24c3375143
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11142 a1c6a512-1295-4272-9138-f99709370657
218 lines
8.4 KiB
C
218 lines
8.4 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 by Kevin Ferrare
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <lcd.h>
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#include <lcd-remote.h>
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#include "backlight.h"
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#include <font.h>
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#include <button.h>
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#include <sprintf.h>
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#include <settings.h>
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#include <kernel.h>
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#include <icons.h>
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#include "screen_access.h"
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#include "textarea.h"
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struct screen screens[NB_SCREENS];
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void screen_init(struct screen * screen, enum screen_type screen_type)
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{
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switch(screen_type)
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{
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#ifdef HAVE_REMOTE_LCD
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case SCREEN_REMOTE:
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screen->depth=LCD_REMOTE_DEPTH;
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screen->has_disk_led=false;
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#if 1 /* all remote LCDs are bitmapped so far */
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screen->width=LCD_REMOTE_WIDTH;
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screen->height=LCD_REMOTE_HEIGHT;
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screen->setmargins=&lcd_remote_setmargins;
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screen->getymargin=&lcd_remote_getymargin;
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screen->getxmargin=&lcd_remote_getxmargin;
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screen->setfont=&lcd_remote_setfont;
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screen->setfont(FONT_UI);
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screen->getstringsize=&lcd_remote_getstringsize;
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screen->putsxy=&lcd_remote_putsxy;
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screen->mono_bitmap=&lcd_remote_mono_bitmap;
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screen->mono_bitmap_part=&lcd_remote_mono_bitmap_part;
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screen->set_drawmode=&lcd_remote_set_drawmode;
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#if LCD_REMOTE_DEPTH == 1
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screen->bitmap=&lcd_remote_mono_bitmap;
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screen->bitmap_part=&lcd_remote_mono_bitmap_part;
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#else
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screen->bitmap=&lcd_remote_bitmap;
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screen->bitmap_part=&lcd_remote_bitmap_part;
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screen->get_background=&lcd_remote_get_background;
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screen->get_foreground=&lcd_remote_get_foreground;
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screen->set_background=&lcd_remote_set_background;
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screen->set_foreground=&lcd_remote_set_foreground;
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#endif /* LCD_REMOTE_DEPTH > 1 */
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screen->update_rect=&lcd_remote_update_rect;
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screen->fillrect=&lcd_remote_fillrect;
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screen->drawrect=&lcd_remote_drawrect;
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screen->drawpixel=&lcd_remote_drawpixel;
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screen->drawline=&lcd_remote_drawline;
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screen->vline=&lcd_remote_vline;
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screen->hline=&lcd_remote_hline;
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screen->scroll_speed=&lcd_remote_scroll_speed;
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screen->scroll_delay=&lcd_remote_scroll_delay;
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screen->scroll_step=&lcd_remote_scroll_step;
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screen->invertscroll=&lcd_remote_invertscroll;
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#endif /* LCD_REMOTE_DEPTH > 1 */
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screen->puts_offset=&lcd_remote_puts_offset;
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screen->puts_style_offset=&lcd_remote_puts_style_offset;
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screen->puts_scroll_style=&lcd_remote_puts_scroll_style;
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screen->puts_scroll_offset=&lcd_remote_puts_scroll_offset;
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screen->puts_scroll_style_offset=&lcd_remote_puts_scroll_style_offset;
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#if 0 /* no charcell remote LCDs so far */
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screen->width=11;
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screen->height=2;
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screen->double_height=&lcd_remote_double_height;
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screen->putc=&lcd_remote_putc;
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screen->get_locked_pattern=&lcd_remote_get_locked_pattern;
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screen->define_pattern=&lcd_remote_define_pattern;
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#ifdef SIMULATOR
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screen->icon=&sim_lcd_remote_icon;
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#else
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screen->icon=&lcd_remote_icon;
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#endif
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#endif /* 0 */
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screen->init=&lcd_remote_init;
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screen->puts_scroll=&lcd_remote_puts_scroll;
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screen->stop_scroll=&lcd_remote_stop_scroll;
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screen->clear_display=&lcd_remote_clear_display;
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screen->update=&lcd_remote_update;
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screen->puts=&lcd_remote_puts;
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screen->backlight_on=&remote_backlight_on;
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screen->backlight_off=&remote_backlight_off;
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screen->is_backlight_on=&is_remote_backlight_on;
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screen->backlight_set_timeout=&remote_backlight_set_timeout;
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break;
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#endif /* HAVE_REMOTE_LCD */
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case SCREEN_MAIN:
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default:
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screen->depth=LCD_DEPTH;
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#if CONFIG_LED == LED_VIRTUAL
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screen->has_disk_led=false;
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#elif defined(HAVE_REMOTE_LCD)
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screen->has_disk_led=true;
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#endif
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#ifdef HAVE_LCD_BITMAP
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screen->width=LCD_WIDTH;
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screen->height=LCD_HEIGHT;
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screen->setmargins=&lcd_setmargins;
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screen->getymargin=&lcd_getymargin;
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screen->getxmargin=&lcd_getxmargin;
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screen->setfont=&lcd_setfont;
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screen->setfont(FONT_UI);
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screen->getstringsize=&lcd_getstringsize;
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screen->putsxy=&lcd_putsxy;
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screen->mono_bitmap=&lcd_mono_bitmap;
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screen->mono_bitmap_part=&lcd_mono_bitmap_part;
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screen->set_drawmode=&lcd_set_drawmode;
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screen->bitmap=&lcd_bitmap;
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screen->bitmap_part=&lcd_bitmap_part;
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#if LCD_DEPTH > 1
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#if LCD_DEPTH == 2
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/* No transparency yet for grayscale lcd */
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screen->transparent_bitmap=&lcd_bitmap;
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screen->transparent_bitmap_part=&lcd_bitmap_part;
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#else
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screen->transparent_bitmap=&lcd_bitmap_transparent;
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screen->transparent_bitmap_part=&lcd_bitmap_transparent_part;
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#endif
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screen->get_background=&lcd_get_background;
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screen->get_foreground=&lcd_get_foreground;
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screen->set_background=&lcd_set_background;
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screen->set_foreground=&lcd_set_foreground;
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#endif
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screen->update_rect=&lcd_update_rect;
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screen->fillrect=&lcd_fillrect;
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screen->drawrect=&lcd_drawrect;
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screen->drawpixel=&lcd_drawpixel;
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screen->drawline=&lcd_drawline;
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screen->vline=&lcd_vline;
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screen->hline=&lcd_hline;
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screen->scroll_speed=&lcd_scroll_speed;
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screen->scroll_delay=&lcd_scroll_delay;
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screen->scroll_step=&lcd_scroll_step;
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screen->invertscroll=&lcd_invertscroll;
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screen->puts_offset=&lcd_puts_offset;
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screen->puts_style_offset=&lcd_puts_style_offset;
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screen->puts_scroll_style=&lcd_puts_scroll_style;
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screen->puts_scroll_offset=&lcd_puts_scroll_offset;
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screen->puts_scroll_style_offset=&lcd_puts_scroll_style_offset;
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#endif /* HAVE_LCD_BITMAP */
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#ifdef HAVE_LCD_CHARCELLS
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screen->width=11; /* width in characters instead of pixels */
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screen->height=2;
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screen->double_height=&lcd_double_height;
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screen->putc=&lcd_putc;
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screen->get_locked_pattern=&lcd_get_locked_pattern;
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screen->define_pattern=&lcd_define_pattern;
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#ifdef SIMULATOR
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screen->icon=&sim_lcd_icon;
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#else
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screen->icon=&lcd_icon;
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#endif
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#endif /* HAVE_LCD_CHARCELLS */
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screen->init=&lcd_init;
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screen->puts_scroll=&lcd_puts_scroll;
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screen->stop_scroll=&lcd_stop_scroll;
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screen->clear_display=&lcd_clear_display;
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#if defined(HAVE_LCD_BITMAP) || defined(SIMULATOR)
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screen->update=&lcd_update;
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#endif
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screen->puts=&lcd_puts;
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screen->backlight_on=&backlight_on;
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screen->backlight_off=&backlight_off;
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screen->is_backlight_on=&is_backlight_on;
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screen->backlight_set_timeout=&backlight_set_timeout;
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break;
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}
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screen->screen_type=screen_type;
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#ifdef HAS_BUTTONBAR
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screen->has_buttonbar=false;
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#endif
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gui_textarea_update_nblines(screen);
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}
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#ifdef HAVE_LCD_BITMAP
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void screen_clear_area(struct screen * display, int xstart, int ystart,
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int width, int height)
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{
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display->set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
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display->fillrect(xstart, ystart, width, height);
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display->set_drawmode(DRMODE_SOLID);
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}
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#endif
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void screen_access_init(void)
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{
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int i;
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FOR_NB_SCREENS(i)
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screen_init(&screens[i], i);
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}
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