81ba146706
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16045 a1c6a512-1295-4272-9138-f99709370657
1118 lines
37 KiB
C
1118 lines
37 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 Miguel A. Arévalo
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* Color graphics from eboard
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* GNUChess v2 chess engine Copyright (c) 1988 John Stanback
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#ifdef HAVE_LCD_BITMAP
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#include "gnuchess.h"
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#include "opening.h"
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#include "chessbox_pgn.h"
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/* type definitions */
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struct cb_command {
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int type;
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char mv_s[5];
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unsigned short mv;
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};
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/* External bitmaps */
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extern const fb_data chessbox_pieces[];
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PLUGIN_HEADER
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/* button definitions */
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#if (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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#define CB_SELECT BUTTON_SELECT
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#define CB_UP BUTTON_MENU
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#define CB_DOWN BUTTON_PLAY
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#define CB_LEFT BUTTON_LEFT
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#define CB_RIGHT BUTTON_RIGHT
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#define CB_PLAY (BUTTON_SELECT | BUTTON_PLAY)
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#define CB_LEVEL (BUTTON_SELECT | BUTTON_RIGHT)
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#define CB_MENU (BUTTON_SELECT | BUTTON_MENU)
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#define CB_SCROLL_UP (BUTTON_SCROLL_FWD|BUTTON_REPEAT)
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#define CB_SCROLL_DOWN (BUTTON_SCROLL_BACK|BUTTON_REPEAT)
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#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
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#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
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#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
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#define CB_SELECT BUTTON_SELECT
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#define CB_UP BUTTON_UP
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#define CB_DOWN BUTTON_DOWN
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#define CB_LEFT BUTTON_LEFT
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#define CB_RIGHT BUTTON_RIGHT
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#define CB_PLAY BUTTON_PLAY
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#define CB_LEVEL BUTTON_REC
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#define CB_MENU BUTTON_POWER
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#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
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#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
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#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
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#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define CB_SELECT BUTTON_SELECT
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#define CB_UP BUTTON_UP
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#define CB_DOWN BUTTON_DOWN
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#define CB_LEFT BUTTON_LEFT
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#define CB_RIGHT BUTTON_RIGHT
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#define CB_PLAY BUTTON_ON
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#define CB_LEVEL BUTTON_MODE
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#define CB_MENU BUTTON_OFF
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#define CB_RC_QUIT BUTTON_RC_STOP
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#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
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#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
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#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
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#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
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#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
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#define CB_SELECT BUTTON_SELECT
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#define CB_UP BUTTON_UP
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#define CB_DOWN BUTTON_DOWN
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#define CB_LEFT BUTTON_LEFT
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#define CB_RIGHT BUTTON_RIGHT
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#define CB_PLAY BUTTON_PLAY
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#define CB_LEVEL BUTTON_EQ
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#define CB_MENU BUTTON_MODE
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#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
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#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
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#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
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#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
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#elif CONFIG_KEYPAD == RECORDER_PAD
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#define CB_SELECT BUTTON_PLAY
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#define CB_UP BUTTON_UP
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#define CB_DOWN BUTTON_DOWN
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#define CB_LEFT BUTTON_LEFT
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#define CB_RIGHT BUTTON_RIGHT
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#define CB_PLAY BUTTON_ON
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#define CB_LEVEL BUTTON_F1
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#define CB_MENU BUTTON_OFF
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#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
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#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
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#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
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#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
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#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
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#define CB_SELECT BUTTON_SELECT
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#define CB_UP BUTTON_UP
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#define CB_DOWN BUTTON_DOWN
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#define CB_LEFT BUTTON_LEFT
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#define CB_RIGHT BUTTON_RIGHT
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#define CB_PLAY BUTTON_ON
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#define CB_LEVEL BUTTON_F1
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#define CB_MENU BUTTON_OFF
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#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
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#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
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#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
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#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define CB_SELECT_PRE BUTTON_MENU
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#define CB_SELECT (BUTTON_MENU|BUTTON_REL)
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#define CB_UP BUTTON_UP
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#define CB_DOWN BUTTON_DOWN
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#define CB_LEFT BUTTON_LEFT
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#define CB_RIGHT BUTTON_RIGHT
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#define CB_PLAY_PRE BUTTON_MENU
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#define CB_PLAY (BUTTON_MENU|BUTTON_REPEAT)
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#define CB_LEVEL (BUTTON_MENU|BUTTON_OFF)
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#define CB_MENU BUTTON_OFF
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#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
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#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
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#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
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#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
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#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
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#define CB_SELECT BUTTON_SELECT
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#define CB_UP BUTTON_UP
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#define CB_DOWN BUTTON_DOWN
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#define CB_LEFT BUTTON_LEFT
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#define CB_RIGHT BUTTON_RIGHT
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#define CB_PLAY BUTTON_POWER
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#define CB_LEVEL BUTTON_MENU
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#define CB_MENU BUTTON_A
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#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
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#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
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#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
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#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
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#elif CONFIG_KEYPAD == IRIVER_H10_PAD
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#define CB_SELECT BUTTON_REW
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#define CB_UP BUTTON_SCROLL_UP
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#define CB_DOWN BUTTON_SCROLL_DOWN
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#define CB_LEFT BUTTON_LEFT
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#define CB_RIGHT BUTTON_RIGHT
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#define CB_PLAY BUTTON_PLAY
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#define CB_LEVEL BUTTON_FF
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#define CB_MENU BUTTON_POWER
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#define CB_SCROLL_UP (BUTTON_SCROLL_UP|BUTTON_REPEAT)
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#define CB_SCROLL_DOWN (BUTTON_SCROLL_DOWN|BUTTON_REPEAT)
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#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
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#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
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#elif CONFIG_KEYPAD == SANSA_E200_PAD
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#define CB_SELECT BUTTON_SELECT
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#define CB_UP BUTTON_UP
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#define CB_DOWN BUTTON_DOWN
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#define CB_LEFT BUTTON_LEFT
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#define CB_RIGHT BUTTON_RIGHT
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#define CB_PLAY (BUTTON_SELECT | BUTTON_RIGHT)
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#define CB_LEVEL BUTTON_REC
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#define CB_MENU BUTTON_POWER
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#define CB_SCROLL_UP (BUTTON_SCROLL_BACK|BUTTON_REPEAT)
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#define CB_SCROLL_DOWN (BUTTON_SCROLL_FWD|BUTTON_REPEAT)
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#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
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#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
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#elif CONFIG_KEYPAD == SANSA_C200_PAD
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#define CB_SELECT BUTTON_SELECT
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#define CB_UP BUTTON_UP
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#define CB_DOWN BUTTON_DOWN
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#define CB_LEFT BUTTON_LEFT
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#define CB_RIGHT BUTTON_RIGHT
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#define CB_PLAY BUTTON_VOL_UP
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#define CB_LEVEL BUTTON_REC
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#define CB_MENU BUTTON_POWER
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#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
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#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
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#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
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#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
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#elif CONFIG_KEYPAD == MROBE500_PAD
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#define CB_SELECT BUTTON_RC_MODE
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#define CB_UP BUTTON_RC_PLAY
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#define CB_DOWN BUTTON_RC_DOWN
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#define CB_LEFT BUTTON_RC_REW
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#define CB_RIGHT BUTTON_RC_FF
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#define CB_PLAY BUTTON_RC_HEART
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#define CB_LEVEL BUTTON_RC_VOL_DOWN
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#define CB_MENU BUTTON_POWER
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#define CB_SCROLL_UP (BUTTON_RC_PLAY|BUTTON_REPEAT)
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#define CB_SCROLL_DOWN (BUTTON_RC_DOWN|BUTTON_REPEAT)
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#define CB_SCROLL_LEFT (BUTTON_RC_REW|BUTTON_REPEAT)
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#define CB_SCROLL_RIGHT (BUTTON_RC_FF|BUTTON_REPEAT)
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#else
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#error CHESSBOX: Unsupported keypad
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#endif
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/* Tile size defined by the assigned bitmap */
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#include "chessbox_pieces.h"
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#define TILE_WIDTH BMPWIDTH_chessbox_pieces
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#define TILE_HEIGHT (BMPHEIGHT_chessbox_pieces/26)
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/* Calculate Offsets */
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#define XOFS ((LCD_WIDTH-8*TILE_WIDTH)/2)
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#define YOFS ((LCD_HEIGHT-8*TILE_HEIGHT)/2)
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/* save files */
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#define SAVE_FILE PLUGIN_GAMES_DIR "/chessbox.save"
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/* commands enum */
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#define COMMAND_NOP 0
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#define COMMAND_MOVE 1
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#define COMMAND_PLAY 2
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#define COMMAND_LEVEL 3
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#define COMMAND_RESTART 4
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#define COMMAND_QUIT 5
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#define COMMAND_MENU 6
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#define COMMAND_SAVE 7
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#define COMMAND_RESTORE 8
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#define COMMAND_RESUME 9
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#define COMMAND_SELECT 10
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#define COMMAND_NEXT 11
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#define COMMAND_PREV 12
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short plugin_mode;
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/* level+1's string */
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const char *level_string[] = { "Level 1: 60 moves / 5 min" ,
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"Level 2: 60 moves / 15 min" ,
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"Level 3: 60 moves / 30 min" ,
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"Level 4: 40 moves / 30 min" ,
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"Level 5: 40 moves / 60 min" ,
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"Level 6: 40 moves / 120 min" ,
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"Level 7: 40 moves / 240 min" ,
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"Level 8: 1 move / 15 min" ,
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"Level 9: 1 move / 60 min" ,
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"Level 10: 1 move / 600 min" };
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/* "While thinking" command */
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int wt_command = COMMAND_NOP;
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/* GCC wants this to be present for some targets */
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void* memcpy(void* dst, const void* src, size_t size)
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{
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return rb->memcpy(dst, src, size);
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}
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/* ---- Get the board column and row (e2 f.e.) for a physical x y ---- */
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void xy2cr ( short x, short y, short *c, short *r ) {
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if (computer == black ) {
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*c = x ;
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*r = y ;
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} else {
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*c = 7 - x ;
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*r = 7 - y ;
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}
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}
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/* ---- get physical x y for a board column and row (e2 f.e.) ---- */
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void cr2xy ( short c, short r, short *x, short *y ) {
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if ( computer == black ) {
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*x = c ;
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*y = r ;
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} else {
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*x = 7 - c ;
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*y = 7 - r ;
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}
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}
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/* ---- Draw a complete board ---- */
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static void cb_drawboard (void) {
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short r , c , x , y ;
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short l , piece , p_color ;
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int b_color=1;
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rb->lcd_clear_display();
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for (r = 0; r < 8; r++) {
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for (c = 0; c < 8; c++) {
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l = locn[r][c];
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piece = board[l] ;
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p_color = color[l] ;
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cr2xy ( c , r , &x , &y );
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if ( piece == no_piece ) {
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rb->lcd_bitmap_part ( chessbox_pieces , 0 ,
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TILE_HEIGHT * b_color ,
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TILE_WIDTH ,
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XOFS + x*TILE_WIDTH ,
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YOFS + ( 7 - y )*TILE_HEIGHT ,
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TILE_WIDTH ,
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TILE_HEIGHT );
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} else {
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rb->lcd_bitmap_part ( chessbox_pieces ,
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0 ,
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2 * TILE_HEIGHT +
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4 * TILE_HEIGHT * ( piece - 1 ) +
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2 * TILE_HEIGHT * p_color +
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TILE_HEIGHT * b_color ,
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TILE_WIDTH ,
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XOFS + x*TILE_WIDTH ,
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YOFS + (7 - y)*TILE_HEIGHT ,
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TILE_WIDTH ,
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TILE_HEIGHT );
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}
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b_color = (b_color == 1) ? 0 : 1 ;
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}
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b_color = (b_color == 1) ? 0 : 1 ;
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}
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/* draw board limits */
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#if (LCD_WIDTH > TILE_WIDTH*8) && (LCD_HEIGHT > TILE_HEIGHT*8)
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rb->lcd_drawrect(XOFS - 1, YOFS - 1, TILE_WIDTH*8 + 2, TILE_HEIGHT*8 + 2);
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#elif LCD_WIDTH > TILE_WIDTH*8
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rb->lcd_vline(XOFS - 1, 0, LCD_HEIGHT - 1);
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rb->lcd_vline(XOFS + 8*TILE_WIDTH, 0, LCD_HEIGHT - 1);
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#elif LCD_HEIGHT > TILE_HEIGHT*8
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rb->lcd_hline(0, LCD_WIDTH - 1, YOFS - 1);
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rb->lcd_hline(0, LCD_WIDTH - 1, YOFS + TILE_HEIGHT*8);
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#endif
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rb->lcd_update();
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}
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/* ---- Switch mark on board ---- */
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void cb_switch ( short x , short y ) {
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rb->lcd_set_drawmode ( DRMODE_COMPLEMENT );
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rb->lcd_drawrect ( XOFS + x*TILE_WIDTH + 1 ,
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YOFS + ( 7 - y )*TILE_HEIGHT +1 ,
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TILE_WIDTH-2 , TILE_HEIGHT-2 );
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rb->lcd_update();
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rb->lcd_set_drawmode ( DRMODE_SOLID );
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}
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/* ---- callback for capturing interaction while thinking ---- */
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void cb_wt_callback ( void ) {
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int button = BUTTON_NONE;
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wt_command = COMMAND_NOP;
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button = rb->button_get(false);
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switch (button) {
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#ifdef CB_RC_QUIT
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case CB_RC_QUIT:
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wt_command = COMMAND_QUIT;
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timeout = true;
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break;
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#endif
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case CB_MENU:
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wt_command = COMMAND_MENU;
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timeout = true;
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break;
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case CB_PLAY:
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wt_command = COMMAND_PLAY;
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timeout = true;
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break;
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}
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}
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/* ---- set playing parameters depending on level ---- */
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void cb_setlevel ( int lev ) {
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Level = (lev > 7) ? 7 : ( (lev < 1) ? 1 : lev ) ;
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switch (Level) {
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case 1 :
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TCmoves = 60;
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TCminutes = 5;
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break;
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case 2 :
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TCmoves = 60;
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TCminutes = 15;
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break;
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case 3 :
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TCmoves = 60;
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TCminutes = 30;
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break;
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case 4 :
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TCmoves = 40;
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TCminutes = 30;
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break;
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case 5 :
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TCmoves = 40;
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TCminutes = 60;
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break;
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case 6 :
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TCmoves = 40;
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TCminutes = 120;
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break;
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case 7 :
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TCmoves = 40;
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TCminutes = 240;
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break;
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case 8 :
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TCmoves = 1;
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TCminutes = 15;
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break;
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case 9 :
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TCmoves = 1;
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TCminutes = 60;
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break;
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case 10 :
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TCmoves = 1;
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TCminutes = 600;
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break;
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}
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TCflag = (TCmoves > 1);
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SetTimeControl();
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}
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/* ---- increase playing level ---- */
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void cb_levelup ( void ) {
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if ( Level == 7 )
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cb_setlevel ( 1 );
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else
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cb_setlevel ( Level+1 );
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rb->splash ( 50 , level_string[Level-1] );
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};
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/* ---- Save current position ---- */
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void cb_saveposition ( void ) {
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int fd;
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short sq,i,c;
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unsigned short temp;
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rb->splash ( 0 , "Saving position" );
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fd = rb->open(SAVE_FILE, O_WRONLY|O_CREAT);
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computer++; rb->write(fd, &(computer), sizeof(computer)); computer--;
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opponent++; rb->write(fd, &(opponent), sizeof(opponent)); opponent--;
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rb->write(fd, &(Game50), sizeof(Game50));
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rb->write(fd, &(castld[white]), sizeof(castld[white]));
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rb->write(fd, &(castld[black]), sizeof(castld[black]));
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rb->write(fd, &(kingmoved[white]), sizeof(kingmoved[white]));
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rb->write(fd, &(kingmoved[black]), sizeof(kingmoved[black]));
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|
|
|
rb->write(fd, &(withbook), sizeof(withbook));
|
|
rb->write(fd, &(Level), sizeof(Level));
|
|
rb->write(fd, &(TCflag), sizeof(TCflag));
|
|
rb->write(fd, &(OperatorTime), sizeof(OperatorTime));
|
|
|
|
rb->write(fd, &(TimeControl.clock[white]),
|
|
sizeof(TimeControl.clock[white]) );
|
|
rb->write(fd, &(TimeControl.clock[black]),
|
|
sizeof(TimeControl.clock[black]) );
|
|
rb->write(fd, &(TimeControl.moves[white]),
|
|
sizeof(TimeControl.moves[white]) );
|
|
rb->write(fd, &(TimeControl.moves[black]),
|
|
sizeof(TimeControl.moves[black]) );
|
|
for (sq = 0; sq < 64; sq++) {
|
|
if (color[sq] == neutral) c = 0; else c = color[sq]+1;
|
|
temp = 256*board[sq] + c ;
|
|
rb->write(fd, &(temp), sizeof(temp));
|
|
}
|
|
for (i = 0; i <= GameCnt; i++) {
|
|
if (GameList[i].color == neutral)
|
|
c = 0;
|
|
else
|
|
c = GameList[i].color + 1;
|
|
rb->write(fd, &(GameList[i].gmove), sizeof(GameList[i].gmove));
|
|
rb->write(fd, &(GameList[i].score), sizeof(GameList[i].score));
|
|
rb->write(fd, &(GameList[i].depth), sizeof(GameList[i].depth));
|
|
rb->write(fd, &(GameList[i].nodes), sizeof(GameList[i].nodes));
|
|
rb->write(fd, &(GameList[i].time), sizeof(GameList[i].time));
|
|
rb->write(fd, &(GameList[i].piece), sizeof(GameList[i].piece));
|
|
rb->write(fd, &(c), sizeof(c));
|
|
}
|
|
rb->close(fd);
|
|
}
|
|
|
|
/* ---- Restore saved position ---- */
|
|
void cb_restoreposition ( void ) {
|
|
int fd;
|
|
int c;
|
|
short sq;
|
|
unsigned short m;
|
|
|
|
if ( (fd = rb->open(SAVE_FILE, O_RDONLY)) >= 0 ) {
|
|
rb->splash ( 0 , "Loading position" );
|
|
rb->read(fd, &(computer), sizeof(computer));
|
|
rb->read(fd, &(opponent), sizeof(opponent));
|
|
rb->read(fd, &(Game50), sizeof(Game50));
|
|
|
|
rb->read(fd, &(castld[white]), sizeof(castld[white]));
|
|
rb->read(fd, &(castld[black]), sizeof(castld[black]));
|
|
rb->read(fd, &(kingmoved[white]), sizeof(kingmoved[white]));
|
|
rb->read(fd, &(kingmoved[black]), sizeof(kingmoved[black]));
|
|
|
|
rb->read(fd, &(withbook), sizeof(withbook));
|
|
rb->read(fd, &(Level), sizeof(Level));
|
|
rb->read(fd, &(TCflag), sizeof(TCflag));
|
|
rb->read(fd, &(OperatorTime), sizeof(OperatorTime));
|
|
|
|
rb->read(fd, &(TimeControl.clock[white]),
|
|
sizeof(TimeControl.clock[white]));
|
|
rb->read(fd, &(TimeControl.clock[black]),
|
|
sizeof(TimeControl.clock[black]));
|
|
rb->read(fd, &(TimeControl.moves[white]),
|
|
sizeof(TimeControl.moves[white]));
|
|
rb->read(fd, &(TimeControl.moves[black]),
|
|
sizeof(TimeControl.moves[black]));
|
|
for (sq = 0; sq < 64; sq++) {
|
|
rb->read(fd, &(m), sizeof(m));
|
|
board[sq] = (m >> 8); color[sq] = (m & 0xFF);
|
|
if (color[sq] == 0)
|
|
color[sq] = neutral;
|
|
else
|
|
--color[sq];
|
|
}
|
|
GameCnt = -1; c = '?';
|
|
while (rb->read(fd, &(GameList[++GameCnt].gmove),
|
|
sizeof(GameList[GameCnt].gmove)) > 0) {
|
|
rb->read(fd, &(GameList[GameCnt].score),
|
|
sizeof(GameList[GameCnt].score));
|
|
rb->read(fd, &(GameList[GameCnt].depth),
|
|
sizeof(GameList[GameCnt].depth));
|
|
rb->read(fd, &(GameList[GameCnt].nodes),
|
|
sizeof(GameList[GameCnt].nodes));
|
|
rb->read(fd, &(GameList[GameCnt].time),
|
|
sizeof(GameList[GameCnt].time));
|
|
rb->read(fd, &(GameList[GameCnt].piece),
|
|
sizeof(GameList[GameCnt].piece));
|
|
rb->read(fd, &(GameList[GameCnt].color),
|
|
sizeof(GameList[GameCnt].color));
|
|
if (GameList[GameCnt].color == 0)
|
|
GameList[GameCnt].color = neutral;
|
|
else
|
|
--GameList[GameCnt].color;
|
|
}
|
|
GameCnt--;
|
|
if (TimeControl.clock[white] > 0)
|
|
TCflag = true;
|
|
computer--; opponent--;
|
|
}
|
|
rb->close(fd);
|
|
cb_setlevel(Level);
|
|
InitializeStats();
|
|
Sdepth = 0;
|
|
}
|
|
|
|
/* ---- show menu in viewer mode---- */
|
|
static int cb_menu_viewer(void)
|
|
{
|
|
int selection;
|
|
int result = 0;
|
|
bool menu_quit = false;
|
|
|
|
MENUITEM_STRINGLIST(menu,"Chessbox Menu",NULL,"Restart Game",
|
|
"Select Other Game", "Quit");
|
|
|
|
while(!menu_quit)
|
|
{
|
|
switch(rb->do_menu(&menu, &selection))
|
|
{
|
|
case 0:
|
|
menu_quit = true;
|
|
result = COMMAND_RESTART;
|
|
break;
|
|
case 1:
|
|
result = COMMAND_SELECT;
|
|
menu_quit = true;
|
|
break;
|
|
case 2:
|
|
result = COMMAND_QUIT;
|
|
menu_quit = true;
|
|
break;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/* ---- get a command in game mode ---- */
|
|
struct cb_command cb_get_viewer_command (void) {
|
|
int button;
|
|
struct cb_command result = { 0, {0,0,0,0,0}, 0 };
|
|
|
|
/* main loop */
|
|
while ( true ) {
|
|
button = rb->button_get(true);
|
|
switch (button) {
|
|
#ifdef CB_RC_QUIT
|
|
case CB_RC_QUIT:
|
|
result.type = COMMAND_QUIT;
|
|
return result;
|
|
#endif
|
|
case CB_MENU:
|
|
result.type = cb_menu_viewer();
|
|
return result;
|
|
case CB_LEFT:
|
|
result.type = COMMAND_PREV;
|
|
return result;
|
|
case CB_RIGHT:
|
|
result.type = COMMAND_NEXT;
|
|
return result;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/* ---- viewer main loop ---- */
|
|
void cb_start_viewer(char* filename){
|
|
struct pgn_game_node *first_game, *selected_game;
|
|
struct pgn_ply_node *curr_ply;
|
|
bool exit_game = false;
|
|
bool exit_viewer = false;
|
|
struct cb_command command;
|
|
|
|
first_game = pgn_list_games(rb, filename);
|
|
if (first_game == NULL){
|
|
rb->splash ( 200 , "No games found !" );
|
|
return;
|
|
}
|
|
|
|
do {
|
|
selected_game = pgn_show_game_list(rb, first_game);
|
|
if (selected_game == NULL){
|
|
break;
|
|
}
|
|
|
|
pgn_parse_game(rb, filename, selected_game);
|
|
if (selected_game->first_ply != NULL) {
|
|
|
|
/* init board */
|
|
GNUChess_Initialize();
|
|
|
|
/* draw the board */
|
|
cb_drawboard();
|
|
|
|
curr_ply = selected_game->first_ply;
|
|
exit_game = false;
|
|
|
|
do {
|
|
command = cb_get_viewer_command ();
|
|
switch (command.type) {
|
|
case COMMAND_PREV:
|
|
/* unapply the previous ply */
|
|
if (curr_ply->prev_node != NULL){
|
|
curr_ply = curr_ply->prev_node;
|
|
} else {
|
|
rb->splash ( 200 , "At the begining of the game" );
|
|
break;
|
|
}
|
|
board[locn[curr_ply->row_from][curr_ply->column_from]]
|
|
= board[locn[curr_ply->row_to][curr_ply->column_to]];
|
|
color[locn[curr_ply->row_from][curr_ply->column_from]]
|
|
= color[locn[curr_ply->row_to][curr_ply->column_to]];
|
|
board[locn[curr_ply->row_to][curr_ply->column_to]] = no_piece;
|
|
color[locn[curr_ply->row_to][curr_ply->column_to]] = neutral;
|
|
if (curr_ply->taken_piece != no_piece && !curr_ply->enpassant){
|
|
board[locn[curr_ply->row_to][curr_ply->column_to]]
|
|
= curr_ply->taken_piece;
|
|
color[locn[curr_ply->row_to][curr_ply->column_to]]
|
|
= ((curr_ply->player==white)?black:white);
|
|
}
|
|
if (curr_ply->castle){
|
|
if (curr_ply->column_to == 6){
|
|
/* castling kingside */
|
|
board[locn[curr_ply->row_to][7]] = rook;
|
|
color[locn[curr_ply->row_to][7]] = curr_ply->player;
|
|
board[locn[curr_ply->row_to][5]] = no_piece;
|
|
color[locn[curr_ply->row_to][5]] = neutral;
|
|
} else {
|
|
/* castling queenside */
|
|
board[locn[curr_ply->row_to][0]] = rook;
|
|
color[locn[curr_ply->row_to][0]] = curr_ply->player;
|
|
board[locn[curr_ply->row_to][3]] = no_piece;
|
|
color[locn[curr_ply->row_to][3]] = neutral;
|
|
}
|
|
}
|
|
if (curr_ply->enpassant){
|
|
board[locn[curr_ply->row_from][curr_ply->column_to]] = pawn;
|
|
color[locn[curr_ply->row_from][curr_ply->column_to]]
|
|
= ((curr_ply->player==white)?black:white);
|
|
}
|
|
if (curr_ply->promotion){
|
|
board[locn[curr_ply->row_from][curr_ply->column_from]] = pawn;
|
|
color[locn[curr_ply->row_from][curr_ply->column_from]]
|
|
= curr_ply->player;
|
|
}
|
|
|
|
cb_drawboard();
|
|
break;
|
|
case COMMAND_NEXT:
|
|
/* apply the current move */
|
|
if (curr_ply->player == neutral){
|
|
rb->splash ( 200 , "At the end of the game" );
|
|
break;
|
|
}
|
|
board[locn[curr_ply->row_to][curr_ply->column_to]]
|
|
= board[locn[curr_ply->row_from][curr_ply->column_from]];
|
|
color[locn[curr_ply->row_to][curr_ply->column_to]]
|
|
= color[locn[curr_ply->row_from][curr_ply->column_from]];
|
|
board[locn[curr_ply->row_from][curr_ply->column_from]] = no_piece;
|
|
color[locn[curr_ply->row_from][curr_ply->column_from]] = neutral;
|
|
if (curr_ply->castle){
|
|
if (curr_ply->column_to == 6){
|
|
/* castling kingside */
|
|
board[locn[curr_ply->row_to][5]] = rook;
|
|
color[locn[curr_ply->row_to][5]] = curr_ply->player;
|
|
board[locn[curr_ply->row_to][7]] = no_piece;
|
|
color[locn[curr_ply->row_to][7]] = neutral;
|
|
} else {
|
|
/* castling queenside */
|
|
board[locn[curr_ply->row_to][3]] = rook;
|
|
color[locn[curr_ply->row_to][3]] = curr_ply->player;
|
|
board[locn[curr_ply->row_to][0]] = no_piece;
|
|
color[locn[curr_ply->row_to][0]] = neutral;
|
|
}
|
|
}
|
|
if (curr_ply->enpassant){
|
|
board[locn[curr_ply->row_from][curr_ply->column_to]] = no_piece;
|
|
color[locn[curr_ply->row_from][curr_ply->column_to]] = neutral;
|
|
}
|
|
if (curr_ply->promotion){
|
|
board[locn[curr_ply->row_to][curr_ply->column_to]]
|
|
= curr_ply->promotion_piece;
|
|
color[locn[curr_ply->row_to][curr_ply->column_to]]
|
|
= curr_ply->player;
|
|
}
|
|
if (curr_ply->next_node != NULL){
|
|
curr_ply = curr_ply->next_node;
|
|
}
|
|
cb_drawboard();
|
|
break;
|
|
case COMMAND_RESTART:
|
|
GNUChess_Initialize();
|
|
cb_drawboard();
|
|
curr_ply = selected_game->first_ply;
|
|
case COMMAND_SELECT:
|
|
exit_game = true;
|
|
break;
|
|
case COMMAND_QUIT:
|
|
exit_viewer = true;
|
|
break;
|
|
}
|
|
} while (!exit_game && !exit_viewer);
|
|
} else {
|
|
rb->splash ( 200 , "Error parsing game !");
|
|
}
|
|
} while (!exit_viewer);
|
|
}
|
|
|
|
/* ---- show menu ---- */
|
|
static int cb_menu(void)
|
|
{
|
|
int selection;
|
|
int result = 0;
|
|
bool menu_quit = false;
|
|
|
|
MENUITEM_STRINGLIST(menu,"Chessbox Menu",NULL,"New Game","Resume Game",
|
|
"Save Game", "Restore Game", "Quit");
|
|
|
|
while(!menu_quit)
|
|
{
|
|
switch(rb->do_menu(&menu, &selection))
|
|
{
|
|
case 0:
|
|
menu_quit = true;
|
|
result = COMMAND_RESTART;
|
|
break;
|
|
case 1:
|
|
result = COMMAND_RESUME;
|
|
menu_quit = true;
|
|
break;
|
|
case 2:
|
|
result = COMMAND_SAVE;
|
|
menu_quit = true;
|
|
break;
|
|
case 3:
|
|
result = COMMAND_RESTORE;
|
|
menu_quit = true;
|
|
break;
|
|
case 4:
|
|
result = COMMAND_QUIT;
|
|
menu_quit = true;
|
|
break;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/* ---- get a command in game mode ---- */
|
|
struct cb_command cb_getcommand (void) {
|
|
static short x = 4 , y = 3 ;
|
|
short c , r , l;
|
|
int button, lastbutton = BUTTON_NONE;
|
|
int marked = false , from_marked = false ;
|
|
short marked_x = 0 , marked_y = 0 ;
|
|
struct cb_command result = { 0, {0,0,0,0,0}, 0 };
|
|
|
|
cb_switch ( x , y );
|
|
/* main loop */
|
|
while ( true ) {
|
|
button = rb->button_get(true);
|
|
switch (button) {
|
|
#ifdef CB_RC_QUIT
|
|
case CB_RC_QUIT:
|
|
result.type = COMMAND_QUIT;
|
|
return result;
|
|
#endif
|
|
case CB_MENU:
|
|
result.type = cb_menu();
|
|
return result;
|
|
case CB_LEVEL:
|
|
result.type = COMMAND_LEVEL;
|
|
return result;
|
|
case CB_PLAY:
|
|
#ifdef CB_PLAY_PRE
|
|
if (lastbutton != CB_PLAY_PRE)
|
|
break;
|
|
#endif
|
|
result.type = COMMAND_PLAY;
|
|
return result;
|
|
case CB_UP:
|
|
if ( !from_marked ) cb_switch ( x , y );
|
|
y++;
|
|
if ( y == 8 ) {
|
|
y = 0;
|
|
x--;
|
|
if ( x < 0 ) x = 7;
|
|
}
|
|
if ( marked && ( marked_x == x ) && ( marked_y == y ) ) {
|
|
from_marked = true ;
|
|
} else {
|
|
from_marked = false ;
|
|
cb_switch ( x , y );
|
|
}
|
|
break;
|
|
case CB_DOWN:
|
|
if ( !from_marked ) cb_switch ( x , y );
|
|
y--;
|
|
if ( y < 0 ) {
|
|
y = 7;
|
|
x++;
|
|
if ( x == 8 ) x = 0;
|
|
}
|
|
if ( marked && ( marked_x == x ) && ( marked_y == y ) ) {
|
|
from_marked = true ;
|
|
} else {
|
|
from_marked = false ;
|
|
cb_switch ( x , y );
|
|
}
|
|
break;
|
|
case CB_LEFT:
|
|
if ( !from_marked ) cb_switch ( x , y );
|
|
x--;
|
|
if ( x < 0 ) {
|
|
x = 7;
|
|
y++;
|
|
if ( y == 8 ) y = 0;
|
|
}
|
|
if ( marked && ( marked_x == x ) && ( marked_y == y ) ) {
|
|
from_marked = true ;
|
|
} else {
|
|
from_marked = false ;
|
|
cb_switch ( x , y );
|
|
}
|
|
break;
|
|
case CB_RIGHT:
|
|
if ( !from_marked ) cb_switch ( x , y );
|
|
x++;
|
|
if ( x == 8 ) {
|
|
x = 0;
|
|
y--;
|
|
if ( y < 0 ) y = 7;
|
|
}
|
|
if ( marked && ( marked_x == x ) && ( marked_y == y ) ) {
|
|
from_marked = true ;
|
|
} else {
|
|
from_marked = false ;
|
|
cb_switch ( x , y );
|
|
}
|
|
break;
|
|
case CB_SELECT:
|
|
#ifdef CB_SELECT_PRE
|
|
if (lastbutton != CB_SELECT_PRE)
|
|
break;
|
|
#endif
|
|
if ( !marked ) {
|
|
xy2cr ( x , y , &c , &r );
|
|
l = locn[r][c];
|
|
if ( ( color[l]!=computer ) && ( board[l]!=no_piece ) ) {
|
|
marked = true;
|
|
from_marked = true ;
|
|
marked_x = x;
|
|
marked_y = y;
|
|
}
|
|
} else {
|
|
if ( ( marked_x == x ) && ( marked_y == y ) ) {
|
|
marked = false;
|
|
from_marked = false;
|
|
} else {
|
|
xy2cr ( marked_x , marked_y , &c , &r );
|
|
result.mv_s[0] = 'a' + c;
|
|
result.mv_s[1] = '1' + r;
|
|
xy2cr ( x , y , &c , &r );
|
|
result.mv_s[2] = 'a' + c;
|
|
result.mv_s[3] = '1' + r;
|
|
result.mv_s[4] = '\00';
|
|
result.type = COMMAND_MOVE;
|
|
return result;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
if (button != BUTTON_NONE)
|
|
lastbutton = button;
|
|
}
|
|
|
|
}
|
|
|
|
/* ---- game main loop ---- */
|
|
void cb_play_game(void) {
|
|
struct cb_command command;
|
|
struct pgn_game_node *game;
|
|
char move_buffer[20];
|
|
|
|
/* init status */
|
|
bool exit = false;
|
|
|
|
/* load opening book, soon */
|
|
|
|
/* init board */
|
|
GNUChess_Initialize();
|
|
|
|
/* init PGN history data structures */
|
|
game = pgn_init_game(rb);
|
|
|
|
/* restore saved position, if saved */
|
|
cb_restoreposition();
|
|
/* TODO: save/restore the PGN history of unfinished games */
|
|
|
|
/* draw the board */
|
|
/* I don't like configscreens, start game inmediatly */
|
|
cb_drawboard();
|
|
|
|
while (!exit) {
|
|
if ( mate ) {
|
|
rb->splash ( 500 , "Checkmate!" );
|
|
rb->button_get(true);
|
|
pgn_store_game(rb, game);
|
|
GNUChess_Initialize();
|
|
game = pgn_init_game(rb);
|
|
cb_drawboard();
|
|
}
|
|
command = cb_getcommand ();
|
|
switch (command.type) {
|
|
case COMMAND_MOVE:
|
|
if ( ! VerifyMove (opponent, command.mv_s , 0 , &command.mv, move_buffer ) ) {
|
|
rb->splash ( 50 , "Illegal move!" );
|
|
cb_drawboard();
|
|
} else {
|
|
cb_drawboard();
|
|
|
|
/* Add the ply to the PGN history (in algebraic notation) */
|
|
pgn_append_ply(rb, game, opponent, move_buffer, mate);
|
|
|
|
rb->splash ( 0 , "Thinking..." );
|
|
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
|
|
rb->cpu_boost ( true );
|
|
#endif
|
|
SelectMove ( computer , 0 , cb_wt_callback, move_buffer);
|
|
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
|
|
rb->cpu_boost ( false );
|
|
#endif
|
|
/* Add the ply to the PGN history (in algebraic notation) and check
|
|
* for the result of the game which is only calculated in SelectMove
|
|
*/
|
|
if (move_buffer[0] != '\0'){
|
|
pgn_append_ply(rb, game, computer, move_buffer, mate);
|
|
} else {
|
|
pgn_set_result(rb, game, mate);
|
|
}
|
|
|
|
if ( wt_command == COMMAND_QUIT ) {
|
|
exit = true;
|
|
break;
|
|
}
|
|
cb_drawboard();
|
|
}
|
|
break;
|
|
#ifdef COMMAND_RESTART
|
|
case COMMAND_RESTART:
|
|
GNUChess_Initialize();
|
|
game = pgn_init_game(rb);
|
|
cb_drawboard();
|
|
break;
|
|
#endif
|
|
case COMMAND_RESUME:
|
|
cb_drawboard();
|
|
break;
|
|
case COMMAND_SAVE:
|
|
cb_saveposition();
|
|
cb_drawboard();
|
|
break;
|
|
case COMMAND_RESTORE:
|
|
/* watch out, it will reset the game if no previous game was saved! */
|
|
|
|
/* init board */
|
|
GNUChess_Initialize();
|
|
|
|
/* init PGN history data structures */
|
|
game = pgn_init_game(rb);
|
|
|
|
/* restore saved position, if saved */
|
|
cb_restoreposition();
|
|
|
|
cb_drawboard();
|
|
break;
|
|
case COMMAND_PLAY:
|
|
if (opponent == white) {
|
|
opponent = black;
|
|
computer = white;
|
|
} else {
|
|
opponent = white;
|
|
computer = black;
|
|
}
|
|
rb->splash ( 0 , "Thinking..." );
|
|
ElapsedTime(1);
|
|
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
|
|
rb->cpu_boost ( true );
|
|
#endif
|
|
SelectMove ( computer , 0 , cb_wt_callback , move_buffer );
|
|
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
|
|
rb->cpu_boost ( false );
|
|
#endif
|
|
|
|
/* Add the ply to the PGN history (in algebraic notation) and check
|
|
* for the result of the game which is only calculated in SelectMove
|
|
*/
|
|
if (move_buffer[0] != '\0'){
|
|
pgn_append_ply(rb, game, computer, move_buffer, mate);
|
|
} else {
|
|
pgn_set_result(rb, game, mate);
|
|
}
|
|
|
|
if ( wt_command == COMMAND_QUIT ) {
|
|
exit = true;
|
|
break;
|
|
}
|
|
cb_drawboard();
|
|
break;
|
|
case COMMAND_LEVEL:
|
|
cb_levelup ( );
|
|
cb_drawboard();
|
|
break;
|
|
case COMMAND_QUIT:
|
|
exit = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
cb_saveposition();
|
|
/* TODO: save/restore the PGN history of unfinished games */
|
|
rb->lcd_setfont(FONT_UI);
|
|
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* plugin entry point.
|
|
******************************************************************************/
|
|
enum plugin_status plugin_start(struct plugin_api* api, void* parameter) {
|
|
|
|
/* plugin init */
|
|
|
|
rb = api;
|
|
#if LCD_DEPTH > 1
|
|
rb->lcd_set_backdrop(NULL);
|
|
#endif
|
|
|
|
/* end of plugin init */
|
|
|
|
/* if the plugin was invoked as a viewer, parse the file and show the game list
|
|
* else, start playing a game
|
|
*/
|
|
if (parameter != NULL) {
|
|
cb_start_viewer((char *)parameter);
|
|
} else {
|
|
cb_play_game();
|
|
}
|
|
|
|
return PLUGIN_OK;
|
|
}
|
|
|
|
#endif /* HAVE_LCD_BITMAP */
|