rockbox/apps/keymaps/keymap-iaudio67.c
Teruaki Kawashima 4fd775f7f0 cahnge button mapping in list cotext so that it ignores button release.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28704 a1c6a512-1295-4272-9138-f99709370657
2010-11-29 11:28:53 +00:00

330 lines
15 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007 Mark Arigo
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* Button Code Definitions for Iaudio[67] target */
#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"
/* {Action Code, Button code, Prereq button code } */
/*
* The format of the list is as follows
* { Action Code, Button code, Prereq button code }
* if there's no need to check the previous button's value, use BUTTON_NONE
* Insert LAST_ITEM_IN_LIST at the end of each mapping
*/
static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_STOP|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
{ ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
// { ACTION_STD_QUICKSCREEN, BUTTON_REC|BUTTON_PLAY, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_standard */
static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_VOLDOWN, BUTTON_VOLDOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_VOLUP, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_WPS_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
{ ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
{ ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
#ifdef HAVE_HOTKEY
{ ACTION_WPS_HOTKEY, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
#else
{ ACTION_WPS_VIEW_PLAYLIST, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
#endif
{ ACTION_WPS_STOP, BUTTON_STOP, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_wps */
static const struct button_mapping button_context_settings[] = {
{ ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
// { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_SETTINGS_INC, BUTTON_VOLUP|BUTTON_REL, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT,BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_VOLDOWN|BUTTON_REL, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT,BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_settings */
static const struct button_mapping button_context_list[] = {
#ifdef HAVE_VOLUME_IN_LIST
{ ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REL, BUTTON_NONE },
{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REL, BUTTON_NONE },
{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
#endif
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_list */
static const struct button_mapping button_context_tree[] = {
// { ACTION_TREE_WPS, BUTTON_REC|BUTTON_VOLUP, BUTTON_REC },
// { ACTION_TREE_STOP, BUTTON_REC|BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_REC|BUTTON_VOLUP },
#ifdef HAVE_HOTKEY
// { ACTION_TREE_HOTKEY, BUTTON_NONE, BUTTON_NONE },
#endif
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_tree */
static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
#if 0
{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
#endif
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
}; /* button_context_listtree_scroll_without_combo */
static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
// { ACTION_TREE_PGLEFT, BUTTON_REC|BUTTON_LEFT, BUTTON_NONE },
// { ACTION_TREE_ROOT_INIT, BUTTON_REC|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_REC|BUTTON_LEFT },
// { ACTION_TREE_PGLEFT, BUTTON_REC|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
// { ACTION_TREE_PGRIGHT, BUTTON_REC|BUTTON_RIGHT, BUTTON_NONE },
// { ACTION_TREE_PGRIGHT, BUTTON_REC|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
}; /* button_context_listtree_scroll_with_combo */
static const struct button_mapping button_context_yesno[] = {
// { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_settings_yesno */
static const struct button_mapping button_context_quickscreen[] = {
#if 0
{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_MENU|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_TOP, BUTTON_VOLUP|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_TOP, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_VOLDOWN|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
#endif
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_quickscreen */
static const struct button_mapping button_context_settings_right_is_inc[] = {
#if 0
{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
#endif
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_settings_right_is_inc */
static const struct button_mapping button_context_pitchscreen[] = {
#if 0
{ ACTION_PS_INC_SMALL, BUTTON_VOLUP, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_VOLDOWN, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_RESET, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_MENU, BUTTON_NONE },
{ ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
#endif
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_pitchscreen */
/** Recording Screen **/
#ifdef HAVE_RECORDING
static const struct button_mapping button_context_recscreen[] = {
{ ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_REC_PAUSE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_STD_CANCEL, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
// { ACTION_REC_NEWFILE, BUTTON_REC|BUTTON_REL, BUTTON_REC },
{ ACTION_SETTINGS_INC, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_recscreen */
#endif
/** FM Radio Screen **/
#if CONFIG_TUNER
static const struct button_mapping button_context_radio[] = {
{ ACTION_FM_MENU, BUTTON_MENU | BUTTON_REL, BUTTON_MENU },
{ ACTION_FM_MODE, BUTTON_MENU | BUTTON_REPEAT, BUTTON_MENU },
{ ACTION_FM_PRESET, BUTTON_STOP, BUTTON_NONE },
{ ACTION_FM_PLAY, BUTTON_PLAY | BUTTON_REL, BUTTON_NONE },
{ ACTION_FM_STOP, BUTTON_PLAY | BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_FM_EXIT, BUTTON_POWER, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
}; /* button_context_radio */
#endif
static const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
// { ACTION_KBD_CURSOR_LEFT, BUTTON_REC|BUTTON_LEFT, BUTTON_NONE },
// { ACTION_KBD_CURSOR_LEFT, BUTTON_REC|BUTTON_LEFT|BUTTON_REPEAT,BUTTON_NONE },
// { ACTION_KBD_CURSOR_RIGHT, BUTTON_REC|BUTTON_RIGHT, BUTTON_NONE },
// { ACTION_KBD_CURSOR_RIGHT, BUTTON_REC|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_VOLUP|BUTTON_REL, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_VOLDOWN|BUTTON_REL, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
// { ACTION_KBD_BACKSPACE, BUTTON_REC|BUTTON_VOLDOWN, BUTTON_NONE },
// { ACTION_KBD_BACKSPACE, BUTTON_REC|BUTTON_VOLDOWN|BUTTON_REPEAT,BUTTON_NONE },
// { ACTION_KBD_PAGE_FLIP, BUTTON_REC|BUTTON_PLAY, BUTTON_REC },
{ ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
{ ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_KBD_ABORT, BUTTON_MENU|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_keyboard */
static const struct button_mapping button_context_bmark[] = {
// { ACTION_BMS_DELETE, BUTTON_REC, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_bmark */
/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
const struct button_mapping* get_context_mapping(int context)
{
switch (context)
{
case CONTEXT_STD:
return button_context_standard;
case CONTEXT_WPS:
return button_context_wps;
case CONTEXT_LIST:
return button_context_list;
case CONTEXT_TREE:
case CONTEXT_MAINMENU:
if (global_settings.hold_lr_for_scroll_in_list)
return button_context_listtree_scroll_without_combo;
else
return button_context_listtree_scroll_with_combo;
case CONTEXT_CUSTOM|CONTEXT_TREE:
return button_context_tree;
case CONTEXT_SETTINGS:
case CONTEXT_SETTINGS_TIME:
return button_context_settings;
case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
case CONTEXT_SETTINGS_COLOURCHOOSER:
case CONTEXT_SETTINGS_EQ:
return button_context_settings_right_is_inc;
case CONTEXT_YESNOSCREEN:
return button_context_yesno;
#if CONFIG_TUNER
case CONTEXT_FM:
return button_context_radio;
#endif
case CONTEXT_BOOKMARKSCREEN:
return button_context_bmark;
case CONTEXT_QUICKSCREEN:
return button_context_quickscreen;
case CONTEXT_PITCHSCREEN:
return button_context_pitchscreen;
#ifdef HAVE_RECORDING
case CONTEXT_RECSCREEN:
return button_context_recscreen;
#endif
case CONTEXT_KEYBOARD:
return button_context_keyboard;
default:
return button_context_standard;
}
return button_context_standard;
}