rockbox/apps/plugins/sudoku/sudoku.h
Daniel Stenberg 2acc0ac542 Updated our source code header to explicitly mention that we are GPL v2 or
later. We still need to hunt down snippets used that are not. 1324 modified
files...
http://www.rockbox.org/mail/archive/rockbox-dev-archive-2008-06/0060.shtml


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17847 a1c6a512-1295-4272-9138-f99709370657
2008-06-28 18:10:04 +00:00

233 lines
8.3 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 Dave Chapman
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef _SUDOKU_H
#define _SUDOKU_H
#include "plugin.h"
#define GAME_FILE PLUGIN_GAMES_DIR "/sudoku.ss"
/* variable button definitions */
#if CONFIG_KEYPAD == RECORDER_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_OFF
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_PLAY
#define SUDOKU_BUTTON_MENU BUTTON_F1
#define SUDOKU_BUTTON_POSSIBLE BUTTON_F2
#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_OFF
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_F1
#define SUDOKU_BUTTON_POSSIBLE BUTTON_F2
#elif CONFIG_KEYPAD == ONDIO_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_OFF
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_ALTTOGGLE (BUTTON_MENU | BUTTON_DOWN)
#define SUDOKU_BUTTON_TOGGLE_PRE BUTTON_MENU
#define SUDOKU_BUTTON_TOGGLE (BUTTON_MENU | BUTTON_REL)
#define SUDOKU_BUTTON_MENU_PRE BUTTON_MENU
#define SUDOKU_BUTTON_MENU (BUTTON_MENU | BUTTON_REPEAT)
#define SUDOKU_BUTTON_POSSIBLE (BUTTON_MENU | BUTTON_LEFT)
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_OFF
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_ON
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_MODE
#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_LEFT BUTTON_SCROLL_BACK
#define SUDOKU_BUTTON_RIGHT BUTTON_SCROLL_FWD
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_TOGGLE BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_LEFT
#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_PLAY
#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_POSSIBLE BUTTON_A
#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_SCROLL_UP
#define SUDOKU_BUTTON_DOWN BUTTON_SCROLL_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_REW
#define SUDOKU_BUTTON_MENU BUTTON_PLAY
#define SUDOKU_BUTTON_POSSIBLE BUTTON_FF
#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_SCROLL_BACK
#define SUDOKU_BUTTON_TOGGLE BUTTON_SCROLL_FWD
#define SUDOKU_BUTTON_MENU BUTTON_SELECT
#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
#elif (CONFIG_KEYPAD == SANSA_C200_PAD)
#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
#elif CONFIG_KEYPAD == MROBE500_PAD
#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
#define SUDOKU_BUTTON_UP BUTTON_RC_PLAY
#define SUDOKU_BUTTON_DOWN BUTTON_RC_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_RC_REW
#define SUDOKU_BUTTON_RIGHT BUTTON_RC_FF
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_RC_VOL_DOWN
#define SUDOKU_BUTTON_TOGGLE BUTTON_RC_VOL_UP
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_RC_MODE
#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
#define SUDOKU_BUTTON_POSSIBLE BUTTON_RC_HEART
#elif (CONFIG_KEYPAD == MROBE100_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_POSSIBLE BUTTON_DISPLAY
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_RC_REC
#define SUDOKU_BUTTON_UP BUTTON_RC_VOL_UP
#define SUDOKU_BUTTON_DOWN BUTTON_RC_VOL_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_RC_REW
#define SUDOKU_BUTTON_RIGHT BUTTON_RC_FF
#define SUDOKU_BUTTON_TOGGLE BUTTON_RC_MODE
#define SUDOKU_BUTTON_MENU BUTTON_RC_MENU
#define SUDOKU_BUTTON_POSSIBLE BUTTON_RC_PLAY
#elif (CONFIG_KEYPAD == COWOND2_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#else
#error No keymap defined!
#endif
#ifdef HAVE_TOUCHPAD
#ifndef SUDOKU_BUTTON_QUIT
#define SUDOKU_BUTTON_QUIT BUTTON_TOPLEFT
#endif
#ifndef SUDOKU_BUTTON_UP
#define SUDOKU_BUTTON_UP BUTTON_TOPMIDDLE
#endif
#ifndef SUDOKU_BUTTON_DOWN
#define SUDOKU_BUTTON_DOWN BUTTON_BOTTOMMIDDLE
#endif
#ifndef SUDOKU_BUTTON_LEFT
#define SUDOKU_BUTTON_LEFT BUTTON_MIDLEFT
#endif
#ifndef SUDOKU_BUTTON_RIGHT
#define SUDOKU_BUTTON_RIGHT BUTTON_MIDRIGHT
#endif
#ifndef SUDOKU_BUTTON_TOGGLE
#define SUDOKU_BUTTON_TOGGLE BUTTON_CENTER
#endif
#ifndef SUDOKU_BUTTON_MENU
#define SUDOKU_BUTTON_MENU BUTTON_TOPRIGHT
#endif
#ifndef SUDOKU_BUTTON_POSSIBLE
#define SUDOKU_BUTTON_POSSIBLE BUTTON_BOTTOMLEFT
#endif
#endif
struct sudoku_state_t {
char filename[MAX_PATH]; /* Filename */
char startboard[9][9]; /* The initial state of the game */
char currentboard[9][9]; /* The current state of the game */
char savedboard[9][9]; /* Cached copy of saved state */
int x,y; /* Cursor position */
int editmode; /* We are editing the start board */
#ifdef SUDOKU_BUTTON_POSSIBLE
short possiblevals[9][9]; /* possible values a cell could be, user sets them */
#endif
};
#endif