30461369de
sure all these knows how to find that include file as otherwise does the depfile generation break down git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10858 a1c6a512-1295-4272-9138-f99709370657
210 lines
7.5 KiB
Makefile
210 lines
7.5 KiB
Makefile
# __________ __ ___.
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# Open \______ \ ____ ____ | | _\_ |__ _______ ___
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# Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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# Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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# Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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# \/ \/ \/ \/ \/
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# $Id$
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#
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INCLUDES = -I$(FIRMDIR)/include -I$(FIRMDIR)/export -I$(FIRMDIR)/common \
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-I$(FIRMDIR)/drivers -I$(APPSDIR) -Ilib -I$(BUILDDIR)
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CFLAGS = $(INCLUDES) $(GCCOPTS) $(TARGET_INC) $(TARGET) $(EXTRA_DEFINES) \
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-DTARGET_ID=$(TARGET_ID) -DMEM=${MEMORYSIZE} -DCODEC
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ifdef APPEXTRA
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INCLUDES += $(patsubst %,-I$(APPSDIR)/%,$(subst :, ,$(APPEXTRA)))
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endif
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ifdef SOFTWARECODECS
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CODECLIBS = -lmad -la52 -lffmpegFLAC -lTremor -lwavpack -lmusepack -lalac -lfaad -lm4a
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endif
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# we "borrow" the plugin LDS file
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LDS := $(APPSDIR)/plugins/plugin.lds
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LINKCODEC := $(OBJDIR)/codeclink.lds
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DEPFILE = $(OBJDIR)/dep-codecs
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# This sets up 'SRC' based on the files mentioned in SOURCES
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include $(TOOLSDIR)/makesrc.inc
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ROCKS := $(SRC:%.c=$(OBJDIR)/%.codec)
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SOURCES = $(SRC)
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ELFS := $(SRC:%.c=$(OBJDIR)/%.elf)
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OBJS := $(SRC:%.c=$(OBJDIR)/%.o)
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# as created by the cross-compiler for win32:
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DEFS := $(SRC:%.c=$(OBJDIR)/%.def)
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DIRS = .
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CODECDEPS = $(LINKCODEC) $(BUILDDIR)/libcodec.a
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.PHONY: libmad liba52 libffmpegFLAC libTremor libwavpack dumb libmusepack libalac libfaad libm4a
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OUTPUT = $(SOFTWARECODECS)
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all: $(ROCKS)
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ifndef SIMVER
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$(OBJDIR)/wav.elf : $(OBJDIR)/wav.o
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$(OBJDIR)/sid.elf : $(OBJDIR)/sid.o
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$(OBJDIR)/aiff.elf : $(OBJDIR)/aiff.o
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$(OBJDIR)/mpa.elf : $(OBJDIR)/mpa.o $(BUILDDIR)/libmad.a
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$(OBJDIR)/a52.elf : $(OBJDIR)/a52.o $(BUILDDIR)/liba52.a
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$(OBJDIR)/flac.elf : $(OBJDIR)/flac.o $(BUILDDIR)/libffmpegFLAC.a
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$(OBJDIR)/vorbis.elf : $(OBJDIR)/vorbis.o $(BUILDDIR)/libTremor.a
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$(OBJDIR)/mpc.elf : $(OBJDIR)/mpc.o $(BUILDDIR)/libmusepack.a
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$(OBJDIR)/wavpack.elf : $(OBJDIR)/wavpack.o $(BUILDDIR)/libwavpack.a
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$(OBJDIR)/alac.elf : $(OBJDIR)/alac.o $(BUILDDIR)/libalac.a $(BUILDDIR)/libm4a.a
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$(OBJDIR)/aac.elf : $(OBJDIR)/aac.o $(BUILDDIR)/libfaad.a $(BUILDDIR)/libm4a.a
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$(OBJDIR)/shorten.elf : $(OBJDIR)/shorten.o $(BUILDDIR)/libffmpegFLAC.a
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$(OBJDIR)/mp3_enc.elf: $(OBJDIR)/mp3_enc.o
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$(OBJDIR)/wav_enc.elf: $(OBJDIR)/wav_enc.o
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$(OBJDIR)/wavpack_enc.elf: $(OBJDIR)/wavpack_enc.o $(BUILDDIR)/libwavpack.a
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$(OBJDIR)/%.elf :
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@echo "LD $(notdir $@)"
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$(SILENT)$(CC) $(GCCOPTS) -O -nostdlib -o $@ $^ -L$(BUILDDIR) -lcodec \
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-lgcc -T$(LINKCODEC) -Wl,-Map,$(OBJDIR)/$*.map
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$(BUILDDIR)/%.a : % $(CODECDEPS)
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$(OBJDIR)/%.codec : $(OBJDIR)/%.elf
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@echo "OBJCOPY $(notdir $@)"
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$(SILENT)$(OC) -O binary $< $@
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else
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ifeq ($(SIMVER), x11)
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###################################################
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# This is the X11 simulator version
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$(OBJDIR)/%.codec : $(OBJDIR)/%.o $(BUILDDIR)/libcodec.a $(OUTPUT)
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@echo "LD $(notdir $@)"
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$(SILENT)$(CC) $(CFLAGS) -shared $< -L$(BUILDDIR) $(CODECLIBS) -lcodec -o $@
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ifeq ($(findstring CYGWIN,$(UNAME)),CYGWIN)
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# 'x' must be kept or you'll have "Win32 error 5"
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# $ fgrep 5 /usr/include/w32api/winerror.h | head -1
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# #define ERROR_ACCESS_DENIED 5L
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else
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$(SILENT)chmod -x $@
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endif
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else # end of x11-simulator
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ifeq ($(SIMVER), sdl)
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###################################################
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# This is the SDL simulator version
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$(OBJDIR)/%.codec : $(OBJDIR)/%.o $(BUILDDIR)/libcodec.a $(OUTPUT)
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@echo "LD $(notdir $@)"
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$(SILENT)$(CC) $(CFLAGS) -shared $< -L$(BUILDDIR) $(CODECLIBS) -lcodec -o $@
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ifeq ($(findstring CYGWIN,$(UNAME)),CYGWIN)
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# 'x' must be kept or you'll have "Win32 error 5"
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# $ fgrep 5 /usr/include/w32api/winerror.h | head -1
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# #define ERROR_ACCESS_DENIED 5L
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else
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$(SILENT)chmod -x $@
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endif
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else # end of sdl-simulator
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###################################################
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# This is the win32 simulator version
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DLLTOOLFLAGS = --export-all
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DLLWRAPFLAGS = -s --entry _DllMain@12 --target=i386-mingw32 -mno-cygwin
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$(OBJDIR)/%.codec : $(OBJDIR)/%.o $(BUILDDIR)/libcodec.a $(OUTPUT)
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@echo "DLL $(notdir $@)"
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$(SILENT)$(DLLTOOL) $(DLLTOOLFLAGS) -z $(OBJDIR)/$*.def $<
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$(SILENT)$(DLLWRAP) $(DLLWRAPFLAGS) --def $(OBJDIR)/$*.def $< \
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$(BUILDDIR)/libcodec.a $(patsubst -l%,$(BUILDDIR)/lib%.a,$(CODECLIBS)) \
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-o $@
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ifeq ($(findstring CYGWIN,$(UNAME)),CYGWIN)
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# 'x' must be kept or you'll have "Win32 error 5"
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# $ fgrep 5 /usr/include/w32api/winerror.h | head -1
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# #define ERROR_ACCESS_DENIED 5L
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else
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$(SILENT)chmod -x $@
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endif
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endif # end of win32-simulator
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endif
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endif # end of simulator section
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include $(TOOLSDIR)/make.inc
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$(BUILDDIR)/libcodec.a:
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@echo "MAKE in codecs/lib"
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$(SILENT)mkdir -p $(OBJDIR)/lib
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$(SILENT)$(MAKE) -C lib OBJDIR=$(OBJDIR)/lib
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$(LINKCODEC): $(LDS)
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@echo "build $@"
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$(SILENT)cat $< | $(CC) -DMEMORYSIZE=$(MEMORYSIZE) -DCODEC $(INCLUDES) $(TARGET) $(DEFINES) -E -P - >$@
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libmad:
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@echo "MAKE in libmad"
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$(SILENT)mkdir -p $(OBJDIR)/libmad
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$(SILENT)$(MAKE) -C libmad OBJDIR=$(OBJDIR)/libmad OUTPUT=$(BUILDDIR)/libmad.a
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liba52:
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@echo "MAKE in liba52"
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$(SILENT)mkdir -p $(OBJDIR)/liba52
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$(SILENT)$(MAKE) -C liba52 OBJDIR=$(OBJDIR)/liba52 OUTPUT=$(BUILDDIR)/liba52.a
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libffmpegFLAC:
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@echo "MAKE in libffmpegFLAC"
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$(SILENT)mkdir -p $(OBJDIR)/libffmpegFLAC
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$(SILENT)$(MAKE) -C libffmpegFLAC OBJDIR=$(OBJDIR)/libffmpegFLAC OUTPUT=$(BUILDDIR)/libffmpegFLAC.a
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libTremor:
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@echo "MAKE in Tremor"
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$(SILENT)mkdir -p $(OBJDIR)/Tremor
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$(SILENT)$(MAKE) -C Tremor OBJDIR=$(OBJDIR)/Tremor OUTPUT=$(BUILDDIR)/libTremor.a
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libwavpack:
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@echo "MAKE in libwavpack"
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$(SILENT)mkdir -p $(OBJDIR)/libwavpack
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$(SILENT)$(MAKE) -C libwavpack OBJDIR=$(OBJDIR)/libwavpack OUTPUT=$(BUILDDIR)/libwavpack.a
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dumb:
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@echo "MAKE in dumb"
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$(SILENT)mkdir -p $(OBJDIR)/dumb
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$(SILENT)$(MAKE) -C dumb OBJDIR=$(OBJDIR)/dumb LIBDIR=$(BUILDDIR) OFLAGS="$(CFLAGS)"
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libmusepack:
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@echo "MAKE in libmusepack"
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$(SILENT)mkdir -p $(OBJDIR)/libmusepack
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$(SILENT)$(MAKE) -C libmusepack OBJDIR=$(OBJDIR)/libmusepack OUTPUT=$(BUILDDIR)/libmusepack.a
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libalac:
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@echo "MAKE in libalac"
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$(SILENT)mkdir -p $(OBJDIR)/libalac
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$(SILENT)$(MAKE) -C libalac OBJDIR=$(OBJDIR)/libalac OUTPUT=$(BUILDDIR)/libalac.a
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libm4a:
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@echo "MAKE in libm4a"
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$(SILENT)mkdir -p $(OBJDIR)/libm4a
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$(SILENT)$(MAKE) -C libm4a OBJDIR=$(OBJDIR)/libm4a OUTPUT=$(BUILDDIR)/libm4a.a
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libfaad:
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@echo "MAKE in libfaad"
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$(SILENT)mkdir -p $(OBJDIR)/libfaad
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$(SILENT)$(MAKE) -C libfaad OBJDIR=$(OBJDIR)/libfaad OUTPUT=$(BUILDDIR)/libfaad.a
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clean:
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@echo "cleaning codecs"
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$(SILENT)rm -fr $(OBJDIR)/libmad $(BUILDDIR)/libmad.a $(OBJDIR)/liba52 $(BUILDDIR)/liba52.a $(OBJDIR)/libffmpegFLAC $(BUILDDIR)/libffmpegFLAC.a $(OBJDIR)/Tremor $(BUILDDIR)/libTremor.a $(OBJDIR)/libwavpack $(BUILDDIR)/libwavpack.a $(OBJDIR)/dumb $(BUILDDIR)/libdumb.a $(BUILDDIR)/libdumbd.a $(OBJDIR)/libmusepack $(BUILDDIR)/libmusepack.a $(OBJDIR)/libalac $(BUILDDIR)/libalac.a $(OBJDIR)/libfaad $(BUILDDIR)/libfaad.a $(OBJDIR)/libm4a $(BUILDDIR)/libm4a.a
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$(SILENT)$(MAKE) -C libmad clean OBJDIR=$(OBJDIR)/libmad
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$(SILENT)$(MAKE) -C liba52 clean OBJDIR=$(OBJDIR)/liba52
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$(SILENT)$(MAKE) -C libffmpegFLAC clean OBJDIR=$(OBJDIR)/libffmpegFLAC
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$(SILENT)$(MAKE) -C Tremor clean OBJDIR=$(OBJDIR)/Tremor
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$(SILENT)$(MAKE) -C libwavpack clean OBJDIR=$(OBJDIR)/libwavpack
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$(SILENT)$(MAKE) -C libmusepack clean OBJDIR=$(OBJDIR)/libmusepack
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$(SILENT)$(MAKE) -C libalac clean OBJDIR=$(OBJDIR)/libalac
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$(SILENT)$(MAKE) -C libfaad clean OBJDIR=$(OBJDIR)/libfaad
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$(SILENT)$(MAKE) -C libm4a clean OBJDIR=$(OBJDIR)/libm4a
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$(SILENT)$(MAKE) -C dumb clean OBJDIR=$(OBJDIR)/dumb
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$(SILENT)$(MAKE) -C lib clean OBJDIR=$(OBJDIR)/lib
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ifneq ($(MAKECMDGOALS),clean)
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-include $(DEPFILE)
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endif
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