bfd0179042
FILE typedef to *void needs more work to not break sim and application builds. I checked only a few random native builds unfortunately. Sorry for inconvenience.
36 lines
1.1 KiB
C
36 lines
1.1 KiB
C
/*
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** $Id$
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** Lua virtual machine
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** See Copyright Notice in lua.h
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*/
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#ifndef lvm_h
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#define lvm_h
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#include "ldo.h"
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#include "lobject.h"
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#include "ltm.h"
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#define tostring(L,o) ((ttype(o) == LUA_TSTRING) || (luaV_tostring(L, o)))
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#define tonumber(o,n) (ttype(o) == LUA_TNUMBER || \
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(((o) = luaV_tonumber(o,n)) != NULL))
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#define equalobj(L,o1,o2) \
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(ttype(o1) == ttype(o2) && luaV_equalval(L, o1, o2))
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LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r);
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LUAI_FUNC int luaV_equalval (lua_State *L, const TValue *t1, const TValue *t2);
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LUAI_FUNC const TValue *luaV_tonumber (const TValue *obj, TValue *n);
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LUAI_FUNC int luaV_tostring (lua_State *L, StkId obj);
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LUAI_FUNC void luaV_gettable (lua_State *L, const TValue *t, TValue *key,
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StkId val);
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LUAI_FUNC void luaV_settable (lua_State *L, const TValue *t, TValue *key,
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StkId val);
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LUAI_FUNC void luaV_execute (lua_State *L, int nexeccalls);
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LUAI_FUNC void luaV_concat (lua_State *L, int total, int last);
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#endif
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