rockbox/manual/plugins/brickmania.tex
Sebastian Leonhardt a507bb2837 YH8xx,YH9xx: Keymap improvement
The main "innovation" in this patch are two "virtual buttons"
for the record switch on YH92x targets. When the switch state
changes, a single BUTTON_REC_SW_ON or .._OFF button event will
be generated. Thus keymap code can react on switching, but
not on the actual state of the switch.

Wherever sensible, the following user scheme is applied:
- use PLAY as confirm button
- use REW button or Long REW to exit
- use REC (YH820) or FFWD (YH92X) as modifier key for button combos

Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
2015-11-15 23:46:39 +01:00

64 lines
3 KiB
TeX

% $Id$
\subsection{BrickMania}
\screenshot{plugins/images/ss-brickmania}{BrickMania}%
{img:brickmania}
BrickMania is a clone of the classic game Breakout. The aim of the game is to
destroy all the bricks by hitting them with the ball once or more. Sometimes a
special item falls down when you destroy a brick. For a special item to take
effect, you must catch it with the paddle. Look out for the bad ones.\\
\subsubsection{Special items}
\begin{table}
\begin{rbtabular}{.75\textwidth}{clX}%
{\textbf{Displayed} & \textbf{Name} & \textbf{Description}}{}{}
N & Normal & Returns paddle to normal.\\
D & Die & Ball dies; lose a life.\\
L & Life & Gain a life.\\
F & Fire & Allows you to shoot bricks with paddle.\\
G & Glue & Ball sticks to paddle each time it hits.\\
B & Ball & Immediately fires another ball.\\
FL & Flip & Flip left / right movement.\\
\end{rbtabular}
\end{table}
\begin{btnmap}
\opt{RECORDER_PAD,IAUDIO_X5_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD%
,IPOD_3G_PAD,SANSA_E200_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD,SANSA_FUZEPLUS_PAD%
,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}
{\ButtonLeft\ / \ButtonRight}
\opt{SANSA_C200_PAD,SANSA_CLIP_PAD}{\\
\ButtonVolDown\ / \ButtonVolUp}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD}{
\ButtonScrollBack\ / \ButtonScrollFwd}
\opt{COWON_D2_PAD}{\ButtonMinus{} or \TouchBottomLeft{} / \ButtonPlus{} or \TouchBottomRight}
\opt{PBELL_VIBE500_PAD}{\ButtonLeft{} or \ButtonMenu{} / \ButtonRight{} or \ButtonPlay}
\opt{MPIO_HD300_PAD}{\ButtonRew{} / \ButtonFF{}}
\opt{HAVEREMOTEKEYMAP}{& }
& Moves the paddle\\
\opt{RECORDER_PAD,IAUDIO_X5_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonPlay\ / \ButtonUp}
\opt{ONDIO_PAD}{\ButtonMenu\ / \ButtonUp}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD%
,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect\ / \ButtonUp}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_FUZEPLUS_PAD%
}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonPlay\ / \ButtonScrollUp}
\opt{COWON_D2_PAD}{\ButtonMenu{} or \TouchCenter}
\opt{PBELL_VIBE500_PAD}{\ButtonOK{} or \ButtonUp}
\opt{MPIO_HD300_PAD}{\ButtonEnter{}}
\opt{HAVEREMOTEKEYMAP}{& }
& Release the ball / Fire\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD%
,GIGABEAT_PAD,MROBE100_PAD,COWON_D2_PAD,SANSA_FUZEPLUS_PAD}{\ButtonPower}
\opt{SANSA_FUZE_PAD}{Long \ButtonHome}
\opt{GIGABEAT_S_PAD}{\ButtonBack}
\opt{PBELL_VIBE500_PAD}{\ButtonRec}
\opt{MPIO_HD300_PAD}{\ButtonMenu}
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew}
\opt{HAVEREMOTEKEYMAP}{&
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
}
& Open menu / Quit\\
\end{btnmap}