1edfe3fd47
- remove infinite loop after exit() - make sure picture_surface is initialized, and free it - split gui_message_loop() in 3 functions and change prototype - some code is only used in simulator git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27366 a1c6a512-1295-4272-9138-f99709370657
281 lines
7.9 KiB
C
281 lines
7.9 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 by Daniel Everton <dan@iocaine.org>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <SDL.h>
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#include <SDL_thread.h>
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#include <stdlib.h>
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#include <string.h>
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#include <inttypes.h>
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#include "system.h"
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#include "thread-sdl.h"
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#include "system-sdl.h"
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#include "sim-ui-defines.h"
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#include "lcd-sdl.h"
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#ifdef HAVE_LCD_BITMAP
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#include "lcd-bitmap.h"
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#elif defined(HAVE_LCD_CHARCELLS)
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#include "lcd-charcells.h"
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#endif
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#ifdef HAVE_REMOTE_LCD
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#include "lcd-remote-bitmap.h"
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#endif
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#include "panic.h"
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#include "debug.h"
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SDL_Surface *gui_surface;
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bool background = true; /* use backgrounds by default */
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#ifdef HAVE_REMOTE_LCD
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bool showremote = true; /* include remote by default */
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#endif
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bool mapping = false;
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bool debug_buttons = false;
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bool lcd_display_redraw = true; /* Used for player simulator */
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char having_new_lcd = true; /* Used for player simulator */
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bool sim_alarm_wakeup = false;
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const char *sim_root_dir = NULL;
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extern int display_zoom;
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static SDL_Thread *evt_thread = NULL;
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#ifdef DEBUG
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bool debug_audio = false;
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#endif
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bool debug_wps = false;
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int wps_verbose_level = 3;
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void sys_poweroff(void)
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{
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}
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/*
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* This thread will read the buttons in an interrupt like fashion, and
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* also initializes SDL_INIT_VIDEO and the surfaces
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*
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* it must be done in the same thread (at least on windows) because events only
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* work in the thread which called SDL_Init(SubSystem) with SDL_INIT_VIDEO
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*
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* This is an SDL thread and relies on preemptive behavoir of the host
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**/
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static int sdl_event_thread(void * param)
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{
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SDL_InitSubSystem(SDL_INIT_VIDEO);
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SDL_Surface *picture_surface = NULL;
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int width, height;
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/* Try and load the background image. If it fails go without */
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if (background) {
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picture_surface = SDL_LoadBMP("UI256.bmp");
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if (picture_surface == NULL) {
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background = false;
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DEBUGF("warn: %s\n", SDL_GetError());
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}
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}
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/* Set things up */
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if (background)
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{
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width = UI_WIDTH;
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height = UI_HEIGHT;
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}
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else
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{
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#ifdef HAVE_REMOTE_LCD
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if (showremote)
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{
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width = SIM_LCD_WIDTH > SIM_REMOTE_WIDTH ? SIM_LCD_WIDTH : SIM_REMOTE_WIDTH;
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height = SIM_LCD_HEIGHT + SIM_REMOTE_HEIGHT;
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}
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else
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#endif
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{
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width = SIM_LCD_WIDTH;
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height = SIM_LCD_HEIGHT;
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}
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}
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if ((gui_surface = SDL_SetVideoMode(width * display_zoom, height * display_zoom, 24, SDL_HWSURFACE|SDL_DOUBLEBUF)) == NULL) {
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panicf("%s", SDL_GetError());
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}
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SDL_WM_SetCaption(UI_TITLE, NULL);
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if (background && picture_surface != NULL)
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SDL_BlitSurface(picture_surface, NULL, gui_surface, NULL);
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/* let system_init proceed */
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SDL_SemPost((SDL_sem *)param);
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/*
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* finally enter the button loop */
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gui_message_loop();
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if(picture_surface)
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SDL_FreeSurface(picture_surface);
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/* Order here is relevent to prevent deadlocks and use of destroyed
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sync primitives by kernel threads */
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sim_thread_shutdown();
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sim_kernel_shutdown();
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return 0;
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}
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void sim_do_exit(void)
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{
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/* wait for event thread to finish */
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SDL_WaitThread(evt_thread, NULL);
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SDL_Quit();
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exit(EXIT_SUCCESS);
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}
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void system_init(void)
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{
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SDL_sem *s;
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if (SDL_Init(SDL_INIT_TIMER))
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panicf("%s", SDL_GetError());
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s = SDL_CreateSemaphore(0); /* 0-count so it blocks */
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evt_thread = SDL_CreateThread(sdl_event_thread, s);
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/* wait for sdl_event_thread to run so that it can initialize the surfaces
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* and video subsystem needed for SDL events */
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SDL_SemWait(s);
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/* cleanup */
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SDL_DestroySemaphore(s);
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}
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void system_exception_wait(void)
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{
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sim_thread_exception_wait();
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}
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void system_reboot(void)
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{
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sim_thread_exception_wait();
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}
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void sys_handle_argv(int argc, char *argv[])
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{
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if (argc >= 1)
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{
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int x;
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for (x = 1; x < argc; x++)
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{
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#ifdef DEBUG
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if (!strcmp("--debugaudio", argv[x]))
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{
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debug_audio = true;
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printf("Writing debug audio file.\n");
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}
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else
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#endif
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if (!strcmp("--debugwps", argv[x]))
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{
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debug_wps = true;
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printf("WPS debug mode enabled.\n");
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}
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else if (!strcmp("--nobackground", argv[x]))
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{
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background = false;
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printf("Disabling background image.\n");
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}
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#ifdef HAVE_REMOTE_LCD
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else if (!strcmp("--noremote", argv[x]))
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{
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showremote = false;
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background = false;
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printf("Disabling remote image.\n");
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}
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#endif
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else if (!strcmp("--old_lcd", argv[x]))
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{
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having_new_lcd = false;
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printf("Using old LCD layout.\n");
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}
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else if (!strcmp("--zoom", argv[x]))
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{
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x++;
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if(x < argc)
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display_zoom=atoi(argv[x]);
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else
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display_zoom = 2;
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printf("Window zoom is %d\n", display_zoom);
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}
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else if (!strcmp("--alarm", argv[x]))
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{
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sim_alarm_wakeup = true;
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printf("Simulating alarm wakeup.\n");
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}
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else if (!strcmp("--root", argv[x]))
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{
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x++;
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if (x < argc)
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{
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sim_root_dir = argv[x];
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printf("Root directory: %s\n", sim_root_dir);
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}
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}
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else if (!strcmp("--mapping", argv[x]))
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{
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mapping = true;
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printf("Printing click coords with drag radii.\n");
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}
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else if (!strcmp("--debugbuttons", argv[x]))
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{
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debug_buttons = true;
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printf("Printing background button clicks.\n");
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}
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else
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{
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printf("rockboxui\n");
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printf("Arguments:\n");
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#ifdef DEBUG
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printf(" --debugaudio \t Write raw PCM data to audiodebug.raw\n");
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#endif
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printf(" --debugwps \t Print advanced WPS debug info\n");
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printf(" --nobackground \t Disable the background image\n");
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#ifdef HAVE_REMOTE_LCD
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printf(" --noremote \t Disable the remote image (will disable backgrounds)\n");
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#endif
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printf(" --old_lcd \t [Player] simulate old playermodel (ROM version<4.51)\n");
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printf(" --zoom [VAL]\t Window zoom (will disable backgrounds)\n");
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printf(" --alarm \t Simulate a wake-up on alarm\n");
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printf(" --root [DIR]\t Set root directory\n");
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printf(" --mapping \t Output coordinates and radius for mapping backgrounds\n");
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exit(0);
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}
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}
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}
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if (display_zoom > 1) {
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background = false;
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}
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}
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