rockbox/apps/plugins/mpegplayer/audio_thread.c
Daniel Stenberg 2acc0ac542 Updated our source code header to explicitly mention that we are GPL v2 or
later. We still need to hunt down snippets used that are not. 1324 modified
files...
http://www.rockbox.org/mail/archive/rockbox-dev-archive-2008-06/0060.shtml


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17847 a1c6a512-1295-4272-9138-f99709370657
2008-06-28 18:10:04 +00:00

751 lines
22 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* mpegplayer audio thread implementation
*
* Copyright (c) 2007 Michael Sevakis
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#include "mpegplayer.h"
#include "../../codecs/libmad/bit.h"
#include "../../codecs/libmad/mad.h"
/** Audio stream and thread **/
struct pts_queue_slot;
struct audio_thread_data
{
struct queue_event ev; /* Our event queue to receive commands */
int state; /* Thread state */
int status; /* Media status (STREAM_PLAYING, etc.) */
int mad_errors; /* A count of the errors in each frame */
unsigned samplerate; /* Current stream sample rate */
int nchannels; /* Number of audio channels */
struct dsp_config *dsp; /* The DSP we're using */
};
/* The audio stack is stolen from the core codec thread (but not in uisim) */
/* Used for stealing codec thread's stack */
static uint32_t* audio_stack;
static size_t audio_stack_size; /* Keep gcc happy and init */
#define AUDIO_STACKSIZE (9*1024)
#ifndef SIMULATOR
static uint32_t codec_stack_copy[AUDIO_STACKSIZE / sizeof(uint32_t)];
#endif
static struct event_queue audio_str_queue SHAREDBSS_ATTR;
static struct queue_sender_list audio_str_queue_send SHAREDBSS_ATTR;
struct stream audio_str IBSS_ATTR;
/* libmad related definitions */
static struct mad_stream stream IBSS_ATTR;
static struct mad_frame frame IBSS_ATTR;
static struct mad_synth synth IBSS_ATTR;
/* 2567 bytes */
static unsigned char mad_main_data[MAD_BUFFER_MDLEN];
/* There isn't enough room for this in IRAM on PortalPlayer, but there
is for Coldfire. */
/* 4608 bytes */
#ifdef CPU_COLDFIRE
static mad_fixed_t mad_frame_overlap[2][32][18] IBSS_ATTR;
#else
static mad_fixed_t mad_frame_overlap[2][32][18];
#endif
/** A queue for saving needed information about MPEG audio packets **/
#define AUDIODESC_QUEUE_LEN (1 << 5) /* 32 should be way more than sufficient -
if not, the case is handled */
#define AUDIODESC_QUEUE_MASK (AUDIODESC_QUEUE_LEN-1)
struct audio_frame_desc
{
uint32_t time; /* Time stamp for packet in audio ticks */
ssize_t size; /* Number of unprocessed bytes left in packet */
};
/* This starts out wr == rd but will never be emptied to zero during
streaming again in order to support initializing the first packet's
timestamp without a special case */
struct
{
/* Compressed audio data */
uint8_t *start; /* Start of encoded audio buffer */
uint8_t *ptr; /* Pointer to next encoded audio data */
ssize_t used; /* Number of bytes in MPEG audio buffer */
/* Compressed audio data descriptors */
unsigned read, write;
struct audio_frame_desc *curr; /* Current slot */
struct audio_frame_desc descs[AUDIODESC_QUEUE_LEN];
} audio_queue;
static inline int audiodesc_queue_count(void)
{
return audio_queue.write - audio_queue.read;
}
static inline bool audiodesc_queue_full(void)
{
return audio_queue.used >= MPA_MAX_FRAME_SIZE + MAD_BUFFER_GUARD ||
audiodesc_queue_count() >= AUDIODESC_QUEUE_LEN;
}
/* Increments the queue tail postion - should be used to preincrement */
static inline void audiodesc_queue_add_tail(void)
{
if (audiodesc_queue_full())
{
DEBUGF("audiodesc_queue_add_tail: audiodesc queue full!\n");
return;
}
audio_queue.write++;
}
/* Increments the queue tail position - leaves one slot as current */
static inline bool audiodesc_queue_remove_head(void)
{
if (audio_queue.write == audio_queue.read)
return false;
audio_queue.read++;
return true;
}
/* Returns the "tail" at the index just behind the write index */
static inline struct audio_frame_desc * audiodesc_queue_tail(void)
{
return &audio_queue.descs[(audio_queue.write - 1) & AUDIODESC_QUEUE_MASK];
}
/* Returns a pointer to the current head */
static inline struct audio_frame_desc * audiodesc_queue_head(void)
{
return &audio_queue.descs[audio_queue.read & AUDIODESC_QUEUE_MASK];
}
/* Resets the pts queue - call when starting and seeking */
static void audio_queue_reset(void)
{
audio_queue.ptr = audio_queue.start;
audio_queue.used = 0;
audio_queue.read = 0;
audio_queue.write = 0;
rb->memset(audio_queue.descs, 0, sizeof (audio_queue.descs));
audio_queue.curr = audiodesc_queue_head();
}
static void audio_queue_advance_pos(ssize_t len)
{
audio_queue.ptr += len;
audio_queue.used -= len;
audio_queue.curr->size -= len;
}
static int audio_buffer(struct stream *str, enum stream_parse_mode type)
{
int ret = STREAM_OK;
/* Carry any overshoot to the next size since we're technically
-size bytes into it already. If size is negative an audio
frame was split across packets. Old has to be saved before
moving the head. */
if (audio_queue.curr->size <= 0 && audiodesc_queue_remove_head())
{
struct audio_frame_desc *old = audio_queue.curr;
audio_queue.curr = audiodesc_queue_head();
audio_queue.curr->size += old->size;
old->size = 0;
}
/* Add packets to compressed audio buffer until it's full or the
* timestamp queue is full - whichever happens first */
while (!audiodesc_queue_full())
{
ret = parser_get_next_data(str, type);
struct audio_frame_desc *curr;
ssize_t len;
if (ret != STREAM_OK)
break;
/* Get data from next audio packet */
len = str->curr_packet_end - str->curr_packet;
if (str->pkt_flags & PKT_HAS_TS)
{
audiodesc_queue_add_tail();
curr = audiodesc_queue_tail();
curr->time = TS_TO_TICKS(str->pts);
/* pts->size should have been zeroed when slot was
freed */
}
else
{
/* Add to the one just behind the tail - this may be
* the head or the previouly added tail - whether or
* not we'll ever reach this is quite in question
* since audio always seems to have every packet
* timestamped */
curr = audiodesc_queue_tail();
}
curr->size += len;
/* Slide any remainder over to beginning */
if (audio_queue.ptr > audio_queue.start && audio_queue.used > 0)
{
rb->memmove(audio_queue.start, audio_queue.ptr,
audio_queue.used);
}
/* Splice this packet onto any remainder */
rb->memcpy(audio_queue.start + audio_queue.used,
str->curr_packet, len);
audio_queue.used += len;
audio_queue.ptr = audio_queue.start;
rb->yield();
}
return ret;
}
/* Initialise libmad */
static void init_mad(void)
{
mad_stream_init(&stream);
mad_frame_init(&frame);
mad_synth_init(&synth);
/* We do this so libmad doesn't try to call codec_calloc() */
rb->memset(mad_frame_overlap, 0, sizeof(mad_frame_overlap));
frame.overlap = (void *)mad_frame_overlap;
rb->memset(mad_main_data, 0, sizeof(mad_main_data));
stream.main_data = &mad_main_data;
}
/* Sync audio stream to a particular frame - see main decoder loop for
* detailed remarks */
static int audio_sync(struct audio_thread_data *td,
struct str_sync_data *sd)
{
int retval = STREAM_MATCH;
uint32_t sdtime = TS_TO_TICKS(clip_time(&audio_str, sd->time));
uint32_t time;
uint32_t duration = 0;
struct stream *str;
struct stream tmp_str;
struct mad_header header;
struct mad_stream stream;
if (td->ev.id == STREAM_SYNC)
{
/* Actually syncing for playback - use real stream */
time = 0;
str = &audio_str;
}
else
{
/* Probing - use temp stream */
time = INVALID_TIMESTAMP;
str = &tmp_str;
str->id = audio_str.id;
}
str->hdr.pos = sd->sk.pos;
str->hdr.limit = sd->sk.pos + sd->sk.len;
mad_stream_init(&stream);
mad_header_init(&header);
while (1)
{
if (audio_buffer(str, STREAM_PM_RANDOM_ACCESS) == STREAM_DATA_END)
{
DEBUGF("audio_sync:STR_DATA_END\n aqu:%ld swl:%ld swr:%ld\n",
audio_queue.used, str->hdr.win_left, str->hdr.win_right);
if (audio_queue.used <= MAD_BUFFER_GUARD)
goto sync_data_end;
}
stream.error = 0;
mad_stream_buffer(&stream, audio_queue.ptr, audio_queue.used);
if (stream.sync && mad_stream_sync(&stream) < 0)
{
DEBUGF(" audio: mad_stream_sync failed\n");
audio_queue_advance_pos(MAX(audio_queue.curr->size - 1, 1));
continue;
}
stream.sync = 0;
if (mad_header_decode(&header, &stream) < 0)
{
DEBUGF(" audio: mad_header_decode failed:%s\n",
mad_stream_errorstr(&stream));
audio_queue_advance_pos(1);
continue;
}
duration = 32*MAD_NSBSAMPLES(&header);
time = audio_queue.curr->time;
DEBUGF(" audio: ft:%u t:%u fe:%u nsamp:%u sampr:%u\n",
(unsigned)TICKS_TO_TS(time), (unsigned)sd->time,
(unsigned)TICKS_TO_TS(time + duration),
(unsigned)duration, header.samplerate);
audio_queue_advance_pos(stream.this_frame - audio_queue.ptr);
if (time <= sdtime && sdtime < time + duration)
{
DEBUGF(" audio: ft<=t<fe\n");
retval = STREAM_PERFECT_MATCH;
break;
}
else if (time > sdtime)
{
DEBUGF(" audio: ft>t\n");
break;
}
audio_queue_advance_pos(stream.next_frame - audio_queue.ptr);
audio_queue.curr->time += duration;
rb->yield();
}
sync_data_end:
if (td->ev.id == STREAM_FIND_END_TIME)
{
if (time != INVALID_TIMESTAMP)
{
time = TICKS_TO_TS(time);
duration = TICKS_TO_TS(duration);
sd->time = time + duration;
retval = STREAM_PERFECT_MATCH;
}
else
{
retval = STREAM_NOT_FOUND;
}
}
DEBUGF(" audio header: 0x%02X%02X%02X%02X\n",
(unsigned)audio_queue.ptr[0], (unsigned)audio_queue.ptr[1],
(unsigned)audio_queue.ptr[2], (unsigned)audio_queue.ptr[3]);
return retval;
(void)td;
}
static void audio_thread_msg(struct audio_thread_data *td)
{
while (1)
{
intptr_t reply = 0;
switch (td->ev.id)
{
case STREAM_PLAY:
td->status = STREAM_PLAYING;
switch (td->state)
{
case TSTATE_INIT:
td->state = TSTATE_DECODE;
case TSTATE_DECODE:
case TSTATE_RENDER_WAIT:
case TSTATE_RENDER_WAIT_END:
break;
case TSTATE_EOS:
/* At end of stream - no playback possible so fire the
* completion event */
stream_generate_event(&audio_str, STREAM_EV_COMPLETE, 0);
break;
}
break;
case STREAM_PAUSE:
td->status = STREAM_PAUSED;
reply = td->state != TSTATE_EOS;
break;
case STREAM_STOP:
if (td->state == TSTATE_DATA)
stream_clear_notify(&audio_str, DISK_BUF_DATA_NOTIFY);
td->status = STREAM_STOPPED;
td->state = TSTATE_EOS;
reply = true;
break;
case STREAM_RESET:
if (td->state == TSTATE_DATA)
stream_clear_notify(&audio_str, DISK_BUF_DATA_NOTIFY);
td->status = STREAM_STOPPED;
td->state = TSTATE_INIT;
td->samplerate = 0;
td->nchannels = 0;
init_mad();
td->mad_errors = 0;
audio_queue_reset();
reply = true;
break;
case STREAM_NEEDS_SYNC:
reply = true; /* Audio always needs to */
break;
case STREAM_SYNC:
case STREAM_FIND_END_TIME:
if (td->state != TSTATE_INIT)
break;
reply = audio_sync(td, (struct str_sync_data *)td->ev.data);
break;
case DISK_BUF_DATA_NOTIFY:
/* Our bun is done */
if (td->state != TSTATE_DATA)
break;
td->state = TSTATE_DECODE;
str_data_notify_received(&audio_str);
break;
case STREAM_QUIT:
/* Time to go - make thread exit */
td->state = TSTATE_EOS;
return;
}
str_reply_msg(&audio_str, reply);
if (td->status == STREAM_PLAYING)
{
switch (td->state)
{
case TSTATE_DECODE:
case TSTATE_RENDER_WAIT:
case TSTATE_RENDER_WAIT_END:
/* These return when in playing state */
return;
}
}
str_get_msg(&audio_str, &td->ev);
}
}
static void audio_thread(void)
{
struct audio_thread_data td;
rb->memset(&td, 0, sizeof (td));
td.status = STREAM_STOPPED;
td.state = TSTATE_EOS;
/* We need this here to init the EMAC for Coldfire targets */
init_mad();
td.dsp = (struct dsp_config *)rb->dsp_configure(NULL, DSP_MYDSP,
CODEC_IDX_AUDIO);
rb->sound_set_pitch(1000);
rb->dsp_configure(td.dsp, DSP_RESET, 0);
rb->dsp_configure(td.dsp, DSP_SET_SAMPLE_DEPTH, MAD_F_FRACBITS);
goto message_wait;
/* This is the decoding loop. */
while (1)
{
td.state = TSTATE_DECODE;
/* Check for any pending messages and process them */
if (str_have_msg(&audio_str))
{
message_wait:
/* Wait for a message to be queued */
str_get_msg(&audio_str, &td.ev);
message_process:
/* Process a message already dequeued */
audio_thread_msg(&td);
switch (td.state)
{
/* These states are the only ones that should return */
case TSTATE_DECODE: goto audio_decode;
case TSTATE_RENDER_WAIT: goto render_wait;
case TSTATE_RENDER_WAIT_END: goto render_wait_end;
/* Anything else is interpreted as an exit */
default: return;
}
}
audio_decode:
/** Buffering **/
switch (audio_buffer(&audio_str, STREAM_PM_STREAMING))
{
case STREAM_DATA_NOT_READY:
{
td.state = TSTATE_DATA;
goto message_wait;
} /* STREAM_DATA_NOT_READY: */
case STREAM_DATA_END:
{
if (audio_queue.used > MAD_BUFFER_GUARD)
break;
/* Used up remainder of compressed audio buffer.
* Force any residue to play if audio ended before
* reaching the threshold */
td.state = TSTATE_RENDER_WAIT_END;
audio_queue_reset();
render_wait_end:
pcm_output_drain();
while (pcm_output_used() > (ssize_t)PCMOUT_LOW_WM)
{
str_get_msg_w_tmo(&audio_str, &td.ev, 1);
if (td.ev.id != SYS_TIMEOUT)
goto message_process;
}
td.state = TSTATE_EOS;
if (td.status == STREAM_PLAYING)
stream_generate_event(&audio_str, STREAM_EV_COMPLETE, 0);
rb->yield();
goto message_wait;
} /* STREAM_DATA_END: */
}
/** Decoding **/
mad_stream_buffer(&stream, audio_queue.ptr, audio_queue.used);
int mad_stat = mad_frame_decode(&frame, &stream);
ssize_t len = stream.next_frame - audio_queue.ptr;
if (mad_stat != 0)
{
DEBUGF("audio: Stream error: %s\n",
mad_stream_errorstr(&stream));
/* If something's goofed - try to perform resync by moving
* at least one byte at a time */
audio_queue_advance_pos(MAX(len, 1));
if (stream.error == MAD_FLAG_INCOMPLETE
|| stream.error == MAD_ERROR_BUFLEN)
{
/* This makes the codec support partially corrupted files */
if (++td.mad_errors <= MPA_MAX_FRAME_SIZE)
{
stream.error = 0;
rb->yield();
continue;
}
DEBUGF("audio: Too many errors\n");
}
else if (MAD_RECOVERABLE(stream.error))
{
/* libmad says it can recover - just keep on decoding */
rb->yield();
continue;
}
else
{
/* Some other unrecoverable error */
DEBUGF("audio: Unrecoverable error\n");
}
/* This is too hard - bail out */
td.state = TSTATE_EOS;
if (td.status == STREAM_PLAYING)
stream_generate_event(&audio_str, STREAM_EV_COMPLETE, 0);
td.status = STREAM_ERROR;
goto message_wait;
}
/* Adjust sizes by the frame size */
audio_queue_advance_pos(len);
td.mad_errors = 0; /* Clear errors */
/* Generate the pcm samples */
mad_synth_frame(&synth, &frame);
/** Output **/
if (frame.header.samplerate != td.samplerate)
{
td.samplerate = frame.header.samplerate;
rb->dsp_configure(td.dsp, DSP_SWITCH_FREQUENCY,
td.samplerate);
}
if (MAD_NCHANNELS(&frame.header) != td.nchannels)
{
td.nchannels = MAD_NCHANNELS(&frame.header);
rb->dsp_configure(td.dsp, DSP_SET_STEREO_MODE,
td.nchannels == 1 ?
STEREO_MONO : STEREO_NONINTERLEAVED);
}
td.state = TSTATE_RENDER_WAIT;
/* Add a frame of audio to the pcm buffer. Maximum is 1152 samples. */
render_wait:
if (synth.pcm.length > 0)
{
struct pcm_frame_header *dst_hdr = pcm_output_get_buffer();
const char *src[2] =
{ (char *)synth.pcm.samples[0], (char *)synth.pcm.samples[1] };
int out_count = (synth.pcm.length * CLOCK_RATE
+ (td.samplerate - 1)) / td.samplerate;
ssize_t size = sizeof(*dst_hdr) + out_count*4;
/* Wait for required amount of free buffer space */
while (pcm_output_free() < size)
{
/* Wait one frame */
int timeout = out_count*HZ / td.samplerate;
str_get_msg_w_tmo(&audio_str, &td.ev, MAX(timeout, 1));
if (td.ev.id != SYS_TIMEOUT)
goto message_process;
}
out_count = rb->dsp_process(td.dsp, dst_hdr->data, src,
synth.pcm.length);
if (out_count <= 0)
break;
dst_hdr->size = sizeof(*dst_hdr) + out_count*4;
dst_hdr->time = audio_queue.curr->time;
/* As long as we're on this timestamp, the time is just
incremented by the number of samples */
audio_queue.curr->time += out_count;
/* Make this data available to DMA */
pcm_output_add_data();
}
rb->yield();
} /* end decoding loop */
}
/* Initializes the audio thread resources and starts the thread */
bool audio_thread_init(void)
{
int i;
#ifdef SIMULATOR
/* The simulator thread implementation doesn't have stack buffers, and
these parameters are ignored. */
(void)i; /* Keep gcc happy */
audio_stack = NULL;
audio_stack_size = 0;
#else
/* Borrow the codec thread's stack (in IRAM on most targets) */
audio_stack = NULL;
for (i = 0; i < MAXTHREADS; i++)
{
if (rb->strcmp(rb->threads[i].name, "codec") == 0)
{
/* Wait to ensure the codec thread has blocked */
while (rb->threads[i].state != STATE_BLOCKED)
rb->yield();
/* Now we can steal the stack */
audio_stack = rb->threads[i].stack;
audio_stack_size = rb->threads[i].stack_size;
/* Backup the codec thread's stack */
rb->memcpy(codec_stack_copy, audio_stack, audio_stack_size);
break;
}
}
if (audio_stack == NULL)
{
/* This shouldn't happen, but deal with it anyway by using
the copy instead */
audio_stack = codec_stack_copy;
audio_stack_size = AUDIO_STACKSIZE;
}
#endif
/* Initialise the encoded audio buffer and its descriptors */
audio_queue.start = mpeg_malloc(AUDIOBUF_ALLOC_SIZE,
MPEG_ALLOC_AUDIOBUF);
if (audio_queue.start == NULL)
return false;
/* Start the audio thread */
audio_str.hdr.q = &audio_str_queue;
rb->queue_init(audio_str.hdr.q, false);
/* One-up on the priority since the core DSP over-yields internally */
audio_str.thread = rb->create_thread(
audio_thread, audio_stack, audio_stack_size, 0,
"mpgaudio" IF_PRIO(,PRIORITY_PLAYBACK-4) IF_COP(, CPU));
rb->queue_enable_queue_send(audio_str.hdr.q, &audio_str_queue_send,
audio_str.thread);
if (audio_str.thread == NULL)
return false;
/* Wait for thread to initialize */
str_send_msg(&audio_str, STREAM_NULL, 0);
return true;
}
/* Stops the audio thread */
void audio_thread_exit(void)
{
if (audio_str.thread != NULL)
{
str_post_msg(&audio_str, STREAM_QUIT, 0);
rb->thread_wait(audio_str.thread);
audio_str.thread = NULL;
}
#ifndef SIMULATOR
/* Restore the codec thread's stack */
rb->memcpy(audio_stack, codec_stack_copy, audio_stack_size);
#endif
}