dbabd0d9c3
Reorganization - Separated iBasso devices from PLATFORM_ANDROID. These are now standlone hosted targets. Most device specific code is in the firmware/target/hosted/ibasso directory. - No dependency on Android SDK, only the Android NDK is needed. 32 bit Android NDK and Android API Level 16. - Separate implementation for each device where feasible. Code cleanup - Rewrite of existing code, from simple reformat to complete reimplementation. - New backlight interface, seperating backlight from touchscreen. - Rewrite of device button handler, removing unneeded code and fixing memory leaks. - New Debug messages interface logging to Android adb logcat (DEBUGF, panicf, logf). - Rewrite of lcd device handler, removing unneeded code and fixing memory leaks. - Rewrite of audiohw device handler/pcm interface, removing unneeded code and fixing memory leaks, enabling 44.1/48kHz pthreaded playback. - Rewrite of power and powermng, proper shutdown, using batterylog results (see http://gerrit.rockbox.org/r/#/c/1047/). - Rewrite of configure (Android NDK) and device specific config. - Rewrite of the Android NDK specific Makefile. Misc - All plugins/games/demos activated. - Update tinyalsa to latest from https://github.com/tinyalsa/tinyalsa. Includes - http://gerrit.rockbox.org/r/#/c/993/ - http://gerrit.rockbox.org/r/#/c/1010/ - http://gerrit.rockbox.org/r/#/c/1035/ Does not include http://gerrit.rockbox.org/r/#/c/1007/ due to new backlight interface and new option for hold switch, touchscreen, physical button interaction. Rockbox needs the iBasso DX50/DX90 loader for startup, see http://gerrit.rockbox.org/r/#/c/1099/ The loader expects Rockbox to be installed in /mnt/sdcard/.rockbox/. If /mnt/sdcard/ is accessed as USB mass storage device, Rockbox will exit gracefully and the loader will restart Rockbox on USB disconnect. Tested on iBasso DX50. Compiled (not tested) for iBasso DX90. Compiled (not tested) for PLATFORM_ANDROID. Change-Id: I5f5e22e68f5b4cf29c28e2b40b2c265f2beb7ab7
707 lines
19 KiB
C
707 lines
19 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 by Daniel Stenberg
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/*
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* Rockbox button functions
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*/
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#include <stdlib.h>
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#include "config.h"
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#include "system.h"
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#include "button.h"
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#include "kernel.h"
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#include "thread.h"
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#include "backlight.h"
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#include "serial.h"
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#include "power.h"
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#include "powermgmt.h"
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#ifdef HAVE_SDL
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#include "button-sdl.h"
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#else
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#include "button-target.h"
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#endif
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#ifdef HAVE_REMOTE_LCD
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#include "lcd-remote.h"
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#endif
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struct event_queue button_queue SHAREDBSS_ATTR;
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static long lastbtn; /* Last valid button status */
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static long last_read; /* Last button status, for debouncing/filtering */
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static intptr_t button_data; /* data value from last message dequeued */
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#ifdef HAVE_LCD_BITMAP
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static bool flipped; /* buttons can be flipped to match the LCD flip */
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#endif
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#ifdef HAVE_BACKLIGHT
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static bool filter_first_keypress;
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#ifdef HAVE_REMOTE_LCD
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static bool remote_filter_first_keypress;
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#endif
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#endif /* HAVE_BACKLIGHT */
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#ifdef HAVE_HEADPHONE_DETECTION
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static bool phones_present = false;
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#endif
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/* how long until repeat kicks in, in centiseconds */
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#define REPEAT_START (30*HZ/100)
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#ifndef HAVE_TOUCHSCREEN
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/* the next two make repeat "accelerate", which is nice for lists
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* which begin to scroll a bit faster when holding until the
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* real list accerelation kicks in (this smoothes acceleration)
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*/
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/* the speed repeat starts at, in centiseconds */
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#define REPEAT_INTERVAL_START (16*HZ/100)
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/* speed repeat finishes at, in centiseconds */
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#define REPEAT_INTERVAL_FINISH (5*HZ/100)
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#else
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/*
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* on touchscreen it's different, scrolling is done by swiping over the
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* screen (potentially very quickly) and is completely different from button
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* targets
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* So, on touchscreen we don't want to artifically slow down early repeats,
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* it'd have the contrary effect of making rockbox appear lagging
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*/
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#define REPEAT_INTERVAL_START (5*HZ/100)
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#define REPEAT_INTERVAL_FINISH (5*HZ/100)
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#endif
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#ifdef HAVE_BUTTON_DATA
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static int button_read(int *data);
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static int lastdata = 0;
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#else
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static int button_read(void);
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#endif
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#ifdef HAVE_TOUCHSCREEN
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static int last_touchscreen_touch;
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#endif
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#if defined(HAVE_HEADPHONE_DETECTION)
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static struct timeout hp_detect_timeout; /* Debouncer for headphone plug/unplug */
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/* This callback can be used for many different functions if needed -
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just check to which object tmo points */
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static int btn_detect_callback(struct timeout *tmo)
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{
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/* Try to post only transistions */
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const long id = tmo->data ? SYS_PHONE_PLUGGED : SYS_PHONE_UNPLUGGED;
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queue_remove_from_head(&button_queue, id);
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queue_post(&button_queue, id, 0);
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return 0;
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}
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#endif
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static bool button_try_post(int button, int data)
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{
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#ifdef HAVE_TOUCHSCREEN
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/* one can swipe over the scren very quickly,
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* for this to work we want to forget about old presses and
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* only respect the very latest ones */
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const bool force_post = true;
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#else
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/* Only post events if the queue is empty,
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* to avoid afterscroll effects.
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* i.e. don't post new buttons if previous ones haven't been
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* processed yet - but always post releases */
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const bool force_post = button & BUTTON_REL;
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#endif
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bool ret = queue_empty(&button_queue);
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if (!ret && force_post)
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{
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queue_remove_from_head(&button_queue, button);
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ret = true;
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}
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if (ret)
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queue_post(&button_queue, button, data);
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/* on touchscreen we posted unconditionally */
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return ret;
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}
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static void button_tick(void)
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{
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static int count = 0;
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static int repeat_speed = REPEAT_INTERVAL_START;
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static int repeat_count = 0;
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static bool repeat = false;
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static bool post = false;
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#ifdef HAVE_BACKLIGHT
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static bool skip_release = false;
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#ifdef HAVE_REMOTE_LCD
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static bool skip_remote_release = false;
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#endif
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#endif
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int diff;
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int btn;
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#ifdef HAVE_BUTTON_DATA
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int data = 0;
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#else
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const int data = 0;
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#endif
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#if defined(HAS_SERIAL_REMOTE) && !defined(SIMULATOR)
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/* Post events for the remote control */
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btn = remote_control_rx();
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if(btn)
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button_try_post(btn, 0);
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#endif
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#ifdef HAVE_BUTTON_DATA
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btn = button_read(&data);
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#else
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btn = button_read();
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#endif
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#if defined(HAVE_HEADPHONE_DETECTION)
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if (headphones_inserted() != phones_present)
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{
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/* Use the autoresetting oneshot to debounce the detection signal */
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phones_present = !phones_present;
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timeout_register(&hp_detect_timeout, btn_detect_callback,
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HZ/2, phones_present);
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}
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#endif
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/* Find out if a key has been released */
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diff = btn ^ lastbtn;
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if(diff && (btn & diff) == 0)
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{
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#ifdef HAVE_BACKLIGHT
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#ifdef HAVE_REMOTE_LCD
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if(diff & BUTTON_REMOTE)
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if(!skip_remote_release)
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button_try_post(BUTTON_REL | diff, data);
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else
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skip_remote_release = false;
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else
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#endif
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if(!skip_release)
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button_try_post(BUTTON_REL | diff, data);
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else
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skip_release = false;
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#else
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button_try_post(BUTTON_REL | diff, data);
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#endif
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}
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else
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{
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if ( btn )
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{
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/* normal keypress */
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if ( btn != lastbtn )
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{
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post = true;
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repeat = false;
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repeat_speed = REPEAT_INTERVAL_START;
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}
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else /* repeat? */
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{
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#if defined(DX50) || defined(DX90)
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/*
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Power button on these devices reports two distinct key codes, which are
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triggerd by a short or medium duration press. Additionlly a long duration press
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will trigger a hard reset, which is hardwired.
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The time delta between medium and long duration press is not large enough to
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register here as power off repeat. A hard reset is triggered before Rockbox
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can power off.
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To cirumvent the hard reset, Rockbox will shutdown on the first POWEROFF_BUTTON
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repeat. POWEROFF_BUTTON is associated with the a medium duration press of the
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power button.
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*/
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if(btn & POWEROFF_BUTTON)
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{
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sys_poweroff();
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}
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#endif
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if ( repeat )
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{
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if (!post)
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count--;
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if (count == 0) {
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post = true;
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/* yes we have repeat */
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if (repeat_speed > REPEAT_INTERVAL_FINISH)
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repeat_speed--;
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count = repeat_speed;
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repeat_count++;
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/* Send a SYS_POWEROFF event if we have a device
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which doesn't shut down easily with the OFF
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key */
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#ifdef HAVE_SW_POWEROFF
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if ((btn & POWEROFF_BUTTON
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#ifdef RC_POWEROFF_BUTTON
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|| btn == RC_POWEROFF_BUTTON
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#endif
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) &&
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#if CONFIG_CHARGING && !defined(HAVE_POWEROFF_WHILE_CHARGING)
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!charger_inserted() &&
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#endif
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repeat_count > POWEROFF_COUNT)
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{
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/* Tell the main thread that it's time to
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power off */
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sys_poweroff();
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/* Safety net for players without hardware
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poweroff */
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#if (CONFIG_PLATFORM & PLATFORM_NATIVE)
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if(repeat_count > POWEROFF_COUNT * 10)
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power_off();
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#endif
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}
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#endif
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}
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}
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else
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{
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if (count++ > REPEAT_START)
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{
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post = true;
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repeat = true;
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repeat_count = 0;
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/* initial repeat */
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count = REPEAT_INTERVAL_START;
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}
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#ifdef HAVE_TOUCHSCREEN
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else if (lastdata != data && btn == lastbtn)
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{ /* only coordinates changed, post anyway */
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if (touchscreen_get_mode() == TOUCHSCREEN_POINT)
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post = true;
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}
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#endif
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}
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}
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if ( post )
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{
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if (repeat)
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{
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/* Only post repeat events if the queue is empty,
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* to avoid afterscroll effects. */
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if (button_try_post(BUTTON_REPEAT | btn, data))
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{
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#ifdef HAVE_BACKLIGHT
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#ifdef HAVE_REMOTE_LCD
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skip_remote_release = false;
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#endif
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skip_release = false;
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#endif
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post = false;
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}
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}
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else
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{
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#ifdef HAVE_BACKLIGHT
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#ifdef HAVE_REMOTE_LCD
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if (btn & BUTTON_REMOTE) {
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if (!remote_filter_first_keypress
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|| is_remote_backlight_on(false)
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#if defined(IRIVER_H100_SERIES) || defined(IRIVER_H300_SERIES)
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|| (remote_type()==REMOTETYPE_H300_NONLCD)
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#endif
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)
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button_try_post(btn, data);
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else
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skip_remote_release = true;
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}
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else
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#endif
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if (!filter_first_keypress || is_backlight_on(false)
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#if BUTTON_REMOTE
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|| (btn & BUTTON_REMOTE)
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#endif
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)
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button_try_post(btn, data);
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else
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skip_release = true;
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#else /* no backlight, nothing to skip */
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button_try_post(btn, data);
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#endif
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post = false;
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}
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#ifdef HAVE_REMOTE_LCD
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if(btn & BUTTON_REMOTE)
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remote_backlight_on();
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else
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#endif
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{
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backlight_on();
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#ifdef HAVE_BUTTON_LIGHT
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buttonlight_on();
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#endif
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}
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reset_poweroff_timer();
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}
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}
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else
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{
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repeat = false;
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count = 0;
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}
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}
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lastbtn = btn & ~(BUTTON_REL | BUTTON_REPEAT);
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#ifdef HAVE_BUTTON_DATA
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lastdata = data;
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#endif
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}
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#ifdef HAVE_ADJUSTABLE_CPU_FREQ
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static void button_boost(bool state)
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{
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static bool boosted = false;
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if (state && !boosted)
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{
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cpu_boost(true);
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boosted = true;
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}
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else if (!state && boosted)
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{
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cpu_boost(false);
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boosted = false;
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}
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}
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#endif /* HAVE_ADJUSTABLE_CPU_FREQ */
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int button_queue_count( void )
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{
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return queue_count(&button_queue);
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}
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long button_get(bool block)
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{
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struct queue_event ev;
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int pending_count = queue_count(&button_queue);
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#ifdef HAVE_ADJUSTABLE_CPU_FREQ
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/* Control the CPU boost trying to keep queue empty. */
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if (pending_count == 0)
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button_boost(false);
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else if (pending_count > 2)
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button_boost(true);
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#endif
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if ( block || pending_count )
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{
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queue_wait(&button_queue, &ev);
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button_data = ev.data;
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return ev.id;
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}
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return BUTTON_NONE;
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}
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long button_get_w_tmo(int ticks)
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{
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struct queue_event ev;
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#ifdef HAVE_ADJUSTABLE_CPU_FREQ
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/* Be sure to keep boosted state. */
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if (!queue_empty(&button_queue))
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return button_get(true);
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button_boost(false);
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#endif
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queue_wait_w_tmo(&button_queue, &ev, ticks);
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if (ev.id == SYS_TIMEOUT)
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ev.id = BUTTON_NONE;
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else
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button_data = ev.data;
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return ev.id;
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}
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intptr_t button_get_data(void)
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{
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return button_data;
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}
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void button_init(void)
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{
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/* Init used objects first */
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queue_init(&button_queue, true);
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#ifdef HAVE_BUTTON_DATA
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int temp;
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#endif
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/* hardware inits */
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button_init_device();
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#ifdef HAVE_BUTTON_DATA
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button_read(&temp);
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lastbtn = button_read(&temp);
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#else
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button_read();
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lastbtn = button_read();
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#endif
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reset_poweroff_timer();
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#ifdef HAVE_LCD_BITMAP
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flipped = false;
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#endif
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#ifdef HAVE_BACKLIGHT
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filter_first_keypress = false;
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#ifdef HAVE_REMOTE_LCD
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remote_filter_first_keypress = false;
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#endif
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#endif
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#ifdef HAVE_TOUCHSCREEN
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last_touchscreen_touch = 0xffff;
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#endif
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/* Start polling last */
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tick_add_task(button_tick);
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}
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#ifdef BUTTON_DRIVER_CLOSE
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void button_close(void)
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{
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tick_remove_task(button_tick);
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}
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#endif /* BUTTON_DRIVER_CLOSE */
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#ifdef HAVE_LCD_FLIP
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/*
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* helper function to swap LEFT/RIGHT, UP/DOWN (if present), and F1/F3 (Recorder)
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*/
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static int button_flip(int button)
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{
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int newbutton = button;
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#if (CONFIG_PLATFORM & PLATFORM_NATIVE)
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newbutton &=
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~(BUTTON_LEFT | BUTTON_RIGHT
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#if defined(BUTTON_UP) && defined(BUTTON_DOWN)
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| BUTTON_UP | BUTTON_DOWN
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#endif
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#if defined(BUTTON_SCROLL_BACK) && defined(BUTTON_SCROLL_FWD)
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| BUTTON_SCROLL_BACK | BUTTON_SCROLL_FWD
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#endif
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#if CONFIG_KEYPAD == RECORDER_PAD
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| BUTTON_F1 | BUTTON_F3
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#endif
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#if (CONFIG_KEYPAD == SANSA_C200_PAD) || (CONFIG_KEYPAD == SANSA_CLIP_PAD) ||\
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(CONFIG_KEYPAD == GIGABEAT_PAD) || (CONFIG_KEYPAD == GIGABEAT_S_PAD)
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| BUTTON_VOL_UP | BUTTON_VOL_DOWN
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#endif
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#if CONFIG_KEYPAD == PHILIPS_SA9200_PAD
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| BUTTON_VOL_UP | BUTTON_VOL_DOWN
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| BUTTON_NEXT | BUTTON_PREV
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#endif
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);
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if (button & BUTTON_LEFT)
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newbutton |= BUTTON_RIGHT;
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if (button & BUTTON_RIGHT)
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newbutton |= BUTTON_LEFT;
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#if defined(BUTTON_UP) && defined(BUTTON_DOWN)
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if (button & BUTTON_UP)
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newbutton |= BUTTON_DOWN;
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if (button & BUTTON_DOWN)
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newbutton |= BUTTON_UP;
|
|
#endif
|
|
#if defined(BUTTON_SCROLL_BACK) && defined(BUTTON_SCROLL_FWD)
|
|
if (button & BUTTON_SCROLL_BACK)
|
|
newbutton |= BUTTON_SCROLL_FWD;
|
|
if (button & BUTTON_SCROLL_FWD)
|
|
newbutton |= BUTTON_SCROLL_BACK;
|
|
#endif
|
|
#if CONFIG_KEYPAD == RECORDER_PAD
|
|
if (button & BUTTON_F1)
|
|
newbutton |= BUTTON_F3;
|
|
if (button & BUTTON_F3)
|
|
newbutton |= BUTTON_F1;
|
|
#endif
|
|
#if (CONFIG_KEYPAD == SANSA_C200_PAD) || (CONFIG_KEYPAD == SANSA_CLIP_PAD) ||\
|
|
(CONFIG_KEYPAD == GIGABEAT_PAD) || (CONFIG_KEYPAD == GIGABEAT_S_PAD)
|
|
if (button & BUTTON_VOL_UP)
|
|
newbutton |= BUTTON_VOL_DOWN;
|
|
if (button & BUTTON_VOL_DOWN)
|
|
newbutton |= BUTTON_VOL_UP;
|
|
#endif
|
|
#if CONFIG_KEYPAD == PHILIPS_SA9200_PAD
|
|
if (button & BUTTON_VOL_UP)
|
|
newbutton |= BUTTON_VOL_DOWN;
|
|
if (button & BUTTON_VOL_DOWN)
|
|
newbutton |= BUTTON_VOL_UP;
|
|
if (button & BUTTON_NEXT)
|
|
newbutton |= BUTTON_PREV;
|
|
if (button & BUTTON_PREV)
|
|
newbutton |= BUTTON_NEXT;
|
|
#endif
|
|
#endif /* !SIMULATOR */
|
|
return newbutton;
|
|
}
|
|
|
|
/*
|
|
* set the flip attribute
|
|
* better only call this when the queue is empty
|
|
*/
|
|
void button_set_flip(bool flip)
|
|
{
|
|
if (flip != flipped) /* not the current setting */
|
|
{
|
|
/* avoid race condition with the button_tick() */
|
|
int oldlevel = disable_irq_save();
|
|
lastbtn = button_flip(lastbtn);
|
|
flipped = flip;
|
|
restore_irq(oldlevel);
|
|
}
|
|
}
|
|
#endif /* HAVE_LCD_FLIP */
|
|
|
|
#ifdef HAVE_BACKLIGHT
|
|
void set_backlight_filter_keypress(bool value)
|
|
{
|
|
filter_first_keypress = value;
|
|
}
|
|
#ifdef HAVE_REMOTE_LCD
|
|
void set_remote_backlight_filter_keypress(bool value)
|
|
{
|
|
remote_filter_first_keypress = value;
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
/*
|
|
* Get button pressed from hardware
|
|
*/
|
|
#ifdef HAVE_BUTTON_DATA
|
|
static int button_read(int *data)
|
|
{
|
|
int btn = button_read_device(data);
|
|
#else
|
|
static int button_read(void)
|
|
{
|
|
int btn = button_read_device();
|
|
#endif
|
|
int retval;
|
|
|
|
#ifdef HAVE_LCD_FLIP
|
|
if (btn && flipped)
|
|
btn = button_flip(btn); /* swap upside down */
|
|
#endif /* HAVE_LCD_FLIP */
|
|
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
if (btn & BUTTON_TOUCHSCREEN)
|
|
last_touchscreen_touch = current_tick;
|
|
#endif
|
|
/* Filter the button status. It is only accepted if we get the same
|
|
status twice in a row. */
|
|
#ifndef HAVE_TOUCHSCREEN
|
|
if (btn != last_read)
|
|
retval = lastbtn;
|
|
else
|
|
#endif
|
|
retval = btn;
|
|
last_read = btn;
|
|
|
|
return retval;
|
|
}
|
|
|
|
int button_status(void)
|
|
{
|
|
return lastbtn;
|
|
}
|
|
|
|
#ifdef HAVE_BUTTON_DATA
|
|
int button_status_wdata(int *pdata)
|
|
{
|
|
*pdata = lastdata;
|
|
return lastbtn;
|
|
}
|
|
#endif
|
|
|
|
void button_clear_queue(void)
|
|
{
|
|
queue_clear(&button_queue);
|
|
}
|
|
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
int touchscreen_last_touch(void)
|
|
{
|
|
return last_touchscreen_touch;
|
|
}
|
|
#endif
|
|
|
|
#ifdef HAVE_WHEEL_ACCELERATION
|
|
/* WHEEL_ACCEL_FACTOR = 2^16 / WHEEL_ACCEL_START */
|
|
#define WHEEL_ACCEL_FACTOR (1<<16)/WHEEL_ACCEL_START
|
|
/**
|
|
* data:
|
|
* [31] Use acceleration
|
|
* [30:24] Message post count (skipped + 1) (1-127)
|
|
* [23:0] Velocity - degree/sec
|
|
*
|
|
* WHEEL_ACCEL_FACTOR:
|
|
* Value in degree/sec -- configurable via settings -- above which
|
|
* the accelerated scrolling starts. Factor is internally scaled by
|
|
* 1<<16 in respect to the following 32bit integer operations.
|
|
*/
|
|
int button_apply_acceleration(const unsigned int data)
|
|
{
|
|
int delta = (data >> 24) & 0x7f;
|
|
|
|
if ((data & (1 << 31)) != 0)
|
|
{
|
|
/* read driver's velocity from data */
|
|
unsigned int v = data & 0xffffff;
|
|
|
|
/* v = 28.4 fixed point */
|
|
v = (WHEEL_ACCEL_FACTOR * v)>>(16-4);
|
|
|
|
/* Calculate real numbers item to scroll based upon acceleration
|
|
* setting, use correct roundoff */
|
|
#if (WHEEL_ACCELERATION == 1)
|
|
v = (v*v + (1<< 7))>> 8;
|
|
#elif (WHEEL_ACCELERATION == 2)
|
|
v = (v*v*v + (1<<11))>>12;
|
|
#elif (WHEEL_ACCELERATION == 3)
|
|
v = (v*v*v*v + (1<<15))>>16;
|
|
#endif
|
|
|
|
if (v > 1)
|
|
delta *= v;
|
|
}
|
|
|
|
return delta;
|
|
}
|
|
#endif /* HAVE_WHEEL_ACCELERATION */
|
|
|
|
#if (defined(HAVE_TOUCHPAD) || defined(HAVE_TOUCHSCREEN)) && !defined(HAS_BUTTON_HOLD)
|
|
void button_enable_touch(bool en)
|
|
{
|
|
#ifdef HAVE_TOUCHPAD
|
|
touchpad_enable(en);
|
|
#endif
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
touchscreen_enable(en);
|
|
#endif
|
|
}
|
|
#endif
|