51db2d3f2c
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9418 a1c6a512-1295-4272-9138-f99709370657
844 lines
22 KiB
C
844 lines
22 KiB
C
/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* DOOM main program (D_DoomMain) and game loop (D_DoomLoop),
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* plus functions to determine game mode (shareware, registered),
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* parse command line parameters, configure game parameters (turbo),
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* and call the startup functions.
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*
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*-----------------------------------------------------------------------------
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*/
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#include "rockmacros.h"
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#include "doomdef.h"
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#include "doomtype.h"
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#include "doomstat.h"
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#include "dstrings.h"
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#include "sounds.h"
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#include "z_zone.h"
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#include "w_wad.h"
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#include "s_sound.h"
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#include "v_video.h"
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#include "f_finale.h"
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#include "f_wipe.h"
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#include "m_argv.h"
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#include "m_misc.h"
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#include "m_menu.h"
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#include "i_system.h"
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#include "i_sound.h"
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#include "i_video.h"
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#include "g_game.h"
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#include "hu_stuff.h"
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#include "wi_stuff.h"
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#include "st_stuff.h"
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#include "am_map.h"
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#include "p_setup.h"
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#include "r_draw.h"
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#include "r_main.h"
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#include "d_main.h"
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#include "am_map.h"
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#include "m_swap.h"
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// CPhipps - removed wadfiles[] stuff
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boolean devparm; // started game with -devparm
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// jff 1/24/98 add new versions of these variables to remember command line
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boolean clnomonsters; // checkparm of -nomonsters
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boolean clrespawnparm; // checkparm of -respawn
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boolean clfastparm; // checkparm of -fast
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// jff 1/24/98 end definition of command line version of play mode switches
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boolean nomonsters; // working -nomonsters
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boolean respawnparm; // working -respawn
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boolean fastparm; // working -fast
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boolean singletics = false; // debug flag to cancel adaptiveness
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boolean doomexit;
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//jff 1/22/98 parms for disabling music and sound
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boolean nosfxparm;
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boolean nomusicparm;
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//jff 4/18/98
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extern boolean inhelpscreens;
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skill_t startskill;
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int startepisode;
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int startmap;
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boolean autostart;
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int debugfile;
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int ffmap;
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boolean advancedemo;
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extern boolean timingdemo, singledemo, demoplayback, fastdemo; // killough
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int basetic;
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void D_DoAdvanceDemo (void);
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/*
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* D_PostEvent - Event handling
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*
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* Called by I/O functions when an event is received.
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* Try event handlers for each code area in turn.
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* cph - in the true spirit of the Boom source, let the
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* short ciruit operator madness begin!
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*/
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void D_PostEvent(event_t *ev)
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{
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/* cph - suppress all input events at game start
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* FIXME: This is a lousy kludge */
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if (gametic < 3) return;
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M_Responder(ev) ||
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(gamestate == GS_LEVEL && (
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HU_Responder(ev) ||
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ST_Responder(ev) ||
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AM_Responder(ev)
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)
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) ||
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G_Responder(ev);
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}
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//
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// D_Wipe
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//
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// CPhipps - moved the screen wipe code from D_Display to here
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// The screens to wipe between are already stored, this just does the timing
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// and screen updating
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static void D_Wipe(void)
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{
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boolean done;
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int wipestart = I_GetTime () - 1;
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do
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{
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int nowtime, tics;
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do
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{
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//I_uSleep(5000); // CPhipps - don't thrash cpu in this loop
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nowtime = I_GetTime();
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tics = nowtime - wipestart;
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}
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while (!tics);
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wipestart = nowtime;
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done = wipe_ScreenWipe(0,0,SCREENWIDTH,SCREENHEIGHT,tics);
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I_UpdateNoBlit();
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M_Drawer(); // menu is drawn even on top of wipes
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I_FinishUpdate(); // page flip or blit buffer
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}
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while (!done);
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}
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//
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// D_Display
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// draw current display, possibly wiping it from the previous
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//
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// wipegamestate can be set to -1 to force a wipe on the next draw
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gamestate_t wipegamestate = GS_DEMOSCREEN;
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extern boolean setsizeneeded;
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extern int showMessages;
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void D_Display (void)
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{
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static boolean isborderstate = false;
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static boolean borderwillneedredraw = false;
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static boolean inhelpscreensstate = false;
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static gamestate_t oldgamestate = -1;
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boolean wipe;
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boolean viewactive = false, isborder = false;
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if (nodrawers) // for comparative timing / profiling
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return;
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// save the current screen if about to wipe
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if ((wipe = gamestate != wipegamestate))
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wipe_StartScreen(0, 0, SCREENWIDTH, SCREENHEIGHT);
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if (gamestate != GS_LEVEL) { // Not a level
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switch (oldgamestate) {
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case -1:
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case GS_LEVEL:
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V_SetPalette(0); // cph - use default (basic) palette
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default:
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break;
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}
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switch (gamestate) {
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case GS_INTERMISSION:
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WI_Drawer();
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break;
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case GS_FINALE:
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F_Drawer();
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break;
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case GS_DEMOSCREEN:
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D_PageDrawer();
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break;
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default:
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break;
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}
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} else if (gametic != basetic) { // In a level
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boolean redrawborderstuff;
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HU_Erase();
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if (setsizeneeded) { // change the view size if needed
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R_ExecuteSetViewSize();
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oldgamestate = -1; // force background redraw
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}
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// Work out if the player view is visible, and if there is a border
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viewactive = (!(automapmode & am_active) || (automapmode & am_overlay)) && !inhelpscreens;
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isborder = viewactive ? (viewheight != SCREENHEIGHT) : (!inhelpscreens && (automapmode & am_active));
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if (oldgamestate != GS_LEVEL) {
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R_FillBackScreen (); // draw the pattern into the back screen
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redrawborderstuff = isborder;
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} else {
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// CPhipps -
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// If there is a border, and either there was no border last time,
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// or the border might need refreshing, then redraw it.
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redrawborderstuff = isborder && (!isborderstate || borderwillneedredraw);
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// The border may need redrawing next time if the border surrounds the screen,
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// and there is a menu being displayed
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borderwillneedredraw = menuactive && isborder && viewactive && (viewwidth != SCREENWIDTH);
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}
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if (redrawborderstuff)
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R_DrawViewBorder();
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// Now do the drawing
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if (viewactive)
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R_RenderPlayerView (&players[displayplayer]);
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if (automapmode & am_active)
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AM_Drawer();
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ST_Drawer((viewheight != SCREENHEIGHT) || ((automapmode & am_active) && !(automapmode & am_overlay)), redrawborderstuff);
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R_DrawViewBorder();
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HU_Drawer();
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}
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inhelpscreensstate = inhelpscreens;
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isborderstate = isborder;
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oldgamestate = wipegamestate = gamestate;
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// draw pause pic
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if (paused) {
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static int x;
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if (!x) { // Cache results of x pos calc
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int lump = W_GetNumForName("M_PAUSE");
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const patch_t* p = W_CacheLumpNum(lump);
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x = (320 - SHORT(p->width))/2;
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W_UnlockLumpNum(lump);
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}
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// CPhipps - updated for new patch drawing
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V_DrawNamePatch(x, (!(automapmode & am_active) || (automapmode & am_overlay))
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? 4+(viewwindowy*200/SCREENHEIGHT) : 4, // cph - Must un-stretch viewwindowy
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0, "M_PAUSE", CR_DEFAULT, VPT_STRETCH);
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}
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// menus go directly to the screen
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M_Drawer(); // menu is drawn even on top of everything
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D_BuildNewTiccmds();
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// normal update
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if (!wipe)
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I_FinishUpdate (); // page flip or blit buffer
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else {
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// wipe update
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wipe_EndScreen(0, 0, SCREENWIDTH, SCREENHEIGHT);
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D_Wipe();
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}
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}
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//
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// D_DoomLoop()
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//
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// Not a globally visible function,
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// just included for source reference,
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// called by D_DoomMain, never exits.
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// Manages timing and IO,
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// calls all ?_Responder, ?_Ticker, and ?_Drawer,
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// calls I_GetTime, I_StartFrame, and I_StartTic
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//
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extern boolean demorecording;
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static void D_DoomLoop (void)
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{
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basetic = gametic;
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I_SubmitSound();
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while (!doomexit)
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{
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// frame syncronous IO operations
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//I_StartFrame ();
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// process one or more tics
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if (singletics)
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{
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I_StartTic ();
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G_BuildTiccmd (&netcmds[consoleplayer][maketic%BACKUPTICS]);
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if (advancedemo)
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D_DoAdvanceDemo ();
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M_Ticker ();
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G_Ticker ();
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gametic++;
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maketic++;
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}
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else
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TryRunTics (); // will run at least one tic
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// killough 3/16/98: change consoleplayer to displayplayer
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if (players[displayplayer].mo) // cph 2002/08/10
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S_UpdateSounds(players[displayplayer].mo);// move positional sounds
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// Update display, next frame, with current state.
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D_Display();
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// Sound mixing for the buffer is snychronous.
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// I_UpdateSound();
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rb->yield();
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}
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}
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//
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// DEMO LOOP
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//
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static int demosequence; // killough 5/2/98: made static
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static int pagetic;
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static const char *pagename; // CPhipps - const
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//
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// D_PageTicker
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// Handles timing for warped projection
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//
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void D_PageTicker(void)
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{
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if (--pagetic < 0)
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D_AdvanceDemo();
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}
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//
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// D_PageDrawer
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//
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void D_PageDrawer(void)
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{
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// CPhipps - updated for new patch drawing
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V_DrawNamePatch(0, 0, 0, pagename, CR_DEFAULT, VPT_STRETCH);
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}
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//
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// D_AdvanceDemo
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// Called after each demo or intro demosequence finishes
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//
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void D_AdvanceDemo (void)
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{
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advancedemo = true;
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}
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/* killough 11/98: functions to perform demo sequences
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* cphipps 10/99: constness fixes
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*/
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static void D_SetPageName(const char *name)
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{
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pagename = name;
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}
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static void D_DrawTitle1(const char *name)
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{
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S_StartMusic(mus_intro);
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pagetic = (TICRATE*170)/35;
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D_SetPageName(name);
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}
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static void D_DrawTitle2(const char *name)
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{
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S_StartMusic(mus_dm2ttl);
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D_SetPageName(name);
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}
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/* killough 11/98: tabulate demo sequences
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*/
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static struct
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{
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void (*func)(const char *);
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const char *name;
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} const demostates[][4] =
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{
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{
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{D_DrawTitle1, "TITLEPIC"},
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{D_DrawTitle1, "TITLEPIC"},
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{D_DrawTitle2, "TITLEPIC"},
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{D_DrawTitle1, "TITLEPIC"},
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},
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{
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{G_DeferedPlayDemo, "demo1"},
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{G_DeferedPlayDemo, "demo1"},
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{G_DeferedPlayDemo, "demo1"},
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{G_DeferedPlayDemo, "demo1"},
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},
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{
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{D_SetPageName, "CREDIT"},
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{D_SetPageName, "CREDIT"},
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{D_SetPageName, "CREDIT"},
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{D_SetPageName, "CREDIT"},
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},
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{
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{G_DeferedPlayDemo, "demo2"},
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{G_DeferedPlayDemo, "demo2"},
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{G_DeferedPlayDemo, "demo2"},
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{G_DeferedPlayDemo, "demo2"},
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},
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{
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{D_SetPageName, "HELP2"},
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{D_SetPageName, "HELP2"},
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{D_SetPageName, "CREDIT"},
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{D_DrawTitle1, "TITLEPIC"},
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},
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{
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{G_DeferedPlayDemo, "demo3"},
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{G_DeferedPlayDemo, "demo3"},
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{G_DeferedPlayDemo, "demo3"},
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{G_DeferedPlayDemo, "demo3"},
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},
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{
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{NULL,0},
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{NULL,0},
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{NULL,0},
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{D_SetPageName, "CREDIT"},
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},
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{
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{NULL,0},
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{NULL,0},
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{NULL,0},
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{G_DeferedPlayDemo, "demo4"},
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},
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{
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{NULL,0},
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{NULL,0},
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{NULL,0},
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{NULL,0},
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}
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};
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/*
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* This cycles through the demo sequences.
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* killough 11/98: made table-driven
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*/
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void D_DoAdvanceDemo(void)
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{
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players[consoleplayer].playerstate = PST_LIVE; /* not reborn */
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advancedemo = usergame = paused = false;
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gameaction = ga_nothing;
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pagetic = TICRATE * 11; /* killough 11/98: default behavior */
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gamestate = GS_DEMOSCREEN;
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if (netgame && !demoplayback) {
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demosequence = 0;
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} else
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if (!demostates[++demosequence][gamemode].func)
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demosequence = 0;
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demostates[demosequence][gamemode].func(demostates[demosequence][gamemode].name);
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}
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//
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// D_StartTitle
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//
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void D_StartTitle (void)
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{
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gameaction = ga_nothing;
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demosequence = -1;
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D_AdvanceDemo();
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}
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//
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// D_AddFile
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//
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// Rewritten by Lee Killough
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//
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// Ty 08/29/98 - add source parm to indicate where this came from
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// CPhipps - static, const char* parameter
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// - source is an enum
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// - modified to allocate & use new wadfiles array
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void D_AddFile (const char *file, wad_source_t source)
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{
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wadfiles = realloc(wadfiles, sizeof(*wadfiles)*(numwadfiles+1));
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wadfiles[numwadfiles].name =
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AddDefaultExtension(strcpy(malloc(strlen(file)+5), file), ".wad");
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wadfiles[numwadfiles].src = source; // Ty 08/29/98
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numwadfiles++;
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}
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//
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// CheckIWAD
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//
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// Verify a file is indeed tagged as an IWAD
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// Scan its lumps for levelnames and return gamemode as indicated
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// Detect missing wolf levels in DOOM II
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//
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// The filename to check is passed in iwadname, the gamemode detected is
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// returned in gmode, hassec returns the presence of secret levels
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//
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// jff 4/19/98 Add routine to test IWAD for validity and determine
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// the gamemode from it. Also note if DOOM II, whether secret levels exist
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// CPhipps - const char* for iwadname, made static
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#if 0
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static void CheckIWAD(const char *iwadname,GameMode_t *gmode,boolean *hassec)
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{
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if ( !fileexists (iwadname) )
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{
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int ud=0,rg=0,sw=0,cm=0,sc=0;
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int handle;
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// Identify IWAD correctly
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if ( (handle = open (iwadname,O_RDONLY)) != -1)
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{
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wadinfo_t header;
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|
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// read IWAD header
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read (handle, &header, sizeof(header));
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if (!strncmp(header.identification,"IWAD",4))
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{
|
|
size_t length;
|
|
filelump_t *fileinfo;
|
|
|
|
// read IWAD directory
|
|
header.numlumps = LONG(header.numlumps);
|
|
header.infotableofs = LONG(header.infotableofs);
|
|
length = header.numlumps;
|
|
fileinfo = malloc(length*sizeof(filelump_t));
|
|
lseek (handle, header.infotableofs, SEEK_SET);
|
|
read (handle, fileinfo, length*sizeof(filelump_t));
|
|
close(handle);
|
|
|
|
// scan directory for levelname lumps
|
|
while (length--)
|
|
if (fileinfo[length].name[0] == 'E' &&
|
|
fileinfo[length].name[2] == 'M' &&
|
|
fileinfo[length].name[4] == 0)
|
|
{
|
|
if (fileinfo[length].name[1] == '4')
|
|
++ud;
|
|
else if (fileinfo[length].name[1] == '3')
|
|
++rg;
|
|
else if (fileinfo[length].name[1] == '2')
|
|
++rg;
|
|
else if (fileinfo[length].name[1] == '1')
|
|
++sw;
|
|
}
|
|
else if (fileinfo[length].name[0] == 'M' &&
|
|
fileinfo[length].name[1] == 'A' &&
|
|
fileinfo[length].name[2] == 'P' &&
|
|
fileinfo[length].name[5] == 0)
|
|
{
|
|
++cm;
|
|
if (fileinfo[length].name[3] == '3')
|
|
if (fileinfo[length].name[4] == '1' ||
|
|
fileinfo[length].name[4] == '2')
|
|
++sc;
|
|
}
|
|
|
|
free(fileinfo);
|
|
}
|
|
else // missing IWAD tag in header
|
|
I_Error("CheckIWAD: IWAD tag %s not present", iwadname);
|
|
}
|
|
else // error from open call
|
|
I_Error("CheckIWAD: Can't open IWAD %s", iwadname);
|
|
|
|
// Determine game mode from levels present
|
|
// Must be a full set for whichever mode is present
|
|
// Lack of wolf-3d levels also detected here
|
|
|
|
*gmode = indetermined;
|
|
*hassec = false;
|
|
if (cm>=30)
|
|
{
|
|
*gmode = commercial;
|
|
*hassec = sc>=2;
|
|
}
|
|
else if (ud>=9)
|
|
*gmode = retail;
|
|
else if (rg>=18)
|
|
*gmode = registered;
|
|
else if (sw>=9)
|
|
*gmode = shareware;
|
|
}
|
|
else // error from access call
|
|
I_Error("CheckIWAD: IWAD %s not readable", iwadname);
|
|
}
|
|
#endif
|
|
void D_DoomMainSetup(void)
|
|
{
|
|
int p;
|
|
|
|
nomonsters = M_CheckParm ("-nomonsters");
|
|
respawnparm = M_CheckParm ("-respawn");
|
|
fastparm = M_CheckParm ("-fast");
|
|
devparm = M_CheckParm ("-devparm");
|
|
if (M_CheckParm ("-altdeath"))
|
|
deathmatch = 2;
|
|
else if (M_CheckParm ("-deathmatch"))
|
|
deathmatch = 1;
|
|
|
|
printf("Welcome to Rockdoom\n");
|
|
|
|
switch ( gamemode )
|
|
{
|
|
case retail:
|
|
printf ("The Ultimate DOOM Startup v%d.%d\n",DVERSION/100,DVERSION%100);
|
|
break;
|
|
case shareware:
|
|
printf ("DOOM Shareware Startup v%d.%d\n",DVERSION/100,DVERSION%100);
|
|
break;
|
|
case registered:
|
|
printf ("DOOM Registered Startup v%d.%d\n",DVERSION/100,DVERSION%100);
|
|
break;
|
|
case commercial:
|
|
switch (gamemission)
|
|
{
|
|
case pack_plut:
|
|
printf ("DOOM 2: Plutonia Experiment v%d.%d\n",DVERSION/100,DVERSION%100);
|
|
break;
|
|
case pack_tnt:
|
|
printf ("DOOM 2: TNT - Evilution v%d.%d\n",DVERSION/100,DVERSION%100);
|
|
break;
|
|
default:
|
|
printf ("DOOM 2: Hell on Earth v%d.%d\n",DVERSION/100,DVERSION%100);
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
printf ("Public DOOM v%d.%d\n",DVERSION/100,DVERSION%100);
|
|
break;
|
|
}
|
|
|
|
if (devparm)
|
|
printf(D_DEVSTR);
|
|
|
|
// turbo option
|
|
if ((p=M_CheckParm ("-turbo")))
|
|
{
|
|
int scale = 200;
|
|
extern int forwardmove[2];
|
|
extern int sidemove[2];
|
|
|
|
if (p<myargc-1)
|
|
scale = atoi (myargv[p+1]);
|
|
if (scale < 10)
|
|
scale = 10;
|
|
if (scale > 400)
|
|
scale = 400;
|
|
printf ("turbo scale: %d%%\n",scale);
|
|
forwardmove[0] = forwardmove[0]*scale/100;
|
|
forwardmove[1] = forwardmove[1]*scale/100;
|
|
sidemove[0] = sidemove[0]*scale/100;
|
|
sidemove[1] = sidemove[1]*scale/100;
|
|
}
|
|
|
|
// get skill / episode / map from parms
|
|
startskill = sk_medium;
|
|
startepisode = 1;
|
|
startmap = 1;
|
|
autostart = false;
|
|
|
|
p = M_CheckParm ("-skill");
|
|
if (p && p < myargc-1)
|
|
{
|
|
startskill = myargv[p+1][0]-'1';
|
|
autostart = true;
|
|
}
|
|
|
|
p = M_CheckParm ("-episode");
|
|
if (p && p < myargc-1)
|
|
{
|
|
startepisode = myargv[p+1][0]-'0';
|
|
startmap = 1;
|
|
autostart = true;
|
|
}
|
|
|
|
p = M_CheckParm ("-warp");
|
|
if (p && p < myargc-1)
|
|
{
|
|
if (gamemode == commercial)
|
|
startmap = atoi (myargv[p+1]);
|
|
else
|
|
{
|
|
startepisode = myargv[p+1][0]-'0';
|
|
startmap = myargv[p+2][0]-'0';
|
|
}
|
|
autostart = true;
|
|
}
|
|
|
|
// CPhipps - move up netgame init
|
|
printf("D_InitNetGame: Checking for network game.\n");
|
|
D_InitNetGame();
|
|
|
|
// init subsystems
|
|
printf ("V_Init: allocate screens.\n");
|
|
V_Init ();
|
|
|
|
printf ("W_Init: Init WADfiles.\n");
|
|
W_Init();
|
|
|
|
V_InitColorTranslation(); //jff 4/24/98 load color translation lumps
|
|
|
|
// Check for -file in shareware
|
|
if (modifiedgame)
|
|
{
|
|
// These are the lumps that will be checked in IWAD,
|
|
// if any one is not present, execution will be aborted.
|
|
char name[23][8]=
|
|
{
|
|
"e2m1","e2m2","e2m3","e2m4","e2m5","e2m6","e2m7","e2m8","e2m9",
|
|
"e3m1","e3m3","e3m3","e3m4","e3m5","e3m6","e3m7","e3m8","e3m9",
|
|
"dphoof","bfgga0","heada1","cybra1","spida1d1"
|
|
};
|
|
int i;
|
|
|
|
if ( gamemode == shareware)
|
|
I_Error("\nYou cannot -file with the shareware version. Register!\n");
|
|
|
|
// Check for fake IWAD with right name,
|
|
// but w/o all the lumps of the registered version.
|
|
if (gamemode == registered)
|
|
for (i = 0;i < 23; i++)
|
|
if (W_CheckNumForName(name[i])<0)
|
|
I_Error("This is not the registered version.\n");
|
|
}
|
|
|
|
// Iff additonal PWAD files are used, print modified banner
|
|
if (modifiedgame)
|
|
printf ("ATTENTION: This version of DOOM has been modified.\n");
|
|
|
|
// Check and print which version is executed.
|
|
switch ( gamemode )
|
|
{
|
|
case shareware:
|
|
case indetermined:
|
|
printf ("Shareware!\n");
|
|
break;
|
|
case registered:
|
|
case retail:
|
|
case commercial:
|
|
printf ("Commercial product - do not distribute!\n");
|
|
break;
|
|
default:
|
|
// Ouch.
|
|
break;
|
|
}
|
|
|
|
printf ("M_Init: Init miscellaneous info.\n");
|
|
M_Init ();
|
|
|
|
printf ("R_Init: Init DOOM refresh daemon - ");
|
|
R_Init ();
|
|
|
|
printf ("P_Init: Init Playloop state.\n");
|
|
P_Init ();
|
|
|
|
printf ("I_Init: Setting up machine state.\n");
|
|
I_Init ();
|
|
|
|
printf ("S_Init: Setting up sound.\n");
|
|
S_Init (snd_SfxVolume /* *8 */, snd_MusicVolume /* *8*/ );
|
|
|
|
printf ("HU_Init: Setting up heads up display.\n");
|
|
HU_Init ();
|
|
|
|
I_InitGraphics ();
|
|
|
|
printf ("ST_Init: Init status bar.\n");
|
|
ST_Init ();
|
|
|
|
// check for a driver that wants intermission stats
|
|
p = M_CheckParm ("-statcopy");
|
|
if (p && p<myargc-1)
|
|
{
|
|
// for statistics driver
|
|
extern void* statcopy;
|
|
|
|
statcopy = (void*)(long)atoi(myargv[p+1]);
|
|
printf ("External statistics registered.\n");
|
|
}
|
|
|
|
// start the apropriate game based on parms
|
|
p = M_CheckParm ("-record");
|
|
if (p && p < myargc-1)
|
|
{
|
|
G_RecordDemo (myargv[p+1]);
|
|
autostart = true;
|
|
}
|
|
|
|
p = M_CheckParm ("-loadgame");
|
|
if (p && p < myargc-1)
|
|
G_LoadGame (atoi(myargv[p+1]), false);
|
|
|
|
if ( gameaction != ga_loadgame )
|
|
{
|
|
if (!singledemo) { /* killough 12/98 */
|
|
if (autostart || netgame)
|
|
G_InitNew (startskill, startepisode, startmap);
|
|
else
|
|
D_StartTitle (); // start up intro loop
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// D_DoomMain
|
|
//
|
|
void D_DoomMain (void)
|
|
{
|
|
D_DoomMainSetup(); // get this crap off the stack
|
|
|
|
D_DoomLoop (); // never returns
|
|
}
|