rockbox/apps/plugins/sdl/progs/quake/asm_i386.h
Franklin Wei 5d05b9d3e9 Quake!
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.

Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.

Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.

To run, extract Quake's data files to /.rockbox/quake. Have fun!

Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
2019-07-19 22:37:40 -04:00

97 lines
2.5 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __ASM_I386__
#define __ASM_I386__
#ifdef ELF
#define C(label) label
#else
#define C(label) _##label
#endif
//
// !!! note that this file must match the corresponding C structures at all
// times !!!
//
// plane_t structure
// !!! if this is changed, it must be changed in model.h too !!!
// !!! if the size of this is changed, the array lookup in SV_HullPointContents
// must be changed too !!!
#define pl_normal 0
#define pl_dist 12
#define pl_type 16
#define pl_signbits 17
#define pl_pad 18
#define pl_size 20
// hull_t structure
// !!! if this is changed, it must be changed in model.h too !!!
#define hu_clipnodes 0
#define hu_planes 4
#define hu_firstclipnode 8
#define hu_lastclipnode 12
#define hu_clip_mins 16
#define hu_clip_maxs 28
#define hu_size 40
// dnode_t structure
// !!! if this is changed, it must be changed in bspfile.h too !!!
#define nd_planenum 0
#define nd_children 4
#define nd_mins 8
#define nd_maxs 20
#define nd_firstface 32
#define nd_numfaces 36
#define nd_size 40
// sfxcache_t structure
// !!! if this is changed, it much be changed in sound.h too !!!
#define sfxc_length 0
#define sfxc_loopstart 4
#define sfxc_speed 8
#define sfxc_width 12
#define sfxc_stereo 16
#define sfxc_data 20
// channel_t structure
// !!! if this is changed, it much be changed in sound.h too !!!
#define ch_sfx 0
#define ch_leftvol 4
#define ch_rightvol 8
#define ch_end 12
#define ch_pos 16
#define ch_looping 20
#define ch_entnum 24
#define ch_entchannel 28
#define ch_origin 32
#define ch_dist_mult 44
#define ch_master_vol 48
#define ch_size 52
// portable_samplepair_t structure
// !!! if this is changed, it much be changed in sound.h too !!!
#define psp_left 0
#define psp_right 4
#define psp_size 8
#endif