rockbox/apps/screen_access.h
William Wilgus c756a8a89d make splash split on control characters
splits on spaces also considers \r\n\f\v\t as mandatory breaks

I'm still working on the strptokspn function
my goal is to use it directly rather than storing the matched char
and modifying the source string with \0 in order to tokenize the output
--Done

Change-Id: I7f378b5b9c4df8f10899b9a55a98950afb3931dc
2022-11-12 06:22:16 -05:00

160 lines
6.6 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 by Kevin Ferrare
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef _SCREEN_ACCESS_H_
#define _SCREEN_ACCESS_H_
#include "lcd.h"
#include "scroll_engine.h"
#include "backdrop.h"
#include "line.h"
#if defined(HAVE_REMOTE_LCD) && !defined (ROCKBOX_HAS_LOGF)
#define NB_SCREENS 2
void screen_helper_remote_setfont(int font);
#else
#define NB_SCREENS 1
#endif
void screen_helper_setfont(int font);
#define FOR_NB_SCREENS(i) for(int i = 0; i < NB_SCREENS; i++)
typedef void screen_bitmap_part_func(const void *src, int src_x, int src_y,
int stride, int x, int y, int width, int height);
typedef void screen_bitmap_func(const void *src, int x, int y, int width,
int height);
/* if this struct is changed the plugin api may break so bump the api
versions in plugin.h */
struct screen
{
enum screen_type screen_type;
int lcdwidth, lcdheight;
int depth;
int (*getnblines)(void);
int pixel_format;
int (*getcharwidth)(void);
int (*getcharheight)(void);
bool is_color;
#if (CONFIG_LED == LED_VIRTUAL) || defined(HAVE_REMOTE_LCD)
bool has_disk_led;
#endif
void (*set_drawmode)(int mode);
struct viewport* (*init_viewport)(struct viewport* vp);
struct viewport* (*set_viewport)(struct viewport* vp);
struct viewport* (*set_viewport_ex)(struct viewport* vp, int flags);
void (*viewport_set_buffer)(struct viewport *vp, struct frame_buffer_t *buffer);
struct viewport** current_viewport;
int (*getwidth)(void);
int (*getheight)(void);
int (*getstringsize)(const unsigned char *str, int *w, int *h);
void (*setfont)(int newfont);
int (*getuifont)(void);
void (*setuifont)(int newfont);
void (*scroll_step)(int pixels);
void (*mono_bitmap)(const unsigned char *src,
int x, int y, int width, int height);
void (*mono_bitmap_part)(const unsigned char *src, int src_x, int src_y,
int stride, int x, int y, int width, int height);
void (*bitmap)(const void *src,
int x, int y, int width, int height);
void (*bitmap_part)(const void *src, int src_x, int src_y,
int stride, int x, int y, int width, int height);
void (*transparent_bitmap)(const void *src,
int x, int y, int width, int height);
void (*transparent_bitmap_part)(const void *src, int src_x, int src_y,
int stride, int x, int y, int width, int height);
void (*bmp)(const struct bitmap *bm, int x, int y);
void (*bmp_part)(const struct bitmap* bm, int src_x, int src_y,
int x, int y, int width, int height);
#if defined(HAVE_LCD_COLOR) && defined(LCD_REMOTE_DEPTH) && LCD_REMOTE_DEPTH > 1
unsigned (*color_to_native)(unsigned color);
#endif
#if (LCD_DEPTH > 1) || (defined(LCD_REMOTE_DEPTH) && (LCD_REMOTE_DEPTH > 1))
unsigned (*get_background)(void);
unsigned (*get_foreground)(void);
void (*set_background)(unsigned background);
void (*set_foreground)(unsigned foreground);
#endif /* (LCD_DEPTH > 1) || (LCD_REMOTE_DEPTH > 1) */
void (*update_rect)(int x, int y, int width, int height);
void (*update_viewport_rect)(int x, int y, int width, int height);
void (*fillrect)(int x, int y, int width, int height);
void (*drawrect)(int x, int y, int width, int height);
void (*fill_viewport)(void);
void (*draw_border_viewport)(void);
void (*drawpixel)(int x, int y);
void (*drawline)(int x1, int y1, int x2, int y2);
void (*vline)(int x, int y1, int y2);
void (*hline)(int x1, int x2, int y);
void (*putsxy)(int x, int y, const unsigned char *str);
void (*puts)(int x, int y, const unsigned char *str);
void (*putsf)(int x, int y, const unsigned char *str, ...);
void (*putsxyf)(int x, int y, const unsigned char *fmt, ...);
bool (*puts_scroll)(int x, int y, const unsigned char *string);
bool (*putsxy_scroll_func)(int x, int y, const unsigned char *string,
void (*scroll_func)(struct scrollinfo *),
void *data, int x_offset);
void (*scroll_speed)(int speed);
void (*scroll_delay)(int ms);
void (*clear_display)(void);
void (*clear_viewport)(void);
void (*scroll_stop)(void);
void (*scroll_stop_viewport)(const struct viewport *vp);
void (*scroll_stop_viewport_rect)(const struct viewport* vp, int x, int y, int width, int height);
void (*update)(void);
void (*update_viewport)(void);
void (*backlight_on)(void);
void (*backlight_off)(void);
bool (*is_backlight_on)(bool ignore_always_off);
void (*backlight_set_timeout)(int index);
#if LCD_DEPTH > 1
bool (*backdrop_load)(const char *filename, char* backdrop_buffer);
void (*backdrop_show)(char* backdrop_buffer);
#endif
#if defined(HAVE_LCD_COLOR)
void (*gradient_fillrect)(int x, int y, int width, int height,
unsigned start, unsigned end);
void (*gradient_fillrect_part)(int x, int y, int width, int height,
unsigned start, unsigned end, int src_height, int row_skip);
#endif
void (*nine_segment_bmp)(const struct bitmap* bm, int x, int y,
int width, int height);
void (*put_line)(int x, int y, struct line_desc *line, const char *fmt, ...);
};
/*
* Clear only a given area of the screen
* - screen : the screen structure
* - xstart, ystart : where the area starts
* - width, height : size of the area
*/
void screen_clear_area(struct screen * display, int xstart, int ystart,
int width, int height);
/*
* exported screens array that should be used
* by each app that wants to write to access display
*/
extern struct screen screens[NB_SCREENS];
#endif /*_SCREEN_ACCESS_H_*/