2acc0ac542
later. We still need to hunt down snippets used that are not. 1324 modified files... http://www.rockbox.org/mail/archive/rockbox-dev-archive-2008-06/0060.shtml git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17847 a1c6a512-1295-4272-9138-f99709370657
1587 lines
56 KiB
C
1587 lines
56 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id: $
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*
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* Copyright (C) 2006 Tom Ross
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#include "card_deck.h"
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#include "card_back.h"
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PLUGIN_HEADER
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/* save files */
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#define SCORE_FILE PLUGIN_GAMES_DIR "/blackjack.score"
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#define SAVE_FILE PLUGIN_GAMES_DIR "/blackjack.save"
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#define NUM_SCORES LCD_HEIGHT/8-2
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/* final game return status */
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#define BJ_END 3
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#define BJ_USB 2
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#define BJ_QUIT 1
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#define BJ_LOSE 0
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#if CONFIG_KEYPAD == RECORDER_PAD
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#define BJACK_START BUTTON_ON
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#define BJACK_QUIT BUTTON_OFF
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#define BJACK_MAX (BUTTON_ON|BUTTON_UP)
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#define BJACK_MIN (BUTTON_ON|BUTTON_DOWN)
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#define BJACK_HIT BUTTON_F1
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#define BJACK_STAY BUTTON_F2
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#define BJACK_DOUBLEDOWN BUTTON_F3
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#define BJACK_SCORES BUTTON_RIGHT
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#define BJACK_RESUME BUTTON_PLAY
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#define BJACK_UP BUTTON_UP
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#define BJACK_DOWN BUTTON_DOWN
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#define BJACK_RIGHT BUTTON_RIGHT
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#define BJACK_LEFT BUTTON_LEFT
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define BJACK_START BUTTON_MENU
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#define BJACK_QUIT BUTTON_OFF
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#define BJACK_MAX (BUTTON_MENU|BUTTON_UP)
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#define BJACK_MIN (BUTTON_MENU|BUTTON_DOWN)
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#define BJACK_HIT BUTTON_LEFT
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#define BJACK_STAY BUTTON_RIGHT
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#define BJACK_DOUBLEDOWN BUTTON_UP
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#define BJACK_SCORES BUTTON_UP
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#define BJACK_RESUME BUTTON_DOWN
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#define BJACK_UP BUTTON_UP
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#define BJACK_DOWN BUTTON_DOWN
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#define BJACK_RIGHT BUTTON_RIGHT
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#define BJACK_LEFT BUTTON_LEFT
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#elif CONFIG_KEYPAD == IRIVER_H10_PAD
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#define BJACK_START BUTTON_PLAY
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#define BJACK_QUIT BUTTON_POWER
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#define BJACK_MAX (BUTTON_PLAY|BUTTON_SCROLL_UP)
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#define BJACK_MIN (BUTTON_PLAY|BUTTON_SCROLL_DOWN)
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#define BJACK_HIT BUTTON_PLAY
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#define BJACK_STAY BUTTON_FF
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#define BJACK_DOUBLEDOWN BUTTON_REW
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#define BJACK_SCORES BUTTON_LEFT
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#define BJACK_RESUME BUTTON_RIGHT
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#define BJACK_UP BUTTON_SCROLL_UP
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#define BJACK_DOWN BUTTON_SCROLL_DOWN
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#define BJACK_RIGHT BUTTON_RIGHT
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#define BJACK_LEFT BUTTON_LEFT
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define BJACK_START BUTTON_ON
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#define BJACK_QUIT BUTTON_OFF
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#define BJACK_MAX (BUTTON_ON|BUTTON_UP)
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#define BJACK_MIN (BUTTON_ON|BUTTON_DOWN)
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#define BJACK_HIT BUTTON_ON
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#define BJACK_STAY BUTTON_REC
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#define BJACK_DOUBLEDOWN BUTTON_SELECT
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#define BJACK_SCORES BUTTON_SELECT
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#define BJACK_RESUME BUTTON_MODE
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#define BJACK_UP BUTTON_UP
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#define BJACK_DOWN BUTTON_DOWN
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#define BJACK_RIGHT BUTTON_RIGHT
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#define BJACK_LEFT BUTTON_LEFT
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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#define BJACK_START BUTTON_SELECT
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#define BJACK_QUIT BUTTON_MENU
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#define BJACK_MAX (BUTTON_SELECT|BUTTON_SCROLL_FWD)
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#define BJACK_MIN (BUTTON_SELECT|BUTTON_SCROLL_BACK)
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#define BJACK_HIT BUTTON_SELECT
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#define BJACK_STAY BUTTON_RIGHT
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#define BJACK_DOUBLEDOWN BUTTON_LEFT
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#define BJACK_SCORES BUTTON_RIGHT
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#define BJACK_RESUME BUTTON_PLAY
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#define BJACK_UP BUTTON_SCROLL_FWD
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#define BJACK_DOWN BUTTON_SCROLL_BACK
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#define BJACK_RIGHT BUTTON_RIGHT
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#define BJACK_LEFT BUTTON_LEFT
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#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
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#define BJACK_START BUTTON_PLAY
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#define BJACK_QUIT BUTTON_POWER
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#define BJACK_MAX (BUTTON_PLAY|BUTTON_UP)
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#define BJACK_MIN (BUTTON_PLAY|BUTTON_DOWN)
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#define BJACK_HIT BUTTON_SELECT
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#define BJACK_STAY BUTTON_REC
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#define BJACK_DOUBLEDOWN BUTTON_PLAY
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#define BJACK_SCORES BUTTON_RIGHT
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#define BJACK_RESUME BUTTON_DOWN
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#define BJACK_UP BUTTON_UP
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#define BJACK_DOWN BUTTON_DOWN
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#define BJACK_RIGHT BUTTON_RIGHT
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#define BJACK_LEFT BUTTON_LEFT
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#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
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#define BJACK_START BUTTON_MODE
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#define BJACK_QUIT BUTTON_PLAY
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#define BJACK_MAX (BUTTON_EQ|BUTTON_UP)
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#define BJACK_MIN (BUTTON_EQ|BUTTON_DOWN)
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#define BJACK_HIT BUTTON_EQ
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#define BJACK_STAY BUTTON_MODE
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#define BJACK_DOUBLEDOWN BUTTON_SELECT
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#define BJACK_SCORES BUTTON_SELECT
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#define BJACK_RESUME (BUTTON_EQ|BUTTON_MODE)
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#define BJACK_UP BUTTON_UP
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#define BJACK_DOWN BUTTON_DOWN
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#define BJACK_RIGHT BUTTON_RIGHT
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#define BJACK_LEFT BUTTON_LEFT
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#elif CONFIG_KEYPAD == GIGABEAT_PAD
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#define BJACK_START BUTTON_POWER
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#define BJACK_QUIT BUTTON_A
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#define BJACK_MAX BUTTON_VOL_UP
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#define BJACK_MIN BUTTON_VOL_DOWN
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#define BJACK_HIT BUTTON_VOL_UP
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#define BJACK_STAY BUTTON_VOL_DOWN
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#define BJACK_DOUBLEDOWN BUTTON_SELECT
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#define BJACK_SCORES BUTTON_RIGHT
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#define BJACK_RESUME BUTTON_MENU
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#define BJACK_UP BUTTON_UP
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#define BJACK_DOWN BUTTON_DOWN
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#define BJACK_RIGHT BUTTON_RIGHT
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#define BJACK_LEFT BUTTON_LEFT
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#elif CONFIG_KEYPAD == SANSA_E200_PAD
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#define BJACK_START BUTTON_SELECT
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#define BJACK_QUIT BUTTON_POWER
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#define BJACK_MAX (BUTTON_REC|BUTTON_UP)
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#define BJACK_MIN (BUTTON_REC|BUTTON_DOWN)
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#define BJACK_HIT BUTTON_SELECT
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#define BJACK_STAY BUTTON_RIGHT
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#define BJACK_DOUBLEDOWN BUTTON_LEFT
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#define BJACK_SCORES BUTTON_UP
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#define BJACK_RESUME BUTTON_REC
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#define BJACK_UP BUTTON_SCROLL_FWD
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#define BJACK_DOWN BUTTON_SCROLL_BACK
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#define BJACK_RIGHT BUTTON_RIGHT
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#define BJACK_LEFT BUTTON_LEFT
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#elif CONFIG_KEYPAD == SANSA_C200_PAD
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#define BJACK_START BUTTON_SELECT
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#define BJACK_QUIT BUTTON_POWER
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#define BJACK_MAX BUTTON_VOL_UP
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#define BJACK_MIN BUTTON_VOL_DOWN
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#define BJACK_HIT BUTTON_SELECT
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#define BJACK_STAY BUTTON_RIGHT
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#define BJACK_DOUBLEDOWN BUTTON_LEFT
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#define BJACK_SCORES BUTTON_REC
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#define BJACK_RESUME BUTTON_DOWN
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#define BJACK_UP BUTTON_UP
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#define BJACK_DOWN BUTTON_DOWN
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#define BJACK_RIGHT BUTTON_RIGHT
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#define BJACK_LEFT BUTTON_LEFT
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#elif CONFIG_KEYPAD == ELIO_TPJ1022_PAD
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#define BJACK_START BUTTON_MAIN
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#define BJACK_QUIT BUTTON_POWER
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#define BJACK_MAX (BUTTON_REC|BUTTON_UP)
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#define BJACK_MIN (BUTTON_REC|BUTTON_DOWN)
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#define BJACK_HIT BUTTON_MAIN
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#define BJACK_STAY BUTTON_MENU
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#define BJACK_DOUBLEDOWN BUTTON_DOWN
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#define BJACK_SCORES BUTTON_UP
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#define BJACK_RESUME BUTTON_FF
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#define BJACK_UP BUTTON_UP
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#define BJACK_DOWN BUTTON_DOWN
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#define BJACK_RIGHT BUTTON_RIGHT
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#define BJACK_LEFT BUTTON_LEFT
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#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
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#define BJACK_START BUTTON_PLAY
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#define BJACK_QUIT BUTTON_BACK
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#define BJACK_MAX BUTTON_VOL_UP
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#define BJACK_MIN BUTTON_VOL_DOWN
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#define BJACK_HIT BUTTON_VOL_UP
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#define BJACK_STAY BUTTON_VOL_DOWN
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#define BJACK_DOUBLEDOWN BUTTON_SELECT
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#define BJACK_SCORES BUTTON_RIGHT
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#define BJACK_RESUME BUTTON_MENU
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#define BJACK_UP BUTTON_UP
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#define BJACK_DOWN BUTTON_DOWN
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#define BJACK_RIGHT BUTTON_RIGHT
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#define BJACK_LEFT BUTTON_LEFT
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#elif CONFIG_KEYPAD == MROBE100_PAD
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#define BJACK_START BUTTON_SELECT
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#define BJACK_QUIT BUTTON_POWER
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#define BJACK_MAX BUTTON_MENU
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#define BJACK_MIN BUTTON_DISPLAY
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#define BJACK_HIT BUTTON_MENU
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#define BJACK_STAY BUTTON_DISPLAY
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#define BJACK_DOUBLEDOWN BUTTON_SELECT
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#define BJACK_SCORES BUTTON_RIGHT
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#define BJACK_RESUME BUTTON_PLAY
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#define BJACK_UP BUTTON_UP
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#define BJACK_DOWN BUTTON_DOWN
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#define BJACK_RIGHT BUTTON_RIGHT
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#define BJACK_LEFT BUTTON_LEFT
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#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
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#define BJACK_START BUTTON_RC_PLAY
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#define BJACK_QUIT BUTTON_RC_REC
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#define BJACK_MAX (BUTTON_RC_PLAY|BUTTON_RC_VOL_UP)
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#define BJACK_MIN (BUTTON_RC_PLAY|BUTTON_RC_VOL_DOWN)
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#define BJACK_HIT BUTTON_RC_PLAY
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#define BJACK_STAY BUTTON_RC_FF
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#define BJACK_DOUBLEDOWN BUTTON_RC_REW
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#define BJACK_SCORES BUTTON_RC_MENU
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#define BJACK_RESUME BUTTON_RC_MODE
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#define BJACK_UP BUTTON_RC_VOL_UP
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#define BJACK_DOWN BUTTON_RC_VOL_DOWN
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#define BJACK_RIGHT BUTTON_RC_FF
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#define BJACK_LEFT BUTTON_RC_REW
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#elif CONFIG_KEYPAD == COWOND2_PAD
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#define BJACK_QUIT BUTTON_POWER
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#define BJACK_DOUBLEDOWN BUTTON_MINUS
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#define BJACK_SCORES BUTTON_MENU
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#else
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#error No keymap defined!
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#endif
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#ifdef HAVE_TOUCHPAD
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#ifndef BJACK_START
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#define BJACK_START BUTTON_CENTER
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#endif
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#ifndef BJACK_HIT
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#define BJACK_HIT BUTTON_CENTER
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#endif
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#ifndef BJACK_MAX
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#define BJACK_MAX BUTTON_TOPRIGHT
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#endif
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#ifndef BJACK_MIN
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#define BJACK_MIN BUTTON_TOPLEFT
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#endif
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#ifndef BJACK_RESUME
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#define BJACK_RESUME BUTTON_BOTTOMRIGHT
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#endif
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#ifndef BJACK_STAY
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#define BJACK_STAY BUTTON_BOTTOMLEFT
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#endif
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#ifndef BJACK_UP
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#define BJACK_UP BUTTON_TOPMIDDLE
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#endif
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#ifndef BJACK_DOWN
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#define BJACK_DOWN BUTTON_BOTTOMMIDDLE
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#endif
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#ifndef BJACK_RIGHT
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#define BJACK_RIGHT BUTTON_MIDRIGHT
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#endif
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#ifndef BJACK_LEFT
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#define BJACK_LEFT BUTTON_MIDLEFT
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#endif
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#endif
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#ifdef HAVE_LCD_COLOR
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#define BG_COLOR LCD_RGBPACK(0,157,0)
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#define FG_COLOR LCD_WHITE
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#elif LCD_DEPTH > 1
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#define BG_COLOR LCD_WHITE
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#define FG_COLOR LCD_BLACK
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#endif
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#define CARD_WIDTH BMPWIDTH_card_back
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#define CARD_HEIGHT BMPHEIGHT_card_back
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/* This is the max amount of cards onscreen before condensing */
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#define MAX_CARDS LCD_WIDTH/(CARD_WIDTH+4)
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extern const fb_data card_deck[];
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extern const fb_data card_back[];
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#define NEXT_CARD bj->player_cards[done][bj->num_player_cards[done]]
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/* global rockbox api */
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static const struct plugin_api* rb;
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MEM_FUNCTION_WRAPPERS(rb);
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/* dealer and player card positions */
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unsigned int dealer_x, dealer_y, player_x, player_y;
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typedef struct card {
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unsigned int value; /* Card's value in Blackjack */
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unsigned int num; /* Value on card face 0-12 (0=Ace, 1=2, 11=Q) */
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unsigned int suit; /* 0:Spades, 1:Hearts, 2: Clubs; 3: Diamonds */
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bool is_soft_ace;
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} card;
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typedef struct game_context {
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struct card player_cards[2][22]; /* 22 Cards means the deal was all aces */
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struct card dealer_cards[22]; /* That is the worst-case scenario */
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unsigned int player_total;
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unsigned int dealer_total;
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signed int player_money;
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unsigned int num_player_cards[2];
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unsigned int num_dealer_cards;
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unsigned int current_bet;
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unsigned int split_status; /* 0 = split hasn't been asked, *
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* 1 = split did not occur *
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* 2 = split occurred *
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* 3 = split occurred and 1st hand done */
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bool is_blackjack;
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bool end_hand;
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bool asked_insurance;
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signed short highscores[NUM_SCORES];
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bool resume;
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bool dirty;
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} game_context;
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/*****************************************************************************
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* blackjack_init() initializes blackjack data structures.
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******************************************************************************/
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static void blackjack_init(struct game_context* bj) {
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/* seed the rand generator */
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rb->srand(*rb->current_tick);
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/* reset card positions */
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dealer_x = 4;
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dealer_y = LCD_HEIGHT/4 - CARD_HEIGHT/2;
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player_x = 4;
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player_y = LCD_HEIGHT - LCD_HEIGHT/4 - CARD_HEIGHT/2;
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/* check for resumed game */
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if(bj->resume) return;
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/* reset scoring */
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bj->player_total = 0;
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bj->dealer_total = 0;
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bj->num_player_cards[0] = 2;
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bj->num_player_cards[1] = 0;
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bj->num_dealer_cards = 2;
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bj->end_hand = false;
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bj->split_status = 0;
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bj->is_blackjack = false;
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bj->asked_insurance = false;
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}
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/*****************************************************************************
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* blackjack_drawtable() draws the table and some text.
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******************************************************************************/
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static void blackjack_drawtable(struct game_context* bj) {
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unsigned int w, h, y_loc;
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char str[10];
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#if LCD_HEIGHT <= 64
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rb->lcd_getstringsize("Bet", &w, &h);
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rb->lcd_putsxy(LCD_WIDTH - w, 2*h + 1, "Bet");
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rb->snprintf(str, 9, "$%d", bj->current_bet);
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rb->lcd_getstringsize(str, &w, &h);
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rb->lcd_putsxy(LCD_WIDTH - w, 3*h + 1, str);
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y_loc = LCD_HEIGHT/2;
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#else
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rb->lcd_getstringsize("Bet", &w, &h);
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rb->lcd_putsxy(LCD_WIDTH - w, 5*h / 2, "Bet");
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rb->snprintf(str, 9, "$%d", bj->current_bet);
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rb->lcd_getstringsize(str, &w, &h);
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rb->lcd_putsxy(LCD_WIDTH - w, 7*h / 2, str);
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rb->lcd_hline(0, LCD_WIDTH, LCD_HEIGHT/2);
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y_loc = LCD_HEIGHT/2 + h;
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#endif
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rb->lcd_putsxy(0,0, "Dealer");
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rb->lcd_getstringsize("Player", &w, &h);
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rb->lcd_putsxy(0, y_loc, "Player");
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rb->lcd_getstringsize("Total", &w, &h);
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rb->lcd_putsxy(LCD_WIDTH - w, y_loc, "Total");
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rb->lcd_getstringsize("Money", &w, &h);
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rb->lcd_putsxy(LCD_WIDTH - w, 0, "Money");
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rb->snprintf(str, 9, "$%d", bj->player_money - bj->current_bet);
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rb->lcd_getstringsize(str, &w, &h);
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rb->lcd_putsxy(LCD_WIDTH - w, h + 1, str);
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rb->snprintf(str, 3, "%d", bj->player_total);
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rb->lcd_getstringsize(str, &w, &h);
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rb->lcd_putsxy(LCD_WIDTH - w, y_loc + h, str);
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}
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/*****************************************************************************
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* find_value() is passed a card and returns its blackjack value.
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******************************************************************************/
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static unsigned int find_value(unsigned int number) {
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unsigned int thisValue;
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if (number == 0)
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thisValue = 11; /* Aces get a value of 11 at first */
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else if (number < 10)
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thisValue = number + 1;
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else
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thisValue = 10; /* Anything 10 or higher gets a value of 10 */
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return thisValue;
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}
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|
|
/*****************************************************************************
|
|
* draw_card() draws a card to the screen.
|
|
******************************************************************************/
|
|
static void draw_card(struct card temp_card, bool shown, unsigned int x,
|
|
unsigned int y) {
|
|
if(shown)
|
|
rb->lcd_bitmap_part(card_deck, CARD_WIDTH*temp_card.num,
|
|
CARD_HEIGHT*temp_card.suit, BMPWIDTH_card_deck,
|
|
x+1, y+1, CARD_WIDTH, CARD_HEIGHT);
|
|
else
|
|
rb->lcd_bitmap(card_back, x+1, y+1,CARD_WIDTH, CARD_HEIGHT);
|
|
#if LCD_DEPTH > 1
|
|
rb->lcd_set_foreground(LCD_BLACK);
|
|
#endif
|
|
|
|
/* Print outlines */
|
|
#if CARD_WIDTH >= 26
|
|
rb->lcd_hline(x+2, x+CARD_WIDTH-1, y);
|
|
rb->lcd_hline(x+2, x+CARD_WIDTH-1, y+CARD_HEIGHT+1);
|
|
rb->lcd_vline(x, y+2, y+CARD_HEIGHT-3);
|
|
rb->lcd_vline(x+CARD_WIDTH+1, y+2, y+CARD_HEIGHT-1);
|
|
rb->lcd_drawpixel(x+1, y+1);
|
|
rb->lcd_drawpixel(x+1, y+CARD_HEIGHT);
|
|
rb->lcd_drawpixel(x+CARD_WIDTH, y+1);
|
|
rb->lcd_drawpixel(x+CARD_WIDTH, y+CARD_HEIGHT);
|
|
#else
|
|
rb->lcd_hline(x+1, x+CARD_WIDTH, y);
|
|
rb->lcd_hline(x+1, x+CARD_WIDTH, y+CARD_HEIGHT+1);
|
|
rb->lcd_vline(x, y+1, y+CARD_HEIGHT);
|
|
rb->lcd_vline(x+CARD_WIDTH+1, y+1, y+CARD_HEIGHT);
|
|
#endif
|
|
|
|
#if LCD_DEPTH > 1
|
|
rb->lcd_set_foreground(FG_COLOR);
|
|
#endif
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* new_card() initializes a new card and gives it values.
|
|
******************************************************************************/
|
|
static struct card new_card(void) {
|
|
struct card new_card;
|
|
new_card.suit = rb->rand()%4; /* Random number 0-3 */
|
|
new_card.num = rb->rand()%13; /* Random number 0-12 */
|
|
new_card.value = find_value(new_card.num);
|
|
new_card.is_soft_ace = new_card.num == 0 ? true : false;
|
|
return new_card;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* deal_init_card() deals and draws to the screen the player's and dealer's
|
|
* initial cards.
|
|
******************************************************************************/
|
|
static void deal_init_cards(struct game_context* bj) {
|
|
bj->dealer_cards[0] = new_card();
|
|
bj->dealer_total += bj->dealer_cards[0].value;
|
|
|
|
draw_card(bj->dealer_cards[0], false, dealer_x, dealer_y);
|
|
|
|
bj->dealer_cards[1] = new_card();
|
|
bj->dealer_total += bj->dealer_cards[1].value;
|
|
draw_card(bj->dealer_cards[1], true, dealer_x + CARD_WIDTH + 4, dealer_y);
|
|
|
|
bj->player_cards[0][0] = new_card();
|
|
bj->player_total += bj->player_cards[0][0].value;
|
|
draw_card(bj->player_cards[0][0], true, player_x, player_y);
|
|
player_x += CARD_WIDTH + 4;
|
|
|
|
bj->player_cards[0][1] = new_card();
|
|
bj->player_total += bj->player_cards[0][1].value;
|
|
draw_card(bj->player_cards[0][1], true, player_x, player_y);
|
|
player_x += CARD_WIDTH + 4;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* redraw_board() redraws all the cards and the board
|
|
******************************************************************************/
|
|
static void redraw_board(struct game_context* bj) {
|
|
unsigned int i, n, upper_bound;
|
|
rb->lcd_clear_display();
|
|
|
|
blackjack_drawtable(bj);
|
|
player_x = 4;
|
|
dealer_x = 4;
|
|
upper_bound = bj->split_status > 1 ? 2 : 1;
|
|
|
|
for (i = 0; i < bj->num_dealer_cards; i++) {
|
|
if (!bj->end_hand) {
|
|
draw_card(bj->dealer_cards[0], false, dealer_x, dealer_y);
|
|
|
|
/* increment i so the dealer's first card isn't displayed */
|
|
i++;
|
|
dealer_x += CARD_WIDTH + 4;
|
|
}
|
|
draw_card(bj->dealer_cards[i], true, dealer_x, dealer_y);
|
|
|
|
if (bj->num_dealer_cards > MAX_CARDS-1)
|
|
dealer_x += 10;
|
|
else
|
|
dealer_x += CARD_WIDTH + 4;
|
|
}
|
|
|
|
for (n = 0; n < upper_bound; n++) {
|
|
for (i = 0; i < bj->num_player_cards[n]; i++) {
|
|
draw_card(bj->player_cards[n][i], true, player_x, player_y);
|
|
if (bj->split_status>1 || bj->num_player_cards[n]>MAX_CARDS)
|
|
player_x += 10;
|
|
else
|
|
player_x += CARD_WIDTH + 4;
|
|
}
|
|
if (bj->split_status > 1)
|
|
player_x = LCD_WIDTH/2 + 4;
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* update_total updates the player's total
|
|
******************************************************************************/
|
|
static void update_total(struct game_context* bj) {
|
|
char total[3];
|
|
unsigned int w, h;
|
|
rb->snprintf(total, 3, "%d", bj->player_total);
|
|
rb->lcd_getstringsize(total, &w, &h);
|
|
#if LCD_HEIGHT > 64
|
|
h *= 2;
|
|
#endif
|
|
rb->lcd_putsxy(LCD_WIDTH - w, LCD_HEIGHT/2 + h, total);
|
|
rb->lcd_update_rect(LCD_WIDTH - w, LCD_HEIGHT/2 + h, w, h);
|
|
}
|
|
|
|
|
|
/*****************************************************************************
|
|
* check_for_aces() is passed an array of cards and returns where an ace is
|
|
* located. Otherwise, returns -1.
|
|
******************************************************************************/
|
|
static signed int check_for_aces(struct card temp_cards[],
|
|
unsigned int size) {
|
|
unsigned int i;
|
|
for(i = 0; i < size; i++) {
|
|
if (temp_cards[i].is_soft_ace == true)
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* check_totals() compares player and dealer totals.
|
|
* 0: bust 1: loss, 2: push, 3: win, 4: blackjack, 5: something's not right...
|
|
******************************************************************************/
|
|
static unsigned int check_totals(struct game_context* bj)
|
|
{
|
|
unsigned int temp;
|
|
if (bj->player_total > 21)
|
|
temp = 0;
|
|
else if (bj->player_total == 21 && bj->is_blackjack)
|
|
if (bj->dealer_total == 21 && bj->num_dealer_cards == 2)
|
|
temp = 2;
|
|
else
|
|
temp = 4;
|
|
else if (bj->player_total == bj->dealer_total)
|
|
temp = 2;
|
|
else if (bj->dealer_total > 21 && bj->player_total < 22)
|
|
temp = 3;
|
|
else if (bj->dealer_total > bj->player_total)
|
|
temp = 1;
|
|
else if (bj->player_total > bj->dealer_total)
|
|
temp = 3;
|
|
else
|
|
temp = 5;
|
|
|
|
return temp;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* finish_dealer() draws cards for the dealer until he has 17 or more.
|
|
******************************************************************************/
|
|
static void finish_dealer(struct game_context* bj) {
|
|
signed int temp = 0;
|
|
|
|
if (bj->dealer_total > 16 && bj->dealer_total < 22)
|
|
return;
|
|
|
|
while (bj->dealer_total < 17) {
|
|
bj->dealer_cards[bj->num_dealer_cards] = new_card();
|
|
bj->dealer_total += bj->dealer_cards[bj->num_dealer_cards].value;
|
|
bj->num_dealer_cards++;
|
|
}
|
|
|
|
while (bj->dealer_total > 21) {
|
|
temp = check_for_aces(bj->dealer_cards, bj->num_dealer_cards);
|
|
if(temp != -1) {
|
|
bj->dealer_cards[temp].is_soft_ace = false;
|
|
bj->dealer_total -= 10;
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* finish_game() completes the game once player's turn is over.
|
|
******************************************************************************/
|
|
static void finish_game(struct game_context* bj) {
|
|
unsigned int rValue, w, h;
|
|
char str[19];
|
|
|
|
do {
|
|
finish_dealer(bj);
|
|
} while (bj->dealer_total < 17);
|
|
|
|
redraw_board(bj);
|
|
rValue = check_totals(bj);
|
|
|
|
if (rValue == 0) {
|
|
rb->snprintf(str, sizeof(str), " Bust! ");
|
|
bj->player_money -= bj->current_bet;
|
|
}
|
|
else if (rValue == 1) {
|
|
rb->snprintf(str, sizeof(str), " Sorry, you lost. ");
|
|
bj->player_money -= bj->current_bet;
|
|
}
|
|
else if (rValue == 2) {
|
|
rb->snprintf(str, sizeof(str), " Push ");
|
|
}
|
|
else if (rValue == 3) {
|
|
rb->snprintf(str, sizeof(str), " You won! ");
|
|
bj->player_money+= bj->current_bet;
|
|
}
|
|
else {
|
|
rb->snprintf(str, sizeof(str), " Blackjack! ");
|
|
bj->player_money += bj->current_bet * 3 / 2;
|
|
}
|
|
rb->lcd_getstringsize(str, &w, &h);
|
|
|
|
#if LCD_HEIGHT <= 64
|
|
rb->lcd_set_drawmode(DRMODE_BG+DRMODE_INVERSEVID);
|
|
rb->lcd_fillrect(0, LCD_HEIGHT/2, LCD_WIDTH, LCD_HEIGHT/2);
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 + h, str);
|
|
rb->snprintf(str, 12, "You have %d", bj->player_total);
|
|
rb->lcd_getstringsize(str, &w, &h);
|
|
rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2, str);
|
|
#else
|
|
rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 - h/2, str);
|
|
#endif
|
|
rb->lcd_update();
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* blackjack_recordscore() inserts a high score into the high scores list and
|
|
* returns the high score position.
|
|
******************************************************************************/
|
|
static unsigned int blackjack_recordscore(struct game_context* bj) {
|
|
unsigned int i;
|
|
unsigned int position = 0;
|
|
signed short current, temp;
|
|
|
|
/* calculate total score */
|
|
current = bj->player_money;
|
|
if(current <= 10) return 0;
|
|
|
|
/* insert the current score into the high scores */
|
|
for(i=0; i<NUM_SCORES; i++) {
|
|
if(current >= bj->highscores[i]) {
|
|
if(!position) {
|
|
position = i+1;
|
|
bj->dirty = true;
|
|
}
|
|
temp = bj->highscores[i];
|
|
bj->highscores[i] = current;
|
|
current = temp;
|
|
}
|
|
}
|
|
|
|
return position;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* blackjack_loadscores() loads the high scores saved file.
|
|
******************************************************************************/
|
|
static void blackjack_loadscores(struct game_context* bj) {
|
|
signed int fd;
|
|
|
|
bj->dirty = false;
|
|
|
|
/* clear high scores */
|
|
rb->memset(bj->highscores, 0, sizeof(bj->highscores));
|
|
|
|
/* open scores file */
|
|
fd = rb->open(SCORE_FILE, O_RDONLY);
|
|
if(fd < 0) return;
|
|
|
|
/* read in high scores */
|
|
if(rb->read(fd, bj->highscores, sizeof(bj->highscores)) <= 0) {
|
|
/* scores are bad, reset */
|
|
rb->memset(bj->highscores, 0, sizeof(bj->highscores));
|
|
}
|
|
|
|
rb->close(fd);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* blackjack_savescores() saves the high scores saved file.
|
|
******************************************************************************/
|
|
static void blackjack_savescores(struct game_context* bj) {
|
|
unsigned int fd;
|
|
|
|
/* write out the high scores to the save file */
|
|
fd = rb->open(SCORE_FILE, O_WRONLY|O_CREAT);
|
|
rb->write(fd, bj->highscores, sizeof(bj->highscores));
|
|
rb->close(fd);
|
|
bj->dirty = false;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* blackjack_loadgame() loads the saved game and returns load success.
|
|
******************************************************************************/
|
|
static bool blackjack_loadgame(struct game_context* bj) {
|
|
signed int fd;
|
|
bool loaded = false;
|
|
|
|
/* open game file */
|
|
fd = rb->open(SAVE_FILE, O_RDONLY);
|
|
if(fd < 0) return loaded;
|
|
|
|
/* read in saved game */
|
|
while(true) {
|
|
if(rb->read(fd, &bj->player_money, sizeof(bj->player_money)) <= 0) break;
|
|
if(rb->read(fd, &bj->player_total, sizeof(bj->player_total)) <= 0) break;
|
|
if(rb->read(fd, &bj->dealer_total, sizeof(bj->dealer_total)) <= 0) break;
|
|
if(rb->read(fd, &bj->num_player_cards, sizeof(bj->num_player_cards))<=0)
|
|
break;
|
|
if(rb->read(fd, &bj->num_dealer_cards, sizeof(bj->num_dealer_cards))<=0)
|
|
break;
|
|
if(rb->read(fd, &bj->current_bet, sizeof(bj->current_bet)) <= 0) break;
|
|
if(rb->read(fd, &bj->is_blackjack, sizeof(bj->is_blackjack)) <= 0) break;
|
|
if(rb->read(fd, &bj->split_status, sizeof(bj->split_status)) <= 0) break;
|
|
if(rb->read(fd, &bj->asked_insurance, sizeof(bj->asked_insurance)) <= 0)
|
|
break;
|
|
if(rb->read(fd, &bj->end_hand, sizeof(bj->end_hand)) <= 0) break;
|
|
if(rb->read(fd, &bj->player_cards, sizeof(bj->player_cards)) <= 0) break;
|
|
if(rb->read(fd, &bj->dealer_cards, sizeof(bj->dealer_cards)) <= 0) break;
|
|
bj->resume = true;
|
|
loaded = true;
|
|
break;
|
|
}
|
|
|
|
rb->close(fd);
|
|
|
|
/* delete saved file */
|
|
rb->remove(SAVE_FILE);
|
|
return loaded;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* blackjack_savegame() saves the current game state.
|
|
******************************************************************************/
|
|
static void blackjack_savegame(struct game_context* bj) {
|
|
unsigned int fd;
|
|
|
|
/* write out the game state to the save file */
|
|
fd = rb->open(SAVE_FILE, O_WRONLY|O_CREAT);
|
|
rb->write(fd, &bj->player_money, sizeof(bj->player_money));
|
|
rb->write(fd, &bj->player_total, sizeof(bj->player_total));
|
|
rb->write(fd, &bj->dealer_total, sizeof(bj->dealer_total));
|
|
rb->write(fd, &bj->num_player_cards, sizeof(bj->num_player_cards));
|
|
rb->write(fd, &bj->num_dealer_cards, sizeof(bj->num_dealer_cards));
|
|
rb->write(fd, &bj->current_bet, sizeof(bj->current_bet));
|
|
rb->write(fd, &bj->is_blackjack, sizeof(bj->is_blackjack));
|
|
rb->write(fd, &bj->split_status, sizeof(bj->split_status));
|
|
rb->write(fd, &bj->asked_insurance, sizeof(bj->asked_insurance));
|
|
rb->write(fd, &bj->end_hand, sizeof(bj->end_hand));
|
|
rb->write(fd, &bj->player_cards, sizeof(bj->player_cards));
|
|
rb->write(fd, &bj->dealer_cards, sizeof(bj->dealer_cards));
|
|
rb->close(fd);
|
|
|
|
bj->resume = true;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* blackjack_callback() is the default event handler callback which is called
|
|
* on usb connect and shutdown.
|
|
******************************************************************************/
|
|
static void blackjack_callback(void* param) {
|
|
struct game_context* bj = (struct game_context*) param;
|
|
if(bj->dirty) {
|
|
rb->splash(HZ, "Saving high scores...");
|
|
blackjack_savescores(bj);
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* blackjack_get_yes_no() gets a yes/no answer from the user
|
|
******************************************************************************/
|
|
static unsigned int blackjack_get_yes_no(char message[20]) {
|
|
int button;
|
|
unsigned int w, h, b, choice = 0;
|
|
bool breakout = false;
|
|
char message_yes[24], message_no[24];
|
|
|
|
rb->strcpy(message_yes, message);
|
|
rb->strcpy(message_no, message);
|
|
rb->strcat(message_yes, " Yes");
|
|
rb->strcat(message_no, " No");
|
|
rb->lcd_getstringsize(message_yes, &w, &h);
|
|
const char *stg[] = {message_yes, message_no};
|
|
|
|
#if LCD_HEIGHT <= 64
|
|
b = 2*h+1;
|
|
#else
|
|
b = h-1;
|
|
#endif
|
|
|
|
#ifdef HAVE_LCD_COLOR
|
|
rb->lcd_fillrect(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 + b, w+1, h+3);
|
|
rb->lcd_set_foreground(LCD_BLACK);
|
|
rb->lcd_set_background(LCD_WHITE);
|
|
#else
|
|
rb->lcd_set_drawmode(DRMODE_BG+DRMODE_INVERSEVID);
|
|
rb->lcd_fillrect(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 + b, w+1, h+3);
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
#endif
|
|
rb->lcd_drawrect(LCD_WIDTH/2 - w/2 - 1, LCD_HEIGHT/2 + b - 1, w+3, h+4);
|
|
|
|
while(!breakout) {
|
|
rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 + b +1, stg[choice]);
|
|
rb->lcd_update_rect(LCD_WIDTH/2 - w/2 - 1, LCD_HEIGHT/2 + b -1,
|
|
w+3, h+4);
|
|
button = rb->button_get(true);
|
|
|
|
switch(button) {
|
|
case BJACK_LEFT:
|
|
case (BJACK_LEFT|BUTTON_REPEAT):
|
|
case BJACK_RIGHT:
|
|
case (BJACK_RIGHT|BUTTON_REPEAT):
|
|
choice ^= 1;
|
|
break;
|
|
case BJACK_START: breakout = true;
|
|
break;
|
|
case BJACK_QUIT: breakout = true;
|
|
choice = BJ_QUIT;
|
|
break;
|
|
}
|
|
}
|
|
|
|
#if LCD_DEPTH > 1
|
|
rb->lcd_set_foreground(FG_COLOR);
|
|
rb->lcd_set_background(BG_COLOR);
|
|
#endif
|
|
return choice;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* blackjack_get_amount() gets an amount from the player to be used
|
|
******************************************************************************/
|
|
static signed int blackjack_get_amount(char message[20], signed int lower_limit,
|
|
signed int upper_limit,
|
|
signed int start) {
|
|
int button;
|
|
char str[6];
|
|
bool changed = false;
|
|
unsigned int w, h;
|
|
signed int amount;
|
|
|
|
rb->lcd_getstringsize("A", &w, &h); /* find the size of one character */
|
|
|
|
if (start > upper_limit)
|
|
amount = upper_limit;
|
|
else if (start < lower_limit)
|
|
amount = lower_limit;
|
|
else
|
|
amount = start;
|
|
|
|
#if LCD_DEPTH > 1
|
|
rb->lcd_set_background(LCD_WHITE);
|
|
rb->lcd_set_foreground(LCD_BLACK);
|
|
#endif
|
|
|
|
#if LCD_HEIGHT <= 64
|
|
rb->lcd_clear_display();
|
|
rb->lcd_puts(0, 1, message);
|
|
rb->snprintf(str, 9, "$%d", amount);
|
|
rb->lcd_puts(0, 2, str);
|
|
rb->lcd_puts(0, 3, "RIGHT: +1");
|
|
rb->lcd_puts(0, 4, "LEFT: -1");
|
|
rb->lcd_puts(0, 5, "UP: +10");
|
|
rb->lcd_puts(0, 6, "DOWN: -10");
|
|
rb->lcd_update();
|
|
#else
|
|
rb->lcd_set_drawmode(DRMODE_BG+DRMODE_INVERSEVID);
|
|
rb->lcd_fillrect(LCD_WIDTH/2 - 9*w - 1, LCD_HEIGHT/2 - 4*h - 3, 37*w / 2,
|
|
8*h -3);
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
rb->lcd_drawrect(LCD_WIDTH/2 - 9*w - 1, LCD_HEIGHT/2 - 4*h - 3, 37*w / 2,
|
|
8*h -3);
|
|
rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 4*h - 1, message);
|
|
rb->snprintf(str, 9, "$%d", amount);
|
|
rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 3*h, str);
|
|
#if (CONFIG_KEYPAD == IPOD_4G_PAD) || \
|
|
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
|
|
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
|
|
rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - h-2, " >>|: +1");
|
|
rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 1, " |<<: -1");
|
|
rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + h, "SCROLL+: +10");
|
|
rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + 2*h + 1, "SCROLL-: -10");
|
|
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
|
|
rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - h-2, "RIGHT: +1");
|
|
rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 1, "LEFT: -1");
|
|
rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + h, "SCROLL+: +10");
|
|
rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + 2*h + 1, "SCROLL-: -10");
|
|
#else
|
|
rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - h-2, "RIGHT: +1");
|
|
rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 1, "LEFT: -1");
|
|
rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + h, "UP: +10");
|
|
rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + 2*h + 1, "DOWN: -10");
|
|
#endif
|
|
rb->lcd_update_rect(LCD_WIDTH/2 - 9*w - 2, LCD_HEIGHT/2 - 9*h/2, 37*w/2 + 1,
|
|
8*h-2);
|
|
#endif
|
|
|
|
while(true) {
|
|
button = rb->button_get(true);
|
|
|
|
switch(button) {
|
|
case BJACK_UP:
|
|
case (BJACK_UP|BUTTON_REPEAT):
|
|
if (amount + 10 < upper_limit + 1) {
|
|
amount += 10;
|
|
changed = true;
|
|
}
|
|
break;
|
|
case BJACK_DOWN:
|
|
case (BJACK_DOWN|BUTTON_REPEAT):
|
|
if (amount - 10 > lower_limit - 1) {
|
|
amount -= 10;
|
|
changed = true;
|
|
}
|
|
break;
|
|
case BJACK_RIGHT:
|
|
case (BJACK_RIGHT|BUTTON_REPEAT):
|
|
if (amount + 1 < upper_limit + 1) {
|
|
amount++;
|
|
changed = true;
|
|
}
|
|
break;
|
|
case BJACK_LEFT:
|
|
case (BJACK_LEFT|BUTTON_REPEAT):
|
|
if (amount - 1 > lower_limit - 1) {
|
|
amount--;
|
|
changed = true;
|
|
}
|
|
break;
|
|
case BJACK_MAX :
|
|
amount = upper_limit;
|
|
changed = true;
|
|
break;
|
|
case BJACK_MIN :
|
|
amount = lower_limit;
|
|
changed = true;
|
|
break;
|
|
case BJACK_QUIT:
|
|
return 0;
|
|
case BJACK_START:
|
|
#if LCD_DEPTH > 1
|
|
rb->lcd_set_foreground(FG_COLOR);
|
|
rb->lcd_set_background(BG_COLOR);
|
|
#endif
|
|
rb->lcd_clear_display();
|
|
return amount;
|
|
}
|
|
|
|
if(changed) {
|
|
rb->snprintf(str, 9, "$%d", amount);
|
|
#if LCD_HEIGHT <= 64
|
|
rb->lcd_puts(0, 2, str);
|
|
rb->lcd_update();
|
|
#else
|
|
rb->lcd_set_drawmode(DRMODE_BG+DRMODE_INVERSEVID);
|
|
rb->lcd_fillrect(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 3*h, 5*w, h);
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 3*h, str);
|
|
rb->lcd_update_rect(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 3*h, 5*w, h);
|
|
#endif
|
|
changed = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* blackjack_get_bet() gets the player's bet.
|
|
******************************************************************************/
|
|
static void blackjack_get_bet(struct game_context* bj) {
|
|
bj->current_bet = blackjack_get_amount("Please enter a bet", 10,
|
|
bj->player_money, bj->current_bet);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* double_down() returns one final card then finishes the game
|
|
******************************************************************************/
|
|
static void double_down(struct game_context* bj) {
|
|
bj->current_bet *= 2;
|
|
bj->player_cards[0][bj->num_player_cards[0]] = new_card();
|
|
bj->player_total += bj->player_cards[0][bj->num_player_cards[0]].value;
|
|
bj->num_player_cards[0]++;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* split() checks if the player wants to split and acts accordingly.
|
|
* When bj->split_status is 1, no split occurred. 2 means the player split and 3
|
|
* means a split has already occurred and the first hand is done.
|
|
******************************************************************************/
|
|
static void split(struct game_context* bj) {
|
|
if (blackjack_get_yes_no("Split?") == 1)
|
|
bj->split_status = 1;
|
|
else {
|
|
bj->split_status = 2;
|
|
bj->current_bet *= 2;
|
|
bj->num_player_cards[0] = 1;
|
|
bj->num_player_cards[1] = 1;
|
|
bj->player_cards[1][0] = bj->player_cards[0][1];
|
|
bj->player_total = bj->player_cards[0][0].value;
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* insurance() see if the player wants to buy insurance and how much.
|
|
******************************************************************************/
|
|
static unsigned int insurance(struct game_context* bj) {
|
|
unsigned int insurance, max_amount;
|
|
|
|
insurance = blackjack_get_yes_no("Buy Insurance?");
|
|
bj->asked_insurance = true;
|
|
max_amount = bj->current_bet < (unsigned int)bj->player_money ?
|
|
bj->current_bet/2 : (unsigned int)bj->player_money;
|
|
if (insurance == 1) return 0;
|
|
|
|
insurance = blackjack_get_amount("How much?", 0, max_amount, 0);
|
|
redraw_board(bj);
|
|
return insurance;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* play_again() checks to see if the player wants to keep playing.
|
|
******************************************************************************/
|
|
static unsigned int play_again(void) {
|
|
return blackjack_get_yes_no("Play Again?");
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* blackjack_menu() is the initial menu at the start of the game.
|
|
******************************************************************************/
|
|
static unsigned int blackjack_menu(struct game_context* bj) {
|
|
int button;
|
|
char *title = "Blackjack";
|
|
char str[18];
|
|
unsigned int i, w, h;
|
|
bool breakout = false;
|
|
bool showscores = false;
|
|
|
|
while(true){
|
|
#if LCD_DEPTH > 1
|
|
rb->lcd_set_background(BG_COLOR);
|
|
rb->lcd_set_foreground(FG_COLOR);
|
|
#endif
|
|
rb->lcd_clear_display();
|
|
|
|
if(!showscores) {
|
|
/* welcome screen to display key bindings */
|
|
rb->lcd_getstringsize(title, &w, &h);
|
|
rb->lcd_putsxy((LCD_WIDTH-w)/2, 0, title);
|
|
|
|
#if CONFIG_KEYPAD == RECORDER_PAD
|
|
rb->lcd_puts(0, 1, "ON: start");
|
|
rb->lcd_puts(0, 2, "OFF: exit");
|
|
rb->lcd_puts(0, 3, "F1: hit");
|
|
rb->lcd_puts(0, 4, "F2: stay");
|
|
rb->lcd_puts(0, 5, "F3: double down");
|
|
rb->lcd_puts(0, 6, "PLAY: save/resume");
|
|
rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
|
|
rb->lcd_puts(0, 7, str);
|
|
#elif CONFIG_KEYPAD == ONDIO_PAD
|
|
rb->lcd_puts(0, 1, "MENU: start");
|
|
rb->lcd_puts(0, 2, "OFF: exit");
|
|
rb->lcd_puts(0, 3, "LEFT: hit");
|
|
rb->lcd_puts(0, 4, "RIGHT: stay");
|
|
rb->lcd_puts(0, 5, "UP: double down");
|
|
rb->lcd_puts(0, 6, "DOWN: save/resume");
|
|
rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
|
|
rb->lcd_puts(0, 7, str);
|
|
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
|
|
rb->lcd_puts(0, 2, "PLAY to start & to hit");
|
|
rb->lcd_puts(0, 3, "STOP to exit");
|
|
rb->lcd_puts(0, 4, "REC to stay");
|
|
rb->lcd_puts(0, 5, "NAVI to double down ");
|
|
rb->lcd_puts(0, 6, " & to view highscores");
|
|
rb->lcd_puts(0, 7, "AB to save/resume");
|
|
rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
|
|
rb->lcd_puts(0, 8, str);
|
|
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
|
|
rb->lcd_puts(0, 2, "PLAY to start & hit");
|
|
rb->lcd_puts(0, 3, "POWER to exit");
|
|
rb->lcd_puts(0, 4, ">>| to stay");
|
|
rb->lcd_puts(0, 5, "|<< to double down");
|
|
rb->lcd_puts(0, 6, "LEFT to view scores");
|
|
rb->lcd_puts(0, 7, "RIGHT to save/resume");
|
|
rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
|
|
rb->lcd_puts(0, 8, str);
|
|
|
|
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
|
|
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
|
|
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
|
|
#if LCD_WIDTH >=176
|
|
rb->lcd_puts(0, 2, "SELECT to start & to hit");
|
|
rb->lcd_puts(0, 3, "MENU to exit");
|
|
rb->lcd_puts(0, 4, ">>| to stay & to view highscores");
|
|
rb->lcd_puts(0, 5, "|<< to double down");
|
|
rb->lcd_puts(0, 6, "PLAY to save/resume");
|
|
rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
|
|
rb->lcd_puts(0, 7, str);
|
|
#else
|
|
rb->lcd_puts(0, 2, "SELECT to start & to ");
|
|
rb->lcd_puts(0, 3, " hit");
|
|
rb->lcd_puts(0, 4, "MENU to exit");
|
|
rb->lcd_puts(0, 5, ">>| to stay & to view ");
|
|
rb->lcd_puts(0, 6, " highscores");
|
|
rb->lcd_puts(0, 7, "|<< to double down");
|
|
rb->lcd_puts(0, 8, "PLAY to save/resume");
|
|
rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
|
|
rb->lcd_puts(0, 9, str);
|
|
#endif
|
|
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
|
|
rb->lcd_puts(0, 2, "PLAY to start to hit");
|
|
rb->lcd_puts(0, 3, "POWER to exit");
|
|
rb->lcd_puts(0, 4, "SELECT to hit");
|
|
rb->lcd_puts(0, 5, "REC to stay");
|
|
rb->lcd_puts(0, 6, "PLAY to double down");
|
|
rb->lcd_puts(0, 7, "RIGHT to view highscores ");
|
|
rb->lcd_puts(0, 8, "DOWN to save/resume");
|
|
rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
|
|
rb->lcd_puts(0, 9, str);
|
|
#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
|
|
rb->lcd_puts(0, 2, "AB to start & to");
|
|
rb->lcd_puts(0, 3, " stay");
|
|
rb->lcd_puts(0, 4, "EQ to hit");
|
|
rb->lcd_puts(0, 5, "PLAY to exit");
|
|
rb->lcd_puts(0, 6, "CLICK to double down");
|
|
rb->lcd_puts(0, 7, "& to view highscores");
|
|
rb->lcd_puts(0, 8, "AB+EQ to save/resume");
|
|
rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
|
|
rb->lcd_puts(0, 9, str);
|
|
#elif CONFIG_KEYPAD == GIGABEAT_PAD
|
|
rb->lcd_puts(0, 2, "POWER to start");
|
|
rb->lcd_puts(0, 3, "A to exit");
|
|
rb->lcd_puts(0, 4, "VOL+ to hit");
|
|
rb->lcd_puts(0, 5, "VOL- to stay");
|
|
rb->lcd_puts(0, 6, "CENTER to double down");
|
|
rb->lcd_puts(0, 6, "RIGHT to view highscores ");
|
|
rb->lcd_puts(0, 8, "MENU to save/resume");
|
|
rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
|
|
rb->lcd_puts(0, 9, str);
|
|
#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
|
|
rb->lcd_puts(0, 2, "SELECT to start & to hit");
|
|
rb->lcd_puts(0, 3, "POWER to exit");
|
|
rb->lcd_puts(0, 4, "RIGHT to stay");
|
|
rb->lcd_puts(0, 5, "LEFT to double down");
|
|
rb->lcd_puts(0, 6, "REC to save/resume");
|
|
rb->lcd_puts(0, 7, "UP to view scores");
|
|
rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
|
|
rb->lcd_puts(0, 8, str);
|
|
#elif (CONFIG_KEYPAD == SANSA_C200_PAD)
|
|
rb->lcd_puts(0, 2, "SELECT to start & to hit");
|
|
rb->lcd_puts(0, 3, "POWER to exit");
|
|
rb->lcd_puts(0, 4, "RIGHT to stay");
|
|
rb->lcd_puts(0, 5, "LEFT to double down");
|
|
rb->lcd_puts(0, 6, "DOWN to save/resume");
|
|
rb->lcd_puts(0, 7, "REC to view scores");
|
|
rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
|
|
rb->lcd_puts(0, 9, str);
|
|
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
|
|
rb->lcd_puts(0, 2, "PLAY to start & to");
|
|
rb->lcd_puts(0, 3, " hit");
|
|
rb->lcd_puts(0, 4, "REC to exit");
|
|
rb->lcd_puts(0, 5, "FF to stay");
|
|
rb->lcd_puts(0, 6, "REW to double down");
|
|
rb->lcd_puts(0, 7, "MODE to save/resume");
|
|
rb->lcd_puts(0, 8, "MENU to view scores");
|
|
rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
|
|
rb->lcd_puts(0, 10, str);
|
|
#elif CONFIG_KEYPAD == COWOND2_PAD
|
|
rb->lcd_puts(0, 6, "POWER to exit");
|
|
rb->lcd_puts(0, 7, "MINUS to double down");
|
|
rb->lcd_puts(0, 8, "MENU to view scores");
|
|
rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
|
|
rb->lcd_puts(0, 10, str);
|
|
#endif
|
|
|
|
#ifdef HAVE_TOUCHPAD
|
|
rb->lcd_puts(0, 2, "LCD CENTRE to start & to hit");
|
|
rb->lcd_puts(0, 3, "LCD BOTTOMLEFT to stay");
|
|
rb->lcd_puts(0, 4, "LCD BOTTOMRIGHT to save/resume");
|
|
#endif
|
|
} else {
|
|
rb->snprintf(str, 12, "%s", "High Scores");
|
|
rb->lcd_getstringsize(str, &w, &h);
|
|
rb->lcd_putsxy((LCD_WIDTH-w)/2, 0, str);
|
|
|
|
/* print high scores */
|
|
for(i=0; i<NUM_SCORES; i++) {
|
|
rb->snprintf(str, 14, "#%02d: $%d", i+1, bj->highscores[i]);
|
|
rb->lcd_puts(0, i+1, str);
|
|
}
|
|
}
|
|
|
|
rb->lcd_update();
|
|
|
|
/* handle menu button presses */
|
|
button = rb->button_get(true);
|
|
|
|
switch(button) {
|
|
case BJACK_START: /* start playing */
|
|
breakout = true;
|
|
break;
|
|
|
|
case BJACK_QUIT: /* quit program */
|
|
if(showscores) {
|
|
showscores = 0;
|
|
break;
|
|
}
|
|
return BJ_QUIT;
|
|
|
|
case BJACK_RESUME:/* resume game */
|
|
if(!blackjack_loadgame(bj)) {
|
|
rb->splash(HZ*2, "Nothing to resume");
|
|
} else {
|
|
rb->splash(HZ*2, "Loading...");
|
|
breakout = true;
|
|
}
|
|
break;
|
|
|
|
case BJACK_SCORES:/* toggle high scores */
|
|
showscores = !showscores;
|
|
break;
|
|
|
|
default:
|
|
if(rb->default_event_handler_ex(button, blackjack_callback,
|
|
(void*) bj) == SYS_USB_CONNECTED)
|
|
return BJ_USB;
|
|
break;
|
|
}
|
|
|
|
if(breakout) break;
|
|
}
|
|
|
|
return(0);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* blackjack() is the main game subroutine, it returns the final game status.
|
|
******************************************************************************/
|
|
static int blackjack(struct game_context* bj) {
|
|
int button;
|
|
unsigned int w, h, temp_var, done = 0, todo = 1;
|
|
signed int temp;
|
|
bool breakout = false;
|
|
bool dbl_down = false;
|
|
|
|
/* don't resume by default */
|
|
bj->resume = false;
|
|
|
|
/********************
|
|
* menu *
|
|
********************/
|
|
temp_var = blackjack_menu(bj);
|
|
if (temp_var == BJ_QUIT || temp_var == BJ_USB)
|
|
return temp_var;
|
|
|
|
|
|
/********************
|
|
* init *
|
|
********************/
|
|
blackjack_init(bj);
|
|
bj->current_bet=10;
|
|
|
|
/********************
|
|
* play *
|
|
********************/
|
|
|
|
/* check for resumed game */
|
|
if(bj->resume) {
|
|
bj->resume = false;
|
|
redraw_board(bj);
|
|
if (bj->split_status == 2) {
|
|
todo=2;
|
|
player_x = bj->num_player_cards[0] * 10 + 4;
|
|
}
|
|
else if (bj->split_status == 3) {
|
|
player_x = bj->num_player_cards[1] * 10 + LCD_WIDTH/2 + 4;
|
|
todo=2;
|
|
done=1;
|
|
}
|
|
|
|
}
|
|
else {
|
|
bj->player_money = 1000;
|
|
blackjack_get_bet(bj);
|
|
if (bj->current_bet == 0)
|
|
return BJ_QUIT;
|
|
rb->lcd_clear_display();
|
|
deal_init_cards(bj);
|
|
blackjack_drawtable(bj);
|
|
}
|
|
|
|
rb->lcd_update();
|
|
|
|
breakout = false;
|
|
|
|
while(true){
|
|
if(bj->player_total == 21 && bj->num_player_cards[0] == 2) {
|
|
bj->is_blackjack = true;
|
|
bj->end_hand = true;
|
|
finish_game(bj);
|
|
}
|
|
else if(bj->dealer_cards[1].is_soft_ace && !breakout &&
|
|
!bj->asked_insurance) {
|
|
temp_var = insurance(bj);
|
|
if (bj->dealer_total == 21) {
|
|
rb->splash(HZ, "Dealer has blackjack");
|
|
bj->player_money += temp_var;
|
|
bj->end_hand = true;
|
|
breakout = true;
|
|
redraw_board(bj);
|
|
finish_game(bj);
|
|
}
|
|
else {
|
|
rb->splash(HZ, "Dealer does not have blackjack");
|
|
bj->player_money -= temp_var;
|
|
breakout = true;
|
|
redraw_board(bj);
|
|
rb->lcd_update();
|
|
}
|
|
}
|
|
if(bj->split_status == 0 &&
|
|
bj->player_cards[0][0].num == bj->player_cards[0][1].num) {
|
|
split(bj);
|
|
redraw_board(bj);
|
|
rb->lcd_update_rect(0, LCD_HEIGHT/2, LCD_WIDTH, LCD_HEIGHT/2);
|
|
if (bj->split_status == 2) {
|
|
todo++;
|
|
player_x = bj->num_player_cards[0] * 10 + 4;
|
|
}
|
|
}
|
|
|
|
while(done < todo) {
|
|
button = rb->button_get(true);
|
|
|
|
switch(button) {
|
|
case BJACK_HIT:
|
|
NEXT_CARD = new_card();
|
|
bj->player_total += NEXT_CARD.value;
|
|
draw_card(NEXT_CARD, true, player_x, player_y);
|
|
bj->num_player_cards[done]++;
|
|
if (bj->num_player_cards[done] == MAX_CARDS + 1) {
|
|
redraw_board(bj);
|
|
rb->lcd_update_rect(0, LCD_HEIGHT/2, LCD_WIDTH,
|
|
LCD_HEIGHT/2);
|
|
}
|
|
else if (bj->num_player_cards[done]>MAX_CARDS || todo > 1) {
|
|
rb->lcd_update_rect(player_x, player_y, CARD_WIDTH+2,
|
|
CARD_HEIGHT+2);
|
|
player_x += 10;
|
|
}
|
|
else {
|
|
rb->lcd_update_rect(player_x, player_y, CARD_WIDTH+2,
|
|
CARD_HEIGHT+2);
|
|
player_x += CARD_WIDTH + 4;
|
|
}
|
|
update_total(bj);
|
|
|
|
break;
|
|
case BJACK_STAY:
|
|
bj->end_hand = true;
|
|
break;
|
|
case BJACK_DOUBLEDOWN:
|
|
if ((signed int)bj->current_bet * 2 < bj->player_money + 1 &&
|
|
bj->num_player_cards[0]==2 && todo==1) {
|
|
double_down(bj);
|
|
dbl_down = true;
|
|
if (bj->player_total < 22) {
|
|
bj->end_hand = true;
|
|
finish_game(bj);
|
|
}
|
|
}
|
|
else if((signed int)bj->current_bet * 2 > bj->player_money) {
|
|
rb->splash(HZ, "Not enough money to double down.");
|
|
redraw_board(bj);
|
|
rb->lcd_update();
|
|
}
|
|
break;
|
|
case BJACK_RESUME: /* save and end game */
|
|
rb->splash(HZ, "Saving game...");
|
|
blackjack_savegame(bj);
|
|
/* fall through to BJACK_QUIT */
|
|
|
|
case BJACK_QUIT:
|
|
return BJ_END;
|
|
}
|
|
|
|
while (bj->player_total > 21 && !bj->end_hand) {
|
|
temp = check_for_aces(bj->player_cards[done],
|
|
bj->num_player_cards[done]);
|
|
if(temp != -1) {
|
|
bj->player_cards[done][temp].is_soft_ace = false;
|
|
bj->player_total -= 10;
|
|
update_total(bj);
|
|
if (dbl_down) {
|
|
bj->end_hand = true;
|
|
finish_game(bj);
|
|
}
|
|
}
|
|
else
|
|
bj->end_hand = true;
|
|
}
|
|
|
|
if (bj->end_hand) {
|
|
done++;
|
|
if(todo > 1) {
|
|
if (done == 2) {
|
|
temp = bj->player_total;
|
|
bj->player_total = temp_var;
|
|
temp_var = temp;
|
|
finish_game(bj);
|
|
rb->lcd_getstringsize(" Split 1 ", &w, &h);
|
|
rb->lcd_putsxy(LCD_WIDTH/2-w/2, LCD_HEIGHT/2-3*h/2,
|
|
" Split 1 ");
|
|
rb->lcd_update_rect(LCD_WIDTH/2-w/2, LCD_HEIGHT/2-3*h/2,
|
|
w,h);
|
|
bj->current_bet /= 2;
|
|
rb->lcd_update_rect(LCD_WIDTH/2-w/2, LCD_HEIGHT/2-3*h/2,
|
|
w,h);
|
|
rb->sleep(HZ*2);
|
|
bj->player_total = temp_var;
|
|
finish_game(bj);
|
|
rb->lcd_getstringsize(" Split 2 ", &w, &h);
|
|
rb->lcd_putsxy(LCD_WIDTH/2-w/2, LCD_HEIGHT/2-3*h/2,
|
|
" Split 2 ");
|
|
rb->lcd_update_rect(LCD_WIDTH/2-w/2, LCD_HEIGHT/2-3*h/2,
|
|
w,h);
|
|
rb->sleep(HZ*2);
|
|
}
|
|
else {
|
|
bj->end_hand = false;
|
|
bj->split_status = 3;
|
|
temp_var = bj->player_total;
|
|
bj->player_total = bj->player_cards[1][0].value;
|
|
update_total(bj);
|
|
redraw_board(bj);
|
|
player_x += 10;
|
|
rb->lcd_update();
|
|
}
|
|
}
|
|
else
|
|
finish_game(bj);
|
|
}
|
|
}
|
|
|
|
if (bj->player_money < 10) {
|
|
rb->sleep(HZ);
|
|
return BJ_LOSE;
|
|
}
|
|
|
|
if (bj->end_hand) { /* If hand is over */
|
|
if (play_again() != 0) /* User wants to quit */
|
|
return BJ_END;
|
|
else { /* User keeps playing */
|
|
breakout = false;
|
|
redraw_board(bj);
|
|
if(dbl_down) {
|
|
bj->current_bet /= 2;
|
|
dbl_down = false;
|
|
}
|
|
done = 0;
|
|
todo = 1;
|
|
blackjack_init(bj);
|
|
blackjack_get_bet(bj);
|
|
if (bj->current_bet == 0)
|
|
return BJ_END;
|
|
deal_init_cards(bj);
|
|
blackjack_drawtable(bj);
|
|
rb->lcd_update();
|
|
}
|
|
}
|
|
}
|
|
/* Never reached */
|
|
return PLUGIN_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* plugin entry point.
|
|
******************************************************************************/
|
|
enum plugin_status plugin_start(const struct plugin_api* api, const void* parameter)
|
|
{
|
|
struct game_context bj;
|
|
bool exit = false;
|
|
unsigned int position;
|
|
char str[19];
|
|
|
|
(void)parameter;
|
|
rb = api;
|
|
|
|
#if LCD_DEPTH > 1
|
|
rb->lcd_set_backdrop(NULL);
|
|
#endif
|
|
|
|
/* load high scores */
|
|
blackjack_loadscores(&bj);
|
|
|
|
rb->lcd_setfont(FONT_SYSFIXED);
|
|
|
|
while(!exit) {
|
|
switch(blackjack(&bj)){
|
|
case BJ_LOSE:
|
|
rb->splash(HZ, "Not enough money to continue");
|
|
/* fall through to BJ_END */
|
|
|
|
case BJ_END:
|
|
if(!bj.resume) {
|
|
if((position = blackjack_recordscore(&bj))) {
|
|
rb->snprintf(str, 19, "New high score #%d!", position);
|
|
rb->splash(HZ*2, str);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case BJ_USB:
|
|
rb->lcd_setfont(FONT_UI);
|
|
return PLUGIN_USB_CONNECTED;
|
|
|
|
case BJ_QUIT:
|
|
if(bj.dirty) {
|
|
rb->splash(HZ, "Saving high scores...");
|
|
blackjack_savescores(&bj);
|
|
}
|
|
exit = true;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
rb->lcd_setfont(FONT_UI);
|
|
return PLUGIN_OK;
|
|
}
|