rockbox/apps/gui/skin_engine
Thomas Martitz 1f10f99dc0 Fix/commit FS#10595. A (sub)line could be part of the previous viewport due to a off-by-one bug in the indexing.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22662 a1c6a512-1295-4272-9138-f99709370657
2009-09-08 16:34:51 +00:00
..
skin_buffer.c Almost the last of the skin ram wastage fixing... This one moved the line/subline handling into the alloced buffer and links them more sensibly with their viewports. 2009-09-02 02:55:33 +00:00
skin_buffer.h move the statically allocated tokens array into the skin buffer. this is done with a little bit of magic with the buffer... explanation in the comments but breifly, tokens + images are stored at the front of the buffer, everything else (constant sizes) are stored at the back, the 2 ends meet when the buffer is full. 2009-08-19 04:19:08 +00:00
skin_display.c rework AA load/display handling in the skins to get them working in viewports again 2009-09-07 02:36:56 +00:00
skin_engine.h Fix skin engine calling wps code to draw the statusbars (add a pointer to viewportmanager-suitable statusbar values, which are the same for all screens), and re-arrange statusbar related code slightly. No functional change. 2009-08-26 00:06:27 +00:00
skin_parser.c Fix/commit FS#10595. A (sub)line could be part of the previous viewport due to a off-by-one bug in the indexing. 2009-09-08 16:34:51 +00:00
skin_tokens.c rework AA load/display handling in the skins to get them working in viewports again 2009-09-07 02:36:56 +00:00
skin_tokens.h rework AA load/display handling in the skins to get them working in viewports again 2009-09-07 02:36:56 +00:00
wps_debug.c stupid yellow.... I'm going to bed 2009-09-07 07:58:55 +00:00
wps_internals.h rework AA load/display handling in the skins to get them working in viewports again 2009-09-07 02:36:56 +00:00