249bba03f1
This port is a hybrid native/RaaA port. It runs on a embedded linux system, but is the only application. It therefore can implement lots of stuff that native targets also implement, while leveraging the underlying linux kernel. The port is quite advanced. User interface, audio playback, plugins work mostly fine. Missing is e.g. power mangement and USB (see SamsungYPR0 wiki page). Included in utils/ypr0tools are scripts and programs required to generate a patched firmware. The patched firmware has the rootfs modified to load Rockbox. It includes a early/safe USB mode. This port needs a new toolchain, one that includes glibc headers and libraries. rockboxdev.sh can generate it, but e.g. codesourcey and distro packages may also work. Most of the initial effort is done by Lorenzo Miori and others (on ABI), including reverse engineering and patching of the original firmware, initial drivers, and more. Big thanks to you. Flyspray: FS#12348 Author: Lorenzo Miori, myself Merry christmas to ypr0 owners! :) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31415 a1c6a512-1295-4272-9138-f99709370657
387 lines
14 KiB
C
387 lines
14 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 Dave Chapman
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef _SUDOKU_H
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#define _SUDOKU_H
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#include "plugin.h"
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#define GAME_FILE PLUGIN_GAMES_DIR "/sudoku.ss"
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/* variable button definitions */
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#if CONFIG_KEYPAD == RECORDER_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_OFF
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_PLAY
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#define SUDOKU_BUTTON_MENU BUTTON_F1
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_F2
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#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_OFF
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_F1
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_F2
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_OFF
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_ALTTOGGLE (BUTTON_MENU | BUTTON_DOWN)
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#define SUDOKU_BUTTON_TOGGLE_PRE BUTTON_MENU
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#define SUDOKU_BUTTON_TOGGLE (BUTTON_MENU | BUTTON_REL)
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#define SUDOKU_BUTTON_MENU_PRE BUTTON_MENU
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#define SUDOKU_BUTTON_MENU (BUTTON_MENU | BUTTON_REPEAT)
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#define SUDOKU_BUTTON_POSSIBLE (BUTTON_MENU | BUTTON_LEFT)
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_OFF
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_ON
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MODE
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_LEFT BUTTON_SCROLL_BACK
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#define SUDOKU_BUTTON_RIGHT BUTTON_SCROLL_FWD
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#define SUDOKU_BUTTON_CHANGEDIR BUTTON_SELECT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_LEFT
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
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#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_PLAY
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
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#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_A
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#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
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#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_SCROLL_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_SCROLL_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_REW
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#define SUDOKU_BUTTON_MENU BUTTON_PLAY
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_FF
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#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_SCROLL_BACK
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SCROLL_FWD
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#define SUDOKU_BUTTON_MENU BUTTON_SELECT
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
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#elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
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#define SUDOKU_BUTTON_QUIT (BUTTON_HOME|BUTTON_REPEAT)
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_SCROLL_BACK
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SCROLL_FWD
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#define SUDOKU_BUTTON_MENU (BUTTON_HOME | BUTTON_REL)
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_SELECT
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#elif (CONFIG_KEYPAD == SANSA_C200_PAD)
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#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
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#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
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#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
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#elif (CONFIG_KEYPAD == SANSA_CLIP_PAD)
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#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
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#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
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#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_HOME
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#elif (CONFIG_KEYPAD == SANSA_M200_PAD)
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#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
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#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
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#define SUDOKU_BUTTON_ALTTOGGLE (BUTTON_SELECT | BUTTON_REL)
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#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
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#define SUDOKU_BUTTON_POSSIBLE (BUTTON_SELECT | BUTTON_UP)
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#elif CONFIG_KEYPAD == MROBE500_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#elif (CONFIG_KEYPAD == MROBE100_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_DISPLAY
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#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_RC_REC
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#define SUDOKU_BUTTON_UP BUTTON_RC_VOL_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_RC_VOL_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_RC_REW
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#define SUDOKU_BUTTON_RIGHT BUTTON_RC_FF
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#define SUDOKU_BUTTON_TOGGLE BUTTON_RC_MODE
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#define SUDOKU_BUTTON_MENU BUTTON_RC_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_RC_PLAY
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#elif (CONFIG_KEYPAD == COWON_D2_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#elif CONFIG_KEYPAD == IAUDIO67_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_STOP
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#define SUDOKU_BUTTON_DOWN BUTTON_PLAY
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_VOLUP
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_VOLDOWN
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#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_BACK
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
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#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_VIEW
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#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_PLAY
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_NEXT
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#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_PREV
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#define SUDOKU_BUTTON_RIGHT BUTTON_NEXT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_PLAY
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_RIGHT
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#elif (CONFIG_KEYPAD == ONDAVX747_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#elif (CONFIG_KEYPAD == ONDAVX777_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_REC
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_FFWD
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#define SUDOKU_BUTTON_MENU BUTTON_PLAY
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_REW
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#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_REC
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_PREV
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#define SUDOKU_BUTTON_RIGHT BUTTON_NEXT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_OK
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
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#elif CONFIG_KEYPAD == MPIO_HD200_PAD
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#define SUDOKU_BUTTON_MENU BUTTON_REC
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#define SUDOKU_BUTTON_LEFT BUTTON_VOL_DOWN
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#define SUDOKU_BUTTON_RIGHT BUTTON_VOL_UP
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#define SUDOKU_BUTTON_CHANGEDIR BUTTON_FUNC
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#define SUDOKU_BUTTON_TOGGLE BUTTON_FF
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_REW
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
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#elif CONFIG_KEYPAD == MPIO_HD300_PAD
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_LEFT BUTTON_REW
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#define SUDOKU_BUTTON_RIGHT BUTTON_FF
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#define SUDOKU_BUTTON_CHANGEDIR BUTTON_ENTER
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#define SUDOKU_BUTTON_TOGGLE BUTTON_UP
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_DOWN
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
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#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
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#define SUDOKU_BUTTON_MENU BUTTON_BACK
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_CHANGEDIR BUTTON_SELECT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_UP
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_DOWN
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAYPAUSE
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#elif (CONFIG_KEYPAD == SANSA_CONNECT_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_PREV
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#define SUDOKU_BUTTON_TOGGLE BUTTON_NEXT
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#define SUDOKU_BUTTON_MENU BUTTON_SELECT
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_VOL_DOWN
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#elif CONFIG_KEYPAD == SAMSUNG_YPR0_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_BACK
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_USER
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#else
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#error No keymap defined!
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#endif
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#ifdef HAVE_TOUCHSCREEN
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#ifndef SUDOKU_BUTTON_QUIT
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#define SUDOKU_BUTTON_QUIT BUTTON_TOPLEFT
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#endif
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#ifndef SUDOKU_BUTTON_UP
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#define SUDOKU_BUTTON_UP BUTTON_TOPMIDDLE
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#endif
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#ifndef SUDOKU_BUTTON_DOWN
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#define SUDOKU_BUTTON_DOWN BUTTON_BOTTOMMIDDLE
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#endif
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#ifndef SUDOKU_BUTTON_LEFT
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#define SUDOKU_BUTTON_LEFT BUTTON_MIDLEFT
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#endif
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#ifndef SUDOKU_BUTTON_RIGHT
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#define SUDOKU_BUTTON_RIGHT BUTTON_MIDRIGHT
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#endif
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#ifndef SUDOKU_BUTTON_TOGGLE
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#define SUDOKU_BUTTON_TOGGLE BUTTON_CENTER
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#endif
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#ifndef SUDOKU_BUTTON_MENU
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#define SUDOKU_BUTTON_MENU BUTTON_TOPRIGHT
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#endif
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#ifndef SUDOKU_BUTTON_POSSIBLE
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_BOTTOMLEFT
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#endif
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#endif
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struct sudoku_state_t {
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char filename[MAX_PATH]; /* Filename */
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char startboard[9][9]; /* The initial state of the game */
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char currentboard[9][9]; /* The current state of the game */
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char savedboard[9][9]; /* Cached copy of saved state */
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int x,y; /* Cursor position */
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int editmode; /* We are editing the start board */
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#ifdef SUDOKU_BUTTON_POSSIBLE
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short possiblevals[9][9]; /* possible values a cell could be, user sets them */
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short savedpossible[9][9]; /* cached copy of possible cell values */
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#endif
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};
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#endif
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