f40bfc9267
Change-Id: Id7f4717d51ed02d67cb9f9cb3c0ada4a81843f97 Reviewed-on: http://gerrit.rockbox.org/137 Reviewed-by: Nils Wallménius <nils@rockbox.org> Tested-by: Nils Wallménius <nils@rockbox.org>
169 lines
4.4 KiB
C
169 lines
4.4 KiB
C
// Sinclair Spectrum AY music file emulator
|
|
|
|
// Game_Music_Emu 0.6-pre
|
|
#ifndef AY_EMU_H
|
|
#define AY_EMU_H
|
|
|
|
#include "blargg_source.h"
|
|
|
|
#include "multi_buffer.h"
|
|
#include "z80_cpu.h"
|
|
#include "ay_apu.h"
|
|
#include "m3u_playlist.h"
|
|
#include "track_filter.h"
|
|
|
|
// 64K memory to load code and data into before starting track. Caller
|
|
// must parse the AY file.
|
|
enum { mem_size = 0x10000 };
|
|
enum { ram_addr = 0x4000 }; // where official RAM starts
|
|
|
|
// AY file header
|
|
enum { header_size = 0x14 };
|
|
struct header_t
|
|
{
|
|
byte tag [8];
|
|
byte vers;
|
|
byte player;
|
|
byte unused [2];
|
|
byte author [2];
|
|
byte comment [2];
|
|
byte max_track;
|
|
byte first_track;
|
|
byte track_info [2];
|
|
};
|
|
|
|
struct file_t {
|
|
struct header_t const* header;
|
|
byte const* tracks;
|
|
byte const* end; // end of file data
|
|
};
|
|
|
|
struct mem_t {
|
|
uint8_t padding1 [0x100];
|
|
uint8_t ram [mem_size + 0x100];
|
|
};
|
|
|
|
struct Ay_Emu {
|
|
struct file_t file;
|
|
|
|
struct Blip_Buffer* beeper_output;
|
|
int beeper_delta;
|
|
int last_beeper;
|
|
int beeper_mask;
|
|
|
|
addr_t play_addr;
|
|
cpu_time_t play_period;
|
|
cpu_time_t next_play;
|
|
|
|
int cpc_latch;
|
|
bool spectrum_mode;
|
|
bool cpc_mode;
|
|
|
|
// general
|
|
int voice_count;
|
|
int const* voice_types;
|
|
int mute_mask_;
|
|
int tempo;
|
|
int gain;
|
|
|
|
int sample_rate;
|
|
|
|
// track-specific
|
|
int current_track;
|
|
int track_count;
|
|
|
|
int clock_rate_;
|
|
unsigned buf_changed_count;
|
|
|
|
// M3u Playlist
|
|
struct M3u_Playlist m3u;
|
|
|
|
// large items
|
|
struct setup_t tfilter;
|
|
struct Track_Filter track_filter;
|
|
|
|
struct Ay_Apu apu;
|
|
struct Multi_Buffer stereo_buf; // NULL if using custom buffer
|
|
struct Z80_Cpu cpu;
|
|
struct mem_t mem;
|
|
};
|
|
|
|
// Basic functionality (see Gme_File.h for file loading/track info functions)
|
|
void Ay_init( struct Ay_Emu* this );
|
|
|
|
blargg_err_t Ay_load_mem( struct Ay_Emu* this, byte const in [], long size );
|
|
|
|
// Set output sample rate. Must be called only once before loading file.
|
|
blargg_err_t Ay_set_sample_rate( struct Ay_Emu* this, int sample_rate );
|
|
|
|
// Start a track, where 0 is the first track. Also clears warning string.
|
|
blargg_err_t Ay_start_track( struct Ay_Emu* this, int track );
|
|
|
|
// Generate 'count' samples info 'buf'. Output is in stereo. Any emulation
|
|
// errors set warning string, and major errors also end track.
|
|
blargg_err_t Ay_play( struct Ay_Emu* this, int count, sample_t* buf );
|
|
|
|
|
|
// Track status/control
|
|
|
|
// Number of milliseconds (1000 msec = 1 second) played since beginning of track
|
|
int Track_tell( struct Ay_Emu* this );
|
|
|
|
// Seek to new time in track. Seeking backwards or far forward can take a while.
|
|
blargg_err_t Track_seek( struct Ay_Emu* this, int msec );
|
|
|
|
// Skip n samples
|
|
blargg_err_t Track_skip( struct Ay_Emu* this, int n );
|
|
|
|
// Set start time and length of track fade out. Once fade ends track_ended() returns
|
|
// true. Fade time can be changed while track is playing.
|
|
void Track_set_fade( struct Ay_Emu* this, int start_msec, int length_msec );
|
|
|
|
// True if a track has reached its end
|
|
static inline bool Track_ended( struct Ay_Emu* this )
|
|
{
|
|
return track_ended( &this->track_filter );
|
|
}
|
|
|
|
// Disables automatic end-of-track detection and skipping of silence at beginning
|
|
static inline void Track_ignore_silence( struct Ay_Emu* this, bool disable )
|
|
{
|
|
this->track_filter.silence_ignored_ = disable;
|
|
}
|
|
|
|
// Get track length in milliseconds
|
|
int Track_get_length( struct Ay_Emu* this, int n );
|
|
|
|
// Sound customization
|
|
|
|
// Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed.
|
|
// Track length as returned by track_info() assumes a tempo of 1.0.
|
|
void Sound_set_tempo( struct Ay_Emu* this, int t );
|
|
|
|
// Mute/unmute voice i, where voice 0 is first voice
|
|
void Sound_mute_voice( struct Ay_Emu* this, int index, bool mute );
|
|
|
|
// Set muting state of all voices at once using a bit mask, where -1 mutes them all,
|
|
// 0 unmutes them all, 0x01 mutes just the first voice, etc.
|
|
void Sound_mute_voices( struct Ay_Emu* this, int mask );
|
|
|
|
// Change overall output amplitude, where 1.0 results in minimal clamping.
|
|
// Must be called before set_sample_rate().
|
|
static inline void Sound_set_gain( struct Ay_Emu* this, int g )
|
|
{
|
|
assert( !this->sample_rate ); // you must set gain before setting sample rate
|
|
this->gain = g;
|
|
}
|
|
|
|
// Emulation (You shouldn't touch these)
|
|
void cpu_out( struct Ay_Emu* this, cpu_time_t, addr_t, int data );
|
|
void cpu_out_( struct Ay_Emu* this, cpu_time_t, addr_t, int data );
|
|
bool run_cpu( struct Ay_Emu* this, cpu_time_t end );
|
|
|
|
static inline void disable_beeper( struct Ay_Emu *this )
|
|
{
|
|
this->beeper_mask = 0;
|
|
this->last_beeper = 0;
|
|
}
|
|
|
|
#endif
|