1fd190d02d
Change-Id: I83d246c13d22c1e76a55cbfdd20dcc955eb556ec
295 lines
8.5 KiB
C
295 lines
8.5 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* Copyright (C) 2016 William Wilgus
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* Derivative of folder_select.c by:
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* Copyright (C) 2012 Jonathan Gordon
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* Copyright (C) 2012 Thomas Martitz
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* TODO add language defines */
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "lang.h"
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#include "language.h"
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#include "list.h"
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#include "plugin.h"
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#include "mask_select.h"
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#include "talk.h"
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/*
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* Order for changing child states:
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* 1) expand folder
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* 2) collapse and select
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* 3) deselect (skip to 1)
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*/
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enum child_state {
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EXPANDED,
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SELECTED,
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COLLAPSED,
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DESELECTED,
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};
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/* Children of main categories */
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struct child {
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const char* name;
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struct category *category;
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enum child_state state;
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int key_value;
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};
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/* Main Categories in root */
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struct category {
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const char *name;
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struct child *children;
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int children_count;
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int depth;
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struct category* previous;
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int key_value; /*values of all children OR|D*/
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};
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/* empty category for children of root only one level needed */
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static struct category empty = {
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.name = "",
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.children = NULL,
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.children_count = 0,
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.depth = 1,
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.previous = NULL,
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};
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/* Or | all keyvalues that user selected */
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static int calculate_mask_r(struct category *root, int mask)
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{
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int i = 0;
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while (i < root->children_count)
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{
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struct child *this = &root->children[i];
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if (this)
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{
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if (this->state == SELECTED)
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mask |= this->key_value;
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else if (this->state == EXPANDED)
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mask = calculate_mask_r(this->category, mask);
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}
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i++;
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}
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return mask;
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}
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static int count_items(struct category *start)
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{
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int count = 0;
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int i;
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for (i=0; i<start->children_count; i++)
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{
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struct child *foo = &start->children[i];
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if (foo && foo->state == EXPANDED)
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count += count_items(foo->category);
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count++;
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}
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return count;
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}
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static struct child* find_index(struct category *start,
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int index,struct category **parent)
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{
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int i = 0;
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*parent = NULL;
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while (i < start->children_count)
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{
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struct child *foo = &start->children[i];
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if (i == index)
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{
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*parent = start;
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return foo;
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}
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i++;
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if (foo && foo->state == EXPANDED)
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{
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struct child *bar = find_index(foo->category, index - i, parent);
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if (bar)
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{
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return bar;
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}
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index -= count_items(foo->category);
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}
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}
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return NULL;
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}
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/* simplelist uses this callback to change
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the states of the categories/children */
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static int item_action_callback(int action, struct gui_synclist *list)
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{
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struct category *root = (struct category*)list->data;
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struct category *parent;
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struct child *this = find_index(root, list->selected_item, &parent);
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if (action == ACTION_STD_OK && this)
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{
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switch (this->state)
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{
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case EXPANDED:
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this->state = SELECTED;
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if (global_settings.talk_menu)
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talk_id(LANG_ON, false);
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break;
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case SELECTED:
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this->state = this->category->children_count == 0 ?
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DESELECTED : COLLAPSED;
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if (global_settings.talk_menu && this->category->children_count == 0)
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talk_id(LANG_OFF, false);
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break;
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case COLLAPSED:
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if (this->category == NULL)
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this->category = root;
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this->state = this->category->children_count == 0 ?
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SELECTED : EXPANDED;
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if (global_settings.talk_menu && this->category->children_count == 0)
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talk_id(LANG_ON, false);
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break;
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case DESELECTED:
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this->state = SELECTED;
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if (global_settings.talk_menu)
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talk_id(LANG_ON, false);
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break;
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default:
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/* do nothing */
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return action;
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}
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list->nb_items = count_items(root);
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return ACTION_REDRAW;
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}
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return action;
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}
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static const char * item_get_name(int selected_item, void * data,
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char * buffer, size_t buffer_len)
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{
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struct category *root = (struct category*)data;
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struct category *parent;
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struct child *this = find_index(root, selected_item , &parent);
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buffer[0] = '\0';
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if (parent->depth >= 0)
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for(int i = 0; i <= parent->depth; i++)
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strcat(buffer, "\t\0");
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if (this)
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{
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/* state of selection needs icons so if icons are disabled use text*/
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if (!global_settings.show_icons)
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{
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if (this->state == SELECTED)
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strcat(buffer, "+\0");
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else
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strcat(buffer," \0");
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}
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strlcat(buffer, P2STR((const unsigned char *)this->name), buffer_len);
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}
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return buffer;
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}
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static int item_get_talk(int selected_item, void *data)
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{
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struct category *root = (struct category*)data;
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struct category *parent;
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struct child *this = find_index(root, selected_item , &parent);
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if (global_settings.talk_menu && this)
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{
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long id = P2ID((const unsigned char *)(this->name));
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if(id>=0)
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talk_id(id, true);
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else
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talk_spell(this->name, true);
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talk_id(VOICE_PAUSE,true);
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if (this->state == SELECTED)
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talk_id(LANG_ON, true);
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else if (this->state == DESELECTED)
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talk_id(LANG_OFF, true);
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}
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return 0;
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}
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static enum themable_icons item_get_icon(int selected_item, void * data)
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{
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struct category *root = (struct category*)data;
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struct category *parent;
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struct child *this = find_index(root, selected_item, &parent);
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if (this)
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{
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switch (this->state)
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{
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case SELECTED:
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return Icon_Submenu;
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case COLLAPSED:
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return Icon_NOICON;
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case EXPANDED:
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return Icon_Submenu_Entered;
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default:
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return Icon_NOICON;
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}
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}
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return Icon_NOICON;
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}
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/* supply your original mask,the page header (ie. User do this..), mask items
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and count, they will be selected automatically if the mask includes
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them. If user selects new items and chooses to save settings
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new mask returned otherwise, original is returned
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*/
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int mask_select(int mask, const unsigned char* headermsg,
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struct s_mask_items *mask_items, size_t items)
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{
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struct simplelist_info info;
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struct child action_child[items];
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for (unsigned i = 0; i < items; i++)
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{
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action_child[i].name = mask_items[i].name;
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action_child[i].category = ∅
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action_child[i].key_value = mask_items[i].bit_value;
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action_child[i].state = mask_items[i].bit_value & mask ?
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SELECTED : DESELECTED;
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}
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struct category root = {
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.name = "",
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.children = (struct child*) &action_child,
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.children_count = items,
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.depth = -1,
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.previous = NULL,
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};
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simplelist_info_init(&info, P2STR(headermsg), count_items(&root), &root);
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info.get_name = item_get_name;
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info.action_callback = item_action_callback;
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info.get_icon = item_get_icon;
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info.get_talk = item_get_talk;
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simplelist_show_list(&info);
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return calculate_mask_r(&root,0);
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}
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