d00b7e8a6d
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31613 a1c6a512-1295-4272-9138-f99709370657
465 lines
12 KiB
C
465 lines
12 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 by Felix Arends
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <math.h>
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#include <stdlib.h> /* EXIT_SUCCESS */
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#include "sim-ui-defines.h"
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#include "lcd-charcells.h"
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#ifdef HAVE_REMOTE_LCD
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#include "lcd-remote.h"
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#endif
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#include "config.h"
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#include "button.h"
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#include "kernel.h"
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#include "backlight.h"
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#include "system.h"
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#include "button-sdl.h"
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#include "sim_tasks.h"
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#include "buttonmap.h"
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#include "debug.h"
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#include "powermgmt.h"
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#ifdef HAVE_TOUCHSCREEN
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#include "touchscreen.h"
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static int mouse_coords = 0;
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#endif
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/* how long until repeat kicks in */
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#define REPEAT_START 6
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/* the speed repeat starts at */
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#define REPEAT_INTERVAL_START 4
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/* speed repeat finishes at */
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#define REPEAT_INTERVAL_FINISH 2
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#ifdef HAVE_TOUCHSCREEN
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#define USB_KEY SDLK_c /* SDLK_u is taken by BUTTON_MIDLEFT */
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#else
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#define USB_KEY SDLK_u
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#endif
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#if defined(IRIVER_H100_SERIES) || defined (IRIVER_H300_SERIES)
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int _remote_type=REMOTETYPE_H100_LCD;
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int remote_type(void)
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{
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return _remote_type;
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}
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#endif
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struct event_queue button_queue;
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static int btn = 0; /* Hopefully keeps track of currently pressed keys... */
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int sdl_app_has_input_focus = 1;
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#if (CONFIG_PLATFORM & PLATFORM_MAEMO)
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static int n900_updown_key_pressed = 0;
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#endif
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#ifdef HAS_BUTTON_HOLD
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bool hold_button_state = false;
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bool button_hold(void) {
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return hold_button_state;
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}
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#endif
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#ifdef HAS_REMOTE_BUTTON_HOLD
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bool remote_hold_button_state = false;
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bool remote_button_hold(void) {
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return remote_hold_button_state;
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}
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#endif
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static void button_event(int key, bool pressed);
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extern bool debug_wps;
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extern bool mapping;
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#ifdef HAVE_TOUCHSCREEN
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static void touchscreen_event(int x, int y)
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{
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if(background) {
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x -= UI_LCD_POSX;
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y -= UI_LCD_POSY;
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}
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if(x >= 0 && y >= 0 && x < SIM_LCD_WIDTH && y < SIM_LCD_HEIGHT) {
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mouse_coords = (x << 16) | y;
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button_event(BUTTON_TOUCHSCREEN, true);
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if (debug_wps)
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printf("Mouse at 1: (%d, %d)\n", x, y);
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}
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}
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#endif
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static void mouse_event(SDL_MouseButtonEvent *event, bool button_up)
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{
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#define SQUARE(x) ((x)*(x))
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static int x,y;
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#ifdef SIMULATOR
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static int xybutton = 0;
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#endif
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if(button_up) {
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switch ( event->button )
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{
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#ifdef HAVE_SCROLLWHEEL
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case SDL_BUTTON_WHEELUP:
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case SDL_BUTTON_WHEELDOWN:
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#endif
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case SDL_BUTTON_MIDDLE:
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case SDL_BUTTON_RIGHT:
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button_event( event->button, false );
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break;
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/* The scrollwheel button up events are ignored as they are queued immediately */
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case SDL_BUTTON_LEFT:
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if ( mapping && background ) {
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printf(" { SDLK_, %d, %d, %d, \"\" },\n", x, y,
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(int)sqrt( SQUARE(x-(int)event->x) + SQUARE(y-(int)event->y))
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);
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}
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#ifdef SIMULATOR
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if ( background && xybutton ) {
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button_event( xybutton, false );
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xybutton = 0;
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}
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#endif
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#ifdef HAVE_TOUCHSCREEN
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else
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button_event(BUTTON_TOUCHSCREEN, false);
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#endif
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break;
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}
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} else { /* button down */
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switch ( event->button )
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{
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#ifdef HAVE_SCROLLWHEEL
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case SDL_BUTTON_WHEELUP:
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case SDL_BUTTON_WHEELDOWN:
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#endif
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case SDL_BUTTON_MIDDLE:
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case SDL_BUTTON_RIGHT:
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button_event( event->button, true );
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break;
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case SDL_BUTTON_LEFT:
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if ( mapping && background ) {
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x = event->x;
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y = event->y;
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}
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#ifdef SIMULATOR
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if ( background ) {
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xybutton = xy2button( event->x, event->y );
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if( xybutton ) {
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button_event( xybutton, true );
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break;
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}
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}
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#endif
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#ifdef HAVE_TOUCHSCREEN
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touchscreen_event(event->x, event->y);
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#endif
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break;
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}
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if (debug_wps && event->button == SDL_BUTTON_LEFT)
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{
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int m_x, m_y;
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if ( background )
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{
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m_x = event->x - 1;
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m_y = event->y - 1;
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#ifdef HAVE_REMOTE
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if ( event->y >= UI_REMOTE_POSY ) /* Remote Screen */
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{
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m_x -= UI_REMOTE_POSX;
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m_y -= UI_REMOTE_POSY;
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}
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else
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#endif
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{
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m_x -= UI_LCD_POSX;
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m_y -= UI_LCD_POSY;
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}
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}
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else
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{
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m_x = event->x;
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m_y = event->y;
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#ifdef HAVE_REMOTE
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if ( m_y >= LCD_HEIGHT ) /* Remote Screen */
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m_y -= LCD_HEIGHT;
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#endif
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}
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printf("Mouse at 2: (%d, %d)\n", m_x, m_y);
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}
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}
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#undef SQUARE
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}
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static bool event_handler(SDL_Event *event)
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{
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SDLKey ev_key;
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switch(event->type)
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{
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case SDL_ACTIVEEVENT:
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if (event->active.state & SDL_APPINPUTFOCUS)
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{
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if (event->active.gain == 1)
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sdl_app_has_input_focus = 1;
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else
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sdl_app_has_input_focus = 0;
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}
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break;
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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ev_key = event->key.keysym.sym;
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#if (CONFIG_PLATFORM & PLATFORM_MAEMO5)
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/* N900 with shared up/down cursor mapping. Seen on the German,
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Finnish, Italian, French and Russian version. Probably more. */
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if (event->key.keysym.mod & KMOD_MODE || n900_updown_key_pressed)
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{
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/* Prevent stuck up/down keys: If you release the ALT key before the cursor key,
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rockbox will see a KEYUP event for left/right instead of up/down and
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the previously pressed up/down key would stay active. */
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if (ev_key == SDLK_LEFT || ev_key == SDLK_RIGHT)
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{
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if (event->type == SDL_KEYDOWN)
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n900_updown_key_pressed = 1;
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else
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n900_updown_key_pressed = 0;
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}
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if (ev_key == SDLK_LEFT)
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ev_key = SDLK_UP;
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else if (ev_key == SDLK_RIGHT)
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ev_key = SDLK_DOWN;
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}
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#endif
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button_event(ev_key, event->type == SDL_KEYDOWN);
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break;
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#ifdef HAVE_TOUCHSCREEN
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case SDL_MOUSEMOTION:
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if (event->motion.state & SDL_BUTTON(1))
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{
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int x = event->motion.x / display_zoom;
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int y = event->motion.y / display_zoom;
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touchscreen_event(x, y);
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}
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break;
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#endif
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case SDL_MOUSEBUTTONUP:
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case SDL_MOUSEBUTTONDOWN:
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{
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SDL_MouseButtonEvent *mev = &event->button;
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mev->x /= display_zoom;
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mev->y /= display_zoom;
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mouse_event(mev, event->type == SDL_MOUSEBUTTONUP);
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break;
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}
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case SDL_QUIT:
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/* Will post SDL_USEREVENT in shutdown_hw() if successful. */
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sys_poweroff();
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break;
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case SDL_USEREVENT:
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return true;
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break;
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}
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return false;
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}
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void gui_message_loop(void)
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{
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SDL_Event event;
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bool quit;
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do {
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/* wait for the next event */
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if(SDL_WaitEvent(&event) == 0) {
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printf("SDL_WaitEvent() error\n");
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return; /* error, out of here */
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}
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sim_enter_irq_handler();
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quit = event_handler(&event);
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sim_exit_irq_handler();
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} while(!quit);
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}
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static void button_event(int key, bool pressed)
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{
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int new_btn = 0;
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switch (key)
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{
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#ifdef SIMULATOR
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case USB_KEY:
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if (!pressed)
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{
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static bool usb_connected = false;
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usb_connected = !usb_connected;
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sim_trigger_usb(usb_connected);
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}
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return;
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#endif
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#if (CONFIG_PLATFORM & PLATFORM_PANDORA)
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case SDLK_LCTRL:
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/* Will post SDL_USEREVENT in shutdown_hw() if successful. */
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sys_poweroff();
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break;
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#endif
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#ifdef HAS_BUTTON_HOLD
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case SDLK_h:
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if(pressed)
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{
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hold_button_state = !hold_button_state;
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DEBUGF("Hold button is %s\n", hold_button_state?"ON":"OFF");
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}
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return;
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#endif
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#ifdef HAS_REMOTE_BUTTON_HOLD
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case SDLK_j:
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if(pressed)
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{
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remote_hold_button_state = !remote_hold_button_state;
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DEBUGF("Remote hold button is %s\n",
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remote_hold_button_state?"ON":"OFF");
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}
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return;
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#endif
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#if defined(IRIVER_H100_SERIES) || defined (IRIVER_H300_SERIES)
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case SDLK_t:
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if(pressed)
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switch(_remote_type)
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{
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case REMOTETYPE_UNPLUGGED:
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_remote_type=REMOTETYPE_H100_LCD;
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DEBUGF("Changed remote type to H100\n");
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break;
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case REMOTETYPE_H100_LCD:
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_remote_type=REMOTETYPE_H300_LCD;
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DEBUGF("Changed remote type to H300\n");
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break;
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case REMOTETYPE_H300_LCD:
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_remote_type=REMOTETYPE_H300_NONLCD;
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DEBUGF("Changed remote type to H300 NON-LCD\n");
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break;
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case REMOTETYPE_H300_NONLCD:
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_remote_type=REMOTETYPE_UNPLUGGED;
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DEBUGF("Changed remote type to none\n");
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break;
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}
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break;
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#endif
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#ifndef APPLICATION
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case SDLK_KP0:
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case SDLK_F5:
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if(pressed)
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{
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sim_trigger_screendump();
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return;
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}
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break;
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#endif
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#ifdef HAVE_TOUCHSCREEN
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case SDLK_F4:
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if(pressed)
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{
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touchscreen_set_mode(touchscreen_get_mode() == TOUCHSCREEN_POINT ? TOUCHSCREEN_BUTTON : TOUCHSCREEN_POINT);
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printf("Touchscreen mode: %s\n", touchscreen_get_mode() == TOUCHSCREEN_POINT ? "TOUCHSCREEN_POINT" : "TOUCHSCREEN_BUTTON");
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}
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#endif
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default:
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#ifdef HAVE_TOUCHSCREEN
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new_btn = key_to_touch(key, mouse_coords);
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if (!new_btn)
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#endif
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new_btn = key_to_button(key);
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break;
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}
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/* Call to make up for scrollwheel target implementation. This is
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* not handled in the main button.c driver, but on the target
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* implementation (look at button-e200.c for example if you are trying to
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* figure out why using button_get_data needed a hack before).
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*/
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#if defined(BUTTON_SCROLL_FWD) && defined(BUTTON_SCROLL_BACK)
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if((new_btn == BUTTON_SCROLL_FWD || new_btn == BUTTON_SCROLL_BACK) &&
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pressed)
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{
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/* Clear these buttons from the data - adding them to the queue is
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* handled in the scrollwheel drivers for the targets. They do not
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* store the scroll forward/back buttons in their button data for
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* the button_read call.
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*/
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#ifdef HAVE_BACKLIGHT
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backlight_on();
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#endif
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#ifdef HAVE_BUTTON_LIGHT
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buttonlight_on();
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#endif
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reset_poweroff_timer();
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queue_post(&button_queue, new_btn, 1<<24);
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new_btn &= ~(BUTTON_SCROLL_FWD | BUTTON_SCROLL_BACK);
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}
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#endif
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if (pressed)
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btn |= new_btn;
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else
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btn &= ~new_btn;
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}
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#if defined(HAVE_BUTTON_DATA) && defined(HAVE_TOUCHSCREEN)
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int button_read_device(int* data)
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{
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*data = mouse_coords;
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#else
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int button_read_device(void)
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{
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#endif
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#ifdef HAS_BUTTON_HOLD
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int hold_button = button_hold();
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#ifdef HAVE_BACKLIGHT
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/* light handling */
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static int hold_button_old = false;
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if (hold_button != hold_button_old)
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{
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hold_button_old = hold_button;
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backlight_hold_changed(hold_button);
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}
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#endif
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if (hold_button)
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return BUTTON_NONE;
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else
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#endif
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return btn;
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}
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void button_init_device(void)
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{
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SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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}
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