f0bec023d9
Add a "volume limit" parameter to the configuration file. The maximum value of volume setting in sound menu will be limited to the same as volume limit. Also each time when setvol() is excuted, Rockbox will check if the global_settings.volume value larger than global_settings.volume_limit. If larger, take the value of volume_limit instead. The volume_limit argument shares the same maximum and minimum values with volume argument, while taking the maximum volume as its default value. Change-Id: I8ca9bc6ea6e617b48fc346aae5f2a0a1d259ae36 Reviewed-on: http://gerrit.rockbox.org/697 Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
622 lines
21 KiB
C
622 lines
21 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 by Kevin Ferrare
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* Copyright (C) 2007 by Jonathan Gordon
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <stdlib.h>
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#include "string-extra.h"
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#include "config.h"
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#include "system.h"
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#include "option_select.h"
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#include "kernel.h"
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#include "lang.h"
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#include "talk.h"
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#include "settings_list.h"
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#include "sound.h"
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#include "list.h"
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#include "action.h"
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#include "misc.h"
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#include "splash.h"
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#include "menu.h"
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#include "quickscreen.h"
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static int selection_to_val(const struct settings_list *setting, int selection);
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int option_value_as_int(const struct settings_list *setting)
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{
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int type = (setting->flags & F_T_MASK);
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int temp = 0;
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if (type == F_T_BOOL)
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temp = *(bool*)setting->setting?1:0;
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else if (type == F_T_UINT || type == F_T_INT)
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temp = *(int*)setting->setting;
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return temp;
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}
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static const char *unit_strings[] =
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{
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[UNIT_INT] = "", [UNIT_MS] = "ms",
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[UNIT_SEC] = "s", [UNIT_MIN] = "min",
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[UNIT_HOUR]= "hr", [UNIT_KHZ] = "kHz",
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[UNIT_DB] = "dB", [UNIT_PERCENT] = "%",
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[UNIT_MAH] = "mAh", [UNIT_PIXEL] = "px",
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[UNIT_PER_SEC] = "per sec",
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[UNIT_HERTZ] = "Hz",
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[UNIT_MB] = "MB", [UNIT_KBIT] = "kb/s",
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[UNIT_PM_TICK] = "units/10ms",
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};
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/* these two vars are needed so arbitrary values can be added to the
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TABLE_SETTING settings if the F_ALLOW_ARBITRARY_VALS flag is set */
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static int table_setting_oldval = 0, table_setting_array_position = 0;
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const char *option_get_valuestring(const struct settings_list *setting,
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char *buffer, int buf_len,
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intptr_t temp_var)
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{
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const char* str = buffer;
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if ((setting->flags & F_BOOL_SETTING) == F_BOOL_SETTING)
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{
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bool val = (bool)temp_var;
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strlcpy(buffer, str(val? setting->bool_setting->lang_yes :
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setting->bool_setting->lang_no), buf_len);
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}
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#if 0 /* probably dont need this one */
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else if ((setting->flags & F_FILENAME) == F_FILENAME)
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{
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struct filename_setting *info = setting->filename_setting;
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snprintf(buffer, buf_len, "%s%s%s", info->prefix,
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(char*)temp_var, info->suffix);
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}
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#endif
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else if (((setting->flags & F_INT_SETTING) == F_INT_SETTING) ||
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((setting->flags & F_TABLE_SETTING) == F_TABLE_SETTING))
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{
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const struct int_setting *int_info = setting->int_setting;
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const struct table_setting *tbl_info = setting->table_setting;
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const char *unit;
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const char* (*formatter)(char*, size_t, int, const char*);
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if ((setting->flags & F_INT_SETTING) == F_INT_SETTING)
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{
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formatter = int_info->formatter;
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unit = unit_strings[int_info->unit];
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}
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else
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{
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formatter = tbl_info->formatter;
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unit = unit_strings[tbl_info->unit];
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}
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if (formatter)
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str = formatter(buffer, buf_len, (int)temp_var, unit);
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else
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snprintf(buffer, buf_len, "%d %s", (int)temp_var, unit?unit:"");
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}
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else if ((setting->flags & F_T_SOUND) == F_T_SOUND)
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{
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char sign = ' ';
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const char *unit = sound_unit(setting->sound_setting->setting);
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int val = sound_val2phys(setting->sound_setting->setting, (int)temp_var);
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if (sound_numdecimals(setting->sound_setting->setting))
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{
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int integer, dec;
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if(val < 0)
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{
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sign = '-';
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val = abs(val);
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}
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integer = val / 10;
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dec = val % 10;
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snprintf(buffer, buf_len, "%c%d.%d %s", sign, integer, dec, unit);
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}
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else
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snprintf(buffer, buf_len, "%d %s", val, unit);
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}
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else if ((setting->flags & F_CHOICE_SETTING) == F_CHOICE_SETTING)
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{
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if (setting->flags & F_CHOICETALKS)
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{
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int setting_id;
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const struct choice_setting *info = setting->choice_setting;
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if (info->talks[(int)temp_var] < LANG_LAST_INDEX_IN_ARRAY)
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{
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strlcpy(buffer, str(info->talks[(int)temp_var]), buf_len);
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}
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else
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{
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find_setting(setting->setting, &setting_id);
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cfg_int_to_string(setting_id, (int)temp_var, buffer, buf_len);
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}
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}
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else
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{
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int value = (int)temp_var;
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char *val = P2STR(setting->choice_setting->desc[value]);
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strlcpy(buffer, val, buf_len);
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}
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}
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return str;
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}
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void option_talk_value(const struct settings_list *setting, int value, bool enqueue)
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{
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if ((setting->flags & F_BOOL_SETTING) == F_BOOL_SETTING)
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{
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bool val = (value==1);
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talk_id(val? setting->bool_setting->lang_yes :
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setting->bool_setting->lang_no, enqueue);
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}
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#if 0 /* probably dont need this one */
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else if ((setting->flags & F_FILENAME) == F_FILENAME)
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{
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}
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#endif
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else if (((setting->flags & F_INT_SETTING) == F_INT_SETTING) ||
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((setting->flags & F_TABLE_SETTING) == F_TABLE_SETTING))
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{
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const struct int_setting *int_info = setting->int_setting;
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const struct table_setting *tbl_info = setting->table_setting;
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int unit;
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int32_t (*get_talk_id)(int, int);
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if ((setting->flags & F_INT_SETTING) == F_INT_SETTING)
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{
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unit = int_info->unit;
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get_talk_id = int_info->get_talk_id;
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}
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else
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{
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unit = tbl_info->unit;
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get_talk_id = tbl_info->get_talk_id;
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}
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if (get_talk_id)
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talk_id(get_talk_id(value, unit), enqueue);
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else
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talk_value(value, unit, enqueue);
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}
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else if ((setting->flags & F_T_SOUND) == F_T_SOUND)
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{
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int talkunit = UNIT_INT;
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int sound_setting = setting->sound_setting->setting;
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const char *unit = sound_unit(sound_setting);
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int decimals = sound_numdecimals(sound_setting);
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int phys = sound_val2phys(sound_setting, value);
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if (!strcmp(unit, "dB"))
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talkunit = UNIT_DB;
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else if (!strcmp(unit, "%"))
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talkunit = UNIT_PERCENT;
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else if (!strcmp(unit, "Hz"))
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talkunit = UNIT_HERTZ;
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talk_value_decimal(phys, talkunit, decimals, false);
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}
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else if ((setting->flags & F_CHOICE_SETTING) == F_CHOICE_SETTING)
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{
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if (setting->flags & F_CHOICETALKS)
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{
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talk_id(setting->choice_setting->talks[value], enqueue);
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}
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else
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{
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talk_id(P2ID(setting->choice_setting->desc[value]), enqueue);
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}
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}
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}
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static int option_talk(int selected_item, void * data)
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{
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struct settings_list *setting = (struct settings_list *)data;
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int temp_var = selection_to_val(setting, selected_item);
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option_talk_value(setting, temp_var, false);
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return 0;
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}
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#if defined(HAVE_QUICKSCREEN) || defined(HAVE_RECORDING) || defined(HAVE_TOUCHSCREEN)
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/* only the quickscreen and recording trigger needs this */
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void option_select_next_val(const struct settings_list *setting,
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bool previous, bool apply)
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{
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int val = 0;
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int *value = setting->setting;
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if ((setting->flags & F_BOOL_SETTING) == F_BOOL_SETTING)
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{
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*(bool*)value = !*(bool*)value;
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if (apply && setting->bool_setting->option_callback)
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setting->bool_setting->option_callback(*(bool*)value);
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return;
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}
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else if ((setting->flags & F_INT_SETTING) == F_INT_SETTING)
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{
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struct int_setting *info = (struct int_setting *)setting->int_setting;
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bool neg_step = (info->step < 0);
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if (!previous)
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{
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val = *value + info->step;
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if (neg_step ? (val < info->max) : (val > info->max))
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val = info->min;
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}
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else
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{
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val = *value - info->step;
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if (neg_step ? (val > info->min) : (val < info->min))
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val = info->max;
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}
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*value = val;
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if (apply && info->option_callback)
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info->option_callback(val);
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}
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else if ((setting->flags & F_T_SOUND) == F_T_SOUND)
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{
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int setting_id = setting->sound_setting->setting;
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int steps = sound_steps(setting_id);
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int min = sound_min(setting_id);
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int max = sound_max(setting_id);
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if (!previous)
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{
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val = *value + steps;
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if (val >= max)
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val = min;
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}
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else
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{
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val = *value - steps;
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if (val < min)
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val = max;
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}
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*value = val;
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if (apply)
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sound_set(setting_id, val);
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}
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else if ((setting->flags & F_CHOICE_SETTING) == F_CHOICE_SETTING)
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{
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struct choice_setting *info = (struct choice_setting *)setting->choice_setting;
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if (!previous)
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{
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val = *value + 1;
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if (val >= info->count)
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val = 0;
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}
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else
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{
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val = *value - 1;
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if (val < 0)
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val = info->count-1;
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}
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*value = val;
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if (apply && info->option_callback)
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info->option_callback(val);
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}
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else if ((setting->flags & F_TABLE_SETTING) == F_TABLE_SETTING)
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{
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const struct table_setting *tbl_info = setting->table_setting;
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int i, add;
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add = previous?tbl_info->count-1:1;
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for (i=0; i<tbl_info->count;i++)
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{
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if ((*value == tbl_info->values[i]) ||
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(settings->flags&F_ALLOW_ARBITRARY_VALS &&
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*value < tbl_info->values[i]))
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{
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val = tbl_info->values[(i+add)%tbl_info->count];
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break;
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}
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}
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*value = val;
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if (apply && tbl_info->option_callback)
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tbl_info->option_callback(val);
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}
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}
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#endif
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static int selection_to_val(const struct settings_list *setting, int selection)
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{
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/* rockbox: comment 'set but unused' variables
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int min = 0;
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*/
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int max = 0, step = 1;
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if (((setting->flags & F_BOOL_SETTING) == F_BOOL_SETTING) ||
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((setting->flags & F_CHOICE_SETTING) == F_CHOICE_SETTING))
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return selection;
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else if ((setting->flags & F_TABLE_SETTING) == F_TABLE_SETTING)
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{
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const struct table_setting *info = setting->table_setting;
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if (setting->flags&F_ALLOW_ARBITRARY_VALS &&
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table_setting_array_position != -1 &&
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(selection >= table_setting_array_position))
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{
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if (selection == table_setting_array_position)
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return table_setting_oldval;
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return info->values[selection-1];
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}
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else
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return info->values[selection];
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}
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else if ((setting->flags & F_T_SOUND) == F_T_SOUND)
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{
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int setting_id = setting->sound_setting->setting;
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#ifndef ASCENDING_INT_SETTINGS
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step = sound_steps(setting_id);
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max = (setting_id == SOUND_VOLUME) ?
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global_settings.volume_limit : sound_max(setting_id);
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/* min = sound_min(setting_id); */
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#else
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step = -sound_steps(setting_id);
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/* min = sound_max(setting_id); */
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max = sound_min(setting_id);
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#endif
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}
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else if ((setting->flags & F_INT_SETTING) == F_INT_SETTING)
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{
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const struct int_setting *info = setting->int_setting;
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#ifndef ASCENDING_INT_SETTINGS
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/* min = info->min; */
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max = info->max;
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step = info->step;
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#else
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max = info->min;
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/* min = info->max; */
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step = -info->step;
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#endif
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}
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return max- (selection * step);
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}
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static const char * value_setting_get_name_cb(int selected_item,
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void * data,
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char *buffer,
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size_t buffer_len)
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{
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selected_item = selection_to_val(data, selected_item);
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return option_get_valuestring(data, buffer, buffer_len, selected_item);
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}
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/* wrapper to convert from int param to bool param in option_screen */
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static void (*boolfunction)(bool);
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static void bool_funcwrapper(int value)
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{
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if (value)
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boolfunction(true);
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else
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boolfunction(false);
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}
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static void val_to_selection(const struct settings_list *setting, int oldvalue,
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int *nb_items, int *selected,
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void (**function)(int))
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{
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int var_type = setting->flags&F_T_MASK;
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/* set the number of items and current selection */
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if (var_type == F_T_INT || var_type == F_T_UINT)
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{
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if (setting->flags&F_CHOICE_SETTING)
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{
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*nb_items = setting->choice_setting->count;
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*selected = oldvalue;
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*function = setting->choice_setting->option_callback;
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}
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else if (setting->flags&F_TABLE_SETTING)
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{
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const struct table_setting *info = setting->table_setting;
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int i;
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*nb_items = info->count;
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*selected = -1;
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table_setting_array_position = -1;
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for (i=0;*selected==-1 && i<*nb_items;i++)
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{
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if (setting->flags&F_ALLOW_ARBITRARY_VALS &&
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(oldvalue < info->values[i]))
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{
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table_setting_oldval = oldvalue;
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table_setting_array_position = i;
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*selected = i;
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(*nb_items)++;
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}
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else if (oldvalue == info->values[i])
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*selected = i;
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}
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*function = info->option_callback;
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}
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else if (setting->flags&F_T_SOUND)
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{
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int setting_id = setting->sound_setting->setting;
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int steps = sound_steps(setting_id);
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int min = sound_min(setting_id);
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int max = (setting_id == SOUND_VOLUME) ?
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global_settings.volume_limit : sound_max(setting_id);
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*nb_items = (max-min)/steps + 1;
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#ifndef ASCENDING_INT_SETTINGS
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*selected = (max - oldvalue) / steps;
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#else
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*selected = (oldvalue - min) / steps;
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#endif
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*function = sound_get_fn(setting_id);
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}
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else
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{
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const struct int_setting *info = setting->int_setting;
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int min, max, step;
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max = info->max;
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min = info->min;
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step = info->step;
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*nb_items = (max-min)/step + 1;
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#ifndef ASCENDING_INT_SETTINGS
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*selected = (max - oldvalue) / step;
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#else
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*selected = (oldvalue - min) / step;
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#endif
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*function = info->option_callback;
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}
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}
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else if (var_type == F_T_BOOL)
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{
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*selected = oldvalue;
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*nb_items = 2;
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boolfunction = setting->bool_setting->option_callback;
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if (boolfunction)
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*function = bool_funcwrapper;
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}
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}
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bool option_screen(const struct settings_list *setting,
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struct viewport parent[NB_SCREENS],
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bool use_temp_var, unsigned char* option_title)
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{
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int action;
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bool done = false;
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struct gui_synclist lists;
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int oldvalue, nb_items = 0, selected = 0, temp_var;
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int *variable;
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bool allow_wrap = setting->flags & F_NO_WRAP ? false : true;
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int var_type = setting->flags&F_T_MASK;
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void (*function)(int) = NULL;
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char *title;
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if (var_type == F_T_INT || var_type == F_T_UINT)
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{
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variable = use_temp_var ? &temp_var: (int*)setting->setting;
|
|
temp_var = oldvalue = *(int*)setting->setting;
|
|
}
|
|
else if (var_type == F_T_BOOL)
|
|
{
|
|
/* bools always use the temp variable...
|
|
if use_temp_var is false it will be copied to setting->setting every change */
|
|
variable = &temp_var;
|
|
temp_var = oldvalue = *(bool*)setting->setting?1:0;
|
|
}
|
|
else return false; /* only int/bools can go here */
|
|
push_current_activity(ACTIVITY_OPTIONSELECT);
|
|
gui_synclist_init(&lists, value_setting_get_name_cb,
|
|
(void*)setting, false, 1, parent);
|
|
if (setting->lang_id == -1)
|
|
title = (char*)setting->cfg_vals;
|
|
else
|
|
title = P2STR(option_title);
|
|
|
|
gui_synclist_set_title(&lists, title, Icon_Questionmark);
|
|
gui_synclist_set_icon_callback(&lists, NULL);
|
|
if(global_settings.talk_menu)
|
|
gui_synclist_set_voice_callback(&lists, option_talk);
|
|
|
|
val_to_selection(setting, oldvalue, &nb_items, &selected, &function);
|
|
gui_synclist_set_nb_items(&lists, nb_items);
|
|
gui_synclist_select_item(&lists, selected);
|
|
|
|
gui_synclist_limit_scroll(&lists, true);
|
|
gui_synclist_draw(&lists);
|
|
/* talk the item */
|
|
gui_synclist_speak_item(&lists);
|
|
while (!done)
|
|
{
|
|
if (list_do_action(CONTEXT_LIST, HZ, /* HZ so the status bar redraws */
|
|
&lists, &action,
|
|
allow_wrap? LIST_WRAP_UNLESS_HELD: LIST_WRAP_OFF))
|
|
{
|
|
/* setting changed */
|
|
selected = gui_synclist_get_sel_pos(&lists);
|
|
*variable = selection_to_val(setting, selected);
|
|
if (var_type == F_T_BOOL && !use_temp_var)
|
|
*(bool*)setting->setting = (*variable==1);
|
|
}
|
|
else if (action == ACTION_NONE)
|
|
continue;
|
|
else if (action == ACTION_STD_CANCEL)
|
|
{
|
|
/* setting canceled, restore old value if changed */
|
|
if (*variable != oldvalue)
|
|
{
|
|
*variable = oldvalue;
|
|
if (var_type == F_T_BOOL && !use_temp_var)
|
|
*(bool*)setting->setting = (oldvalue==1);
|
|
splash(HZ/2, ID2P(LANG_CANCEL));
|
|
}
|
|
done = true;
|
|
}
|
|
else if (action == ACTION_STD_CONTEXT)
|
|
{
|
|
/* reset setting to default */
|
|
reset_setting(setting, variable);
|
|
if (var_type == F_T_BOOL && !use_temp_var)
|
|
*(bool*)setting->setting = (*variable==1);
|
|
val_to_selection(setting, *variable, &nb_items,
|
|
&selected, &function);
|
|
gui_synclist_select_item(&lists, selected);
|
|
gui_synclist_draw(&lists);
|
|
gui_synclist_speak_item(&lists);
|
|
}
|
|
else if (action == ACTION_STD_OK)
|
|
{
|
|
/* setting accepted, store now if it used a temp var */
|
|
if (use_temp_var)
|
|
{
|
|
if (var_type == F_T_INT || var_type == F_T_UINT)
|
|
*(int*)setting->setting = *variable;
|
|
else
|
|
*(bool*)setting->setting = (*variable==1);
|
|
}
|
|
settings_save();
|
|
done = true;
|
|
}
|
|
else if(default_event_handler(action) == SYS_USB_CONNECTED)
|
|
return true;
|
|
/* callback */
|
|
if ( function )
|
|
function(*variable);
|
|
/* if the volume is changing we need to let the skins know */
|
|
if (function == sound_get_fn(SOUND_VOLUME))
|
|
global_status.last_volume_change = current_tick;
|
|
}
|
|
pop_current_activity();
|
|
return false;
|
|
}
|
|
|
|
int get_setting_info_for_bar(int setting_id, int *count, int *val)
|
|
{
|
|
const struct settings_list *setting = &settings[setting_id];
|
|
int var_type = setting->flags&F_T_MASK;
|
|
void (*function)(int) = NULL;
|
|
int oldvalue;
|
|
|
|
if (var_type == F_T_INT || var_type == F_T_UINT)
|
|
{
|
|
oldvalue = *(int*)setting->setting;
|
|
}
|
|
else if (var_type == F_T_BOOL)
|
|
{
|
|
oldvalue = *(bool*)setting->setting?1:0;
|
|
}
|
|
else
|
|
{
|
|
*val = 0;
|
|
*count = 1;
|
|
return false; /* only int/bools can go here */
|
|
}
|
|
|
|
val_to_selection(setting, oldvalue, count, val, &function);
|
|
return true;
|
|
}
|
|
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
void update_setting_value_from_touch(int setting_id, int selection)
|
|
{
|
|
const struct settings_list *setting = &settings[setting_id];
|
|
int new_val = selection_to_val(setting, selection);
|
|
int var_type = setting->flags&F_T_MASK;
|
|
|
|
if (var_type == F_T_INT || var_type == F_T_UINT)
|
|
{
|
|
*(int*)setting->setting = new_val;
|
|
}
|
|
else if (var_type == F_T_BOOL)
|
|
{
|
|
*(bool*)setting->setting = new_val ? true : false;
|
|
}
|
|
}
|
|
#endif
|