bdbdb97f19
NOTE to WPS people.... %m has been removed, but (i think) because of the other %m tags it wont fail if you try loading a wps with %m|..|, it will just be ignored. Also note that if the statusbar is enabled the default viewport is 8 pixels shorter than when its not, i.e (0,0) is really (0,8) if the statusbar is shown... I dont think this will be a major issue because almost no WPS show the bar and use bitmaps... text only WPS shouldnt be affected. Please report problem screens in http://forums.rockbox.org/index.php?topic=17358.0 git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17763 a1c6a512-1295-4272-9138-f99709370657
248 lines
8.7 KiB
C
248 lines
8.7 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 by Kevin Ferrare
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <lcd.h>
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#include <lcd-remote.h>
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#include <scroll_engine.h>
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#include "backlight.h"
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#include <font.h>
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#include <button.h>
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#include <sprintf.h>
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#include <settings.h>
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#include <kernel.h>
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#include <icons.h>
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#include "screen_access.h"
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struct screen screens[NB_SCREENS] =
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{
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{
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.screen_type=SCREEN_MAIN,
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.width=LCD_WIDTH,
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.height=LCD_HEIGHT,
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.depth=LCD_DEPTH,
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#if defined(HAVE_LCD_COLOR)
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.is_color=true,
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#else
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.is_color=false,
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#endif
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#ifdef HAVE_LCD_BITMAP
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.pixel_format=LCD_PIXELFORMAT,
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#endif
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#if (CONFIG_LED == LED_VIRTUAL)
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.has_disk_led=false,
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#elif defined(HAVE_REMOTE_LCD)
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.has_disk_led=true,
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#endif
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.set_viewport=&lcd_set_viewport,
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.getwidth=&lcd_getwidth,
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.getheight=&lcd_getheight,
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.getstringsize=&lcd_getstringsize,
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#ifdef HAVE_LCD_BITMAP
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.setfont=&lcd_setfont,
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.getfont=&lcd_getfont,
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.mono_bitmap=&lcd_mono_bitmap,
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.mono_bitmap_part=&lcd_mono_bitmap_part,
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.set_drawmode=&lcd_set_drawmode,
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.bitmap=(screen_bitmap_func*)&lcd_bitmap,
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.bitmap_part=(screen_bitmap_part_func*)&lcd_bitmap_part,
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#if LCD_DEPTH <= 2
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/* No transparency yet for grayscale and mono lcd */
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.transparent_bitmap=(screen_bitmap_func*)&lcd_bitmap,
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.transparent_bitmap_part=(screen_bitmap_part_func*)&lcd_bitmap_part,
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#else
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.transparent_bitmap=(screen_bitmap_func*)&lcd_bitmap_transparent,
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.transparent_bitmap_part=(screen_bitmap_part_func*)&lcd_bitmap_transparent_part,
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#endif
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#if LCD_DEPTH > 1
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#if defined(HAVE_LCD_COLOR) && defined(LCD_REMOTE_DEPTH) && LCD_REMOTE_DEPTH > 1
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.color_to_native=&lcd_color_to_native,
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#endif
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.get_background=&lcd_get_background,
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.get_foreground=&lcd_get_foreground,
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.set_background=&lcd_set_background,
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.set_foreground=&lcd_set_foreground,
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#ifdef HAVE_LCD_COLOR
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.set_selector_start=&lcd_set_selector_start,
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.set_selector_end=&lcd_set_selector_end,
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.set_selector_text=&lcd_set_selector_text,
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#endif
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#endif /* LCD_DEPTH > 1 */
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.update_rect=&lcd_update_rect,
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.update_viewport_rect=&lcd_update_viewport_rect,
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.fillrect=&lcd_fillrect,
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.drawrect=&lcd_drawrect,
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.drawpixel=&lcd_drawpixel,
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.drawline=&lcd_drawline,
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.vline=&lcd_vline,
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.hline=&lcd_hline,
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.scroll_step=&lcd_scroll_step,
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.puts_style_offset=&lcd_puts_style_offset,
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.puts_scroll_style=&lcd_puts_scroll_style,
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.puts_scroll_style_offset=&lcd_puts_scroll_style_offset,
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#endif /* HAVE_LCD_BITMAP */
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#ifdef HAVE_LCD_CHARCELLS
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.double_height=&lcd_double_height,
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.putc=&lcd_putc,
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.get_locked_pattern=&lcd_get_locked_pattern,
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.define_pattern=&lcd_define_pattern,
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.unlock_pattern=&lcd_unlock_pattern,
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.icon=&lcd_icon,
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#endif /* HAVE_LCD_CHARCELLS */
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.putsxy=&lcd_putsxy,
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.puts=&lcd_puts,
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.puts_offset=&lcd_puts_offset,
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.puts_scroll=&lcd_puts_scroll,
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.puts_scroll_offset=&lcd_puts_scroll_offset,
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.scroll_speed=&lcd_scroll_speed,
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.scroll_delay=&lcd_scroll_delay,
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.stop_scroll=&lcd_stop_scroll,
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.clear_display=&lcd_clear_display,
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.clear_viewport=&lcd_clear_viewport,
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.scroll_stop=&lcd_scroll_stop,
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.scroll_stop_line=&lcd_scroll_stop_line,
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.update=&lcd_update,
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.update_viewport=&lcd_update_viewport,
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.backlight_on=&backlight_on,
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.backlight_off=&backlight_off,
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.is_backlight_on=&is_backlight_on,
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.backlight_set_timeout=&backlight_set_timeout,
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#ifdef HAVE_BUTTONBAR
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.has_buttonbar=false
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#endif
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},
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#if NB_SCREENS == 2
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{
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.screen_type=SCREEN_REMOTE,
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.width=LCD_REMOTE_WIDTH,
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.height=LCD_REMOTE_HEIGHT,
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.depth=LCD_REMOTE_DEPTH,
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.is_color=false,/* No color remotes yet */
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.pixel_format=LCD_REMOTE_PIXELFORMAT,
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.has_disk_led=false,
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.set_viewport=&lcd_remote_set_viewport,
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.getwidth=&lcd_remote_getwidth,
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.getheight=&lcd_remote_getheight,
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.getstringsize=&lcd_remote_getstringsize,
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#if 1 /* all remote LCDs are bitmapped so far */
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.setfont=&lcd_remote_setfont,
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.getfont=&lcd_remote_getfont,
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.mono_bitmap=&lcd_remote_mono_bitmap,
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.mono_bitmap_part=&lcd_remote_mono_bitmap_part,
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.bitmap=(screen_bitmap_func*)&lcd_remote_bitmap,
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.bitmap_part=(screen_bitmap_part_func*)&lcd_remote_bitmap_part,
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.set_drawmode=&lcd_remote_set_drawmode,
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#if LCD_REMOTE_DEPTH <= 2
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/* No transparency yet for grayscale and mono lcd */
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.transparent_bitmap=(screen_bitmap_func*)&lcd_remote_bitmap,
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.transparent_bitmap_part=(screen_bitmap_part_func*)&lcd_remote_bitmap_part,
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/* No colour remotes yet */
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#endif
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#if LCD_REMOTE_DEPTH > 1
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#if defined(HAVE_LCD_COLOR)
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.color_to_native=&lcd_remote_color_to_native,
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#endif
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.get_background=&lcd_remote_get_background,
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.get_foreground=&lcd_remote_get_foreground,
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.set_background=&lcd_remote_set_background,
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.set_foreground=&lcd_remote_set_foreground,
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#endif /* LCD_REMOTE_DEPTH > 1 */
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.update_rect=&lcd_remote_update_rect,
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.update_viewport_rect=&lcd_remote_update_viewport_rect,
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.fillrect=&lcd_remote_fillrect,
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.drawrect=&lcd_remote_drawrect,
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.drawpixel=&lcd_remote_drawpixel,
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.drawline=&lcd_remote_drawline,
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.vline=&lcd_remote_vline,
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.hline=&lcd_remote_hline,
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.scroll_step=&lcd_remote_scroll_step,
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.puts_style_offset=&lcd_remote_puts_style_offset,
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.puts_scroll_style=&lcd_remote_puts_scroll_style,
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.puts_scroll_style_offset=&lcd_remote_puts_scroll_style_offset,
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#endif /* 1 */
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#if 0 /* no charcell remote LCDs so far */
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.double_height=&lcd_remote_double_height,
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.putc=&lcd_remote_putc,
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.get_locked_pattern=&lcd_remote_get_locked_pattern,
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.define_pattern=&lcd_remote_define_pattern,
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.icon=&lcd_remote_icon,
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#endif /* 0 */
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.putsxy=&lcd_remote_putsxy,
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.puts=&lcd_remote_puts,
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.puts_offset=&lcd_remote_puts_offset,
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.puts_scroll=&lcd_remote_puts_scroll,
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.puts_scroll_offset=&lcd_remote_puts_scroll_offset,
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.scroll_speed=&lcd_remote_scroll_speed,
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.scroll_delay=&lcd_remote_scroll_delay,
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.stop_scroll=&lcd_remote_stop_scroll,
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.clear_display=&lcd_remote_clear_display,
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.clear_viewport=&lcd_remote_clear_viewport,
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.scroll_stop=&lcd_remote_scroll_stop,
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.scroll_stop_line=&lcd_remote_scroll_stop_line,
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.update=&lcd_remote_update,
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.update_viewport=&lcd_remote_update_viewport,
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.backlight_on=&remote_backlight_on,
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.backlight_off=&remote_backlight_off,
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.is_backlight_on=&is_remote_backlight_on,
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.backlight_set_timeout=&remote_backlight_set_timeout
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}
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#endif /* HAVE_REMOTE_LCD */
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};
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#ifdef HAVE_LCD_BITMAP
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void screen_clear_area(struct screen * display, int xstart, int ystart,
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int width, int height)
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{
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display->set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
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display->fillrect(xstart, ystart, width, height);
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display->set_drawmode(DRMODE_SOLID);
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}
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#endif
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void screen_access_init(void)
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{
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int i;
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struct screen *display;
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FOR_NB_SCREENS(i)
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{
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display = &screens[i];
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#ifdef HAVE_LCD_BITMAP
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((struct screen*)&screens[i])->setfont(FONT_UI);
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#endif
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int height=display->height;
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#ifdef HAVE_LCD_BITMAP
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if(global_settings.statusbar)
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height -= STATUSBAR_HEIGHT;
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#ifdef HAVE_BUTTONBAR
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if(global_settings.buttonbar && display->has_buttonbar)
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height -= BUTTONBAR_HEIGHT;
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#endif
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display->getstringsize((unsigned char *)"A", &display->char_width,
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&display->char_height);
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#else
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display->char_width = 1;
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display->char_height = 1;
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#endif
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display->nb_lines = height / display->char_height;
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}
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}
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