fe2c40aedb
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7953 a1c6a512-1295-4272-9138-f99709370657
210 lines
5.8 KiB
C
210 lines
5.8 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) Daniel Stenberg (2002)
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "stdarg.h"
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#include "string.h"
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#include "stdio.h"
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#include "kernel.h"
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#include "screen_access.h"
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#ifdef HAVE_LCD_BITMAP
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#define SPACE 3 /* pixels between words */
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#define MAXLETTERS 128 /* 16*8 */
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#define MAXLINES 10
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#else
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#define SPACE 1 /* one letter space */
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#define MAXLETTERS 22 /* 11 * 2 */
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#define MAXLINES 2
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#endif
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static void splash(struct screen * screen,
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bool center, const char *fmt, va_list ap)
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{
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char *next;
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char *store=NULL;
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int x=0;
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int y=0;
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int w, h;
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unsigned char splash_buf[MAXLETTERS];
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unsigned char widths[MAXLINES];
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int line=0;
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bool first=true;
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#ifdef HAVE_LCD_BITMAP
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int maxw=0;
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#endif
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#ifdef HAVE_LCD_CHARCELLS
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screen->double_height (false);
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#endif
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vsnprintf( splash_buf, sizeof(splash_buf), fmt, ap );
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if(center) {
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/* first a pass to measure sizes */
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next = strtok_r(splash_buf, " ", &store);
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while (next) {
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#ifdef HAVE_LCD_BITMAP
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screen->getstringsize(next, &w, &h);
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#else
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w = strlen(next);
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h = 1; /* store height in characters */
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#endif
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if(!first) {
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if(x+w> screen->width) {
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/* Too wide, wrap */
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y+=h;
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line++;
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if((y > (screen->height-h)) || (line > screen->nb_lines))
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/* STOP */
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break;
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x=0;
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first=true;
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}
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}
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else
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first = false;
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/* think of it as if the text was written here at position x,y
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being w pixels/chars wide and h high */
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x += w+SPACE;
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widths[line]=x-SPACE; /* don't count the trailing space */
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#ifdef HAVE_LCD_BITMAP
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/* store the widest line */
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if(widths[line]>maxw)
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maxw = widths[line];
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#endif
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next = strtok_r(NULL, " ", &store);
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}
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#ifdef HAVE_LCD_BITMAP
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/* Start displaying the message at position y. The reason for the
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added h here is that it isn't added until the end of lines in the
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loop above and we always break the loop in the middle of a line. */
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y = (screen->height - (y+h) )/2;
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#else
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y = 0; /* vertical center on 2 lines would be silly */
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#endif
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first=true;
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/* Now recreate the string again since the strtok_r() above has ruined
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the one we already have! Here's room for improvements! */
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vsnprintf( splash_buf, sizeof(splash_buf), fmt, ap );
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}
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va_end( ap );
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if(center)
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{
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x = (screen->width-widths[0])/2;
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if(x < 0)
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x = 0;
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}
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#ifdef HAVE_LCD_BITMAP
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/* If we center the display, then just clear the box we need and put
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a nice little frame and put the text in there! */
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if(center && (y > 2)) {
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int xx = (screen->width-maxw)/2 - 2;
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/* The new graphics routines handle clipping, so no need to check */
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#if LCD_DEPTH > 1
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if(screen->depth>1)
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screen->set_background(LCD_LIGHTGRAY);
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#endif
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screen->set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
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screen->fillrect(xx, y-2, maxw+4, screen->height-y*2+4);
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screen->set_drawmode(DRMODE_SOLID);
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screen->drawrect(xx, y-2, maxw+4, screen->height-y*2+4);
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}
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else
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#endif
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screen->clear_display();
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line=0;
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next = strtok_r(splash_buf, " ", &store);
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while (next) {
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#ifdef HAVE_LCD_BITMAP
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screen->getstringsize(next, &w, &h);
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#else
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w = strlen(next);
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h = 1;
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#endif
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if(!first) {
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if(x+w> screen->width) {
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/* too wide */
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y+=h;
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line++; /* goto next line */
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first=true;
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if(y > (screen->height-h))
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/* STOP */
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break;
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if(center) {
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x = (screen->width-widths[line])/2;
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if(x < 0)
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x = 0;
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}
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else
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x=0;
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}
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}
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else
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first=false;
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#ifdef HAVE_LCD_BITMAP
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screen->putsxy(x, y, next);
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#else
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screen->puts(x, y, next);
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#endif
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x += w+SPACE; /* pixels space! */
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next = strtok_r(NULL, " ", &store);
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}
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#if defined(HAVE_LCD_BITMAP) && (LCD_DEPTH > 1)
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if(screen->depth > 1)
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screen->set_background(LCD_DEFAULT_BG);
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#endif
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#if defined(HAVE_LCD_BITMAP) || defined(SIMULATOR)
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screen->update();
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#endif
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}
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void gui_splash(struct screen * screen, int ticks,
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bool center, const char *fmt, ...)
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{
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va_list ap;
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va_start( ap, fmt );
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splash(screen, center, fmt, ap);
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va_end( ap );
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if(ticks)
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sleep(ticks);
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}
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void gui_syncsplash(int ticks, bool center, const char *fmt, ...)
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{
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va_list ap;
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int i;
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va_start( ap, fmt );
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FOR_NB_SCREENS(i)
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splash(&(screens[i]), center, fmt, ap);
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va_end( ap );
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if(ticks)
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sleep(ticks);
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}
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