rockbox/apps/menu.c
Jonathan Gordon 97090863a6 Allow settings to have a different title in the setting screen than they
have in the menu.
Fixes the scroll speed/step settings


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12572 a1c6a512-1295-4272-9138-f99709370657
2007-03-03 14:23:03 +00:00

782 lines
24 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Robert E. Hak
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/*
2005 Kevin Ferrare :
- Multi screen support
- Rewrote/removed a lot of code now useless with the new gui API
*/
#include <stdbool.h>
#include <stdlib.h>
#include "config.h"
#include "hwcompat.h"
#include "lcd.h"
#include "font.h"
#include "backlight.h"
#include "menu.h"
#include "button.h"
#include "kernel.h"
#include "debug.h"
#include "usb.h"
#include "panic.h"
#include "settings.h"
#include "settings_list.h"
#include "status.h"
#include "screens.h"
#include "talk.h"
#include "lang.h"
#include "misc.h"
#include "action.h"
#include "menus/exported_menus.h"
#include "string.h"
#include "root_menu.h"
#include "bookmark.h"
#include "gwps-common.h" /* for fade() */
#include "audio.h"
#ifdef HAVE_LCD_BITMAP
#include "icons.h"
#endif
/* gui api */
#include "list.h"
#include "statusbar.h"
#include "buttonbar.h"
struct menu {
struct menu_item* items;
int (*callback)(int, int);
#ifdef HAS_BUTTONBAR
struct gui_buttonbar buttonbar;
#endif
struct gui_synclist synclist;
};
#define MAX_MENUS 6
static struct menu menus[MAX_MENUS];
static bool inuse[MAX_MENUS] = { false };
static char * menu_get_itemname(int selected_item, void * data, char *buffer)
{
struct menu *local_menus=(struct menu *)data;
(void)buffer;
return(P2STR(local_menus->items[selected_item].desc));
}
static int menu_find_free(void)
{
int i;
/* Tries to find an unused slot to put the new menu */
for ( i=0; i<MAX_MENUS; i++ ) {
if ( !inuse[i] ) {
inuse[i] = true;
break;
}
}
if ( i == MAX_MENUS ) {
DEBUGF("Out of menus!\n");
return -1;
}
return(i);
}
int menu_init(const struct menu_item* mitems, int count, int (*callback)(int, int),
const char *button1, const char *button2, const char *button3)
{
int menu=menu_find_free();
if(menu==-1)/* Out of menus */
return -1;
menus[menu].items = (struct menu_item*)mitems; /* de-const */
gui_synclist_init(&(menus[menu].synclist),
&menu_get_itemname, &menus[menu], false, 1);
gui_synclist_set_icon_callback(&(menus[menu].synclist), NULL);
gui_synclist_set_nb_items(&(menus[menu].synclist), count);
menus[menu].callback = callback;
#ifdef HAS_BUTTONBAR
gui_buttonbar_init(&(menus[menu].buttonbar));
gui_buttonbar_set_display(&(menus[menu].buttonbar), &(screens[SCREEN_MAIN]) );
gui_buttonbar_set(&(menus[menu].buttonbar), button1, button2, button3);
#else
(void)button1;
(void)button2;
(void)button3;
#endif
return menu;
}
void menu_exit(int m)
{
inuse[m] = false;
}
int menu_show(int m)
{
#ifdef HAS_BUTTONBAR
gui_buttonbar_draw(&(menus[m].buttonbar));
#endif
bool exit = false;
int key;
gui_synclist_draw(&(menus[m].synclist));
gui_syncstatusbar_draw(&statusbars, true);
menu_talk_selected(m);
while (!exit) {
key = get_action(CONTEXT_MAINMENU,HZ/2);
/*
* "short-circuit" the default keypresses by running the
* callback function
* The callback may return a new key value, often this will be
* BUTTON_NONE or the same key value, but it's perfectly legal
* to "simulate" key presses by returning another value.
*/
if( menus[m].callback != NULL )
key = menus[m].callback(key, m);
/* If moved, "say" the entry under the cursor */
if(gui_synclist_do_button(&(menus[m].synclist), key,LIST_WRAP_UNLESS_HELD))
menu_talk_selected(m);
switch( key ) {
case ACTION_STD_OK:
action_signalscreenchange();
return gui_synclist_get_sel_pos(&(menus[m].synclist));
case ACTION_STD_CANCEL:
case ACTION_STD_MENU:
exit = true;
break;
default:
if(default_event_handler(key) == SYS_USB_CONNECTED)
return MENU_ATTACHED_USB;
break;
}
gui_syncstatusbar_draw(&statusbars, false);
}
action_signalscreenchange();
return MENU_SELECTED_EXIT;
}
bool menu_run(int m)
{
int selected;
while (1) {
switch (selected=menu_show(m))
{
case MENU_SELECTED_EXIT:
return false;
case MENU_ATTACHED_USB:
return true;
default:
{
if (menus[m].items[selected].function &&
menus[m].items[selected].function())
return true;
gui_syncstatusbar_draw(&statusbars, true);
}
}
}
return false;
}
/*
* Property function - return the current cursor for "menu"
*/
int menu_cursor(int menu)
{
return gui_synclist_get_sel_pos(&(menus[menu].synclist));
}
/*
* Property function - return the "menu" description at "position"
*/
char* menu_description(int menu, int position)
{
return P2STR(menus[menu].items[position].desc);
}
/*
* Delete the element "position" from the menu items in "menu"
*/
void menu_delete(int menu, int position)
{
int i;
int nb_items=gui_synclist_get_nb_items(&(menus[menu].synclist));
/* copy the menu item from the one below */
for( i = position; i < nb_items - 1; i++)
menus[menu].items[i] = menus[menu].items[i + 1];
gui_synclist_del_item(&(menus[menu].synclist));
}
void menu_insert(int menu, int position, char *desc, bool (*function) (void))
{
int i;
int nb_items=gui_synclist_get_nb_items(&(menus[menu].synclist));
if(position < 0)
position = nb_items;
/* Move the items below one position forward */
for( i = nb_items; i > position; i--)
menus[menu].items[i] = menus[menu].items[i - 1];
/* Update the current item */
menus[menu].items[position].desc = (unsigned char *)desc;
menus[menu].items[position].function = function;
gui_synclist_add_item(&(menus[menu].synclist));
}
/*
* Property function - return the "count" of menu items in "menu"
*/
int menu_count(int menu)
{
return gui_synclist_get_nb_items(&(menus[menu].synclist));
}
/*
* Allows to set the cursor position. Doesn't redraw by itself.
*/
void menu_set_cursor(int menu, int position)
{
gui_synclist_select_item(&(menus[menu].synclist), position);
}
void menu_talk_selected(int m)
{
if(global_settings.talk_menu)
{
int selected=gui_synclist_get_sel_pos(&(menus[m].synclist));
int voice_id = P2ID(menus[m].items[selected].desc);
if (voice_id >= 0) /* valid ID given? */
talk_id(voice_id, false); /* say it */
}
}
void menu_draw(int m)
{
gui_synclist_draw(&(menus[m].synclist));
}
/******************************************************************/
/* New menu stuff here!!
******************************************************************/
/* used to allow for dynamic menus */
#define MAX_MENU_SUBITEMS 64
static int current_subitems[MAX_MENU_SUBITEMS];
static int current_subitems_count = 0;
void get_menu_callback(const struct menu_item_ex *m,
menu_callback_type *menu_callback)
{
if (m->flags&(MENU_HAS_DESC|MENU_DYNAMIC_DESC))
*menu_callback= m->callback_and_desc->menu_callback;
else
*menu_callback = m->menu_callback;
}
static int get_menu_selection(int selected_item, const struct menu_item_ex *menu)
{
int type = (menu->flags&MENU_TYPE_MASK);
if (type == MT_MENU && (selected_item<current_subitems_count))
return current_subitems[selected_item];
return selected_item;
}
static int find_menu_selection(int selected)
{
int i;
for (i=0; i< current_subitems_count; i++)
if (current_subitems[i] == selected)
return i;
return 0;
}
static char * get_menu_item_name(int selected_item,void * data, char *buffer)
{
const struct menu_item_ex *menu = (const struct menu_item_ex *)data;
int type = (menu->flags&MENU_TYPE_MASK);
selected_item = get_menu_selection(selected_item, menu);
(void)buffer;
/* only MT_MENU or MT_RETURN_ID is allowed in here */
if (type == MT_RETURN_ID)
{
if (menu->flags&MENU_DYNAMIC_DESC)
return menu->menu_get_name_and_icon->list_get_name(selected_item,
menu->menu_get_name_and_icon->list_get_name_data, buffer);
return (char*)menu->strings[selected_item];
}
menu = menu->submenus[selected_item];
if ((menu->flags&MENU_DYNAMIC_DESC) && (type != MT_SETTING_W_TEXT))
return menu->menu_get_name_and_icon->list_get_name(selected_item,
menu->menu_get_name_and_icon->list_get_name_data, buffer);
type = (menu->flags&MENU_TYPE_MASK);
if ((type == MT_SETTING) || (type == MT_SETTING_W_TEXT))
{
const struct settings_list *v
= find_setting(menu->variable, NULL);
if (v)
return str(v->lang_id);
else return "Not Done yet!";
}
return P2STR(menu->callback_and_desc->desc);
}
#ifdef HAVE_LCD_BITMAP
static void menu_get_icon(int selected_item, void * data, ICON * icon)
{
const struct menu_item_ex *menu = (const struct menu_item_ex *)data;
int menu_icon = Icon_NOICON;
selected_item = get_menu_selection(selected_item, menu);
menu = menu->submenus[selected_item];
if (menu->flags&MENU_HAS_DESC)
menu_icon = menu->callback_and_desc->icon_id;
else if (menu->flags&MENU_DYNAMIC_DESC)
menu_icon = menu->menu_get_name_and_icon->icon_id;
switch (menu->flags&MENU_TYPE_MASK)
{
case MT_SETTING:
case MT_SETTING_W_TEXT:
*icon = bitmap_icons_6x8[Icon_Menu_setting];
break;
case MT_MENU:
if (menu_icon == Icon_NOICON)
*icon = bitmap_icons_6x8[Icon_Submenu];
else
*icon = bitmap_icons_6x8[menu_icon];
break;
case MT_FUNCTION_CALL:
case MT_FUNCTION_WITH_PARAM:
case MT_RETURN_VALUE:
if (menu_icon == Icon_NOICON)
*icon = bitmap_icons_6x8[Icon_Menu_functioncall];
else
*icon = bitmap_icons_6x8[menu_icon];
break;
default:
*icon = NOICON;
}
}
#endif
static void init_menu_lists(const struct menu_item_ex *menu,
struct gui_synclist *lists, int selected, bool callback)
{
int i, count = (menu->flags&MENU_COUNT_MASK)>>MENU_COUNT_SHIFT;
menu_callback_type menu_callback = NULL;
ICON icon = NOICON;
current_subitems_count = 0;
for (i=0; i<count; i++)
{
get_menu_callback(menu->submenus[i],&menu_callback);
if (menu_callback)
{
if (menu_callback(ACTION_REQUEST_MENUITEM,menu->submenus[i])
!= ACTION_EXIT_MENUITEM)
{
current_subitems[current_subitems_count] = i;
current_subitems_count++;
}
}
else
{
current_subitems[current_subitems_count] = i;
current_subitems_count++;
}
}
gui_synclist_init(lists,get_menu_item_name,(void*)menu,false,1);
#ifdef HAVE_LCD_BITMAP
if (menu->callback_and_desc->icon_id == Icon_NOICON)
icon = bitmap_icons_6x8[Icon_Submenu_Entered];
else
icon = bitmap_icons_6x8[menu->callback_and_desc->icon_id];
gui_synclist_set_title(lists, P2STR(menu->callback_and_desc->desc), icon);
gui_synclist_set_icon_callback(lists, menu_get_icon);
#else
(void)icon;
gui_synclist_set_icon_callback(lists, NULL);
#endif
gui_synclist_set_nb_items(lists,current_subitems_count);
gui_synclist_limit_scroll(lists,true);
gui_synclist_select_item(lists, find_menu_selection(selected));
get_menu_callback(menu,&menu_callback);
if (callback && menu_callback)
menu_callback(ACTION_ENTER_MENUITEM,menu);
}
static void talk_menu_item(const struct menu_item_ex *menu,
struct gui_synclist *lists)
{
int id = -1;
int type;
if (global_settings.talk_menu)
{
int sel = get_menu_selection(gui_synclist_get_sel_pos(lists),menu);
if ((menu->flags&MENU_TYPE_MASK) == MT_MENU)
{
type = menu->submenus[sel]->flags&MENU_TYPE_MASK;
if ((type == MT_SETTING) || (type == MT_SETTING_W_TEXT))
talk_setting(menu->submenus[sel]->variable);
else
{
id = P2ID(menu->submenus[sel]->callback_and_desc->desc);
if (id != -1)
talk_id(id,false);
}
}
}
}
#define MAX_OPTIONS 32
/* returns true if the menu needs to be redrwan */
bool do_setting_from_menu(const struct menu_item_ex *temp)
{
int setting_id;
const struct settings_list *setting = find_setting(
temp->variable,
&setting_id);
bool ret_val = false;
unsigned char *title;
if (setting)
{
if ((temp->flags&MENU_TYPE_MASK) == MT_SETTING_W_TEXT)
title = temp->callback_and_desc->desc;
else
title = ID2P(setting->lang_id);
if ((setting->flags&F_BOOL_SETTING) == F_BOOL_SETTING)
{
bool temp_var, *var;
bool show_icons = global_settings.show_icons;
if (setting->flags&F_TEMPVAR)
{
temp_var = *(bool*)setting->setting;
var = &temp_var;
}
else
{
var = (bool*)setting->setting;
}
set_bool_options(P2STR(title), var,
STR(setting->bool_setting->lang_yes),
STR(setting->bool_setting->lang_no),
setting->bool_setting->option_callback);
if (setting->flags&F_TEMPVAR)
*(bool*)setting->setting = temp_var;
if (show_icons != global_settings.show_icons)
ret_val = true;
}
else if (setting->flags&F_T_SOUND)
{
set_sound(P2STR(title), setting->setting,
setting->sound_setting->setting);
}
else /* other setting, must be an INT type */
{
int temp_var, *var;
if (setting->flags&F_TEMPVAR)
{
temp_var = *(int*)setting->setting;
var = &temp_var;
}
else
{
var = (int*)setting->setting;
}
if (setting->flags&F_INT_SETTING)
{
int min, max, step;
if (setting->flags&F_FLIPLIST)
{
min = setting->int_setting->max;
max = setting->int_setting->min;
step = -setting->int_setting->step;
}
else
{
max = setting->int_setting->max;
min = setting->int_setting->min;
step = setting->int_setting->step;
}
set_int_ex(P2STR(title), NULL,
setting->int_setting->unit,var,
setting->int_setting->option_callback,
step, min, max,
setting->int_setting->formatter,
setting->int_setting->get_talk_id);
}
else if (setting->flags&F_CHOICE_SETTING)
{
static struct opt_items options[MAX_OPTIONS];
char buffer[256];
char *buf_start = buffer;
int buf_free = 256;
int i,j, count = setting->choice_setting->count;
for (i=0, j=0; i<count && i<MAX_OPTIONS; i++)
{
if (setting->flags&F_CHOICETALKS)
{
if (cfg_int_to_string(setting_id, i,
buf_start, buf_free))
{
int len = strlen(buf_start) +1;
options[j].string = buf_start;
buf_start += len;
buf_free -= len;
options[j].voice_id =
setting->choice_setting->talks[i];
j++;
}
}
else
{
options[j].string =
P2STR(setting->
choice_setting->desc[i]);
options[j].voice_id =
P2ID(setting->
choice_setting->desc[i]);
j++;
}
}
set_option(P2STR(title), var, INT,
options,j,
setting->
choice_setting->option_callback);
}
if (setting->flags&F_TEMPVAR)
*(int*)setting->setting = temp_var;
}
}
return ret_val;
}
int do_menu(const struct menu_item_ex *start_menu, int *start_selected)
{
int selected = start_selected? *start_selected : 0;
int action;
struct gui_synclist lists;
const struct menu_item_ex *temp, *menu;
int ret = 0;
#ifdef HAS_BUTTONBAR
struct gui_buttonbar buttonbar;
#endif
const struct menu_item_ex *menu_stack[MAX_MENUS];
int menu_stack_selected_item[MAX_MENUS];
int stack_top = 0;
bool in_stringlist;
menu_callback_type menu_callback = NULL;
if (start_menu == NULL)
menu = &main_menu_;
else menu = start_menu;
#ifdef HAS_BUTTONBAR
gui_buttonbar_init(&buttonbar);
gui_buttonbar_set_display(&buttonbar, &(screens[SCREEN_MAIN]) );
gui_buttonbar_set(&buttonbar, "<<<", "", "");
gui_buttonbar_draw(&buttonbar);
#endif
init_menu_lists(menu,&lists,selected,true);
in_stringlist = ((menu->flags&MENU_TYPE_MASK) == MT_RETURN_ID);
talk_menu_item(menu, &lists);
gui_synclist_draw(&lists);
gui_syncstatusbar_draw(&statusbars, true);
action_signalscreenchange();
/* load the callback, and only reload it if menu changes */
get_menu_callback(menu, &menu_callback);
while (ret == 0)
{
action = get_action(CONTEXT_MAINMENU,HZ);
/* HZ so the status bar redraws corectly */
if (action == ACTION_NONE)
{
gui_syncstatusbar_draw(&statusbars, true);
continue;
}
if (menu_callback)
{
int old_action = action;
action = menu_callback(action, menu);
if (action == ACTION_EXIT_AFTER_THIS_MENUITEM)
{
action = old_action;
ret = MENU_SELECTED_EXIT; /* will exit after returning
from selection */
}
}
if (gui_synclist_do_button(&lists,action,LIST_WRAP_UNLESS_HELD))
{
talk_menu_item(menu, &lists);
}
else if (action == ACTION_MENU_WPS)
{
ret = GO_TO_PREVIOUS_MUSIC;
}
else if (action == ACTION_MENU_STOP)
{
if (audio_status() && !global_settings.party_mode)
{
if (global_settings.fade_on_stop)
fade(0);
bookmark_autobookmark();
audio_stop();
}
}
else if (action == ACTION_STD_MENU)
{
if (menu != &root_menu_)
ret = GO_TO_ROOT;
}
else if (action == ACTION_STD_CANCEL)
{
in_stringlist = false;
if (menu_callback)
menu_callback(ACTION_EXIT_MENUITEM, menu);
if (stack_top > 0)
{
stack_top--;
menu = menu_stack[stack_top];
init_menu_lists(menu, &lists,
menu_stack_selected_item[stack_top], false);
talk_menu_item(menu, &lists);
/* new menu, so reload the callback */
get_menu_callback(menu, &menu_callback);
}
else if (menu != &root_menu_)
{
ret = GO_TO_PREVIOUS;
break;
}
}
else if (action == ACTION_STD_OK)
{
int type;
#ifdef HAS_BUTTONBAR
gui_buttonbar_unset(&buttonbar);
gui_buttonbar_draw(&buttonbar);
#endif
selected = get_menu_selection(gui_synclist_get_sel_pos(&lists), menu);
temp = menu->submenus[selected];
if (in_stringlist)
type = (menu->flags&MENU_TYPE_MASK);
else
type = (temp->flags&MENU_TYPE_MASK);
get_menu_callback(temp, &menu_callback);
if (menu_callback)
{
action = menu_callback(ACTION_ENTER_MENUITEM,temp);
if (action == ACTION_EXIT_MENUITEM)
break;
}
switch (type)
{
case MT_MENU:
if (stack_top < MAX_MENUS)
{
menu_stack[stack_top] = menu;
menu_stack_selected_item[stack_top] = selected;
stack_top++;
init_menu_lists(temp, &lists, 0, true);
menu = temp;
talk_menu_item(menu, &lists);
}
break;
case MT_FUNCTION_CALL:
action_signalscreenchange();
temp->function();
break;
case MT_FUNCTION_WITH_PARAM:
action_signalscreenchange();
temp->func_with_param->function(
temp->func_with_param->param);
break;
case MT_SETTING:
case MT_SETTING_W_TEXT:
{
if (do_setting_from_menu(temp))
init_menu_lists(menu, &lists, 0, true);
break;
}
case MT_RETURN_ID:
if (in_stringlist)
{
action_signalscreenchange();
return selected;
}
else if (stack_top < MAX_MENUS)
{
menu_stack[stack_top] = menu;
menu_stack_selected_item[stack_top] = selected;
stack_top++;
menu = temp;
init_menu_lists(menu,&lists,0,false);
in_stringlist = true;
}
break;
case MT_RETURN_VALUE:
if (start_selected)
*start_selected = selected;
return temp->value;
}
if (type != MT_MENU && menu_callback)
menu_callback(ACTION_EXIT_MENUITEM,temp);
/* callback was changed, so reload the menu's callback */
get_menu_callback(menu, &menu_callback);
#ifdef HAS_BUTTONBAR
gui_buttonbar_set(&buttonbar, "<<<", "", "");
gui_buttonbar_draw(&buttonbar);
#endif
}
else if(default_event_handler(action) == SYS_USB_CONNECTED)
ret = MENU_ATTACHED_USB;
gui_syncstatusbar_draw(&statusbars, true);
gui_synclist_draw(&lists);
}
action_signalscreenchange();
if (start_selected)
*start_selected = selected;
return ret;
}
int main_menu(void)
{
return do_menu(NULL, 0);
}