5d05b9d3e9
This ports id Software's Quake to run on the SDL plugin runtime. The source code originated from id under the GPLv2 license. I used https://github.com/ahefner/sdlquake as the base of my port. Performance is, unsurprisingly, not on par with what you're probably used to on PC. I average about 10FPS on ipod6g, but it's still playable. Sound works well enough, but in-game music is not supported. I've written ARM assembly routines for the inner sound loop. Make sure you turn the "brightness" all the way down, or colors will look funky. To run, extract Quake's data files to /.rockbox/quake. Have fun! Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
64 lines
1.7 KiB
ArmAsm
64 lines
1.7 KiB
ArmAsm
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//
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// r_varsa.s
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//
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#include "asm_i386.h"
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#include "quakeasm.h"
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#include "asm_draw.h"
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#include "d_ifacea.h"
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#if id386
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.data
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//-------------------------------------------------------
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// ASM-only variables
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//-------------------------------------------------------
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.globl float_1, float_particle_z_clip, float_point5
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.globl float_minus_1, float_0
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float_0: .single 0.0
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float_1: .single 1.0
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float_minus_1: .single -1.0
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float_particle_z_clip: .single PARTICLE_Z_CLIP
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float_point5: .single 0.5
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.globl fp_16, fp_64k, fp_1m, fp_64kx64k
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.globl fp_1m_minus_1
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.globl fp_8
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fp_1m: .single 1048576.0
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fp_1m_minus_1: .single 1048575.0
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fp_64k: .single 65536.0
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fp_8: .single 8.0
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fp_16: .single 16.0
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fp_64kx64k: .long 0x4f000000 // (float)0x8000*0x10000
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.globl FloatZero, Float2ToThe31nd, FloatMinus2ToThe31nd
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FloatZero: .long 0
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Float2ToThe31nd: .long 0x4f000000
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FloatMinus2ToThe31nd: .long 0xcf000000
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.globl C(r_bmodelactive)
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C(r_bmodelactive): .long 0
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#endif // id386
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