a507bb2837
The main "innovation" in this patch are two "virtual buttons" for the record switch on YH92x targets. When the switch state changes, a single BUTTON_REC_SW_ON or .._OFF button event will be generated. Thus keymap code can react on switching, but not on the actual state of the switch. Wherever sensible, the following user scheme is applied: - use PLAY as confirm button - use REW button or Long REW to exit - use REC (YH820) or FFWD (YH92X) as modifier key for button combos Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
64 lines
3 KiB
TeX
64 lines
3 KiB
TeX
% $Id$
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\subsection{BrickMania}
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\screenshot{plugins/images/ss-brickmania}{BrickMania}%
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{img:brickmania}
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BrickMania is a clone of the classic game Breakout. The aim of the game is to
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destroy all the bricks by hitting them with the ball once or more. Sometimes a
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special item falls down when you destroy a brick. For a special item to take
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effect, you must catch it with the paddle. Look out for the bad ones.\\
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\subsubsection{Special items}
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\begin{table}
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\begin{rbtabular}{.75\textwidth}{clX}%
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{\textbf{Displayed} & \textbf{Name} & \textbf{Description}}{}{}
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N & Normal & Returns paddle to normal.\\
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D & Die & Ball dies; lose a life.\\
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L & Life & Gain a life.\\
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F & Fire & Allows you to shoot bricks with paddle.\\
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G & Glue & Ball sticks to paddle each time it hits.\\
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B & Ball & Immediately fires another ball.\\
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FL & Flip & Flip left / right movement.\\
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\end{rbtabular}
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\end{table}
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\begin{btnmap}
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\opt{RECORDER_PAD,IAUDIO_X5_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
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,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD%
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,IPOD_3G_PAD,SANSA_E200_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD,SANSA_FUZEPLUS_PAD%
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,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}
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{\ButtonLeft\ / \ButtonRight}
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\opt{SANSA_C200_PAD,SANSA_CLIP_PAD}{\\
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\ButtonVolDown\ / \ButtonVolUp}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD}{
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\ButtonScrollBack\ / \ButtonScrollFwd}
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\opt{COWON_D2_PAD}{\ButtonMinus{} or \TouchBottomLeft{} / \ButtonPlus{} or \TouchBottomRight}
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\opt{PBELL_VIBE500_PAD}{\ButtonLeft{} or \ButtonMenu{} / \ButtonRight{} or \ButtonPlay}
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\opt{MPIO_HD300_PAD}{\ButtonRew{} / \ButtonFF{}}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Moves the paddle\\
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\opt{RECORDER_PAD,IAUDIO_X5_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonPlay\ / \ButtonUp}
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\opt{ONDIO_PAD}{\ButtonMenu\ / \ButtonUp}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD%
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,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect\ / \ButtonUp}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_FUZEPLUS_PAD%
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}{\ButtonSelect}
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\opt{IRIVER_H10_PAD}{\ButtonPlay\ / \ButtonScrollUp}
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\opt{COWON_D2_PAD}{\ButtonMenu{} or \TouchCenter}
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\opt{PBELL_VIBE500_PAD}{\ButtonOK{} or \ButtonUp}
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\opt{MPIO_HD300_PAD}{\ButtonEnter{}}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Release the ball / Fire\\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD%
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,GIGABEAT_PAD,MROBE100_PAD,COWON_D2_PAD,SANSA_FUZEPLUS_PAD}{\ButtonPower}
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\opt{SANSA_FUZE_PAD}{Long \ButtonHome}
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\opt{GIGABEAT_S_PAD}{\ButtonBack}
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\opt{PBELL_VIBE500_PAD}{\ButtonRec}
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\opt{MPIO_HD300_PAD}{\ButtonMenu}
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\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew}
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\opt{HAVEREMOTEKEYMAP}{&
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\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
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}
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& Open menu / Quit\\
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\end{btnmap}
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