23d9812273
struct plugin_api *rb is declared in PLUGIN_HEADER, and pointed to by __header.api the loader uses this pointer to initialize rb before calling entry_point entry_point is no longer passed a pointer to the plugin API all plugins, and pluginlib functions, are modified to refer to the global rb pluginlib functions which only served to copy the API pointer are removed git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19776 a1c6a512-1295-4272-9138-f99709370657
295 lines
9.2 KiB
C
295 lines
9.2 KiB
C
/*****************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// __ \_/ ___\| |/ /| __ \ / __ \ \/ /
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* Jukebox | | ( (__) ) \___| ( | \_\ ( (__) ) (
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 - 2008 Alexander Papst
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* Idea from http://www.tetris1d.org
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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PLUGIN_HEADER
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/* FIXME: Could use plugin lib action */
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#ifdef HAVE_LCD_BITMAP
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#if CONFIG_KEYPAD == RECORDER_PAD
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#define ONEDROCKBLOX_DOWN BUTTON_PLAY
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#define ONEDROCKBLOX_QUIT BUTTON_OFF
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#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
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#define ONEDROCKBLOX_DOWN BUTTON_SELECT
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#define ONEDROCKBLOX_QUIT BUTTON_OFF
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define ONEDROCKBLOX_DOWN BUTTON_RIGHT
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#define ONEDROCKBLOX_QUIT BUTTON_OFF
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#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
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#define ONEDROCKBLOX_DOWN BUTTON_SELECT
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#define ONEDROCKBLOX_QUIT BUTTON_POWER
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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#define ONEDROCKBLOX_DOWN BUTTON_SELECT
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#define ONEDROCKBLOX_QUIT (BUTTON_SELECT | BUTTON_MENU)
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define ONEDROCKBLOX_DOWN BUTTON_SELECT
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#define ONEDROCKBLOX_QUIT BUTTON_OFF
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#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
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#define ONEDROCKBLOX_DOWN BUTTON_SELECT
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#define ONEDROCKBLOX_QUIT BUTTON_POWER
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#elif CONFIG_KEYPAD == SANSA_E200_PAD || \
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CONFIG_KEYPAD == SANSA_C200_PAD || \
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CONFIG_KEYPAD == SANSA_CLIP_PAD || \
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CONFIG_KEYPAD == SANSA_M200_PAD || \
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CONFIG_KEYPAD == SANSA_FUZE_PAD
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#define ONEDROCKBLOX_DOWN BUTTON_SELECT
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#define ONEDROCKBLOX_QUIT BUTTON_POWER
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#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
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#define ONEDROCKBLOX_DOWN BUTTON_PLAY
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#define ONEDROCKBLOX_QUIT BUTTON_POWER
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#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
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#define ONEDROCKBLOX_DOWN BUTTON_SELECT
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#define ONEDROCKBLOX_QUIT BUTTON_BACK
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#elif (CONFIG_KEYPAD == MROBE100_PAD)
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#define ONEDROCKBLOX_DOWN BUTTON_SELECT
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#define ONEDROCKBLOX_QUIT BUTTON_POWER
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#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
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#define ONEDROCKBLOX_DOWN BUTTON_RC_PLAY
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#define ONEDROCKBLOX_QUIT BUTTON_RC_REC
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#elif (CONFIG_KEYPAD == COWOND2_PAD)
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#define ONEDROCKBLOX_DOWN BUTTON_MENU
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#define ONEDROCKBLOX_QUIT BUTTON_POWER
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#elif CONFIG_KEYPAD == IAUDIO67_PAD
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#define ONEDROCKBLOX_DOWN BUTTON_MENU
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#define ONEDROCKBLOX_QUIT BUTTON_POWER
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#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
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#define ONEDROCKBLOX_DOWN BUTTON_SELECT
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#define ONEDROCKBLOX_QUIT BUTTON_BACK
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#else
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#error No keymap defined!
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#endif
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#define mrand(max) (short)(rb->rand()%max)
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#define TILES 11
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/**********
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** Lots of defines for the drawing stuff :-)
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** The most ugly way i could think of...
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*/
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#if (LCD_WIDTH > LCD_HEIGHT)
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/* Any screens larger than the minis LCD */
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#if (LCD_WIDTH > 132)
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/* Max size of one block */
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# define WIDTH (int)((LCD_HEIGHT * 0.85) / TILES)
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/* Align the playing filed centered */
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# define CENTER_X (int)(LCD_WIDTH/2-(WIDTH/2))
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# define CENTER_Y (int)(LCD_HEIGHT/2-((WIDTH*TILES+TILES)/2))
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/* Score box */
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# define SCORE_X (int)(((CENTER_X+WIDTH+4) + (LCD_WIDTH-(CENTER_X+WIDTH+4))/2)-(f_width/2))
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# define SCORE_Y (int)((LCD_HEIGHT/2)-(f_height/2))
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/* Max. size of bricks is 4 blocks */
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# define NEXT_H (WIDTH*4+3)
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# define NEXT_X (int)(CENTER_X/2-WIDTH/2)
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# define NEXT_Y (int)(LCD_HEIGHT/2-NEXT_H/2)
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#else
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/* Max size of one block */
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# define WIDTH (int)((LCD_HEIGHT * 0.85) / TILES)
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/* Align the playing left centered */
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# define CENTER_X (int)(LCD_WIDTH*0.2)
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# define CENTER_Y (int)(LCD_HEIGHT/2-((WIDTH*TILES+TILES)/2))
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/* Score box */
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# define SCORE_X (int)(((CENTER_X+WIDTH+4) + (LCD_WIDTH-(CENTER_X+WIDTH+4))/2)-(f_width/2))
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# define SCORE_Y 16
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/* Max. size of bricks is 4 blocks */
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# define NEXT_H (WIDTH*4+3)
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# define NEXT_X (score_x+f_width+7)
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# define NEXT_Y (int)(LCD_HEIGHT-((4*WIDTH)+13))
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#endif
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#else
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/* Max size of one block */
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# define WIDTH (int)((LCD_HEIGHT * 0.8) / TILES)
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/* Align the playing filed centered */
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# define CENTER_X (int)(LCD_WIDTH/2-(WIDTH/2))
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# define CENTER_Y 2
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/* Score box */
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# define SCORE_X (int)((LCD_WIDTH/2)-(f_width/2))
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# define SCORE_Y (LCD_HEIGHT-(f_height+2))
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/* Max. size of bricks is 4 blocks */
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# define NEXT_H (WIDTH*4+3)
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# define NEXT_X (int)(CENTER_X/2-WIDTH/2)
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# define NEXT_Y (int)((LCD_HEIGHT * 0.8)/2-NEXT_H/2)
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#endif
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void draw_brick(int pos, int length) {
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int i = pos;
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rb->lcd_set_drawmode(DRMODE_BG|DRMODE_INVERSEVID);
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rb->lcd_fillrect(CENTER_X, CENTER_Y, WIDTH, WIDTH * TILES + TILES);
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rb->lcd_set_drawmode(DRMODE_SOLID);
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for (i = pos; i < length + pos; ++i) {
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if (i >= 0) rb->lcd_fillrect(CENTER_X, CENTER_Y+i+(WIDTH*i), WIDTH, WIDTH);
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}
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}
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enum plugin_status plugin_start(const void* parameter)
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{
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int i;
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int f_width, f_height;
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int score_x;
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bool quit = false;
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int button;
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int cycletime = 300;
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int end;
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int pos_cur_brick = 0;
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int type_cur_brick = 0;
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int type_next_brick = 0;
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unsigned long int score = 34126;
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char score_buf[10];
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(void)parameter;
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#if LCD_DEPTH > 1
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rb->lcd_set_backdrop(NULL);
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rb->lcd_set_background(LCD_BLACK);
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rb->lcd_set_foreground(LCD_WHITE);
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#endif
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rb->lcd_setfont(FONT_SYSFIXED);
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rb->lcd_getstringsize("100000000", &f_width, &f_height);
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rb->lcd_clear_display();
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/***********
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** Draw EVERYTHING
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*/
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/* Playing filed box */
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rb->lcd_vline(CENTER_X-2, CENTER_Y, CENTER_Y + (WIDTH*TILES+TILES));
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rb->lcd_vline(CENTER_X + WIDTH + 1, CENTER_Y,
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CENTER_Y + (WIDTH*TILES+TILES));
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rb->lcd_hline(CENTER_X-2, CENTER_X + WIDTH + 1,
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CENTER_Y + (WIDTH*TILES+TILES));
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/* Score box */
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#if (LCD_WIDTH > LCD_HEIGHT)
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rb->lcd_drawrect(SCORE_X-4, SCORE_Y-5, f_width+8, f_height+9);
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rb->lcd_putsxy(SCORE_X-4, SCORE_Y-6-f_height, "score");
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#else
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rb->lcd_hline(0, LCD_WIDTH, SCORE_Y-5);
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rb->lcd_putsxy(2, SCORE_Y-6-f_height, "score");
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#endif
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score_x = SCORE_X;
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/* Next box */
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rb->lcd_getstringsize("next", &f_width, NULL);
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#if (LCD_WIDTH > LCD_HEIGHT) && !(LCD_WIDTH > 132)
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rb->lcd_drawrect(NEXT_X-5, NEXT_Y-5, WIDTH+10, NEXT_H+10);
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rb->lcd_putsxy(score_x-4, NEXT_Y-5, "next");
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#else
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rb->lcd_drawrect(NEXT_X-5, NEXT_Y-5, WIDTH+10, NEXT_H+10);
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rb->lcd_putsxy(NEXT_X-5, NEXT_Y-5-f_height-1, "next");
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#endif
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/***********
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** GAMELOOP
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*/
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rb->srand( *rb->current_tick );
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type_cur_brick = 2 + mrand(3);
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type_next_brick = 2 + mrand(3);
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do {
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end = *rb->current_tick + (cycletime * HZ) / 1000;
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draw_brick(pos_cur_brick, type_cur_brick);
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/* Draw next brick */
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rb->lcd_set_drawmode(DRMODE_BG|DRMODE_INVERSEVID);
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rb->lcd_fillrect(NEXT_X, NEXT_Y, WIDTH, WIDTH * 4 + 4);
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rb->lcd_set_drawmode(DRMODE_SOLID);
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for (i = 0; i < type_next_brick; ++i) {
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rb->lcd_fillrect(NEXT_X,
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NEXT_Y + ((type_next_brick % 2) ? (int)(WIDTH/2) : ((type_next_brick == 2) ? (WIDTH+1) : 0)) + (WIDTH*i) + i,
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WIDTH, WIDTH);
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}
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/* Score box */
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rb->snprintf(score_buf, sizeof(score_buf), "%8ld0", score);
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rb->lcd_putsxy(score_x, SCORE_Y, score_buf);
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rb->lcd_update();
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button = rb->button_status();
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switch(button) {
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case ONEDROCKBLOX_DOWN:
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case (ONEDROCKBLOX_DOWN|BUTTON_REPEAT):
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cycletime = 100;
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break;
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case ONEDROCKBLOX_QUIT:
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quit = true;
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break;
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default:
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cycletime = 300;
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if(rb->default_event_handler(button) == SYS_USB_CONNECTED) {
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quit = true;
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}
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}
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if ((pos_cur_brick + type_cur_brick) > 10) {
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type_cur_brick = type_next_brick;
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type_next_brick = 2 + mrand(3);
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score += (type_cur_brick - 1) * 2;
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pos_cur_brick = 1 - type_cur_brick;
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} else {
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++pos_cur_brick;
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}
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if (end > *rb->current_tick)
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rb->sleep(end-*rb->current_tick);
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else
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rb->yield();
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} while (!quit);
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return PLUGIN_OK;
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}
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#endif
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