rockbox/apps/plugins/puzzles
William Wilgus 3237ae4a4f LCD core move buf ptr and address look up function viewport struct
I'm currently running up against the limitations of the lcd_draw functions
I want these functions to be able to be used on any size buffer not
just buffers with a stride matching the underlying device

[DONE] allow the framebuffer to be decoupled from the device framebuffer
[DONE need examples] allow for some simple blit like transformations
[DONE] remove the device framebuffer from the plugin api
[DONE}ditto remote framebuffer
[DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr

while remote lcds may compile (and work in the sim) its not been tested on targets

[FIXED] backdrops need work to be screen agnostic

[FIXED] screen statusbar is not being combined into the main viewport correctly yet

[FIXED] screen elements are displayed incorrectly  after switch to void*

[FIXED] core didn't restore proper viewport on splash etc.

[NEEDS TESTING] remote lcd garbled data

[FIXED] osd lib garbled screen on bmp_part

[FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport

[FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer

[FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw)
[UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear
scrolling viewports no longer trigger wps refresh
also fixed a bug where guisyncyesno was displaying and then disappearing

[ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes
(LCD_ and LCD_REMOTE_)
LCD_STRIDE(w, h) same as STRIDE_MAIN
LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H
LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H
LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH)
test_viewports.c has an example of usage

[FIXED!!] 2bit targets don't respect non-native strides
[FIXED] Few define snags

Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
2020-10-26 12:28:48 -04:00
..
dummy
help puzzles: resync with upstream 2020-06-25 18:45:58 +00:00
src puzzles: Follow cursor in zoom mode and general code cleanup. 2020-07-06 23:00:13 -04:00
compress.c puzzles: silence some warnings 2018-04-24 19:06:30 -04:00
fonts.zip
genhelp.sh puzzles: remove dependency on gamedesc.txt 2020-06-25 18:45:26 +00:00
help.h puzzles: update help text, make generation and testing cleaner 2018-04-24 19:06:30 -04:00
lz4tiny.c puzzles: update help text, make generation and testing cleaner 2018-04-24 19:06:30 -04:00
lz4tiny.h puzzles: compress extensive help text 2017-08-16 11:40:37 -04:00
puzzles.make build: Fix puzzles build due to missing dependency 2019-07-20 10:06:12 -04:00
rbassert.h puzzles: clean up error messages 2020-06-25 16:46:03 -04:00
rbcompat.h Work around DX90 compile error 2019-05-15 20:39:23 -04:00
rbmalloc.c puzzles: resync with upstream; add Loopy and Palisade, mouse mode 2017-11-21 19:29:45 -05:00
rbwrappers.c puzzles: misc. changes and sync with upstream 2017-08-23 14:22:09 -04:00
README.rockbox puzzles: update README 2020-06-25 16:53:22 -04:00
rockbox.c LCD core move buf ptr and address look up function viewport struct 2020-10-26 12:28:48 -04:00
SOURCES puzzles: resync with upstream 2019-05-15 18:16:27 -04:00
SOURCES.games puzzles: update frontend for new upstream, misc. changes 2018-04-24 19:06:30 -04:00

Introduction
============

This is the readme for the Rockbox port of Simon Tatham's Portable
Puzzle Collection.

The upstream version used is subject to change, as it should be
relatively trivial to update it to a newer version. Simply copying the
upstream repo's contents into src/ and running genhelp.sh ought to do
it (watch out for API changes, though!).

Source structure
================

Most of the upstream files in src/ are essentially untouched, apart
from some minor adjustments to make them compile and run happily on
Rockbox. The majority of the rockbox-specific code is found in
rockbox.c, with some minor stuff in rbwrappers.c and rbmalloc.c.

NOTE: the build makefile (puzzles.make) automatically includes
`rbcompat.h` when compiling! Check there when things break.

Help feature
============

The Help feature is implemented by compiling each puzzle against a
compressed version of each puzzle's section from the upstream
documentation. These files are stored under help/, and are generated
by genhelp.sh from the puzzles.but file in the source
distribution. The compression is LZ4, implemented in lz4tiny.c (for
decompression on target), and compress.c (for generation). genhelp.sh
should be run whenever the documentation is changed.

Kudos to Simon (duh), and Frank, for telling me about it.

Franklin Wei (__builtin)

Changelog
=========

April 2017: Changes made to move upstream sources to a separate
subdirectory, where they are completely unmodified from the
original. Updating the upstream version is now as simple as copying a
fresh set of sources to src/. Several hacks were used to accomplish
this: a global include specified on the command line, and a directory
of dummy header files.

August 2017: Every game that can be played with only the cursor keys
is now functional.

October 2017: Added zoom feature.

March 2018: Added help styling. Changed from simple_viewer to
display_text for displaying help text. compress.c now does additional
processing on the help text, and also requires a slightly modified
halibut.

April 2018: Finished up the rest of the games. All work now! Surely
there's still bugs to fix, so stay tuned...

December 2018: Resync to 3ece3d6. Happy holidays!

May 2019: Resync to e2135d5.

June 2020: Resync to 9aa7b7c. Fixed really embarrassing bug in loading
saved games.