rockbox/apps/plugins/rockblox.c
Daniel Stenberg 2acc0ac542 Updated our source code header to explicitly mention that we are GPL v2 or
later. We still need to hunt down snippets used that are not. 1324 modified
files...
http://www.rockbox.org/mail/archive/rockbox-dev-archive-2008-06/0060.shtml


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17847 a1c6a512-1295-4272-9138-f99709370657
2008-06-28 18:10:04 +00:00

1206 lines
33 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 Eli Sherer
*
* Heavily modified for embedded use by Björn Stenberg (bjorn@haxx.se)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#include "highscore.h"
#include "playergfx.h"
#include "helper.h"
PLUGIN_HEADER
#if (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define ROCKBLOX_OFF (BUTTON_MENU | BUTTON_SELECT)
#define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_BACK
#define ROCKBLOX_ROTATE_RIGHT2 (BUTTON_MENU | BUTTON_REL)
#define ROCKBLOX_ROTATE_LEFT BUTTON_SCROLL_FWD
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DOWN BUTTON_PLAY
#define ROCKBLOX_RESTART (BUTTON_SELECT | BUTTON_PLAY)
#define ROCKBLOX_DROP (BUTTON_SELECT | BUTTON_REL)
#define SCROLL_WHEEL
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define ROCKBLOX_OFF BUTTON_OFF
#define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
#define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_MODE
#define ROCKBLOX_RESTART BUTTON_ON
#define ROCKBLOX_RC_OFF BUTTON_RC_STOP
#elif CONFIG_KEYPAD == RECORDER_PAD
#define ROCKBLOX_OFF BUTTON_OFF
#define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
#define ROCKBLOX_ROTATE_LEFT BUTTON_PLAY
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_ON
#define ROCKBLOX_RESTART BUTTON_F1
#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
#define ROCKBLOX_OFF BUTTON_OFF
#define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
#define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_ON
#define ROCKBLOX_RESTART BUTTON_F1
#elif CONFIG_KEYPAD == PLAYER_PAD
#define ROCKBLOX_OFF BUTTON_STOP
#define ROCKBLOX_ROTATE_RIGHT BUTTON_PLAY
#define ROCKBLOX_ROTATE_LEFT (BUTTON_ON|BUTTON_PLAY)
#define ROCKBLOX_DOWN BUTTON_MENU
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP_PRE BUTTON_ON
#define ROCKBLOX_DROP (BUTTON_ON|BUTTON_REL)
#elif CONFIG_KEYPAD == ONDIO_PAD
#define ROCKBLOX_OFF BUTTON_OFF
#define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
#define ROCKBLOX_ROTATE_LEFT (BUTTON_MENU|BUTTON_UP)
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP_PRE BUTTON_MENU
#define ROCKBLOX_DROP (BUTTON_MENU|BUTTON_REL)
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
#define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_REC
#define ROCKBLOX_RESTART BUTTON_PLAY
#elif CONFIG_KEYPAD == SANSA_E200_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_BACK
#define ROCKBLOX_ROTATE_LEFT BUTTON_SCROLL_FWD
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_REC
#elif CONFIG_KEYPAD == SANSA_C200_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
#define ROCKBLOX_ROTATE_RIGHT2 BUTTON_VOL_DOWN
#define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_REC
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_UP
#define ROCKBLOX_ROTATE_LEFT BUTTON_REW
#define ROCKBLOX_DOWN BUTTON_SCROLL_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_FF
#define ROCKBLOX_RESTART BUTTON_PLAY
#elif CONFIG_KEYPAD == GIGABEAT_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_RIGHT BUTTON_VOL_DOWN
#define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP
#define ROCKBLOX_ROTATE BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_A
#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
#define ROCKBLOX_OFF BUTTON_PLAY
#define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
#define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_MODE
#define ROCKBLOX_RESTART BUTTON_EQ
#elif CONFIG_KEYPAD == MROBE500_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_RIGHT BUTTON_RC_VOL_UP
#define ROCKBLOX_ROTATE_LEFT BUTTON_RC_VOL_DOWN
#define ROCKBLOX_DOWN BUTTON_RC_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_RC_HEART
#define ROCKBLOX_RESTART BUTTON_RC_MODE
#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
#define ROCKBLOX_OFF BUTTON_BACK
#define ROCKBLOX_ROTATE_RIGHT BUTTON_VOL_DOWN
#define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP
#define ROCKBLOX_ROTATE BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_PLAY
#elif CONFIG_KEYPAD == MROBE100_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_RIGHT BUTTON_MENU
#define ROCKBLOX_ROTATE_LEFT BUTTON_PLAY
#define ROCKBLOX_ROTATE BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_DISPLAY
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
#define ROCKBLOX_OFF BUTTON_RC_REC
#define ROCKBLOX_ROTATE_RIGHT BUTTON_RC_VOL_DOWN
#define ROCKBLOX_ROTATE_LEFT BUTTON_RC_VOL_UP
#define ROCKBLOX_DOWN BUTTON_RC_MENU
#define ROCKBLOX_LEFT BUTTON_RC_REW
#define ROCKBLOX_RIGHT BUTTON_RC_FF
#define ROCKBLOX_DROP BUTTON_RC_PLAY
#define ROCKBLOX_RESTART BUTTON_RC_MODE
#elif CONFIG_KEYPAD == COWOND2_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_RESTART BUTTON_MENU
#else
#error No keymap defined!
#endif
#ifdef HAVE_TOUCHPAD
#ifndef ROCKBLOX_OFF
#define ROCKBLOX_OFF BUTTON_TOPLEFT
#endif
#ifndef ROCKBLOX_ROTATE_RIGHT
#define ROCKBLOX_ROTATE_RIGHT BUTTON_BOTTOMRIGHT
#endif
#ifndef ROCKBLOX_ROTATE_LEFT
#define ROCKBLOX_ROTATE_LEFT BUTTON_BOTTOMLEFT
#endif
#ifndef ROCKBLOX_DOWN
#define ROCKBLOX_DOWN BUTTON_BOTTOMMIDDLE
#endif
#ifndef ROCKBLOX_LEFT
#define ROCKBLOX_LEFT BUTTON_MIDLEFT
#endif
#ifndef ROCKBLOX_RIGHT
#define ROCKBLOX_RIGHT BUTTON_MIDRIGHT
#endif
#ifndef ROCKBLOX_DROP
#define ROCKBLOX_DROP BUTTON_CENTER
#endif
#ifndef ROCKBLOX_RESTART
#define ROCKBLOX_RESTART BUTTON_TOPRIGHT
#endif
#endif
#define BLOCKS_NUM 7
#define EMPTY_BLOCK 7
#define BOARD_WIDTH 10
#ifdef HAVE_LCD_BITMAP
#define BOARD_HEIGHT 20
#if (LCD_WIDTH == 640) && (LCD_HEIGHT == 480)
#define BLOCK_WIDTH 30
#define BLOCK_HEIGHT 30
#define BOARD_X 14
#define BOARD_Y 2
#define PREVIEW_X 342
#define PREVIEW_Y 482
#define LABEL_X 344
#define SCORE_Y 58
#define LEVEL_Y 142
#define LINES_Y 218
#define HIGH_LABEL_X 344
#define HIGH_SCORE_Y 326
#define HIGH_LEVEL_Y 344
#elif (LCD_WIDTH == 480) && (LCD_HEIGHT == 640)
#define BLOCK_WIDTH 30
#define BLOCK_HEIGHT 30
#define BOARD_X 14
#define BOARD_Y 2
#define PREVIEW_X 342
#define PREVIEW_Y 482
#define LABEL_X 344
#define SCORE_Y 58
#define LEVEL_Y 142
#define LINES_Y 218
#define HIGH_LABEL_X 344
#define HIGH_SCORE_Y 326
#define HIGH_LEVEL_Y 344
#elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
#define BLOCK_WIDTH 12
#define BLOCK_HEIGHT 12
#define BOARD_X 86
#define BOARD_Y 0
#define PREVIEW_X 12
#define PREVIEW_Y 11
#define LABEL_X 242
#define SCORE_Y 25
#define LEVEL_Y 70
#define LINES_Y 105
#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
#define BLOCK_WIDTH 15
#define BLOCK_HEIGHT 15
#define BOARD_X 7
#define BOARD_Y 1
#define PREVIEW_X 171
#define PREVIEW_Y 241
#define LABEL_X 172
#define SCORE_Y 29
#define LEVEL_Y 71
#define LINES_Y 109
#define HIGH_LABEL_X 172
#define HIGH_SCORE_Y 163
#define HIGH_LEVEL_Y 172
#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
#define BLOCK_WIDTH 8
#define BLOCK_HEIGHT 8
#define BOARD_X 27
#define BOARD_Y 5
#define PREVIEW_X 158
#define PREVIEW_Y 130
#define LABEL_X 147
#define SCORE_Y 20
#define LEVEL_Y 65
#define LINES_Y 100
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
#define BLOCK_WIDTH 6
#define BLOCK_HEIGHT 6
#define BOARD_X 25
#define BOARD_Y 1
#define PREVIEW_X 126
#define PREVIEW_Y 102
#define LABEL_X 112
#define SCORE_Y 17
#define LEVEL_Y 49
#define LINES_Y 81
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
#define BLOCK_WIDTH 10
#define BLOCK_HEIGHT 10
#define BOARD_X 6
#define BOARD_Y 10
#define PREVIEW_X 124
#define PREVIEW_Y 167
#define LABEL_X 117
#define SCORE_Y 24
#define LEVEL_Y 65
#define LINES_Y 103
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
#define BLOCK_WIDTH 6
#define BLOCK_HEIGHT 6
#define BOARD_X 22
#define BOARD_Y 3
#define PREVIEW_X 114
#define PREVIEW_Y 100
#define LABEL_X 101
#define SCORE_Y 17
#define LEVEL_Y 49
#define LINES_Y 82
#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
#define BLOCK_WIDTH 5
#define BLOCK_HEIGHT 5
#define BOARD_X 14
#define BOARD_Y 0
#define PREVIEW_X 98
#define PREVIEW_Y 88
#define LABEL_X 80
#define SCORE_Y 15
#define LEVEL_Y 45
#define LINES_Y 74
#elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
#define BLOCK_WIDTH 4
#define BLOCK_HEIGHT 4
#define BOARD_X 10
#define BOARD_Y 0
#define PREVIEW_X 89
#define PREVIEW_Y 61
#define LABEL_X 78
#define SCORE_Y 10
#define LEVEL_Y 30
#define LINES_Y 50
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
#define BLOCK_WIDTH 6
#define BLOCK_HEIGHT 6
#define BOARD_X 4
#define BOARD_Y 3
#define PREVIEW_X 84
#define PREVIEW_Y 100
#define LABEL_X 71
#define SCORE_Y 17
#define LEVEL_Y 49
#define LINES_Y 82
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
#define BLOCK_WIDTH 4
#define BLOCK_HEIGHT 4
#define BOARD_X 14
#define BOARD_Y 2
#define PREVIEW_X 89
#define PREVIEW_Y 76
#define LABEL_X 70
#define SCORE_Y 14
#define LEVEL_Y 39
#define LINES_Y 64
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
#define BLOCK_WIDTH 3
#define BLOCK_HEIGHT 3
#define BOARD_X 9
#define BOARD_Y 3
#define PREVIEW_X 53
#define PREVIEW_Y 5
#define LABEL_X 70
#define SCORE_Y 32
#define LEVEL_Y 13
#define LINES_Y 51
#elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
#define BLOCK_WIDTH 4
#define BLOCK_HEIGHT 3
#define BOARD_X 9
#define BOARD_Y 3
#define PREVIEW_X 59
#define PREVIEW_Y 5
#define LABEL_X 59
#define SCORE_Y 32
#define LEVEL_Y 13
#define LEVEL_X 78
#define LINES_Y 51
#endif
#ifndef LEVEL_X
#define LEVEL_X LABEL_X
#endif
#ifndef LINES_X
#define LINES_X LABEL_X
#endif
#define MYLCD(fn) rb->lcd_ ## fn
extern const fb_data rockblox_background[];
#else /* HAVE_LCD_CHARCELLS */
#define BOARD_HEIGHT 14
#define BLOCK_WIDTH 1
#define BLOCK_HEIGHT 1
#define BOARD_X 5
#define BOARD_Y 0
#define PREVIEW_X 15
#define PREVIEW_Y 1
#define MYLCD(fn) pgfx_ ## fn
#endif
/* <<Explanation on Rockblox shapes>>
%%
%% - O has 1 orientation
%% %
%% %% - Z has 2 orientations
%
%% %
%% %% - S has 2 orientations
%
%
%
% %%%% - I has 2 orientations
%
% %%
% % % %%% - L has 4 orientations
%% %%% % %
% %%s
% % % %%% - J has 4 orientations
%% %%% % %
% % %%%
%% % %% % - T has 4 orientations
% %%% %
*/
/* must have variable */
static const struct plugin_api *rb;
static bool gameover = false;
/* c=current f=figure o=orientation n=next */
static int lines = 0, level = 0, score = 0, cx, cy, cf, co, nf;
static short board[BOARD_HEIGHT][BOARD_WIDTH]; /* 20 rows of 10 blocks */
#ifdef SCROLL_WHEEL
int wheel_events = 0, last_wheel_event = 0;
bool wheel_enabled = false;
#endif
static const short scoring[4] = { /* scoring for each number of lines */
#if BOARD_HEIGHT == 20
40 /* single */ , 100 /* double */ , 300 /* triple */ , 1200 /* rockblox */
#elif BOARD_HEIGHT == 14 /* Player special values */
60 /* single */ , 150 /* double */ , 500 /* triple */ , 2000 /* rockblox */
#endif
};
struct figure
{
#if LCD_DEPTH >= 2
unsigned short color[3]; /* color of figure (light,middle,shadow) */
#endif
unsigned short max_or; /* max orientations */
signed short shapeX[4], shapeY[4]; /* implementation of figures */
}
/* array of figures */
figures[BLOCKS_NUM] = {
/* O */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (153, 255, 255), LCD_RGBPACK(0, 255, 255),
LCD_RGBPACK(0,153,153)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
1,
{-1, 0, -1, 0},
{0, 0, 1, 1}
},
/* I */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (255, 153, 128), LCD_RGBPACK (255, 0, 0),
LCD_RGBPACK (153, 0, 0)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
2,
{-2, -1, 0, 1},
{0, 0, 0, 0}
},
/* 'Z' */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (153, 255, 153), LCD_RGBPACK (0, 255, 0),
LCD_RGBPACK (0, 153, 0)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
2,
{0, 1, -1, 0},
{0, 0, 1, 1}
},
/* 'S' */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (153, 153, 255), LCD_RGBPACK (0, 0, 255),
LCD_RGBPACK (0, 0, 153)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
2,
{-1, 0, 0, 1},
{0, 0, 1, 1}
},
/* 'L' */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (255, 255, 153), LCD_RGBPACK (255, 255, 0),
LCD_RGBPACK (153, 153, 0)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
4,
{-1, 0, 1, 1},
{0, 0, 0, 1}
},
/* 'J' */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (255, 153, 255), LCD_RGBPACK (255, 0, 255),
LCD_RGBPACK (153, 0, 153)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
4,
{-1, 0, 1, -1},
{0, 0, 0, 1}
},
/* 'T' */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (204, 204, 204), LCD_RGBPACK (153, 153, 153),
LCD_RGBPACK (85, 85, 85)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
4,
{-1, 0, 1, 0},
{0, 0, 0, 1}
}
};
/* Rockbox File System only supports full filenames inc dir */
#define HIGH_SCORE PLUGIN_GAMES_DIR "/rockblox.score"
#define MAX_HIGH_SCORES 5
/* Default High Scores... */
struct highscore Highest[MAX_HIGH_SCORES];
/* get random number from (0) to (range-1) */
static int t_rand (int range)
{
return rb->rand () % range;
}
/* init the board array to have no blocks */
static void init_board (void)
{
int i, j;
for (i = 0; i < BOARD_WIDTH; i++)
for (j = 0; j < BOARD_HEIGHT; j++)
board[j][i] = EMPTY_BLOCK;
}
/* show the score, level and lines */
static void show_details (void)
{
char str[25]; /* for strings */
#ifdef HAVE_LCD_BITMAP
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (LCD_BLACK);
rb->lcd_set_background (LCD_WHITE);
#endif
rb->snprintf (str, sizeof (str), "%d", score);
rb->lcd_putsxy (LABEL_X, SCORE_Y, str);
rb->snprintf (str, sizeof (str), "%d", level);
rb->lcd_putsxy (LEVEL_X, LEVEL_Y, str);
rb->snprintf (str, sizeof (str), "%d", lines);
rb->lcd_putsxy (LINES_X, LINES_Y, str);
#else /* HAVE_LCD_CHARCELLS */
rb->snprintf (str, sizeof (str), "L%d/%d", level, lines);
rb->lcd_puts (5, 0, str);
rb->snprintf (str, sizeof (str), "S%d", score);
rb->lcd_puts (5, 1, str);
#endif
}
#ifdef HIGH_SCORE_Y
static void show_highscores (void)
{
int i;
char str[25]; /* for strings */
for (i = MAX_HIGH_SCORES-1; i>=0; i--)
{
rb->snprintf (str, sizeof (str), "%06d L%1d", Highest[i].score, Highest[i].level);
rb->lcd_putsxy (HIGH_LABEL_X, HIGH_SCORE_Y + (10 * ((MAX_HIGH_SCORES-1) - i)), str);
}
}
#endif
static void init_rockblox (void)
{
highscore_update(score, level, Highest, MAX_HIGH_SCORES);
level = 1;
lines = 0;
score = 0;
gameover = false;
nf = t_rand (BLOCKS_NUM);
init_board ();
#ifdef HAVE_LCD_BITMAP
rb->lcd_bitmap (rockblox_background, 0, 0, LCD_WIDTH, LCD_HEIGHT);
#else /* HAVE_LCD_CHARCELLS */
pgfx_display (0, 0);
pgfx_display_block (3, 0, 3, 1);
pgfx_display_block (4, 0, 3, 0);
pgfx_clear_display();
pgfx_fillrect (3, 0, 2, 14);
pgfx_fillrect (15, 7, 2, 7);
pgfx_update();
#endif
show_details ();
#ifdef HIGH_SCORE_Y
show_highscores ();
#endif
}
static inline int level_speed(int level)
{
#if BOARD_HEIGHT == 20
return (5*HZ) / (level + 9);
#elif BOARD_HEIGHT == 14
return (7*HZ) / (level + 9);
#endif
}
static int getRelativeX (int figure, int square, int orientation)
{
switch (orientation) {
case 0:
return figures[figure].shapeX[square];
case 1:
return figures[figure].shapeY[square];
case 2:
return -figures[figure].shapeX[square];
case 3:
return -figures[figure].shapeY[square];
default:
return 0;
}
}
static int getRelativeY (int figure, int square, int orientation)
{
switch (orientation) {
case 0:
return figures[figure].shapeY[square];
case 1:
return -figures[figure].shapeX[square];
case 2:
return -figures[figure].shapeY[square];
case 3:
return figures[figure].shapeX[square];
default:
return 0;
}
}
/* redraw the while board on the screen */
static void refresh_board (void)
{
int i, j, x, y, block;
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (LCD_BLACK);
#elif LCD_DEPTH == 1
MYLCD(set_drawmode) (DRMODE_SOLID | DRMODE_INVERSEVID);
#endif
MYLCD(fillrect) (BOARD_X, BOARD_Y, BOARD_WIDTH * BLOCK_WIDTH,
BOARD_HEIGHT * BLOCK_HEIGHT);
#if LCD_DEPTH == 1
MYLCD(set_drawmode) (DRMODE_SOLID);
#endif
for (i = 0; i < BOARD_WIDTH; i++)
for (j = 0; j < BOARD_HEIGHT; j++) {
block = board[j][i];
if (block != EMPTY_BLOCK) {
#ifdef HAVE_LCD_BITMAP
#if LCD_DEPTH >= 2
/* middle drawing */
rb->lcd_set_foreground (figures[block].color[1]);
#endif
rb->lcd_fillrect (BOARD_X + i * BLOCK_WIDTH,
BOARD_Y + j * BLOCK_HEIGHT,
BLOCK_WIDTH, BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
/* light drawing */
rb->lcd_set_foreground (figures[block].color[0]);
#endif
rb->lcd_vline (BOARD_X + i * BLOCK_WIDTH,
BOARD_Y + j * BLOCK_HEIGHT,
BOARD_Y + (j + 1) * BLOCK_HEIGHT - 2);
rb->lcd_hline (BOARD_X + i * BLOCK_WIDTH,
BOARD_X + (i + 1) * BLOCK_WIDTH - 2,
BOARD_Y + j * BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
/* shadow drawing */
rb->lcd_set_foreground (figures[block].color[2]);
#endif
rb->lcd_vline (BOARD_X + (i + 1) * BLOCK_WIDTH - 1,
BOARD_Y + j * BLOCK_HEIGHT + 1,
BOARD_Y + (j + 1) * BLOCK_HEIGHT - 1);
rb->lcd_hline (BOARD_X + i * BLOCK_WIDTH + 1,
BOARD_X + (i + 1) * BLOCK_WIDTH - 1,
BOARD_Y + (j + 1) * BLOCK_HEIGHT - 1);
#else /* HAVE_LCD_CHARCELLS */
pgfx_drawpixel (BOARD_X + i, BOARD_Y + j);
#endif
}
}
for (i = 0; i < 4; i++) {
x = getRelativeX (cf, i, co) + cx;
y = getRelativeY (cf, i, co) + cy;
#ifdef HAVE_LCD_BITMAP
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (figures[cf].color[1]); /* middle drawing */
#endif
rb->lcd_fillrect (BOARD_X + x * BLOCK_WIDTH,
BOARD_Y + y * BLOCK_HEIGHT,
BLOCK_WIDTH, BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (figures[cf].color[0]); /* light drawing */
#endif
rb->lcd_vline (BOARD_X + x * BLOCK_WIDTH, BOARD_Y + y * BLOCK_HEIGHT,
BOARD_Y + (y + 1) * BLOCK_HEIGHT - 2);
rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH,
BOARD_X + (x + 1) * BLOCK_WIDTH - 2,
BOARD_Y + y * BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (figures[cf].color[2]); /* shadow drawing */
#endif
rb->lcd_vline (BOARD_X + (x + 1) * BLOCK_WIDTH - 1,
BOARD_Y + y * BLOCK_HEIGHT + 1,
BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1);
rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH + 1,
BOARD_X + (x + 1) * BLOCK_WIDTH - 1,
BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1);
#else /* HAVE_LCD_CHARCELLS */
pgfx_drawpixel (BOARD_X + x, BOARD_Y + y);
#endif
}
MYLCD(update) ();
}
static bool canMoveTo (int x, int y, int newOrientation)
{
int i, rx, ry;
for (i = 0; i < 4; i++) {
ry = getRelativeY (cf, i, newOrientation) + y;
rx = getRelativeX (cf, i, newOrientation) + x;
if ((rx < 0 || rx >= BOARD_WIDTH) ||
(ry < 0 || ry >= BOARD_HEIGHT) || (board[ry][rx] != EMPTY_BLOCK))
return false;
}
return true;
}
/* draws the preview of next block in the preview window */
static void draw_next_block (void)
{
int i, rx, ry;
/* clear preview window first */
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (LCD_BLACK);
#elif LCD_DEPTH == 1
MYLCD(set_drawmode) (DRMODE_SOLID | DRMODE_INVERSEVID);
#endif
/* 4x4 */
MYLCD(fillrect) (PREVIEW_X, PREVIEW_Y, BLOCK_WIDTH * 4, BLOCK_HEIGHT * 4);
#if LCD_DEPTH == 1
MYLCD(set_drawmode) (DRMODE_SOLID);
#endif
/* draw the lightgray rectangles */
#if LCD_DEPTH >= 16
rb->lcd_set_foreground (LCD_RGBPACK (40, 40, 40));
#elif LCD_DEPTH == 2
rb->lcd_set_foreground (LCD_DARKGRAY);
#endif
#if LCD_DEPTH >= 2
for (rx = 0; rx < 4; rx++)
for (ry = 0; ry < 4; ry++)
rb->lcd_drawrect (PREVIEW_X + rx * BLOCK_WIDTH,
PREVIEW_Y + ry * BLOCK_HEIGHT, BLOCK_WIDTH,
BLOCK_HEIGHT);
#endif
/* draw the figure */
for (i = 0; i < 4; i++) {
rx = getRelativeX (nf, i, 0) + 2;
ry = getRelativeY (nf, i, 0) + 2;
#ifdef HAVE_LCD_BITMAP
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (figures[nf].color[1]); /* middle drawing */
#endif
rb->lcd_fillrect (PREVIEW_X + rx * BLOCK_WIDTH,
PREVIEW_Y + ry * BLOCK_HEIGHT,
BLOCK_WIDTH, BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (figures[nf].color[0]); /* light drawing */
#endif
rb->lcd_vline (PREVIEW_X + rx * BLOCK_WIDTH,
PREVIEW_Y + ry * BLOCK_HEIGHT,
PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 2);
rb->lcd_hline (PREVIEW_X + rx * BLOCK_WIDTH,
PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 2,
PREVIEW_Y + ry * BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (figures[nf].color[2]); /* shadow drawing */
#endif
rb->lcd_vline (PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 1,
PREVIEW_Y + ry * BLOCK_HEIGHT + 1,
PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 1);
rb->lcd_hline (PREVIEW_X + rx * BLOCK_WIDTH + 1,
PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 1,
PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 1);
#else /* HAVE_LCD_CHARCELLS */
pgfx_drawpixel (PREVIEW_X + rx, PREVIEW_Y + ry);
#endif
}
}
/* move the block to a relative location */
static void move_block (int x, int y, int o)
{
if (canMoveTo (cx + x, cy + y, o)) {
cy += y;
cx += x;
co = o;
}
}
/* try to add a new block to play with (return true if gameover) */
static void new_block (void)
{
cy = 1;
cx = 5;
cf = nf;
co = 0; /* start at the same orientation all time */
nf = t_rand (BLOCKS_NUM);
gameover = !canMoveTo (cx, cy, co);
draw_next_block ();
}
/* check for filled lines and do what necessary */
static int check_lines (void)
{
int i, j, y;
int rockblox = 0;
for (j = 0; j < BOARD_HEIGHT; j++) {
for (i = 0; ((i < BOARD_WIDTH) && (board[j][i] != EMPTY_BLOCK)); i++);
if (i == BOARD_WIDTH) { /* woo hoo, we have a line */
rockblox++;
for (y = j; y > 0; y--)
for (i = 0; i < BOARD_WIDTH; i++)
board[y][i] = board[y - 1][i]; /* fall line */
}
}
return rockblox;
}
/* moves down the figure and returns true if gameover */
static void move_down (void)
{
int l, i, rx, ry;
if (!canMoveTo (cx, cy + 1, co)) {
/* save figure to board */
for (i = 0; i < 4; i++) {
rx = getRelativeX (cf, i, co) + cx;
ry = getRelativeY (cf, i, co) + cy;
board[ry][rx] = cf;
}
/* check if formed some lines */
l = check_lines ();
if (l) {
/* the original scoring from "http://en.wikipedia.org/wiki/Rockblox" */
score += scoring[l - 1] * level;
lines += l;
level = (int) lines / 10 + 1;
}
/* show details */
show_details ();
/* generate a new figure */
new_block ();
} else
move_block (0, 1, co);
}
static int rockblox_loop (void)
{
int button;
int lastbutton = BUTTON_NONE;
long next_down_tick = *rb->current_tick + level_speed(level);
new_block ();
while (1) {
#ifdef HAS_BUTTON_HOLD
if (rb->button_hold ()) {
/* Turn on backlight timeout (revert to settings) */
backlight_use_settings(rb); /* backlight control in lib/helper.c */
rb->splash(0, "Paused");
while (rb->button_hold ())
rb->sleep(HZ/10);
/* Turn off backlight timeout */
backlight_force_on(rb); /* backlight control in lib/helper.c */
/* get rid of the splash text */
rb->lcd_bitmap (rockblox_background, 0, 0, LCD_WIDTH, LCD_HEIGHT);
show_details ();
#ifdef HIGH_SCORE_Y
show_highscores ();
#endif
draw_next_block ();
refresh_board ();
}
#endif
button = rb->button_get_w_tmo (MAX(next_down_tick - *rb->current_tick, 1));
switch (button) {
#ifdef ROCKBLOX_RC_OFF
case ROCKBLOX_RC_OFF:
#endif
case ROCKBLOX_OFF:
return PLUGIN_OK;
#if defined(ROCKBLOX_ROTATE)
case ROCKBLOX_ROTATE:
#endif
case ROCKBLOX_ROTATE_RIGHT:
case ROCKBLOX_ROTATE_RIGHT | BUTTON_REPEAT:
#ifdef SCROLL_WHEEL
/* if the wheel is disabled, add an event to the stack. */
if(wheel_enabled == false)
wheel_events++;
/* if it's enabled, go ahead and rotate.. */
if(wheel_enabled)
#endif
move_block (0, 0, (co + 1) % figures[cf].max_or);
break;
case ROCKBLOX_ROTATE_LEFT:
case ROCKBLOX_ROTATE_LEFT | BUTTON_REPEAT:
#ifdef SCROLL_WHEEL
if(wheel_enabled == false)
wheel_events++;
if(wheel_enabled)
#endif
move_block (0, 0,
(co + figures[cf].max_or -
1) % figures[cf].max_or);
break;
#ifdef ROCKBLOX_ROTATE_RIGHT2
case ROCKBLOX_ROTATE_RIGHT2:
move_block (0, 0, (co + 1) % figures[cf].max_or);
break;
#endif
case ROCKBLOX_DOWN:
case ROCKBLOX_DOWN | BUTTON_REPEAT:
move_block (0, 1, co);
break;
case ROCKBLOX_RIGHT:
case ROCKBLOX_RIGHT | BUTTON_REPEAT:
move_block (1, 0, co);
break;
case ROCKBLOX_LEFT:
case ROCKBLOX_LEFT | BUTTON_REPEAT:
move_block (-1, 0, co);
break;
case ROCKBLOX_DROP:
#ifdef ROCKBLOX_DROP_PRE
if (lastbutton != ROCKBLOX_DROP_PRE)
break;
#endif
while (canMoveTo (cx, cy + 1, co))
move_block (0, 1, co);
break;
#ifdef ROCKBLOX_RESTART
case ROCKBLOX_RESTART:
rb->splash (HZ * 1, "Restarting...");
init_rockblox ();
new_block ();
break;
#endif
default:
if (rb->default_event_handler (button) == SYS_USB_CONNECTED)
return PLUGIN_USB_CONNECTED;
break;
}
if (button != BUTTON_NONE)
lastbutton = button;
#ifdef SCROLL_WHEEL
/* check if we should enable the scroll wheel, if events
* begin to stack up... */
if(wheel_enabled == false)
{
/* stopped rotating the wheel, reset the count */
if(wheel_events == last_wheel_event)
{
last_wheel_event = 0;
wheel_events = 0;
}
/* rotated the wheel a while constantly, enable it. */
else if(wheel_events > 3)
{
wheel_enabled = true;
}
/* this evens out the last event and the "current" event.
* if we get an event next time through button reading, it will
* remain ahead of last_event. if we don't, they'll end up equaling
* each other.. thus, the scroll count will be reset. */
if(wheel_enabled == false && wheel_events > last_wheel_event)
last_wheel_event++;
}
#endif
if (TIME_AFTER(*rb->current_tick, next_down_tick)) {
move_down ();
next_down_tick += level_speed(level);
if (TIME_AFTER(*rb->current_tick, next_down_tick))
/* restart time "raster" when we had to wait longer than usual
* (pause, game restart etc) */
next_down_tick = *rb->current_tick + level_speed(level);
}
if (gameover) {
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (LCD_BLACK);
#endif
rb->splash (HZ * 2, "Game Over");
init_rockblox ();
new_block ();
}
refresh_board ();
}
return PLUGIN_OK;
}
enum plugin_status plugin_start (const struct plugin_api *api, const void *parameter)
{
int ret;
(void) parameter;
rb = api;
rb->srand (*rb->current_tick);
/* Load HighScore if any */
highscore_init(rb);
highscore_load(HIGH_SCORE,Highest,MAX_HIGH_SCORES);
#if LCD_DEPTH > 1
rb->lcd_set_backdrop(NULL);
#endif
#ifdef HAVE_LCD_BITMAP
rb->lcd_setfont (FONT_SYSFIXED);
#else
if (!pgfx_init(rb, 4, 2))
{
rb->splash(HZ*2, "Old LCD :(");
return PLUGIN_OK;
}
#endif
/* Turn off backlight timeout */
backlight_force_on(rb); /* backlight control in lib/helper.c */
init_rockblox ();
ret = rockblox_loop ();
#ifdef HAVE_LCD_BITMAP
rb->lcd_setfont (FONT_UI);
#else
pgfx_release();
#endif
/* Save user's HighScore */
highscore_save(HIGH_SCORE,Highest,MAX_HIGH_SCORES);
backlight_use_settings(rb); /* backlight control in lib/helper.c */
return ret;
}