24f4a2a8cf
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11351 a1c6a512-1295-4272-9138-f99709370657
150 lines
4.4 KiB
C
150 lines
4.4 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Pacbox - a Pacman Emulator for Rockbox
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*
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* Based on PIE - Pacman Instructional Emulator
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*
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* Copyright (c) 1997-2003,2004 Alessandro Scotti
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* http://www.ascotti.org/
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* Platform-specific defines - used in both C and ASM files */
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#ifndef _PACBOX_H
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#define _PACBOX_H
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#include "config.h"
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#if CONFIG_KEYPAD == IPOD_4G_PAD
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#define PACMAN_UP BUTTON_RIGHT
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#define PACMAN_DOWN BUTTON_LEFT
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#define PACMAN_LEFT BUTTON_MENU
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#define PACMAN_RIGHT BUTTON_PLAY
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#define PACMAN_1UP BUTTON_SELECT
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#define PACMAN_COIN BUTTON_SELECT
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#define PACMAN_MENU (BUTTON_MENU | BUTTON_SELECT)
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#elif CONFIG_KEYPAD == IRIVER_H100_PAD || CONFIG_KEYPAD == IRIVER_H300_PAD
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#define PACMAN_UP BUTTON_RIGHT
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#define PACMAN_DOWN BUTTON_LEFT
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#define PACMAN_LEFT BUTTON_UP
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#define PACMAN_RIGHT BUTTON_DOWN
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#define PACMAN_1UP BUTTON_SELECT
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#define PACMAN_2UP BUTTON_ON
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#define PACMAN_COIN BUTTON_REC
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#define PACMAN_MENU BUTTON_MODE
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#ifdef HAVE_REMOTE_LCD
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#define PACMAN_HAS_REMOTE
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#define PACMAN_RC_UP BUTTON_RC_VOL_UP
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#define PACMAN_RC_DOWN BUTTON_RC_VOL_DOWN
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#define PACMAN_RC_LEFT BUTTON_RC_REW
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#define PACMAN_RC_RIGHT BUTTON_RC_FF
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#define PACMAN_RC_1UP BUTTON_RC_SOURCE
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#define PACMAN_RC_2UP BUTTON_RC_BITRATE
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#define PACMAN_RC_COIN BUTTON_RC_REC
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#define PACMAN_RC_MENU BUTTON_RC_MODE
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#endif
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#elif CONFIG_KEYPAD == GIGABEAT_PAD
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#define PACMAN_UP BUTTON_UP
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#define PACMAN_DOWN BUTTON_DOWN
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#define PACMAN_LEFT BUTTON_LEFT
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#define PACMAN_RIGHT BUTTON_RIGHT
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#define PACMAN_1UP BUTTON_SELECT
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#define PACMAN_2UP BUTTON_POWER
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#define PACMAN_COIN BUTTON_A
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#define PACMAN_MENU BUTTON_MENU
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#elif CONFIG_KEYPAD == IAUDIO_X5_PAD
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#define PACMAN_UP BUTTON_RIGHT
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#define PACMAN_DOWN BUTTON_LEFT
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#define PACMAN_LEFT BUTTON_UP
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#define PACMAN_RIGHT BUTTON_DOWN
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#define PACMAN_1UP BUTTON_SELECT
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#define PACMAN_2UP BUTTON_POWER
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#define PACMAN_COIN BUTTON_REC
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#define PACMAN_MENU BUTTON_PLAY
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#elif CONFIG_KEYPAD == SANSA_E200_PAD
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#define PACMAN_UP BUTTON_UP
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#define PACMAN_DOWN BUTTON_DOWN
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#define PACMAN_LEFT BUTTON_LEFT
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#define PACMAN_RIGHT BUTTON_RIGHT
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#define PACMAN_1UP BUTTON_SELECT
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#define PACMAN_2UP BUTTON_POWER
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#define PACMAN_COIN BUTTON_REC
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#define PACMAN_MENU (BUTTON_SELECT|BUTTON_REPEAT)
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#elif CONFIG_KEYPAD == IRIVER_H10_PAD
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#if defined(IRIVER_H10_5GB)
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#define PACMAN_UP BUTTON_SCROLL_UP
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#define PACMAN_DOWN BUTTON_SCROLL_DOWN
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#define PACMAN_LEFT BUTTON_LEFT
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#define PACMAN_RIGHT BUTTON_RIGHT
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#else
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#define PACMAN_UP BUTTON_RIGHT
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#define PACMAN_DOWN BUTTON_LEFT
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#define PACMAN_LEFT BUTTON_SCROLL_UP
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#define PACMAN_RIGHT BUTTON_SCROLL_DOWN
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#endif
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#define PACMAN_1UP BUTTON_REW
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#define PACMAN_2UP BUTTON_POWER
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#define PACMAN_COIN BUTTON_FF
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#define PACMAN_MENU BUTTON_PLAY
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#endif
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#if (LCD_HEIGHT >= 288)
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#define XOFS ((LCD_WIDTH-224)/2)
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#define YOFS ((LCD_HEIGHT-288)/2)
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#elif (LCD_WIDTH >= 288)
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#define XOFS ((LCD_WIDTH-288)/2)
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#define YOFS ((LCD_HEIGHT-224)/2)
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#elif (LCD_WIDTH >= 220)
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#define XOFS ((LCD_WIDTH-(288*3/4))/2)
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#define YOFS ((LCD_HEIGHT-(224*3/4))/2)
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#elif (LCD_WIDTH >= 144)
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#define XOFS ((LCD_WIDTH-288/2)/2)
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#define YOFS ((LCD_HEIGHT-224/2)/2)
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#elif (LCD_WIDTH >= 128)
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#define XOFS ((LCD_WIDTH-224/2)/2)
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#define YCLIP ((288-2*LCD_HEIGHT)/2)
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#endif
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/* How many video frames (out of a possible 60) we display each second.
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NOTE: pacbox.c assumes this is an integer divisor of 60
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*/
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#ifdef IPOD_NANO
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/* The Nano can manage full-speed at 30fps (1 in 2 frames) */
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#define FPS 30
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#else
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/* We aim for 20fps on the other targets (1 in 3 frames) */
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#define FPS 20
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#endif
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#endif
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