rockbox/apps/plugins/frotz/hotkey.c
Torne Wuff 7f28c94eda New plugin: frotz, a Z-machine interpreter, for playing interactive fiction.
The interpreter more or less passes all the tests in the z-machine test suite.
It should build for every target except Archos (for which it is disabled).


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24267 a1c6a512-1295-4272-9138-f99709370657
2010-01-17 22:15:13 +00:00

221 lines
4.3 KiB
C

/* hotkey.c - Hot key functions
* Copyright (c) 1995-1997 Stefan Jokisch
*
* Changes for Rockbox copyright 2009 Torne Wuff
*
* This file is part of Frotz.
*
* Frotz is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Frotz is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "frotz.h"
#include "lib/pluginlib_exit.h"
extern int restore_undo (void);
extern int read_number (void);
extern bool read_yes_or_no (const char *);
extern void replay_open (void);
extern void replay_close (void);
extern void record_open (void);
extern void record_close (void);
extern void seed_random (int);
/*
* hot_key_debugging
*
* ...allows user to toggle cheating options on/off.
*
*/
static bool hot_key_debugging (void)
{
f_setup.attribute_assignment = read_yes_or_no ("Watch attribute assignment");
f_setup.attribute_testing = read_yes_or_no ("Watch attribute testing");
f_setup.object_movement = read_yes_or_no ("Watch object movement");
f_setup.object_locating = read_yes_or_no ("Watch object locating");
return FALSE;
}/* hot_key_debugging */
/*
* hot_key_playback
*
* ...allows user to turn playback on.
*
*/
static bool hot_key_playback (void)
{
rb->splash(HZ, "Playback on");
if (!istream_replay)
replay_open ();
return FALSE;
}/* hot_key_playback */
/*
* hot_key_recording
*
* ...allows user to turn recording on/off.
*
*/
static bool hot_key_recording (void)
{
if (istream_replay) {
rb->splash(HZ, "Playback off");
replay_close ();
} else if (ostream_record) {
rb->splash(HZ, "Recording off");
record_close ();
} else {
rb->splash(HZ, "Recording on");
record_open ();
}
return FALSE;
}/* hot_key_recording */
/*
* hot_key_seed
*
* ...allows user to seed the random number seed.
*
*/
static bool hot_key_seed (void)
{
print_string ("Enter seed value (or return to randomize): ");
seed_random (read_number ());
return FALSE;
}/* hot_key_seed */
/*
* hot_key_undo
*
* ...allows user to undo the previous turn.
*
*/
static bool hot_key_undo (void)
{
if (restore_undo ()) {
print_string ("undo\n");
if (h_version >= V5) { /* for V5+ games we must */
store (2); /* store 2 (for success) */
return TRUE; /* and abort the input */
}
if (h_version <= V3) { /* for V3- games we must */
z_show_status (); /* draw the status line */
return FALSE; /* and continue input */
}
} else rb->splash(HZ, "No undo information available.");
return FALSE;
}/* hot_key_undo */
/*
* hot_key_restart
*
* ...allows user to start a new game.
*
*/
static bool hot_key_restart (void)
{
if (read_yes_or_no ("Do you wish to restart")) {
z_restart ();
return TRUE;
} else return FALSE;
}/* hot_key_restart */
/*
* hot_key_quit
*
* ...allows user to exit the game.
*
*/
bool hot_key_quit (void)
{
if (read_yes_or_no ("Do you wish to quit")) {
exit(0);
} else return FALSE;
}/* hot_key_quit */
/*
* handle_hot_key
*
* Perform the action associated with a so-called hot key. Return
* true to abort the current input action.
*
*/
bool handle_hot_key (zchar key)
{
if (cwin == 0) {
bool aborting;
aborting = FALSE;
switch (key) {
case ZC_HKEY_RECORD: aborting = hot_key_recording (); break;
case ZC_HKEY_PLAYBACK: aborting = hot_key_playback (); break;
case ZC_HKEY_SEED: aborting = hot_key_seed (); break;
case ZC_HKEY_UNDO: aborting = hot_key_undo (); break;
case ZC_HKEY_RESTART: aborting = hot_key_restart (); break;
case ZC_HKEY_QUIT: aborting = hot_key_quit (); break;
case ZC_HKEY_DEBUG: aborting = hot_key_debugging (); break;
}
if (aborting)
return TRUE;
}
return FALSE;
}/* handle_hot_key */