rockbox/apps
2006-06-06 22:23:52 +00:00
..
bitmaps Properly sized rockbox logo for iPod mini, in greyscale. 2006-04-02 12:29:17 +00:00
codecs Fix bug 5341: Resume in Wav and Flac doesn't start from the position where it was left off. Mark Arigo helped with the Flac fix. 2006-06-04 15:04:03 +00:00
gui Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. 2006-06-06 22:23:52 +00:00
lang Esperanto translation, by Marc-André Moreau. 2006-06-05 01:34:09 +00:00
player
plugins Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. 2006-06-06 22:23:52 +00:00
recorder Reworked backdrop handling. Fixes a bug that wasn't in the tracker yet ;) 2006-05-21 11:00:02 +00:00
tagdb Allow building simulators on systems where errno is thread-local by using the system's implementation of errno.h for simulator builds. 2006-02-28 23:56:44 +00:00
abrepeat.c More work on swcodec. No significant pcmbuf functions are called from the audio thread now. Do not be surprised if seek or skip behavior gets weird after this, but it Works for Me (TM), and is a significant step in the right direction. 2006-04-05 04:27:16 +00:00
abrepeat.h
action.h
alarm_menu.c
alarm_menu.h
applimits.h
bookmark.c
bookmark.h first gigabeat commit 2006-02-24 15:42:52 +00:00
codecs.c Put new_track on the codec_api, and use it instead of the reload_codec variable in most places. Should help with problems people have had with GUI vs. playback sync. 2006-04-15 02:03:11 +00:00
codecs.h Put new_track on the codec_api, and use it instead of the reload_codec variable in most places. Should help with problems people have had with GUI vs. playback sync. 2006-04-15 02:03:11 +00:00
database.c
database.h
dbtree.c Thorough .lang rework: Removed all deprecated strings, combined string which were only split because long ago we had no splash(), sorted strings into logical groups to ease the transition to langv2. Bunped binary .lng version. 2006-04-01 13:36:33 +00:00
dbtree.h
debug_menu.c Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. 2006-06-06 22:23:52 +00:00
debug_menu.h
dsp.c Fix the use of equalizer pre-cut in combination with replaygain. 2006-04-17 21:04:57 +00:00
dsp.h First commit of reworking voice to be mroe stable on swcodec 2006-04-22 14:40:13 +00:00
dsp_asm.h Keep assembler versions of DSP routines in dsp_arch.S files. This also 2006-03-23 19:59:52 +00:00
dsp_cf.S New crossfeed complete with no volume reducing bugs. Feedback on all the 2006-04-11 13:49:05 +00:00
eq.c New crossfeed complete with no volume reducing bugs. Feedback on all the 2006-04-11 13:49:05 +00:00
eq.h New crossfeed complete with no volume reducing bugs. Feedback on all the 2006-04-11 13:49:05 +00:00
eq_arm.S
eq_cf.S
eq_menu.c Use correct file mode when creating files. Fixes task 5452 2006-05-30 11:26:41 +00:00
eq_menu.h
FILES Add tagnavi.config 2006-04-06 00:01:56 +00:00
filetree.c Reworked backdrop handling. Fixes a bug that wasn't in the tracker yet ;) 2006-05-21 11:00:02 +00:00
filetree.h
filetypes.c Upped the number of allowed filetypes for archos to get rid of the 'filetypes array' full' error msg. filetypes.c really needs fixing. 2006-04-02 11:58:25 +00:00
filetypes.h
keyboard.h Add support for loadable vkeyboard layouts 2006-03-29 16:21:42 +00:00
language.c
language.h Greek language update by Alexander Spyridakis. Also increased language buffer (18KB) to let the new file fit in memory. 2006-05-28 20:25:58 +00:00
logfdisp.c Make logf not be a dumb wrapper 2006-04-11 22:19:47 +00:00
logfdisp.h
main.c Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. 2006-06-06 22:23:52 +00:00
main_menu.c Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. 2006-06-06 22:23:52 +00:00
main_menu.h
Makefile langv2 2006-04-03 21:11:11 +00:00
menu.c
menu.h iAudio X5: Allow joystick SELECT in menus 2006-05-17 06:41:26 +00:00
metadata.c Fix bug 4916: Short Vorbis files won't play. 2006-05-20 14:30:32 +00:00
metadata.h Initial version of tagcache! There are still some bugs in the engine 2006-03-26 11:33:42 +00:00
misc.c Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. 2006-06-06 22:23:52 +00:00
misc.h
onplay.c Reworked backdrop handling. Fixes a bug that wasn't in the tracker yet ;) 2006-05-21 11:00:02 +00:00
onplay.h
options.h
pcm_recording.c
pcmbuf.c Correctly enable crossfade mixmode only when not skipping tracks 2006-05-14 14:08:26 +00:00
pcmbuf.h Revert a previous change, works around the problem of freezing on stop-while-paused, and skipping with crossfade 2006-05-08 11:03:19 +00:00
playback.c Fix bug 5341: Resume in Wav and Flac doesn't start from the position where it was left off. Mark Arigo helped with the Flac fix. 2006-06-04 15:04:03 +00:00
playback.h Ensure that the buffer doesn't get out of sync on rebuffer track changes. Remove the concept of pcmuf_boost_mode as it doesn't seem necessary, and adds an unnecessary way for the CPU to stay boosted. 2006-04-13 17:30:54 +00:00
playlist.c Always set first_index to value stored in settings when resuming. Fixes incorrect index problem when resuming an insert_shuffle'd playlist. 2006-05-30 23:52:58 +00:00
playlist.h Allow insert shuffled option for directories when playlist is empty. Based on patch #3011 by Jonathan Gordon. 2006-04-19 02:22:23 +00:00
playlist_menu.c Fixed a buffer length problem in kbd_input() 2006-02-16 14:38:34 +00:00
playlist_menu.h
playlist_viewer.c Buffer margin was off by 1 causing corruption when page scrolling 2006-05-17 07:57:54 +00:00
playlist_viewer.h Patch FS#4759 by Jonathan Gordon - searching in playlists. 2006-03-04 23:53:09 +00:00
plugin.c Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. 2006-06-06 22:23:52 +00:00
plugin.h Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. 2006-06-06 22:23:52 +00:00
README
screen_access.c add seperate scroll options for remote. Patch by Alexander Spyridakis which fixes bug #5348. Changes CONFIG_BLOCK_VERSION so save your settings.. 2006-05-22 16:40:41 +00:00
screen_access.h add seperate scroll options for remote. Patch by Alexander Spyridakis which fixes bug #5348. Changes CONFIG_BLOCK_VERSION so save your settings.. 2006-05-22 16:40:41 +00:00
screens.c Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. 2006-06-06 22:23:52 +00:00
screens.h Pitch screen now accessible from the WPS context menu for all targets. This means pitch adjustment is now available on the iPods and iAudio X5. 2006-03-22 02:18:44 +00:00
settings.c Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. 2006-06-06 22:23:52 +00:00
settings.h Moved the free diskspace scan into 'Rockbox Info'. Idea based on patch #4800 by Manuel Dejonghe. 2006-05-25 13:34:51 +00:00
settings_menu.c Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. 2006-06-06 22:23:52 +00:00
settings_menu.h
sound_menu.c Optical S/PDIF recording and monitoring for Iriver H1x0. Removed unsupported recording options on Iriver. Sample rate displayed in recording screen reflects the real S/PDIF sample rate when doing S/PDIF recording. Testing would be appreciated. Thanks to Jens Arnold for fixing the DMA hang issue. Will reset settings! 2006-05-11 22:55:24 +00:00
sound_menu.h Basic plugin playback control menu by Jonathan Gordon (Patch #4874) 2006-03-26 22:33:25 +00:00
SOURCES Initial version of tagcache! There are still some bugs in the engine 2006-03-26 11:33:42 +00:00
status.c Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. 2006-06-06 22:23:52 +00:00
status.h Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. 2006-06-06 22:23:52 +00:00
tagcache.c Need to reload tagcache in ram if dircache buffer has been stolen. 2006-05-31 06:07:28 +00:00
tagcache.h Much faster optimized version of tagcache commit. Added a few items to 2006-04-23 18:47:26 +00:00
tagnavi.config More usable playlist generation, added "<All tracks>" entry to tag 2006-04-19 11:03:37 +00:00
tagtree.c Fix folder icons in tagcache 2006-05-05 07:54:19 +00:00
tagtree.h Enabled playlist functions on tracks in tagcache 2006-05-05 07:01:43 +00:00
talk.c Fix: -illons weren't voiced properly since the .lang rework. 2006-05-25 12:45:57 +00:00
talk.h Thorough .lang rework: Removed all deprecated strings, combined string which were only split because long ago we had no splash(), sorted strings into logical groups to ease the transition to langv2. Bunped binary .lng version. 2006-04-01 13:36:33 +00:00
tree.c Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. 2006-06-06 22:23:52 +00:00
tree.h Enabled the quickscreen for iAudio X5. Globally, REC enters the menu and holding REC enters the quickscreen. Also moved the quickscreen #define to model config files, which simplifies the checking for it and makes checking more consistent. Cleaned up keymappings in quickscreen.h. 2006-04-10 03:51:17 +00:00
version.h

For general information see: docs/README
For API information see: docs/API