rockbox/apps
Karl Kurbjun 26dd5c5e9c Fix the menu start for rockdoom
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10097 a1c6a512-1295-4272-9138-f99709370657
2006-06-10 18:47:11 +00:00
..
bitmaps
codecs Fix bug 5341: Resume in Wav and Flac doesn't start from the position where it was left off. Mark Arigo helped with the Flac fix. 2006-06-04 15:04:03 +00:00
gui Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. 2006-06-06 22:23:52 +00:00
lang Esperanto translation, by Marc-André Moreau. 2006-06-05 01:34:09 +00:00
player
plugins Fix the menu start for rockdoom 2006-06-10 18:47:11 +00:00
recorder Reworked backdrop handling. Fixes a bug that wasn't in the tracker yet ;) 2006-05-21 11:00:02 +00:00
tagdb
abrepeat.c
abrepeat.h
action.h
alarm_menu.c
alarm_menu.h
applimits.h
bookmark.c
bookmark.h
codecs.c Put new_track on the codec_api, and use it instead of the reload_codec variable in most places. Should help with problems people have had with GUI vs. playback sync. 2006-04-15 02:03:11 +00:00
codecs.h Put new_track on the codec_api, and use it instead of the reload_codec variable in most places. Should help with problems people have had with GUI vs. playback sync. 2006-04-15 02:03:11 +00:00
database.c
database.h
dbtree.c
dbtree.h
debug_menu.c Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. 2006-06-06 22:23:52 +00:00
debug_menu.h
dsp.c Fix the use of equalizer pre-cut in combination with replaygain. 2006-04-17 21:04:57 +00:00
dsp.h First commit of reworking voice to be mroe stable on swcodec 2006-04-22 14:40:13 +00:00
dsp_asm.h
dsp_cf.S New crossfeed complete with no volume reducing bugs. Feedback on all the 2006-04-11 13:49:05 +00:00
eq.c New crossfeed complete with no volume reducing bugs. Feedback on all the 2006-04-11 13:49:05 +00:00
eq.h New crossfeed complete with no volume reducing bugs. Feedback on all the 2006-04-11 13:49:05 +00:00
eq_arm.S
eq_cf.S
eq_menu.c Use correct file mode when creating files. Fixes task 5452 2006-05-30 11:26:41 +00:00
eq_menu.h
FILES
filetree.c Reworked backdrop handling. Fixes a bug that wasn't in the tracker yet ;) 2006-05-21 11:00:02 +00:00
filetree.h
filetypes.c
filetypes.h
keyboard.h
language.c
language.h Greek language update by Alexander Spyridakis. Also increased language buffer (18KB) to let the new file fit in memory. 2006-05-28 20:25:58 +00:00
logfdisp.c Make logf not be a dumb wrapper 2006-04-11 22:19:47 +00:00
logfdisp.h
main.c Enable interrupts before lcd_init(), as that uses sleep() on some targets. 2006-06-08 23:18:11 +00:00
main_menu.c Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. 2006-06-06 22:23:52 +00:00
main_menu.h
Makefile
menu.c
menu.h iAudio X5: Allow joystick SELECT in menus 2006-05-17 06:41:26 +00:00
metadata.c Fix bug 4916: Short Vorbis files won't play. 2006-05-20 14:30:32 +00:00
metadata.h
misc.c Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. 2006-06-06 22:23:52 +00:00
misc.h
onplay.c Reworked backdrop handling. Fixes a bug that wasn't in the tracker yet ;) 2006-05-21 11:00:02 +00:00
onplay.h
options.h
pcm_recording.c
pcmbuf.c Correctly enable crossfade mixmode only when not skipping tracks 2006-05-14 14:08:26 +00:00
pcmbuf.h Revert a previous change, works around the problem of freezing on stop-while-paused, and skipping with crossfade 2006-05-08 11:03:19 +00:00
playback.c Fix resume for MP1. Thanks go to Dave Chapman for the hint. 2006-06-10 11:22:21 +00:00
playback.h Ensure that the buffer doesn't get out of sync on rebuffer track changes. Remove the concept of pcmuf_boost_mode as it doesn't seem necessary, and adds an unnecessary way for the CPU to stay boosted. 2006-04-13 17:30:54 +00:00
playlist.c Always set first_index to value stored in settings when resuming. Fixes incorrect index problem when resuming an insert_shuffle'd playlist. 2006-05-30 23:52:58 +00:00
playlist.h Allow insert shuffled option for directories when playlist is empty. Based on patch #3011 by Jonathan Gordon. 2006-04-19 02:22:23 +00:00
playlist_menu.c
playlist_menu.h
playlist_viewer.c Buffer margin was off by 1 causing corruption when page scrolling 2006-05-17 07:57:54 +00:00
playlist_viewer.h
plugin.c Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. 2006-06-06 22:23:52 +00:00
plugin.h Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. 2006-06-06 22:23:52 +00:00
README
screen_access.c add seperate scroll options for remote. Patch by Alexander Spyridakis which fixes bug #5348. Changes CONFIG_BLOCK_VERSION so save your settings.. 2006-05-22 16:40:41 +00:00
screen_access.h add seperate scroll options for remote. Patch by Alexander Spyridakis which fixes bug #5348. Changes CONFIG_BLOCK_VERSION so save your settings.. 2006-05-22 16:40:41 +00:00
screens.c Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. 2006-06-06 22:23:52 +00:00
screens.h
settings.c Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. 2006-06-06 22:23:52 +00:00
settings.h Moved the free diskspace scan into 'Rockbox Info'. Idea based on patch #4800 by Manuel Dejonghe. 2006-05-25 13:34:51 +00:00
settings_menu.c Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. 2006-06-06 22:23:52 +00:00
settings_menu.h
sound_menu.c Optical S/PDIF recording and monitoring for Iriver H1x0. Removed unsupported recording options on Iriver. Sample rate displayed in recording screen reflects the real S/PDIF sample rate when doing S/PDIF recording. Testing would be appreciated. Thanks to Jens Arnold for fixing the DMA hang issue. Will reset settings! 2006-05-11 22:55:24 +00:00
sound_menu.h
SOURCES
status.c Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. 2006-06-06 22:23:52 +00:00
status.h Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. 2006-06-06 22:23:52 +00:00
tagcache.c Need to reload tagcache in ram if dircache buffer has been stolen. 2006-05-31 06:07:28 +00:00
tagcache.h Much faster optimized version of tagcache commit. Added a few items to 2006-04-23 18:47:26 +00:00
tagnavi.config More usable playlist generation, added "<All tracks>" entry to tag 2006-04-19 11:03:37 +00:00
tagtree.c Fix folder icons in tagcache 2006-05-05 07:54:19 +00:00
tagtree.h Enabled playlist functions on tracks in tagcache 2006-05-05 07:01:43 +00:00
talk.c Fix: -illons weren't voiced properly since the .lang rework. 2006-05-25 12:45:57 +00:00
talk.h
tree.c Properly reload tagcache when directory updated. Fixes B#5512. 2006-06-07 20:42:42 +00:00
tree.h Enabled the quickscreen for iAudio X5. Globally, REC enters the menu and holding REC enters the quickscreen. Also moved the quickscreen #define to model config files, which simplifies the checking for it and makes checking more consistent. Cleaned up keymappings in quickscreen.h. 2006-04-10 03:51:17 +00:00
version.h

For general information see: docs/README
For API information see: docs/API