
{
struct child *foo = &start->children[i];
if (i == index)
{
*parent = start;
return foo;
}
i++;
if (foo->state == EXPANDED)
{
struct child *bar = find_index(foo->folder, index - i, parent);
if (bar)
{
return bar;
}
index -= count_items(foo->folder);
}
}
return NULL;
}
static const char * folder_get_name(int selected_item, void * data,
char * buffer, size_t buffer_len)
{
struct folder *root = (struct folder*)data;
struct folder *parent;
struct child *this = find_index(root, selected_item , &parent);
buffer[0] = '\0';
if (parent->depth >= 0)
for(int i = 0; i <= parent->depth; i++)
strcat(buffer, "\t");
strlcat(buffer, this->name, buffer_len);
if (this->state == EACCESS)
{ /* append error message to the entry if unaccessible */
size_t len = strlcat(buffer, " (", buffer_len);
if (buffer_len > len)
{
snprintf(&buffer[len], buffer_len - len, str(LANG_READ_FAILED),
this->name);
strlcat(buffer, ")", buffer_len);
}
}
return buffer;
}
static enum themable_icons folder_get_icon(int selected_item, void * data)
{
struct folder *root = (struct folder*)data;
struct folder *parent;
struct child *this = find_index(root, selected_item, &parent);
switch (this->state)
{
case SELECTED:
return Icon_Cursor;
case COLLAPSED:
return Icon_Folder;
case EXPANDED:
return Icon_Submenu;
case EACCESS:
return Icon_Questionmark;
}
return Icon_NOICON;
}
static int folder_action_callback(int action, struct gui_synclist *list)
{
struct folder *root = (struct folder*)list->data;
struct folder *parent;
struct child *this = find_index(root, list->selected_item, &parent), *child;
int i;
if (action == ACTION_STD_OK)
{
switch (this->state)
{
case EXPANDED:
this->state = SELECTED;
break;
case SELECTED:
this->state = COLLAPSED;
break;
case COLLAPSED:
if (this->folder == NULL)
this->folder = load_folder(parent, this->name);
this->state = this->folder ? (this->folder->children_count == 0 ?
SELECTED : EXPANDED) : EACCESS;
break;
case EACCESS:
/* cannot open, do nothing */
return action;
}
list->nb_items = count_items(root);
return ACTION_REDRAW;
}
else if (action == ACTION_STD_CONTEXT)
{
switch (this->state)
{
case EXPANDED:
for (i = 0; i < this->folder->children_count; i++)
{
child = &this->folder->children[i];
if (child->state == SELECTED ||
child->state == EXPANDED)
child->state = COLLAPSED;
else if (child->state == COLLAPSED)
child->state = SELECTED;
}
break;
case SELECTED:
case COLLAPSED:
if (this->folder == NULL)
this->folder = load_folder(parent, this->name);
this->state = this->folder ? (this->folder->children_count == 0 ?
SELECTED : EXPANDED) : EACCESS;
if (this->state == EACCESS)
break;
for (i = 0; i < this->folder->children_count; i++)
{
child = &this->folder->children[i];
child->state = SELECTED;
}
break;
case EACCESS:
/* cannot open, do nothing */
return action;
}
list->nb_items = count_items(root);
return ACTION_REDRAW;
}
return action;
}
static struct child* find_from_filename(char* filename, struct folder *root)
{
char *slash = strchr(filename, '/');
int i = 0;
if (slash)
*slash = '\0';
if (!root)
return NULL;
struct child *this;
/* filenames beginning with a / are specially treated as the
* loop below can't handle them. they can only occur on the first,
* and not recursive, calls to this function.*/
if (slash == filename)
{
/* filename begins with /. in this case root must be the
* top level folder */
this = &root->children[0];
if (!slash[1])
{ /* filename == "/" */
return this;
}
else
{
/* filename == "/XXX/YYY". cascade down */
if (!this->folder)
this->folder = load_folder(root, this->name);
this->state = EXPANDED;
/* recurse with XXX/YYY */
return find_from_filename(slash+1, this->folder);
}
}
while (i < root->children_count)
{
this = &root->children[i];
if (!strcasecmp(this->name, filename))
{
if (!slash)
{ /* filename == XXX */
return this;
}
else
{
/* filename == XXX/YYY. cascade down */
if (!this->folder)
this->folder = load_folder(root, this->name);
this->state = EXPANDED;
return find_from_filename(slash+1, this->folder);
}
}
i++;
}
return NULL;
}
/* _modifies_ buf */
int select_paths(struct folder* root, char* buf)
{
struct child *item = find_from_filename(buf, root);
if (item)
item->state = SELECTED;
return 0;
}
static void save_folders_r(struct folder *root, char* dst, size_t maxlen)
{
int i = 0;
while (i < root->children_count)
{
struct child *this = &root->children[i];
if (this->state == SELECTED)
{
if (this->folder)
snprintf(buffer_front, buffer_end - buffer_front,
"%s:", get_full_path(this->folder));
else
{
char *p = get_full_path(root);
snprintf(buffer_front, buffer_end - buffer_front,
"%s/%s:", strcmp(p, "/") ? p : "",
strcmp(this->name, "/") ? this->name : "");
}
strlcat(dst, buffer_front, maxlen);
}
else if (this->state == EXPANDED)
save_folders_r(this->folder, dst, maxlen);
i++;
}
}
static void save_folders(struct folder *root, char* dst, size_t maxlen)
{
int len;
dst[0] = '\0';
save_folders_r(root, dst, maxlen);
len = strlen(dst);
/* fix trailing ':' */
if (len > 1) dst[len-1] = '\0';
}
bool folder_select(char* setting, int setting_len)
{
struct folder *root;
struct simplelist_info info;
size_t buf_size;
/* 32 separate folders should be Enough For Everybody(TM) */
char *vect[32];
char copy[setting_len];
int nb_items;
/* copy onto stack as split_string() modifies it */
strlcpy(copy, setting, setting_len);
nb_items = split_string(copy, ':', vect, ARRAYLEN(vect));
buffer_front = plugin_get_buffer(&buf_size);
buffer_end = buffer_front + buf_size;
root = load_root();
if (nb_items > 0)
{
for(int i = 0; i < nb_items; i++)
select_paths(root, vect[i]);
}
simplelist_info_init(&info, str(LANG_SELECT_FOLDER),
count_items(root), root);
info.get_name = folder_get_name;
info.action_callback = folder_action_callback;
info.get_icon = folder_get_icon;
simplelist_show_list(&info);
/* done editing. check for changes */
save_folders(root, copy, setting_len);
if (strcmp(copy, setting))
{ /* prompt for saving changes and commit if yes */
if (yesno_pop(ID2P(LANG_SAVE_CHANGES)))
{
strcpy(setting, copy);
settings_save();
return true;
}
}
return false;
}