092c340a20
This removes all code specific to SH targets Change-Id: I7980523785d2596e65c06430f4638eec74a06061
635 lines
17 KiB
C
635 lines
17 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 by Linus Nielsen Feltzing
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* Copyright (C) 2007 by Christian Gmeiner
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* Copyright (C) 2013 by Michael Sevakis
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* Indicate it's the sound.c file which affects compilation of audiohw.h */
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#define AUDIOHW_IS_SOUND_C
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#include "config.h"
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#include "system.h"
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#include "sound.h"
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#ifndef BOOTLOADER
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#include "settings.h" /* sound_current */
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#endif
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#ifdef HAVE_SW_VOLUME_CONTROL
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#include "pcm_sw_volume.h"
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#endif /* HAVE_SW_VOLUME_CONTROL */
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/* Define sound_setting_entries table */
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#define AUDIOHW_SOUND_SETTINGS_ENTRIES
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#include "audiohw_settings.h"
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/* Implements sound_val2phys */
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#define AUDIOHW_SOUND_SETTINGS_VAL2PHYS
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#include "audiohw_settings.h"
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/* Returns current sound settings from global_settings */
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#define SOUND_CUR_SET(name, var) \
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case SOUND_##name: return var;
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extern bool audio_is_initialized;
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static const struct sound_setting_entry * get_setting_entry(int setting)
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{
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static const struct sound_settings_info default_info =
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{ "", 0, 0, 0, 0, 0 };
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static const struct sound_setting_entry default_entry =
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{ &default_info, NULL };
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if ((unsigned)setting >= ARRAYLEN(sound_setting_entries))
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return &default_entry;
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const struct sound_setting_entry *e = &sound_setting_entries[setting];
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return e->info ? e : &default_entry; /* setting valid but not in table? */
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}
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static const struct sound_settings_info * get_settings_info(int setting)
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{
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return get_setting_entry(setting)->info;
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}
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const char * sound_unit(int setting)
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{
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return get_settings_info(setting)->unit;
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}
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int sound_numdecimals(int setting)
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{
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return get_settings_info(setting)->numdecimals;
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}
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int sound_steps(int setting)
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{
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return get_settings_info(setting)->steps;
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}
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int sound_min(int setting)
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{
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return get_settings_info(setting)->minval;
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}
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int sound_max(int setting)
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{
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return get_settings_info(setting)->maxval;
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}
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int sound_default(int setting)
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{
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return get_settings_info(setting)->defaultval;
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}
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sound_set_type * sound_get_fn(int setting)
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{
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return get_setting_entry(setting)->function;
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}
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void sound_set(int setting, int value)
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{
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sound_set_type *sound_set_val = sound_get_fn(setting);
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if (sound_set_val)
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sound_set_val(value);
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}
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int sound_current(int setting)
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{
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switch(setting)
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{
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#ifndef BOOTLOADER
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#ifndef PLATFORM_HAS_VOLUME_CHANGE
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SOUND_CUR_SET(VOLUME, global_settings.volume)
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#endif
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#if defined(AUDIOHW_HAVE_BASS)
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SOUND_CUR_SET(BASS, global_settings.bass)
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#endif
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#if defined(AUDIOHW_HAVE_TREBLE)
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SOUND_CUR_SET(TREBLE, global_settings.treble)
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#endif
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SOUND_CUR_SET(BALANCE, global_settings.balance)
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SOUND_CUR_SET(CHANNELS, global_settings.channel_config)
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SOUND_CUR_SET(STEREO_WIDTH, global_settings.stereo_width)
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#if defined(AUDIOHW_HAVE_BASS_CUTOFF)
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SOUND_CUR_SET(BASS_CUTOFF, global_settings.bass_cutoff)
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#endif
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#if defined(AUDIOHW_HAVE_TREBLE_CUTOFF)
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SOUND_CUR_SET(TREBLE_CUTOFF, global_settings.treble_cutoff)
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#endif
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#if defined(AUDIOHW_HAVE_DEPTH_3D)
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SOUND_CUR_SET(DEPTH_3D, global_settings.depth_3d)
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#endif
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#if defined(AUDIOHW_HAVE_FILTER_ROLL_OFF)
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SOUND_CUR_SET(FILTER_ROLL_OFF, global_settings.roll_off)
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#endif
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#if 0 /*WRONG -- these need to index the hw_eq_bands[AUDIOHW_EQ_BAND_NUM] struct*/
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/* Hardware EQ tone controls */
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#if defined(AUDIOHW_HAVE_EQ)
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SOUND_CUR_SET(EQ_BAND1_GAIN, global_settings.hw_eq_band1_gain)
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#if defined(AUDIOHW_HAVE_EQ_BAND1_FREQUENCY)
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SOUND_CUR_SET(EQ_BAND1_FREQUENCY, global_settings.hw_eq_band1_frequency)
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND2)
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SOUND_CUR_SET(EQ_BAND2_GAIN, global_settings.hw_eq_band2_gain)
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#if defined(AUDIOHW_HAVE_EQ_BAND2_FREQUENCY)
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SOUND_CUR_SET(EQ_BAND2_FREQUENCY, global_settings.hw_eq_band2_frequency)
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND2_WIDTH)
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SOUND_CUR_SET(EQ_BAND2_WIDTH, global_settings.hw_eq_band2_width)
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#endif
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#endif /* AUDIOHW_HAVE_EQ_BAND2 */
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#if defined(AUDIOHW_HAVE_EQ_BAND3)
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SOUND_CUR_SET(EQ_BAND3_GAIN, global_settings.hw_eq_band3_gain)
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#if defined(AUDIOHW_HAVE_EQ_BAND3_FREQUENCY)
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SOUND_CUR_SET(EQ_BAND3_FREQUENCY, global_settings.hw_eq_band3_frequency)
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND3_WIDTH)
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SOUND_CUR_SET(EQ_BAND3_WIDTH, global_settings.hw_eq_band3_width)
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#endif
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#endif /* AUDIOHW_HAVE_EQ_BAND3 */
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#if defined(AUDIOHW_HAVE_EQ_BAND4)
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SOUND_CUR_SET(EQ_BAND4_GAIN, global_settings.hw_eq_band4_gain)
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#if defined(AUDIOHW_HAVE_EQ_BAND4_FREQUENCY)
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SOUND_CUR_SET(EQ_BAND4_FREQUENCY, global_settings.hw_eq_band4_frequency)
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND4_WIDTH)
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SOUND_CUR_SET(EQ_BAND4_WIDTH, global_settings.hw_eq_band4_width)
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#endif
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#endif /* AUDIOHW_HAVE_EQ_BAND4 */
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#if defined(AUDIOHW_HAVE_EQ_BAND5)
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SOUND_CUR_SET(EQ_BAND5_GAIN, global_settings.hw_eq_band5_gain)
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#if defined(AUDIOHW_HAVE_EQ_BAND5_FREQUENCY)
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SOUND_CUR_SET(EQ_BAND5_FREQUENCY, global_settings.hw_eq_band5_frequency)
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#endif
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#endif /* AUDIOHW_HAVE_EQ_BAND5 */
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#endif /* AUDIOHW_HAVE_EQ */
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#endif /*IF 0*/
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#endif /*ndef BOOTLOADER*/
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#ifdef INT_MIN
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default:
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return INT_MIN;
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#else
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default:
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return -32768;
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#endif
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} /* switch(setting) */
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}/* sound_current */
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#if !defined(AUDIOHW_HAVE_CLIPPING)
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/*
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* The prescaler compensates for any kind of boosts, to prevent clipping.
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*
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* It's basically just a measure to make sure that audio does not clip during
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* tone controls processing, like if i want to boost bass 12 dB, i can decrease
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* the audio amplitude by -12 dB before processing, then increase master gain
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* by 12 dB after processing.
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*/
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/* Return the sound value scaled to centibels (tenth-decibels) */
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static int sound_value_to_cb(int setting, int value)
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{
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int shift = 1 - sound_numdecimals(setting);
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if (shift < 0) do { value /= 10; } while (++shift);
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if (shift > 0) do { value *= 10; } while (--shift);
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return value;
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}
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static struct
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{
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int volume; /* tenth dB */
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int balance; /* percent */
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#if defined(AUDIOHW_HAVE_BASS)
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int bass; /* tenth dB */
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#endif
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#if defined(AUDIOHW_HAVE_TREBLE)
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int treble; /* tenth dB */
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#endif
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#if defined(AUDIOHW_HAVE_EQ)
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int eq_gain[AUDIOHW_EQ_BAND_NUM]; /* tenth dB */
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#endif
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} sound_prescaler;
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#if defined(AUDIOHW_HAVE_BASS) || defined (AUDIOHW_HAVE_TREBLE) \
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|| defined(AUDIOHW_HAVE_EQ)
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#define TONE_PRESCALER
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#endif
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static void set_prescaled_volume(void)
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{
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#if defined(TONE_PRESCALER) || !defined(AUDIOHW_HAVE_MONO_VOLUME)
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const int minvol = sound_value_to_cb(SOUND_VOLUME, sound_min(SOUND_VOLUME));
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#endif
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int volume = sound_prescaler.volume;
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#if defined(TONE_PRESCALER)
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int prescale = 0;
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/* Note: Having Tone + EQ isn't prohibited */
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#if defined(AUDIOHW_HAVE_BASS) && defined(AUDIOHW_HAVE_TREBLE)
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prescale = MAX(sound_prescaler.bass, sound_prescaler.treble);
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#endif
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#if defined(AUDIOHW_HAVE_EQ)
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for (int i = 0; i < AUDIOHW_EQ_BAND_NUM; i++)
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prescale = MAX(sound_prescaler.eq_gain[i], prescale);
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#endif
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if (prescale < 0)
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prescale = 0; /* no need to prescale if we don't boost
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bass, treble or eq band */
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/* Gain up the analog volume to compensate the prescale gain reduction,
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* but if this would push the volume over the top, reduce prescaling
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* instead (might cause clipping). */
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const int maxvol = sound_value_to_cb(SOUND_VOLUME, sound_max(SOUND_VOLUME));
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if (volume + prescale > maxvol)
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prescale = maxvol - volume;
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audiohw_set_prescaler(prescale);
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if (volume <= minvol)
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prescale = 0; /* Make sure the audio gets muted */
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#ifndef AUDIOHW_HAVE_MONO_VOLUME
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/* At the moment, such targets have lousy volume resolution and so minute
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boost won't work how we'd like */
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volume += prescale;
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#endif
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#endif /* TONE_PRESCALER */
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#if defined(AUDIOHW_HAVE_MONO_VOLUME)
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audiohw_set_volume(volume);
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#else /* Stereo volume */
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int l = volume, r = volume;
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/* Balance the channels scaled by the current volume and min volume */
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int balance = sound_prescaler.balance; /* percent */
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if (balance > 0)
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{
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l -= (l - minvol) * balance / 100;
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}
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else if (balance < 0)
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{
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r += (r - minvol) * balance / 100;
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}
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audiohw_set_volume(l, r);
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#endif /* AUDIOHW_HAVE_MONO_VOLUME */
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#if defined(AUDIOHW_HAVE_LINEOUT)
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/* For now, lineout stays at unity */
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audiohw_set_lineout_volume(0, 0);
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#endif /* AUDIOHW_HAVE_LINEOUT */
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}
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#endif /* AUDIOIHW_HAVE_CLIPPING */
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void sound_set_volume(int value)
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{
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if (!audio_is_initialized)
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return;
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#if defined(AUDIOHW_HAVE_CLIPPING)
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audiohw_set_volume(value);
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#else
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sound_prescaler.volume = sound_value_to_cb(SOUND_VOLUME, value);
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set_prescaled_volume();
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#endif
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}
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void sound_set_balance(int value)
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{
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if (!audio_is_initialized)
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return;
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#if defined(AUDIOHW_HAVE_BALANCE)
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audiohw_set_balance(value);
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#else
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sound_prescaler.balance = value;
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set_prescaled_volume();
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#endif
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}
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#if defined(AUDIOHW_HAVE_BASS)
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void sound_set_bass(int value)
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{
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if (!audio_is_initialized)
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return;
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audiohw_set_bass(value);
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#if !defined(AUDIOHW_HAVE_CLIPPING)
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sound_prescaler.bass = sound_value_to_cb(SOUND_BASS, value);
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set_prescaled_volume();
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#endif
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}
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#endif /* AUDIOHW_HAVE_BASS */
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#if defined(AUDIOHW_HAVE_TREBLE)
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void sound_set_treble(int value)
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{
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if (!audio_is_initialized)
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return;
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audiohw_set_treble(value);
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#if !defined(AUDIOHW_HAVE_CLIPPING)
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sound_prescaler.treble = sound_value_to_cb(SOUND_TREBLE, value);
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set_prescaled_volume();
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#endif
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}
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#endif /* AUDIOHW_HAVE_TREBLE */
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#if defined(AUDIOHW_HAVE_BASS_CUTOFF)
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void sound_set_bass_cutoff(int value)
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{
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if (!audio_is_initialized)
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return;
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audiohw_set_bass_cutoff(value);
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}
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#endif /* AUDIOHW_HAVE_BASS_CUTOFF */
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#if defined(AUDIOHW_HAVE_TREBLE_CUTOFF)
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void sound_set_treble_cutoff(int value)
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{
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if (!audio_is_initialized)
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return;
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audiohw_set_treble_cutoff(value);
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}
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#endif /* AUDIOHW_HAVE_TREBLE_CUTOFF */
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void sound_set_channels(int value)
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{
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if (!audio_is_initialized)
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return;
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audiohw_set_channel(value);
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}
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void sound_set_stereo_width(int value)
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{
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if (!audio_is_initialized)
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return;
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audiohw_set_stereo_width(value);
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}
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#if defined(AUDIOHW_HAVE_DEPTH_3D)
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void sound_set_depth_3d(int value)
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{
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if (!audio_is_initialized)
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return;
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audiohw_set_depth_3d(value);
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}
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#endif /* AUDIOHW_HAVE_DEPTH_3D */
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#if defined(AUDIOHW_HAVE_FILTER_ROLL_OFF)
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void sound_set_filter_roll_off(int value)
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{
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if (!audio_is_initialized)
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return;
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audiohw_set_filter_roll_off(value);
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}
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#endif
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#if defined(AUDIOHW_HAVE_EQ)
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int sound_enum_hw_eq_band_setting(unsigned int band,
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unsigned int band_setting)
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{
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static const int8_t
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sound_hw_eq_band_setting[AUDIOHW_EQ_SETTING_NUM][AUDIOHW_EQ_BAND_NUM] =
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{
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[AUDIOHW_EQ_GAIN] =
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{
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[0 ... AUDIOHW_EQ_BAND_NUM-1] = -1,
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[AUDIOHW_EQ_BAND1] = SOUND_EQ_BAND1_GAIN,
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#ifdef AUDIOHW_HAVE_EQ_BAND2
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[AUDIOHW_EQ_BAND2] = SOUND_EQ_BAND2_GAIN,
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#endif
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#ifdef AUDIOHW_HAVE_EQ_BAND3
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[AUDIOHW_EQ_BAND3] = SOUND_EQ_BAND3_GAIN,
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#endif
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#ifdef AUDIOHW_HAVE_EQ_BAND4
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[AUDIOHW_EQ_BAND4] = SOUND_EQ_BAND4_GAIN,
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#endif
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#ifdef AUDIOHW_HAVE_EQ_BAND5
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[AUDIOHW_EQ_BAND5] = SOUND_EQ_BAND5_GAIN,
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#endif
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},
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#ifdef AUDIOHW_HAVE_EQ_FREQUENCY
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[AUDIOHW_EQ_FREQUENCY] =
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{
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[0 ... AUDIOHW_EQ_BAND_NUM-1] = -1,
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#ifdef AUDIOHW_HAVE_EQ_BAND1_FREQUENCY
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[AUDIOHW_EQ_BAND1] = SOUND_EQ_BAND1_FREQUENCY,
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#endif
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#ifdef AUDIOHW_HAVE_EQ_BAND2_FREQUENCY
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[AUDIOHW_EQ_BAND2] = SOUND_EQ_BAND2_FREQUENCY,
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#endif
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#ifdef AUDIOHW_HAVE_EQ_BAND3_FREQUENCY
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[AUDIOHW_EQ_BAND3] = SOUND_EQ_BAND3_FREQUENCY,
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#endif
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#ifdef AUDIOHW_HAVE_EQ_BAND4_FREQUENCY
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[AUDIOHW_EQ_BAND4] = SOUND_EQ_BAND4_FREQUENCY,
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#endif
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#ifdef AUDIOHW_HAVE_EQ_BAND5_FREQUENCY
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[AUDIOHW_EQ_BAND5] = SOUND_EQ_BAND5_FREQUENCY,
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#endif
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},
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#endif /* AUDIOHW_HAVE_EQ_FREQUENCY */
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#ifdef AUDIOHW_HAVE_EQ_WIDTH
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[AUDIOHW_EQ_WIDTH] =
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{
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[0 ... AUDIOHW_EQ_BAND_NUM-1] = -1,
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#ifdef AUDIOHW_HAVE_EQ_BAND2_WIDTH
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[AUDIOHW_EQ_BAND2] = SOUND_EQ_BAND2_WIDTH,
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#endif
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#ifdef AUDIOHW_HAVE_EQ_BAND3_WIDTH
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[AUDIOHW_EQ_BAND3] = SOUND_EQ_BAND3_WIDTH,
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#endif
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#ifdef AUDIOHW_HAVE_EQ_BAND4_WIDTH
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[AUDIOHW_EQ_BAND4] = SOUND_EQ_BAND4_WIDTH,
|
|
#endif
|
|
},
|
|
#endif /* AUDIOHW_HAVE_EQ_WIDTH */
|
|
};
|
|
|
|
if (band < AUDIOHW_EQ_BAND_NUM && band_setting < AUDIOHW_EQ_SETTING_NUM)
|
|
return sound_hw_eq_band_setting[band_setting][band];
|
|
|
|
return -1;
|
|
}
|
|
|
|
static void sound_set_hw_eq_band_gain(unsigned int band, int value)
|
|
{
|
|
if (!audio_is_initialized)
|
|
return;
|
|
|
|
audiohw_set_eq_band_gain(band, value);
|
|
|
|
#if !defined (AUDIOHW_HAVE_CLIPPING)
|
|
int setting = sound_enum_hw_eq_band_setting(band, AUDIOHW_EQ_GAIN);
|
|
sound_prescaler.eq_gain[band] = sound_value_to_cb(setting, value);
|
|
set_prescaled_volume();
|
|
#endif /* AUDIOHW_HAVE_CLIPPING */
|
|
}
|
|
|
|
void sound_set_hw_eq_band1_gain(int value)
|
|
{
|
|
sound_set_hw_eq_band_gain(AUDIOHW_EQ_BAND1, value);
|
|
}
|
|
|
|
#if defined(AUDIOHW_HAVE_EQ_BAND2)
|
|
void sound_set_hw_eq_band2_gain(int value)
|
|
{
|
|
sound_set_hw_eq_band_gain(AUDIOHW_EQ_BAND2, value);
|
|
}
|
|
#endif
|
|
|
|
#if defined(AUDIOHW_HAVE_EQ_BAND3)
|
|
void sound_set_hw_eq_band3_gain(int value)
|
|
{
|
|
sound_set_hw_eq_band_gain(AUDIOHW_EQ_BAND3, value);
|
|
}
|
|
#endif
|
|
|
|
#if defined(AUDIOHW_HAVE_EQ_BAND4)
|
|
void sound_set_hw_eq_band4_gain(int value)
|
|
{
|
|
sound_set_hw_eq_band_gain(AUDIOHW_EQ_BAND4, value);
|
|
}
|
|
#endif
|
|
|
|
#if defined(AUDIOHW_HAVE_EQ_BAND5)
|
|
void sound_set_hw_eq_band5_gain(int value)
|
|
{
|
|
sound_set_hw_eq_band_gain(AUDIOHW_EQ_BAND5, value);
|
|
}
|
|
#endif
|
|
|
|
#if defined(AUDIOHW_HAVE_EQ_BAND1_FREQUENCY)
|
|
void sound_set_hw_eq_band1_frequency(int value)
|
|
{
|
|
if (!audio_is_initialized)
|
|
return;
|
|
|
|
audiohw_set_eq_band_frequency(AUDIOHW_EQ_BAND1, value);
|
|
}
|
|
#endif
|
|
|
|
#if defined(AUDIOHW_HAVE_EQ_BAND2_FREQUENCY)
|
|
void sound_set_hw_eq_band2_frequency(int value)
|
|
{
|
|
if (!audio_is_initialized)
|
|
return;
|
|
|
|
audiohw_set_eq_band_frequency(AUDIOHW_EQ_BAND2, value);
|
|
}
|
|
#endif
|
|
|
|
#if defined(AUDIOHW_HAVE_EQ_BAND3_FREQUENCY)
|
|
void sound_set_hw_eq_band3_frequency(int value)
|
|
{
|
|
if (!audio_is_initialized)
|
|
return;
|
|
|
|
audiohw_set_eq_band_frequency(AUDIOHW_EQ_BAND3, value);
|
|
}
|
|
#endif
|
|
|
|
#if defined(AUDIOHW_HAVE_EQ_BAND4_FREQUENCY)
|
|
void sound_set_hw_eq_band4_frequency(int value)
|
|
{
|
|
if (!audio_is_initialized)
|
|
return;
|
|
|
|
audiohw_set_eq_band_frequency(AUDIOHW_EQ_BAND4, value);
|
|
}
|
|
#endif
|
|
|
|
#if defined(AUDIOHW_HAVE_EQ_BAND5_FREQUENCY)
|
|
void sound_set_hw_eq_band5_frequency(int value)
|
|
{
|
|
if (!audio_is_initialized)
|
|
return;
|
|
|
|
audiohw_set_eq_band_frequency(AUDIOHW_EQ_BAND5, value);
|
|
}
|
|
#endif
|
|
|
|
#if defined(AUDIOHW_HAVE_EQ_BAND2_WIDTH)
|
|
void sound_set_hw_eq_band2_width(int value)
|
|
{
|
|
if (!audio_is_initialized)
|
|
return;
|
|
|
|
audiohw_set_eq_band_width(AUDIOHW_EQ_BAND2, value);
|
|
}
|
|
#endif
|
|
|
|
#if defined(AUDIOHW_HAVE_EQ_BAND3_WIDTH)
|
|
void sound_set_hw_eq_band3_width(int value)
|
|
{
|
|
if (!audio_is_initialized)
|
|
return;
|
|
|
|
audiohw_set_eq_band_width(AUDIOHW_EQ_BAND3, value);
|
|
}
|
|
#endif
|
|
|
|
#if defined(AUDIOHW_HAVE_EQ_BAND4_WIDTH)
|
|
void sound_set_hw_eq_band4_width(int value)
|
|
{
|
|
if (!audio_is_initialized)
|
|
return;
|
|
|
|
audiohw_set_eq_band_width(AUDIOHW_EQ_BAND4, value);
|
|
}
|
|
#endif
|
|
#endif /* AUDIOHW_HAVE_EQ */
|
|
|
|
#if defined(HAVE_PITCHCONTROL)
|
|
void sound_set_pitch(int32_t pitch)
|
|
{
|
|
if (!audio_is_initialized)
|
|
return;
|
|
|
|
audiohw_set_pitch(pitch);
|
|
}
|
|
|
|
int32_t sound_get_pitch(void)
|
|
{
|
|
if (!audio_is_initialized)
|
|
return PITCH_SPEED_100;
|
|
|
|
return audiohw_get_pitch();
|
|
}
|
|
#endif /* HAVE_PITCHCONTROL */
|