3f59fc8b77
This is a port of Wolf4SDL, which is derived from the original id software source release. The port runs on top of the SDL plugin runtime and is loaded as an overlay. Licensing of the game code is not an issue, as discussed below (essentially, the Debian project treats Wolf4SDL as GPLv2, with an email from John Carmack backing it up): http://forums.rockbox.org/index.php?topic=52872 Included is a copy of MAME's Yamaha OPL sound chip emulator (fmopl_gpl.c). This file was not part of the original Wolf4SDL source (which includes a non-GPL'd version), but was rather rebased from from a later MAME source which had been relicensed to GPLv2. Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
290 lines
10 KiB
C
290 lines
10 KiB
C
//////////////////////////////////////
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//
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// Graphics .H file for .SOD
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// IGRAB-ed on Thu Oct 08 20:38:29 1992
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//
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//////////////////////////////////////
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typedef enum {
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// Lump Start
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C_BACKDROPPIC=3,
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C_MOUSELBACKPIC, // 4
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C_CURSOR1PIC, // 5
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C_CURSOR2PIC, // 6
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C_NOTSELECTEDPIC, // 7
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C_SELECTEDPIC, // 8
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// Lump Start
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C_CUSTOMIZEPIC, // 9
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C_JOY1PIC, // 10
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C_JOY2PIC, // 11
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C_MOUSEPIC, // 12
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C_JOYSTICKPIC, // 13
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C_KEYBOARDPIC, // 14
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C_CONTROLPIC, // 15
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// Lump Start
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C_OPTIONSPIC, // 16
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// Lump Start
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C_FXTITLEPIC, // 17
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C_DIGITITLEPIC, // 18
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C_MUSICTITLEPIC, // 19
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// Lump Start
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C_HOWTOUGHPIC, // 20
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C_BABYMODEPIC, // 21
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C_EASYPIC, // 22
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C_NORMALPIC, // 23
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C_HARDPIC, // 24
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// Lump Start
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C_DISKLOADING1PIC, // 25
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C_DISKLOADING2PIC, // 26
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C_LOADGAMEPIC, // 27
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C_SAVEGAMEPIC, // 28
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// Lump Start
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HIGHSCORESPIC, // 29
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C_WONSPEARPIC, // 30
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#ifndef SPEARDEMO
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// Lump Start
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BJCOLLAPSE1PIC, // 31
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BJCOLLAPSE2PIC, // 32
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BJCOLLAPSE3PIC, // 33
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BJCOLLAPSE4PIC, // 34
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ENDPICPIC, // 35
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#endif
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// Lump Start
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L_GUYPIC, // 36
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L_COLONPIC, // 37
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L_NUM0PIC, // 38
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L_NUM1PIC, // 39
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L_NUM2PIC, // 40
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L_NUM3PIC, // 41
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L_NUM4PIC, // 42
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L_NUM5PIC, // 43
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L_NUM6PIC, // 44
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L_NUM7PIC, // 45
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L_NUM8PIC, // 46
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L_NUM9PIC, // 47
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L_PERCENTPIC, // 48
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L_APIC, // 49
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L_BPIC, // 50
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L_CPIC, // 51
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L_DPIC, // 52
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L_EPIC, // 53
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L_FPIC, // 54
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L_GPIC, // 55
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L_HPIC, // 56
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L_IPIC, // 57
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L_JPIC, // 58
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L_KPIC, // 59
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L_LPIC, // 60
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L_MPIC, // 61
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L_NPIC, // 62
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L_OPIC, // 63
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L_PPIC, // 64
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L_QPIC, // 65
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L_RPIC, // 66
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L_SPIC, // 67
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L_TPIC, // 68
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L_UPIC, // 69
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L_VPIC, // 70
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L_WPIC, // 71
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L_XPIC, // 72
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L_YPIC, // 73
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L_ZPIC, // 74
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L_EXPOINTPIC, // 75
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L_APOSTROPHEPIC, // 76
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L_GUY2PIC, // 77
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L_BJWINSPIC, // 78
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// Lump Start
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TITLE1PIC, // 79
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TITLE2PIC, // 80
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#ifndef SPEARDEMO
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// Lump Start
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ENDSCREEN11PIC, // 81
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// Lump Start
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ENDSCREEN12PIC, // 82
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ENDSCREEN3PIC, // 83
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ENDSCREEN4PIC, // 84
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ENDSCREEN5PIC, // 85
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ENDSCREEN6PIC, // 86
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ENDSCREEN7PIC, // 87
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ENDSCREEN8PIC, // 88
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ENDSCREEN9PIC, // 89
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#endif
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STATUSBARPIC, // 90
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PG13PIC, // 91
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CREDITSPIC, // 92
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#ifndef SPEARDEMO
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// Lump Start
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IDGUYS1PIC, // 93
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IDGUYS2PIC, // 94
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// Lump Start
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COPYPROTTOPPIC, // 95
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COPYPROTBOXPIC, // 96
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BOSSPIC1PIC, // 97
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BOSSPIC2PIC, // 98
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BOSSPIC3PIC, // 99
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BOSSPIC4PIC, // 100
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#endif
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// Lump Start
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KNIFEPIC, // 101
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GUNPIC, // 102
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MACHINEGUNPIC, // 103
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GATLINGGUNPIC, // 104
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NOKEYPIC, // 105
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GOLDKEYPIC, // 106
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SILVERKEYPIC, // 107
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N_BLANKPIC, // 108
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N_0PIC, // 109
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N_1PIC, // 110
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N_2PIC, // 111
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N_3PIC, // 112
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N_4PIC, // 113
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N_5PIC, // 114
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N_6PIC, // 115
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N_7PIC, // 116
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N_8PIC, // 117
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N_9PIC, // 118
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FACE1APIC, // 119
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FACE1BPIC, // 120
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FACE1CPIC, // 121
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FACE2APIC, // 122
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FACE2BPIC, // 123
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FACE2CPIC, // 124
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FACE3APIC, // 125
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FACE3BPIC, // 126
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FACE3CPIC, // 127
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FACE4APIC, // 128
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FACE4BPIC, // 129
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FACE4CPIC, // 130
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FACE5APIC, // 131
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FACE5BPIC, // 132
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FACE5CPIC, // 133
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FACE6APIC, // 134
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FACE6BPIC, // 135
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FACE6CPIC, // 136
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FACE7APIC, // 137
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FACE7BPIC, // 138
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FACE7CPIC, // 139
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FACE8APIC, // 140
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GOTGATLINGPIC, // 141
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GODMODEFACE1PIC, // 142
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GODMODEFACE2PIC, // 143
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GODMODEFACE3PIC, // 144
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BJWAITING1PIC, // 145
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BJWAITING2PIC, // 146
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BJOUCHPIC, // 147
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PAUSEDPIC, // 148
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GETPSYCHEDPIC, // 149
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TILE8, // 150
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ORDERSCREEN, // 151
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ERRORSCREEN, // 152
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TITLEPALETTE, // 153
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#ifndef SPEARDEMO
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END1PALETTE, // 154
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END2PALETTE, // 155
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END3PALETTE, // 156
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END4PALETTE, // 157
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END5PALETTE, // 158
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END6PALETTE, // 159
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END7PALETTE, // 160
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END8PALETTE, // 161
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END9PALETTE, // 162
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IDGUYSPALETTE, // 163
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#endif
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T_DEMO0, // 164
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#ifndef SPEARDEMO
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T_DEMO1, // 165
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T_DEMO2, // 166
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T_DEMO3, // 167
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T_ENDART1, // 168
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#endif
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ENUMEND
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} graphicnums;
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//
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// Data LUMPs
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//
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#define BACKDROP_LUMP_START 3
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#define BACKDROP_LUMP_END 8
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#define CONTROL_LUMP_START 9
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#define CONTROL_LUMP_END 15
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#define OPTIONS_LUMP_START 16
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#define OPTIONS_LUMP_END 16
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#define SOUND_LUMP_START 17
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#define SOUND_LUMP_END 19
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#define NEWGAME_LUMP_START 20
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#define NEWGAME_LUMP_END 24
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#define LOADSAVE_LUMP_START 25
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#define LOADSAVE_LUMP_END 28
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#define HIGHSCORES_LUMP_START 29
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#define HIGHSCORES_LUMP_END 30
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#define ENDGAME_LUMP_START 31
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#define ENDGAME_LUMP_END 35
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#define LEVELEND_LUMP_START L_GUYPIC
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#define LEVELEND_LUMP_END L_BJWINSPIC
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#define TITLESCREEN_LUMP_START TITLE1PIC
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#define TITLESCREEN_LUMP_END TITLE2PIC
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#define ENDGAME1_LUMP_START ENDSCREEN11PIC
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#define ENDGAME1_LUMP_END ENDSCREEN11PIC
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#define ENDGAME2_LUMP_START ENDSCREEN12PIC
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#define ENDGAME2_LUMP_END ENDSCREEN12PIC
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#define EASTEREGG_LUMP_START IDGUYS1PIC
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#define EASTEREGG_LUMP_END IDGUYS2PIC
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#define COPYPROT_LUMP_START COPYPROTTOPPIC
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#define COPYPROT_LUMP_END BOSSPIC4PIC
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#define LATCHPICS_LUMP_START KNIFEPIC
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#define LATCHPICS_LUMP_END GETPSYCHEDPIC
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//
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// Amount of each data item
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//
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#define NUMCHUNKS ENUMEND
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#define NUMFONT 2
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#define NUMFONTM 0
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#define NUMPICS (GETPSYCHEDPIC - NUMFONT)
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#define NUMPICM 0
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#define NUMSPRITES 0
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#define NUMTILE8 72
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#define NUMTILE8M 0
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#define NUMTILE16 0
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#define NUMTILE16M 0
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#define NUMTILE32 0
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#define NUMTILE32M 0
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#define NUMEXTERNS 18
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//
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// File offsets for data items
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//
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#define STRUCTPIC 0
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#define STARTFONT 1
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#define STARTFONTM 3
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#define STARTPICS 3
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#define STARTPICM TILE8
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#define STARTSPRITES TILE8
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#define STARTTILE8 TILE8
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#define STARTTILE8M ORDERSCREEN
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#define STARTTILE16 ORDERSCREEN
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#define STARTTILE16M ORDERSCREEN
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#define STARTTILE32 ORDERSCREEN
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#define STARTTILE32M ORDERSCREEN
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#define STARTEXTERNS ORDERSCREEN
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//
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// Thank you for using IGRAB!
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//
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