rockbox/uisimulator/buttonmap/ihifi2.c
Solomon Peachy d4942cc74c Add Xuelin iHIFI 770/770C/800 support
Taken from the xvortex fork (Roman Stolyarov)
Ported, rebased, and cleaned up by myself.

Change-Id: I7b2bca2d29502f2e4544e42f3d122786dd4b7978
2019-01-02 08:10:01 -05:00

90 lines
2.7 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2016 by Roman Stolyarov
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_KP8:
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
case SDLK_KP4:
case SDLK_KP_ENTER:
case SDLK_SPACE:
case SDLK_RETURN:
new_btn = BUTTON_PLAY;
break;
case SDLK_KP5:
case SDLK_UP:
new_btn = BUTTON_PREV;
break;
case SDLK_KP6:
case SDLK_PAGEUP:
new_btn = BUTTON_VOL_UP;
break;
case SDLK_KP1:
case SDLK_BACKSPACE:
new_btn = BUTTON_HOME;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_NEXT;
break;
case SDLK_KP3:
case SDLK_PAGEDOWN:
new_btn = BUTTON_VOL_DOWN;
break;
}
return new_btn;
}
#if (CONFIG_KEYPAD == IHIFI_770_PAD)
struct button_map bm[] = {
{ SDLK_KP8, 210, 0, 20, "Power" },
{ SDLK_KP4, 94, 430, 40, "Play" },
{ SDLK_KP5, 190, 430, 40, "Prev" },
{ SDLK_KP6, 285, 430, 40, "Vol Up" },
{ SDLK_KP1, 94, 508, 40, "Home" },
{ SDLK_KP2, 190, 508, 40, "Next" },
{ SDLK_KP3, 285, 508, 40, "Vol Down" },
{ 0, 0, 0, 0, "None" }
};
#elif (CONFIG_KEYPAD == IHIFI_800_PAD)
struct button_map bm[] = {
{ SDLK_KP8, 214, 468, 25, "Power" },
{ SDLK_KP4, 168, 580, 25, "Play" },
{ SDLK_KP5, 60, 524, 25, "Prev" },
{ SDLK_KP6, 102, 455, 25, "Vol Up" },
{ SDLK_KP1, 246, 580, 25, "Home" },
{ SDLK_KP2, 60, 580, 25, "Next" },
{ SDLK_KP3, 50, 455, 25, "Vol Down" },
{ 0, 0, 0, 0, "None" }
};
#else
#error please define button map
#endif