1165a08823
Change-Id: Ibca5879553a87e77014f850308d9b54cc339d474
218 lines
6.1 KiB
C
218 lines
6.1 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2008 by Maurus Cuelenaere
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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#include "button.h"
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#include "button-target.h"
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#include "touchscreen.h"
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#include "string.h"
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#include "logf.h"
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#include "lcd.h"
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/* Size of the 'dead zone' around each 3x3 button */
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#define BUTTON_MARGIN_X (int)(LCD_WIDTH * 0.03)
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#define BUTTON_MARGIN_Y (int)(LCD_HEIGHT * 0.03)
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static bool touch_enabled = true;
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static enum touchscreen_mode current_mode = TOUCHSCREEN_POINT;
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static const int touchscreen_buttons[3][3] =
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{
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{BUTTON_TOPLEFT, BUTTON_TOPMIDDLE, BUTTON_TOPRIGHT},
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{BUTTON_MIDLEFT, BUTTON_CENTER, BUTTON_MIDRIGHT},
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{BUTTON_BOTTOMLEFT, BUTTON_BOTTOMMIDDLE, BUTTON_BOTTOMRIGHT}
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};
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#ifndef DEFAULT_TOUCHSCREEN_CALIBRATION
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#define DEFAULT_TOUCHSCREEN_CALIBRATION { .A=1, .B=0, .C=0, \
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.D=0, .E=1, .F=0, \
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.divider=1 }
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#endif
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struct touchscreen_parameter calibration_parameters
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= DEFAULT_TOUCHSCREEN_CALIBRATION;
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const struct touchscreen_parameter default_calibration_parameters
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= DEFAULT_TOUCHSCREEN_CALIBRATION;
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void touchscreen_disable_mapping(void)
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{
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#define C(x) calibration_parameters.x
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C(A) = C(E) = 1;
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C(B) = C(C) = C(D) = C(F) = 0;
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C(divider) = 1;
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#undef C
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}
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void touchscreen_reset_mapping(void)
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{
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memcpy(&calibration_parameters, &default_calibration_parameters,
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sizeof(struct touchscreen_parameter));
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}
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int touchscreen_calibrate(struct touchscreen_calibration *cal)
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{
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#define C(x) calibration_parameters.x /* Calibration */
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#define S(i,j) cal->i[j][0] /* Screen */
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#define D(i,j) cal->i[j][1] /* Display */
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long divider = (S(x,0) - S(x,2)) * (S(y,1) - S(y,2)) -
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(S(x,1) - S(x,2)) * (S(y,0) - S(y,2));
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if(divider == 0)
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return -1;
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else
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C(divider) = divider;
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C(A) = (D(x,0) - D(x,2)) * (S(y,1) - S(y,2)) -
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(D(x,1) - D(x,2)) * (S(y,0) - S(y,2));
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C(B) = (S(x,0) - S(x,2)) * (D(x,1) - D(x,2)) -
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(D(x,0) - D(x,2)) * (S(x,1) - S(x,2));
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C(C) = S(y,0) * (S(x,2) * D(x,1) - S(x,1) * D(x,2)) +
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S(y,1) * (S(x,0) * D(x,2) - S(x,2) * D(x,0)) +
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S(y,2) * (S(x,1) * D(x,0) - S(x,0) * D(x,1));
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C(D) = (D(y,0) - D(y,2)) * (S(y,1) - S(y,2)) -
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(D(y,1) - D(y,2)) * (S(y,0) - S(y,2));
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C(E) = (S(x,0) - S(x,2)) * (D(y,1) - D(y,2)) -
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(D(y,0) - D(y,2)) * (S(x,1) - S(x,2));
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C(F) = S(y,0) * (S(x,2) * D(y,1) - S(x,1) * D(y,2)) +
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S(y,1) * (S(x,0) * D(y,2) - S(x,2) * D(y,0)) +
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S(y,2) * (S(x,1) * D(y,0) - S(x,0) * D(y,1));
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logf("A: %lX B: %lX C: %lX", C(A), C(B), C(C));
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logf("D: %lX E: %lX F: %lX", C(D), C(E), C(F));
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logf("divider: %lX", C(divider));
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return 0;
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#undef C
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#undef S
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#undef D
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}
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static void map_pixels(int *x, int *y)
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{
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#define C(x) calibration_parameters.x
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int _x = *x, _y = *y;
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*x = (C(A) * _x + C(B) * _y + C(C)) / C(divider);
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*y = (C(D) * _x + C(E) * _y + C(F)) / C(divider);
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#undef C
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}
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/* TODO: add jitter (and others) filter */
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int touchscreen_to_pixels(int x, int y, int *data)
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{
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if(!touch_enabled)
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return 0;
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x &= 0xFFFF;
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y &= 0xFFFF;
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map_pixels(&x, &y);
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if (current_mode == TOUCHSCREEN_BUTTON)
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{
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int column = 0, row = 0;
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if (x < LCD_WIDTH/3 - BUTTON_MARGIN_X)
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column = 0;
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else if (x > LCD_WIDTH/3 + BUTTON_MARGIN_X &&
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x < 2*LCD_WIDTH/3 - BUTTON_MARGIN_X)
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column = 1;
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else if (x > 2*LCD_WIDTH/3 + BUTTON_MARGIN_X)
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column = 2;
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else
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return BUTTON_NONE;
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if (y < LCD_HEIGHT/3 - BUTTON_MARGIN_Y)
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row = 0;
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else if (y > LCD_HEIGHT/3 + BUTTON_MARGIN_Y &&
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y < 2*LCD_HEIGHT/3 - BUTTON_MARGIN_Y)
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row = 1;
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else if (y > 2*LCD_HEIGHT/3 + BUTTON_MARGIN_Y)
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row = 2;
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else
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return BUTTON_NONE;
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return touchscreen_buttons[row][column];
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}
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else
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{
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*data = (x << 16 | y);
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return BUTTON_TOUCHSCREEN;
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}
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}
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void touchscreen_set_mode(enum touchscreen_mode mode)
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{
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current_mode = mode;
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}
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enum touchscreen_mode touchscreen_get_mode(void)
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{
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return current_mode;
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}
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#ifndef HAS_BUTTON_HOLD
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void touchscreen_enable(bool en)
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{
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if(en != touch_enabled)
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{
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touch_enabled = en;
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touchscreen_enable_device(en);
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}
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}
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bool touchscreen_is_enabled(void)
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{
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return touch_enabled;
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}
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#endif
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#if ((CONFIG_PLATFORM & PLATFORM_ANDROID) == 0)
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/* android has an API for this */
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#define TOUCH_SLOP 16u
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#define REFERENCE_DPI 160
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int touchscreen_get_scroll_threshold(void)
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{
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#ifdef LCD_DPI
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const int dpi = LCD_DPI;
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#else
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const int dpi = lcd_get_dpi();
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#endif
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/* Inspired by Android calculation
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*
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* float density = real dpi / reference dpi (=160)
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* int threshold = (int) (density * TOUCH_SLOP + 0.5f);(original calculation)
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*
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* + 0.5f is for rounding, we use fixed point math to achieve that
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*/
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int result = dpi * (TOUCH_SLOP<<1) / REFERENCE_DPI;
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result += result & 1; /* round up if needed */
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return result>>1;
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}
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#endif
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