rockbox/apps/codecs/libgme/nsf_emu.h
Andree Buschmann 1b9f9fb465 5th part of FS#12176. Further fixed point migration. Only two emulators (ym2413, ym2612) still use floating point.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30281 a1c6a512-1295-4272-9138-f99709370657
2011-08-11 21:06:16 +00:00

261 lines
8.2 KiB
C

// Nintendo NES/Famicom NSF music file emulator
// Game_Music_Emu 0.5.5
#ifndef NSF_EMU_H
#define NSF_EMU_H
#include "rom_data.h"
#include "multi_buffer.h"
#include "nes_apu.h"
#include "nes_cpu.h"
#include "nsfe_info.h"
#include "m3u_playlist.h"
#ifndef NSF_EMU_APU_ONLY
#include "nes_namco_apu.h"
#include "nes_vrc6_apu.h"
#include "nes_fme7_apu.h"
#include "nes_fds_apu.h"
#include "nes_mmc5_apu.h"
#include "nes_vrc7_apu.h"
#endif
typedef short sample_t;
// Sound chip flags
enum {
vrc6_flag = 1 << 0,
vrc7_flag = 1 << 1,
fds_flag = 1 << 2,
mmc5_flag = 1 << 3,
namco_flag = 1 << 4,
fme7_flag = 1 << 5
};
enum { fds_banks = 2 };
enum { bank_count = fds_banks + 8 };
enum { rom_begin = 0x8000 };
enum { bank_select_addr = 0x5FF8 };
enum { mem_size = 0x10000 };
// cpu sits here when waiting for next call to play routine
enum { idle_addr = 0x5FF6 };
enum { banks_addr = idle_addr };
enum { badop_addr = bank_select_addr };
enum { low_ram_size = 0x800 };
enum { sram_size = 0x2000 };
enum { fdsram_size = 0x6000 };
enum { fdsram_offset = 0x2000 + page_size + 8 };
enum { sram_addr = 0x6000 };
enum { unmapped_size= page_size + 8 };
enum { buf_size = 2048 };
// NSF file header
enum { header_size = 0x80 };
struct header_t
{
char tag [5];
byte vers;
byte track_count;
byte first_track;
byte load_addr [2];
byte init_addr [2];
byte play_addr [2];
char game [32];
char author [32];
char copyright [32];
byte ntsc_speed [2];
byte banks [8];
byte pal_speed [2];
byte speed_flags;
byte chip_flags;
byte unused [4];
};
struct Nsf_Emu {
// Play routine timing
nes_time_t next_play;
nes_time_t play_period;
int play_extra;
int play_delay;
struct registers_t saved_state; // of interrupted init routine
int track_count;
// general
int max_initial_silence;
int voice_count;
int mute_mask_;
int tempo;
int gain;
long sample_rate;
// track-specific
int current_track;
blargg_long out_time; // number of samples played since start of track
blargg_long emu_time; // number of samples emulator has generated since start of track
bool emu_track_ended_; // emulator has reached end of track
volatile bool track_ended;
// fading
blargg_long fade_start;
int fade_step;
// silence detection
int silence_lookahead; // speed to run emulator when looking ahead for silence
bool ignore_silence;
long silence_time; // number of samples where most recent silence began
long silence_count; // number of samples of silence to play before using buf
long buf_remain; // number of samples left in silence buffer
long clock_rate__;
unsigned buf_changed_count;
// M3u Playlist
struct M3u_Playlist m3u;
// Larger items at the end
#ifndef NSF_EMU_APU_ONLY
byte mmc5_mul [2];
struct Nes_Fds_Apu fds;
struct Nes_Mmc5_Apu mmc5;
struct Nes_Namco_Apu namco;
struct Nes_Vrc6_Apu vrc6;
struct Nes_Fme7_Apu fme7;
struct Nes_Vrc7_Apu vrc7;
#endif
struct Nes_Cpu cpu;
struct Nes_Apu apu;
// Header for currently loaded file
struct header_t header;
struct Stereo_Buffer stereo_buf;
struct Rom_Data rom;
// Extended nsf info
struct Nsfe_Info info;
sample_t buf [buf_size];
byte high_ram[fdsram_size + fdsram_offset];
byte low_ram [low_ram_size];
};
// Basic functionality (see Gme_File.h for file loading/track info functions)
void Nsf_init( struct Nsf_Emu* this );
blargg_err_t Nsf_load( struct Nsf_Emu* this, void* data, long size );
blargg_err_t Nsf_post_load( struct Nsf_Emu* this );
// Set output sample rate. Must be called only once before loading file.
blargg_err_t Nsf_set_sample_rate( struct Nsf_Emu* this, long sample_rate );
// Start a track, where 0 is the first track. Also clears warning string.
blargg_err_t Nsf_start_track( struct Nsf_Emu* this , int );
// Generate 'count' samples info 'buf'. Output is in stereo. Any emulation
// errors set warning string, and major errors also end track.
blargg_err_t Nsf_play( struct Nsf_Emu* this, long count, sample_t* buf );
void Nsf_clear_playlist( struct Nsf_Emu* this );
void Nsf_disable_playlist( struct Nsf_Emu* this, bool b ); // use clear_playlist()
// Track status/control
// Number of milliseconds (1000 msec = 1 second) played since beginning of track
long Track_tell( struct Nsf_Emu* this );
// Seek to new time in track. Seeking backwards or far forward can take a while.
blargg_err_t Track_seek( struct Nsf_Emu* this, long msec );
// Skip n samples
blargg_err_t Track_skip( struct Nsf_Emu* this, long n );
// Set start time and length of track fade out. Once fade ends track_ended() returns
// true. Fade time can be changed while track is playing.
void Track_set_fade( struct Nsf_Emu* this, long start_msec, long length_msec );
// Get track length in milliseconds
long Track_length( struct Nsf_Emu* this, int n );
// Sound customization
// Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed.
// Track length as returned by track_info() assumes a tempo of 1.0.
void Sound_set_tempo( struct Nsf_Emu* this, int t );
// Mute/unmute voice i, where voice 0 is first voice
void Sound_mute_voice( struct Nsf_Emu* this, int index, bool mute );
// Set muting state of all voices at once using a bit mask, where -1 mutes them all,
// 0 unmutes them all, 0x01 mutes just the first voice, etc.
void Sound_mute_voices( struct Nsf_Emu* this, int mask );
// Change overall output amplitude, where 1.0 results in minimal clamping.
// Must be called before set_sample_rate().
static inline void Sound_set_gain( struct Nsf_Emu* this, int g )
{
assert( !this->sample_rate ); // you must set gain before setting sample rate
this->gain = g;
}
// Emulation (You shouldn't touch these)
blargg_err_t run_clocks( struct Nsf_Emu* this, blip_time_t* duration, int );
void map_memory( struct Nsf_Emu* this ) ICODE_ATTR;
void write_bank( struct Nsf_Emu* this, int index, int data ) ICODE_ATTR;
int cpu_read( struct Nsf_Emu* this, addr_t ) ICODE_ATTR;
void cpu_write( struct Nsf_Emu* this, addr_t, int ) ICODE_ATTR;
void push_byte( struct Nsf_Emu* this, int ) ICODE_ATTR;
addr_t get_addr( byte const [] ) ICODE_ATTR;
bool run_cpu_until( struct Nsf_Emu* this, nes_time_t end ) ICODE_ATTR;
// Sets clocks between calls to play routine to p + 1/2 clock
static inline void set_play_period( struct Nsf_Emu* this, int p ) { this->play_period = p; }
// Time play routine will next be called
static inline nes_time_t play_time( struct Nsf_Emu* this ) { return this->next_play; }
// Emulates to at least time t. Might emulate a few clocks extra.
void run_until( struct Nsf_Emu* this, nes_time_t t ) ICODE_ATTR;
// Runs cpu to at least time t and returns false, or returns true
// if it encounters illegal instruction (halt).
bool run_cpu_until( struct Nsf_Emu* this, nes_time_t t ) ICODE_ATTR;
// cpu calls through to these to access memory (except instructions)
int read_mem( struct Nsf_Emu* this, addr_t ) ICODE_ATTR;
void write_mem( struct Nsf_Emu* this, addr_t, int ) ICODE_ATTR;
// Address of play routine
static inline addr_t play_addr( struct Nsf_Emu* this ) { return get_addr( this->header.play_addr ); }
// Same as run_until, except emulation stops for any event (routine returned,
// play routine called, illegal instruction).
void run_once( struct Nsf_Emu* this, nes_time_t ) ICODE_ATTR;
// Reads byte as cpu would when executing code. Only works for RAM/ROM,
// NOT I/O like sound chips.
int read_code( struct Nsf_Emu* this, addr_t addr ) ICODE_ATTR;
static inline byte* fdsram( struct Nsf_Emu* this ) { return &this->high_ram [fdsram_offset]; }
static inline byte* sram( struct Nsf_Emu* this ) { return this->high_ram; }
static inline byte* unmapped_code( struct Nsf_Emu* this ) { return &this->high_ram [sram_size]; }
#ifndef NSF_EMU_APU_ONLY
static inline int fds_enabled( struct Nsf_Emu* this ) { return this->header.chip_flags & fds_flag; }
static inline int vrc6_enabled( struct Nsf_Emu* this ) { return this->header.chip_flags & vrc6_flag; }
static inline int vrc7_enabled( struct Nsf_Emu* this ) { return this->header.chip_flags & vrc7_flag; }
static inline int mmc5_enabled( struct Nsf_Emu* this ) { return this->header.chip_flags & mmc5_flag; }
static inline int namco_enabled( struct Nsf_Emu* this ) { return this->header.chip_flags & namco_flag; }
static inline int fme7_enabled( struct Nsf_Emu* this ) { return this->header.chip_flags & fme7_flag; }
#endif
#endif