f40bfc9267
Change-Id: Id7f4717d51ed02d67cb9f9cb3c0ada4a81843f97 Reviewed-on: http://gerrit.rockbox.org/137 Reviewed-by: Nils Wallménius <nils@rockbox.org> Tested-by: Nils Wallménius <nils@rockbox.org>
206 lines
5.8 KiB
C
206 lines
5.8 KiB
C
// Sega Master System/Mark III, Sega Genesis/Mega Drive, BBC Micro VGM music file emulator
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// Game_Music_Emu 0.6-pre
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#ifndef VGM_EMU_H
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#define VGM_EMU_H
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#include "blargg_common.h"
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#include "blargg_source.h"
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#include "track_filter.h"
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#include "resampler.h"
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#include "multi_buffer.h"
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#include "ym2413_emu.h"
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#include "ym2612_emu.h"
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#include "sms_apu.h"
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typedef int vgm_time_t;
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typedef int fm_time_t;
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enum { fm_time_bits = 12 };
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enum { blip_time_bits = 12 };
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// VGM header format
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enum { header_size = 0x40 };
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struct header_t
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{
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char tag [4];
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byte data_size [4];
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byte version [4];
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byte psg_rate [4];
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byte ym2413_rate [4];
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byte gd3_offset [4];
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byte track_duration [4];
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byte loop_offset [4];
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byte loop_duration [4];
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byte frame_rate [4];
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byte noise_feedback [2];
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byte noise_width;
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byte unused1;
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byte ym2612_rate [4];
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byte ym2151_rate [4];
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byte data_offset [4];
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byte unused2 [8];
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};
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enum { gme_max_field = 63 };
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struct track_info_t
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{
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/* times in milliseconds; -1 if unknown */
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int length;
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int intro_length;
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int loop_length;
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/* empty string if not available */
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char game [64];
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char song [96];
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char author [64];
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};
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// Emulates VGM music using SN76489/SN76496 PSG, YM2612, and YM2413 FM sound chips.
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// Supports custom sound buffer and frequency equalization when VGM uses just the PSG.
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// FM sound chips can be run at their proper rates, or slightly higher to reduce
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// aliasing on high notes. Currently YM2413 support requires that you supply a
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// YM2413 sound chip emulator. I can provide one I've modified to work with the library.
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struct Vgm_Emu {
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int fm_rate;
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int psg_rate;
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int vgm_rate;
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bool disable_oversampling;
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int fm_time_offset;
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int fm_time_factor;
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int blip_time_factor;
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byte const* file_begin;
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byte const* file_end;
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vgm_time_t vgm_time;
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byte const* loop_begin;
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byte const* pos;
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byte const* pcm_data;
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byte const* pcm_pos;
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int dac_amp;
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int dac_disabled; // -1 if disabled
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// general
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int current_track;
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int clock_rate_;
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unsigned buf_changed_count;
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int max_initial_silence;
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int voice_count;
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int const *voice_types;
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int mute_mask_;
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int tempo;
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int gain;
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int sample_rate;
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// larger items at the end
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struct track_info_t info;
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struct setup_t tfilter;
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struct Track_Filter track_filter;
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struct Ym2612_Emu ym2612;
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struct Ym2413_Emu ym2413;
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struct Sms_Apu psg;
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struct Blip_Synth pcm;
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struct Blip_Buffer blip_buf;
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struct Resampler resampler;
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struct Multi_Buffer stereo_buf;
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};
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void Vgm_init( struct Vgm_Emu* this );
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// Disable running FM chips at higher than normal rate. Will result in slightly
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// more aliasing of high notes.
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static inline void Vgm_disable_oversampling( struct Vgm_Emu* this, bool disable ) { this->disable_oversampling = disable; }
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// Header for currently loaded file
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static inline struct header_t *header( struct Vgm_Emu* this ) { return (struct header_t*) this->file_begin; }
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// Basic functionality (see Gme_File.h for file loading/track info functions)
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blargg_err_t Vgm_load_mem( struct Vgm_Emu* this, byte const* new_data, long new_size, bool parse_info );
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// True if any FM chips are used by file. Always false until init_fm()
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// is called.
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static inline bool uses_fm( struct Vgm_Emu* this ) { return Ym2612_enabled( &this->ym2612 ) || Ym2413_enabled( &this->ym2413 ); }
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// Set output sample rate. Must be called only once before loading file.
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blargg_err_t Vgm_set_sample_rate( struct Vgm_Emu* this, int sample_rate );
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// Start a track, where 0 is the first track. Also clears warning string.
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blargg_err_t Vgm_start_track( struct Vgm_Emu* this );
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// Generate 'count' samples info 'buf'. Output is in stereo. Any emulation
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// errors set warning string, and major errors also end track.
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blargg_err_t Vgm_play( struct Vgm_Emu* this, int count, sample_t* buf );
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// Track status/control
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// Number of milliseconds (1000 msec = 1 second) played since beginning of track
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int Track_tell( struct Vgm_Emu* this );
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// Seek to new time in track. Seeking backwards or far forward can take a while.
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blargg_err_t Track_seek( struct Vgm_Emu* this, int msec );
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// Skip n samples
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blargg_err_t Track_skip( struct Vgm_Emu* this, int n );
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// Set start time and length of track fade out. Once fade ends track_ended() returns
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// true. Fade time can be changed while track is playing.
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void Track_set_fade( struct Vgm_Emu* this, int start_msec, int length_msec );
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// True if a track has reached its end
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static inline bool Track_ended( struct Vgm_Emu* this )
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{
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return track_ended( &this->track_filter );
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}
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// Disables automatic end-of-track detection and skipping of silence at beginning
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static inline void Track_ignore_silence( struct Vgm_Emu* this, bool disable )
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{
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this->track_filter.silence_ignored_ = disable;
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}
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// Get track length in milliseconds
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static inline int Track_get_length( struct Vgm_Emu* this )
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{
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int length = this->info.length;
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if ( length <= 0 )
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{
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length = this->info.intro_length + 2 * this->info.loop_length; // intro + 2 loops
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if ( length <= 0 )
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length = 150 * 1000; // 2.5 minutes
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}
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return length;
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}
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// Sound customization
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// Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed.
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// Track length as returned by track_info() assumes a tempo of 1.0.
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void Sound_set_tempo( struct Vgm_Emu* this, int t );
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// Mute/unmute voice i, where voice 0 is first voice
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void Sound_mute_voice( struct Vgm_Emu* this, int index, bool mute );
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// Set muting state of all voices at once using a bit mask, where -1 mutes them all,
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// 0 unmutes them all, 0x01 mutes just the first voice, etc.
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void Sound_mute_voices( struct Vgm_Emu* this, int mask );
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// Change overall output amplitude, where 1.0 results in minimal clamping.
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// Must be called before set_sample_rate().
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static inline void Sound_set_gain( struct Vgm_Emu* this, int g )
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{
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assert( !this->sample_rate ); // you must set gain before setting sample rate
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this->gain = g;
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}
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#endif
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