rockbox/apps/plugins/lib/oldmenuapi.c
Peter D'Hoye 2c4cae1bf3 Let solitaire save its settings when performing shutdown from inside the game or menu
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14276 a1c6a512-1295-4272-9138-f99709370657
2007-08-10 22:48:55 +00:00

238 lines
6.4 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Robert E. Hak
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/*
2005 Kevin Ferrare :
- Multi screen support
- Rewrote/removed a lot of code now useless with the new gui API
*/
#include <stdbool.h>
#include <stdlib.h>
#include "plugin.h"
#include "oldmenuapi.h"
struct plugin_api *rb = NULL;
struct menu {
struct menu_item* items;
int (*callback)(int, int);
struct gui_synclist synclist;
};
#define MAX_MENUS 6
static struct menu menus[MAX_MENUS];
static bool inuse[MAX_MENUS] = { false };
static char * menu_get_itemname(int selected_item, void * data, char *buffer)
{
struct menu *local_menus=(struct menu *)data;
(void)buffer;
return(local_menus->items[selected_item].desc);
}
static int menu_find_free(void)
{
int i;
/* Tries to find an unused slot to put the new menu */
for ( i=0; i<MAX_MENUS; i++ ) {
if ( !inuse[i] ) {
inuse[i] = true;
break;
}
}
if ( i == MAX_MENUS ) {
DEBUGF("Out of menus!\n");
return -1;
}
return(i);
}
int menu_init(struct plugin_api *api, const struct menu_item* mitems,
int count, int (*callback)(int, int),
const char *button1, const char *button2, const char *button3)
{
int menu=menu_find_free();
rb = api;
if(menu==-1)/* Out of menus */
return -1;
menus[menu].items = (struct menu_item*)mitems; /* de-const */
rb->gui_synclist_init(&(menus[menu].synclist),
&menu_get_itemname, &menus[menu], false, 1);
rb->gui_synclist_set_icon_callback(&(menus[menu].synclist), NULL);
rb->gui_synclist_set_nb_items(&(menus[menu].synclist), count);
menus[menu].callback = callback;
(void)button1;
(void)button2;
(void)button3;
return menu;
}
void menu_exit(int m)
{
inuse[m] = false;
}
int menu_show(int m)
{
bool exit = false;
int key;
rb->gui_synclist_draw(&(menus[m].synclist));
rb->gui_syncstatusbar_draw(rb->statusbars, true);
while (!exit) {
key = rb->get_action(CONTEXT_MAINMENU,HZ/2);
/*
* "short-circuit" the default keypresses by running the
* callback function
* The callback may return a new key value, often this will be
* BUTTON_NONE or the same key value, but it's perfectly legal
* to "simulate" key presses by returning another value.
*/
if( menus[m].callback != NULL )
key = menus[m].callback(key, m);
rb->gui_synclist_do_button(&(menus[m].synclist), key,LIST_WRAP_UNLESS_HELD);
switch( key ) {
case ACTION_STD_OK:
return rb->gui_synclist_get_sel_pos(&(menus[m].synclist));
case ACTION_STD_CANCEL:
case ACTION_STD_MENU:
case SYS_POWEROFF:
exit = true;
break;
default:
if(rb->default_event_handler(key) == SYS_USB_CONNECTED)
return MENU_ATTACHED_USB;
break;
}
rb->gui_syncstatusbar_draw(rb->statusbars, false);
}
return MENU_SELECTED_EXIT;
}
bool menu_run(int m)
{
int selected;
while (1) {
switch (selected=menu_show(m))
{
case MENU_SELECTED_EXIT:
return false;
case MENU_ATTACHED_USB:
return true;
default:
{
if (menus[m].items[selected].function &&
menus[m].items[selected].function())
return true;
rb->gui_syncstatusbar_draw(rb->statusbars, true);
}
}
}
return false;
}
/*
* Property function - return the current cursor for "menu"
*/
int menu_cursor(int menu)
{
return rb->gui_synclist_get_sel_pos(&(menus[menu].synclist));
}
/*
* Property function - return the "menu" description at "position"
*/
char* menu_description(int menu, int position)
{
return menus[menu].items[position].desc;
}
/*
* Delete the element "position" from the menu items in "menu"
*/
void menu_delete(int menu, int position)
{
int i;
int nb_items=rb->gui_synclist_get_nb_items(&(menus[menu].synclist));
/* copy the menu item from the one below */
for( i = position; i < nb_items - 1; i++)
menus[menu].items[i] = menus[menu].items[i + 1];
rb->gui_synclist_del_item(&(menus[menu].synclist));
}
void menu_insert(int menu, int position, char *desc, bool (*function) (void))
{
int i;
int nb_items=rb->gui_synclist_get_nb_items(&(menus[menu].synclist));
if(position < 0)
position = nb_items;
/* Move the items below one position forward */
for( i = nb_items; i > position; i--)
menus[menu].items[i] = menus[menu].items[i - 1];
/* Update the current item */
menus[menu].items[position].desc = (unsigned char *)desc;
menus[menu].items[position].function = function;
rb->gui_synclist_add_item(&(menus[menu].synclist));
}
/*
* Property function - return the "count" of menu items in "menu"
*/
int menu_count(int menu)
{
return rb->gui_synclist_get_nb_items(&(menus[menu].synclist));
}
/*
* Allows to set the cursor position. Doesn't redraw by itself.
*/
void menu_set_cursor(int menu, int position)
{
rb->gui_synclist_select_item(&(menus[menu].synclist), position);
}
#if 0
void menu_talk_selected(int m)
{
if(rb->global_settings->talk_menu)
{
int selected=rb->gui_synclist_get_sel_pos(&(menus[m].synclist));
int voice_id = P2ID(menus[m].items[selected].desc);
if (voice_id >= 0) /* valid ID given? */
talk_id(voice_id, false); /* say it */
}
}
#endif
void menu_draw(int m)
{
rb->gui_synclist_draw(&(menus[m].synclist));
}