rockbox/rbutil/rbutilqt/createvoicewindow.cpp
Dominik Riebeling 0e315e848a rbutil: Rework handling of available voice languages.
- Move Rockbox voice language names handling to PlayerBuildInfo, and
  handle it similarly to the rest of the device specific values. Rework
  internal handling to simplify things.
- Enable language list from build server for installing prerendered
  voice files other than english.
- Extend unit tests.

Change-Id: I1a1a717fa4409fa965dabc86f52d52a4fc516315
2020-12-05 13:44:37 +01:00

144 lines
5 KiB
C++

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
*
* Copyright (C) 2007 by Dominik Riebeling
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <QMessageBox>
#include "createvoicewindow.h"
#include "ui_createvoicefrm.h"
#include "configure.h"
#include "rbsettings.h"
#include "playerbuildinfo.h"
#include "Logger.h"
CreateVoiceWindow::CreateVoiceWindow(QWidget *parent) : QDialog(parent)
{
ui.setupUi(this);
voicecreator = new VoiceFileCreator(this);
updateSettings();
connect(ui.change,SIGNAL(clicked()),this,SLOT(change()));
}
void CreateVoiceWindow::change()
{
// save window settings
saveSettings();
// call configuration dialog
Config *cw = new Config(this,4);
connect(cw, SIGNAL(settingsUpdated()), this, SLOT(updateSettings()));
cw->show();
}
void CreateVoiceWindow::accept()
{
logger = new ProgressLoggerGui(this);
connect(logger,SIGNAL(closed()),this,SLOT(close()));
logger->show();
saveSettings();
//configure voicecreator
voicecreator->setMountPoint(RbSettings::value(RbSettings::Mountpoint).toString());
voicecreator->setLang(ui.comboLanguage->itemData(ui.comboLanguage->currentIndex()).toString());
voicecreator->setWavtrimThreshold(ui.wavtrimthreshold->value());
//start creating
connect(voicecreator, SIGNAL(done(bool)), logger, SLOT(setFinished()));
connect(voicecreator, SIGNAL(logItem(QString, int)), logger, SLOT(addItem(QString, int)));
connect(voicecreator, SIGNAL(logProgress(int, int)), logger, SLOT(setProgress(int, int)));
connect(logger,SIGNAL(aborted()),voicecreator,SLOT(abort()));
voicecreator->createVoiceFile();
}
/** @brief update displayed settings
*/
void CreateVoiceWindow::updateSettings(void)
{
// fill in language combobox. Map has QString as value, but is stored as QVariant.
QMap<QString, QVariant> langs
= PlayerBuildInfo::instance()->value(PlayerBuildInfo::LanguageList).toMap();
for(auto it = langs.begin(); it != langs.end(); it++) {
ui.comboLanguage->addItem(it.value().toString(), it.key());
}
// set saved lang
int sel = ui.comboLanguage->findData(
RbSettings::value(RbSettings::VoiceLanguage).toString());
// if no saved language is found try to figure the language from the UI lang
if(sel == -1) {
// the UI language is stored as ISO 631-1 code. Try to resolve it to the
// Rockbox language string.
QString uilang = RbSettings::value(RbSettings::Language).toString();
// default to english if no language is set.
if(uilang.isEmpty()) {
// FIXME: we try to set the UI language from the environment, but
// don't store it unless changed. Falling back to en is only valid
// if the system is actually english.
uilang = "en";
}
QString l = PlayerBuildInfo::instance()->value(
PlayerBuildInfo::LanguageInfo, uilang).toStringList().at(0);
if(!l.isEmpty()) {
sel = ui.comboLanguage->findData(l);
}
}
ui.comboLanguage->setCurrentIndex(sel);
QString ttsName = RbSettings::value(RbSettings::Tts).toString();
TTSBase* tts = TTSBase::getTTS(this,ttsName);
if(!tts)
{
QMessageBox::critical(this, tr("TTS error"),
tr("The selected TTS failed to initialize. You can't use this TTS."));
return;
}
if(tts->configOk())
ui.labelTtsProfile->setText(tr("Engine: <b>%1</b>")
.arg(TTSBase::getTTSName(ttsName)));
else
ui.labelTtsProfile->setText(tr("Engine: <b>%1</b>")
.arg("Invalid TTS configuration!"));
ui.wavtrimthreshold->setValue(RbSettings::value(RbSettings::WavtrimThreshold).toInt());
emit settingsUpdated();
}
/** @brief save options
*/
void CreateVoiceWindow::saveSettings(void)
{
// save selected language
RbSettings::setValue(RbSettings::VoiceLanguage,
ui.comboLanguage->itemData(ui.comboLanguage->currentIndex()).toString());
// save wavtrim threshold value
RbSettings::setValue(RbSettings::WavtrimThreshold,
ui.wavtrimthreshold->value());
RbSettings::sync();
}
void CreateVoiceWindow::changeEvent(QEvent *e)
{
if(e->type() == QEvent::LanguageChange) {
ui.retranslateUi(this);
updateSettings();
} else {
QWidget::changeEvent(e);
}
}