34a25a6a3b
fast. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7157 a1c6a512-1295-4272-9138-f99709370657
553 lines
14 KiB
C
553 lines
14 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 by Miika Pekkarinen
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <stdbool.h>
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#include <stdio.h>
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#include "config.h"
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#include "debug.h"
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#include "panic.h"
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#include <kernel.h>
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#include "pcmbuf.h"
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#include "pcm_playback.h"
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#include "logf.h"
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#ifndef SIMULATOR
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#include "cpu.h"
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#endif
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#include "system.h"
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#include <string.h>
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#include "buffer.h"
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#define CHUNK_SIZE 32768
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/* Must be a power of 2 */
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#define NUM_PCM_BUFFERS (PCMBUF_SIZE / CHUNK_SIZE)
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#define NUM_PCM_BUFFERS_MASK (NUM_PCM_BUFFERS - 1)
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#define PCMBUF_WATERMARK (CHUNK_SIZE * 10)
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#define PCMBUF_CF_WATERMARK (PCMBUF_SIZE - CHUNK_SIZE*8)
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/* Audio buffer related settings. */
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static char *audiobuffer;
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static long audiobuffer_pos; /* Current audio buffer write index. */
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long audiobuffer_free; /* Amount of bytes left in the buffer. */
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static long audiobuffer_fillpos; /* Amount audiobuffer_pos will be increased. */
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static char *guardbuf;
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static void (*pcmbuf_event_handler)(void);
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/* Crossfade related. */
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static int crossfade_mode;
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static bool crossfade_enabled;
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static bool crossfade_active;
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static bool crossfade_init;
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static int crossfade_pos;
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static int crossfade_amount;
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static int crossfade_rem;
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static bool boost_mode;
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/* Crossfade modes. If CFM_CROSSFADE is selected, normal
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* crossfader will activate. Selecting CFM_FLUSH is a special
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* operation that only overwrites the pcm buffer without crossfading.
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*/
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enum {
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CFM_CROSSFADE,
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CFM_FLUSH
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};
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/* Structure we can use to queue pcm chunks in memory to be played
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* by the driver code. */
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struct pcmbufdesc
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{
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void *addr;
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int size;
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/* Call this when the buffer has been played */
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void (*callback)(void);
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} pcmbuffers[NUM_PCM_BUFFERS];
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volatile int pcmbuf_read_index;
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volatile int pcmbuf_write_index;
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int pcmbuf_unplayed_bytes;
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int pcmbuf_watermark;
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void (*pcmbuf_watermark_event)(int bytes_left);
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static int last_chunksize;
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static void pcmbuf_boost(bool state)
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{
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static bool boost_state = false;
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if (crossfade_init || crossfade_active || boost_mode)
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return ;
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if (state != boost_state) {
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#ifdef HAVE_ADJUSTABLE_CPU_FREQ
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cpu_boost(state);
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#endif
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boost_state = state;
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}
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}
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int pcmbuf_num_used_buffers(void)
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{
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return (pcmbuf_write_index - pcmbuf_read_index) & NUM_PCM_BUFFERS_MASK;
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}
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static void pcmbuf_callback(unsigned char** start, long* size)
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{
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struct pcmbufdesc *desc = &pcmbuffers[pcmbuf_read_index];
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int sz;
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pcmbuf_unplayed_bytes -= last_chunksize;
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audiobuffer_free += last_chunksize;
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if(desc->size == 0)
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{
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/* The buffer is finished, call the callback function */
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if(desc->callback)
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desc->callback();
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/* Advance to the next buffer */
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pcmbuf_read_index = (pcmbuf_read_index + 1) & NUM_PCM_BUFFERS_MASK;
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desc = &pcmbuffers[pcmbuf_read_index];
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}
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if(pcmbuf_num_used_buffers())
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{
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/* Play max 64K at a time */
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//sz = MIN(desc->size, 32768);
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sz = desc->size;
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*start = desc->addr;
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*size = sz;
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/* Update the buffer descriptor */
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desc->size -= sz;
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desc->addr += sz;
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last_chunksize = sz;
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}
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else
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{
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/* No more buffers */
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*size = 0;
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if (pcmbuf_event_handler)
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pcmbuf_event_handler();
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}
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if(pcmbuf_unplayed_bytes <= pcmbuf_watermark)
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{
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if(pcmbuf_watermark_event)
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{
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pcmbuf_watermark_event(pcmbuf_unplayed_bytes);
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}
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}
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}
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void pcmbuf_set_watermark(int numbytes, void (*callback)(int bytes_left))
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{
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pcmbuf_watermark = numbytes;
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pcmbuf_watermark_event = callback;
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}
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bool pcmbuf_add_chunk(void *addr, int size, void (*callback)(void))
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{
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/* We don't use the last buffer, since we can't see the difference
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between the full and empty condition */
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if(pcmbuf_num_used_buffers() < (NUM_PCM_BUFFERS - 2))
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{
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pcmbuffers[pcmbuf_write_index].addr = addr;
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pcmbuffers[pcmbuf_write_index].size = size;
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pcmbuffers[pcmbuf_write_index].callback = callback;
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pcmbuf_write_index = (pcmbuf_write_index+1) & NUM_PCM_BUFFERS_MASK;
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pcmbuf_unplayed_bytes += size;
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return true;
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}
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else
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return false;
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}
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void pcmbuf_watermark_callback(int bytes_left)
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{
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/* Fill audio buffer by boosting cpu */
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pcmbuf_boost(true);
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if (bytes_left <= CHUNK_SIZE * 2)
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crossfade_active = false;
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}
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void pcmbuf_set_boost_mode(bool state)
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{
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if (state)
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pcmbuf_boost(true);
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boost_mode = state;
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}
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void pcmbuf_add_event(void (*event_handler)(void))
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{
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pcmbuf_event_handler = event_handler;
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}
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unsigned int pcmbuf_get_latency(void)
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{
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int latency;
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/* This has to be done better. */
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latency = (PCMBUF_SIZE - audiobuffer_free - CHUNK_SIZE)/4 / (44100/1000);
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if (latency < 0)
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latency = 0;
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return latency;
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}
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bool pcmbuf_is_lowdata(void)
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{
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if (!pcm_is_playing() || pcm_is_paused() || crossfade_init || crossfade_active)
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return false;
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if (pcmbuf_unplayed_bytes < PCMBUF_WATERMARK)
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return true;
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return false;
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}
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bool pcmbuf_crossfade_init(void)
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{
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if (PCMBUF_SIZE - audiobuffer_free < CHUNK_SIZE * 8 || !crossfade_enabled
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|| crossfade_active || crossfade_init) {
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pcmbuf_flush_audio();
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return false;
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}
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logf("pcmbuf_crossfade_init");
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pcmbuf_boost(true);
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crossfade_mode = CFM_CROSSFADE;
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crossfade_init = true;
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return true;
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}
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void pcmbuf_play_stop(void)
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{
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pcm_play_stop();
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last_chunksize = 0;
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pcmbuf_unplayed_bytes = 0;
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pcmbuf_read_index = 0;
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pcmbuf_write_index = 0;
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audiobuffer_pos = 0;
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audiobuffer_fillpos = 0;
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audiobuffer_free = PCMBUF_SIZE;
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crossfade_init = false;
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crossfade_active = false;
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pcmbuf_set_boost_mode(false);
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pcmbuf_boost(false);
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}
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void pcmbuf_init(void)
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{
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audiobuffer = &audiobuf[(audiobufend - audiobuf) -
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PCMBUF_SIZE - PCMBUF_GUARD];
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guardbuf = &audiobuffer[PCMBUF_SIZE];
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pcmbuf_event_handler = NULL;
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pcm_init();
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pcmbuf_play_stop();
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}
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/** Initialize a track switch so that audio playback will not stop but
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* the switch to next track would happen as soon as possible.
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*/
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void pcmbuf_flush_audio(void)
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{
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if (crossfade_init || crossfade_active || !pcm_is_playing()) {
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pcmbuf_play_stop();
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return ;
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}
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crossfade_mode = CFM_FLUSH;
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crossfade_init = true;
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}
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void pcmbuf_flush_fillpos(void)
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{
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int copy_n;
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copy_n = MIN(audiobuffer_fillpos, CHUNK_SIZE);
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if (copy_n) {
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while (!pcmbuf_add_chunk(&audiobuffer[audiobuffer_pos],
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copy_n, pcmbuf_event_handler)) {
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pcmbuf_boost(false);
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sleep(1);
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/* This is a fatal error situation that should never happen. */
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if (!pcm_is_playing()) {
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logf("pcm_flush_fillpos error");
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break ;
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}
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}
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pcmbuf_event_handler = NULL;
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audiobuffer_pos += copy_n;
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if (audiobuffer_pos >= PCMBUF_SIZE)
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audiobuffer_pos -= PCMBUF_SIZE;
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audiobuffer_free -= copy_n;
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audiobuffer_fillpos -= copy_n;
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}
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}
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static void crossfade_start(void)
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{
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int bytesleft = pcmbuf_unplayed_bytes;
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crossfade_init = 0;
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if (bytesleft < CHUNK_SIZE * 4) {
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logf("crossfade rejected");
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pcmbuf_play_stop();
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return ;
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}
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logf("crossfade_start");
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pcmbuf_flush_fillpos();
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pcmbuf_boost(true);
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crossfade_active = true;
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crossfade_pos = audiobuffer_pos;
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switch (crossfade_mode) {
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case CFM_CROSSFADE:
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crossfade_amount = (bytesleft - (CHUNK_SIZE * 2))/2;
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crossfade_rem = crossfade_amount;
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break ;
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case CFM_FLUSH:
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crossfade_amount = (bytesleft - (CHUNK_SIZE * 2))/2;
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crossfade_rem = crossfade_amount;
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break ;
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}
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crossfade_pos -= crossfade_amount*2;
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if (crossfade_pos < 0)
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crossfade_pos += PCMBUF_SIZE;
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}
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static __inline
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int crossfade(short *buf, const short *buf2, int length)
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{
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int size, i;
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int val1, val2;
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size = MIN(length, crossfade_rem);
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switch (crossfade_mode) {
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case CFM_CROSSFADE:
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val1 = (crossfade_rem<<10)/crossfade_amount;
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val2 = ((crossfade_amount-crossfade_rem)<<10)/crossfade_amount;
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for (i = 0; i < size; i++) {
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buf[i] = ((buf[i] * val1) + (buf2[i] * val2)) >> 10;
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}
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break ;
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case CFM_FLUSH:
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for (i = 0; i < size; i++) {
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buf[i] = buf2[i];
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}
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//memcpy((char *)buf, (char *)buf2, size*2);
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break ;
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}
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crossfade_rem -= size;
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if (crossfade_rem <= 0)
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crossfade_active = false;
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return size;
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}
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static bool prepare_insert(long length)
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{
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if (crossfade_init)
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crossfade_start();
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if (audiobuffer_free < length + audiobuffer_fillpos
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+ CHUNK_SIZE && !crossfade_active) {
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pcmbuf_boost(false);
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return false;
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}
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if (!pcm_is_playing()) {
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pcmbuf_boost(true);
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crossfade_active = false;
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if (audiobuffer_free < PCMBUF_SIZE - CHUNK_SIZE*4) {
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logf("pcm starting");
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pcm_play_data(pcmbuf_callback);
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}
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}
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return true;
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}
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void* pcmbuf_request_buffer(long length, long *realsize)
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{
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void *ptr = NULL;
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if (crossfade_init)
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crossfade_start();
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while (audiobuffer_free < length + audiobuffer_fillpos
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+ CHUNK_SIZE && !crossfade_active) {
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pcmbuf_boost(false);
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sleep(1);
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}
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if (crossfade_active) {
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*realsize = MIN(length, PCMBUF_GUARD);
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ptr = &guardbuf[0];
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} else {
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*realsize = MIN(length, PCMBUF_SIZE - audiobuffer_pos
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- audiobuffer_fillpos);
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if (*realsize < length) {
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*realsize += MIN((long)(length - *realsize), PCMBUF_GUARD);
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}
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ptr = &audiobuffer[audiobuffer_pos + audiobuffer_fillpos];
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}
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return ptr;
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}
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bool pcmbuf_is_crossfade_active(void)
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{
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return crossfade_active || crossfade_init;
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}
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void pcmbuf_flush_buffer(long length)
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{
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int copy_n;
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char *buf;
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prepare_insert(length);
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if (crossfade_active) {
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buf = &guardbuf[0];
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length = MIN(length, PCMBUF_GUARD);
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while (length > 0 && crossfade_active) {
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copy_n = MIN(length, PCMBUF_SIZE - crossfade_pos);
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copy_n = 2 * crossfade((short *)&audiobuffer[crossfade_pos],
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(const short *)buf, copy_n/2);
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buf += copy_n;
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length -= copy_n;
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crossfade_pos += copy_n;
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if (crossfade_pos >= PCMBUF_SIZE)
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crossfade_pos -= PCMBUF_SIZE;
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}
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while (length > 0) {
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copy_n = MIN(length, PCMBUF_SIZE - audiobuffer_pos);
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memcpy(&audiobuffer[audiobuffer_pos], buf, copy_n);
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audiobuffer_fillpos = copy_n;
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buf += copy_n;
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length -= copy_n;
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if (length > 0)
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pcmbuf_flush_fillpos();
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}
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}
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audiobuffer_fillpos += length;
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try_flush:
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if (audiobuffer_fillpos < CHUNK_SIZE && PCMBUF_SIZE
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- audiobuffer_pos - audiobuffer_fillpos > 0)
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return ;
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copy_n = audiobuffer_fillpos - (PCMBUF_SIZE - audiobuffer_pos);
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if (copy_n > 0) {
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audiobuffer_fillpos -= copy_n;
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pcmbuf_flush_fillpos();
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copy_n = MIN(copy_n, PCMBUF_GUARD);
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memcpy(&audiobuffer[0], &guardbuf[0], copy_n);
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audiobuffer_fillpos = copy_n;
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goto try_flush;
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}
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pcmbuf_flush_fillpos();
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}
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bool pcmbuf_insert_buffer(char *buf, long length)
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{
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long copy_n = 0;
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if (!prepare_insert(length))
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return false;
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if (crossfade_active) {
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while (length > 0 && crossfade_active) {
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copy_n = MIN(length, PCMBUF_SIZE - crossfade_pos);
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copy_n = 2 * crossfade((short *)&audiobuffer[crossfade_pos],
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(const short *)buf, copy_n/2);
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buf += copy_n;
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length -= copy_n;
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crossfade_pos += copy_n;
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if (crossfade_pos >= PCMBUF_SIZE)
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crossfade_pos -= PCMBUF_SIZE;
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}
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while (length > 0) {
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copy_n = MIN(length, PCMBUF_SIZE - audiobuffer_pos);
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memcpy(&audiobuffer[audiobuffer_pos], buf, copy_n);
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audiobuffer_fillpos = copy_n;
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buf += copy_n;
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length -= copy_n;
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if (length > 0)
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pcmbuf_flush_fillpos();
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}
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}
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while (length > 0) {
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copy_n = MIN(length, PCMBUF_SIZE - audiobuffer_pos -
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audiobuffer_fillpos);
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copy_n = MIN(CHUNK_SIZE - audiobuffer_fillpos, copy_n);
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memcpy(&audiobuffer[audiobuffer_pos+audiobuffer_fillpos],
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buf, copy_n);
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buf += copy_n;
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audiobuffer_fillpos += copy_n;
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length -= copy_n;
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/* Pre-buffer to meet CHUNK_SIZE requirement */
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if (audiobuffer_fillpos < CHUNK_SIZE && length == 0) {
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return true;
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}
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pcmbuf_flush_fillpos();
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}
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return true;
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}
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void pcmbuf_crossfade_enable(bool on_off)
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{
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crossfade_enabled = on_off;
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if (crossfade_enabled) {
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pcmbuf_set_watermark(PCMBUF_CF_WATERMARK, pcmbuf_watermark_callback);
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} else {
|
|
pcmbuf_set_watermark(PCMBUF_WATERMARK, pcmbuf_watermark_callback);
|
|
}
|
|
}
|
|
|
|
bool pcmbuf_is_crossfade_enabled(void)
|
|
{
|
|
return crossfade_enabled;
|
|
}
|
|
|